/usr/include/osgSim/ShapeAttribute is in libopenscenegraph-dev 3.0.1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2007 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_SHAPEATTRIBUTE
#define OSGSIM_SHAPEATTRIBUTE 1
#include <osg/Object>
#include <osg/MixinVector>
#include <osgSim/Export>
namespace osgSim
{
class OSGSIM_EXPORT ShapeAttribute
{
public:
/// ShapeAttribute data type.
enum Type
{
UNKNOWN,
INTEGER,
DOUBLE,
STRING
};
ShapeAttribute();
ShapeAttribute(const char * name);
ShapeAttribute(const char * name, int value);
ShapeAttribute(const char * name, double value);
/** Note, ShapeAttribute takes a copy of both name and value, the calling code should manage its own clean up of the original strings.*/
ShapeAttribute(const char * name, const char * value);
ShapeAttribute(const ShapeAttribute & sa);
~ShapeAttribute();
ShapeAttribute& operator = (const ShapeAttribute& sa);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
int compare(const osgSim::ShapeAttribute& sa) const;
inline bool operator == (const osgSim::ShapeAttribute& sa) const { return compare(sa)==0; }
inline bool operator != (const osgSim::ShapeAttribute& sa) const { return compare(sa)!=0; }
inline bool operator < (const osgSim::ShapeAttribute& sa) const { return compare(sa)<0; }
/// Get the attribute name.
const std::string & getName() const { return _name; }
/// Set the attribute name.
void setName(const std::string& name) { _name = name; }
/// Get the attribute data type.
const Type getType() const { return _type; }
/// Get the attribute data as an int.
int getInt() const { return _integer; }
/// Get the attribute data as a double.
double getDouble() const { return _double; }
/// Get the attribute data as a string.
const char * getString() const { return _string; }
/// Set an integer attribute data.
void setValue(int value) { free(); _type = INTEGER; _integer = value; }
/// Set a double attribute data.
void setValue(double value) { free(); _type = DOUBLE; _double = value; }
/// Set a string attribute data.
void setValue(const char * value);
private:
void free();
void copy(const ShapeAttribute& sa);
std::string _name;
Type _type;
union
{
int _integer;
double _double;
char* _string;
};
};
class OSGSIM_EXPORT ShapeAttributeList : public osg::Object, public osg::MixinVector<ShapeAttribute>
{
public:
META_Object(osgSim, ShapeAttributeList)
ShapeAttributeList():
Object()
{}
/** Copy constructor, optional CopyOp object can be used to control
* shallow vs deep copying of dynamic data.*/
ShapeAttributeList(const ShapeAttributeList& sal,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
osg::Object(sal, copyop),
osg::MixinVector<ShapeAttribute>(sal)
{
}
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const osgSim::ShapeAttributeList& sal) const;
protected:
virtual ~ShapeAttributeList() {}
};
}
#endif // ** SHAPEATTRIBUTE_ ** //
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