This file is indexed.

/usr/include/osgTerrain/TerrainTile is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGTERRAIN_TERRAINTILE
#define OSGTERRAIN_TERRAINTILE 1

#include <osg/Group>
#include <osg/CoordinateSystemNode>

#include <osgDB/ReaderWriter>

#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/Layer>
#include <osgTerrain/Locator>

namespace osgTerrain {

class Terrain;

class OSGTERRAIN_EXPORT TileID
{
    public:
    
        TileID();

        TileID(int in_level, int in_x, int in_y);
            
        bool operator == (const TileID& rhs) const        
        {
            return (level==rhs.level) && (x==rhs.x) && (y==rhs.y);
        }

        bool operator != (const TileID& rhs) const        
        {
            return (level!=rhs.level) || (x!=rhs.x) || (y!=rhs.y);
        }

        bool operator < (const TileID& rhs) const
        {
            if (level<rhs.level) return true;
            if (level>rhs.level) return false;
            if (x<rhs.x) return true;
            if (x>rhs.x) return false;
            return y<rhs.y;
        }
        
        bool valid() const { return level>=0; }

        int level;
        int x;
        int y;
};


/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
  * This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
{
    public:

        TerrainTile();

        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
        TerrainTile(const TerrainTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);

        META_Node(osgTerrain, TerrainTile);

        virtual void traverse(osg::NodeVisitor& nv);

        /** Call init on any attached TerrainTechnique.*/
        void init(int dirtyMask, bool assumeMultiThreaded);

        /** Set the Terrain that this Terrain tile is a member of.*/
        void setTerrain(Terrain* ts);

        /** Get the Terrain that this Terrain tile is a member of.*/
        Terrain* getTerrain() { return _terrain; }

        /** Get the const Terrain that this Terrain tile is a member of.*/
        const Terrain* getTerrain() const { return _terrain; }

        
        /** Set the TileID (layer, x,y) of the TerrainTile.
          * The TileID is used so it can be located by its neighbours 
          * via the enclosing Terrain node that manages a map of TileID to TerraiTiles.*/
        void setTileID(const TileID& tileID);
        
        /** Get the TileID (layer, x,y) of the TerrainTile.*/
        const TileID& getTileID() const { return _tileID; }
        

        /** Set the TerrainTechnique*/
        void setTerrainTechnique(TerrainTechnique* terrainTechnique);

        /** Get the TerrainTechnique*/
        TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
        
        /** Get the const TerrainTechnique*/
        const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }


        /** Set the coordinate frame locator of the terrain node.
          * The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
        void setLocator(Locator* locator) { _locator = locator; }

        /** Get the coordinate frame locator of the terrain node.*/
        Locator* getLocator() { return _locator.get(); }

        /** Get the const coordinate frame locator of the terrain node.*/
        const Locator* getLocator() const { return _locator.get(); }

        /** Set the layer to use to define the elevations of the terrain.*/
        void setElevationLayer(Layer* layer);

        /** Get the layer to use to define the elevations of the terrain.*/
        Layer* getElevationLayer() { return _elevationLayer.get(); }

        /** Get the const layer to use to define the elevations of the terrain.*/
        const Layer* getElevationLayer() const { return _elevationLayer.get(); }


        /** Set a color layer with specified layer number.*/
        void setColorLayer(unsigned int i, Layer* layer);

        /** Get color layer with specified layer number.*/
        Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }

        /** Set const color layer with specified layer number.*/
        const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }

        /** Get the number of colour layers.*/
        unsigned int getNumColorLayers() const { return _colorLayers.size(); }
        
        
        /** Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
        void setRequiresNormals(bool flag) { _requiresNormals = flag; }

        /** Get whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
        bool getRequiresNormals() const { return _requiresNormals; }


        /** Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value.*/
        void setTreatBoundariesToValidDataAsDefaultValue(bool flag) { _treatBoundariesToValidDataAsDefaultValue = flag; }

        /** Get whether the TeatBoundariesToValidDataAsDefaultValue hint.*/
        bool getTreatBoundariesToValidDataAsDefaultValue() const { return _treatBoundariesToValidDataAsDefaultValue; }


        enum BlendingPolicy
        {
            INHERIT, /** Default - check for the any BlendingPolicy set on the enclosing osgTerrain::Terrain node, and if it's also INHERIT then assume ENABLE_BLENDING_WHEN_ALPHA_PRESENT. */
            DO_NOT_SET_BLENDING,
            ENABLE_BLENDING,
            ENABLE_BLENDING_WHEN_ALPHA_PRESENT /** check colour layers for alpha value and if present enable blending. */
        };

        /** Set the policy to use when deciding whether to enable/disable blending and use of transparent bin.*/
        void setBlendingPolicy(BlendingPolicy policy) { _blendingPolicy = policy; }

        /** Get the policy to use when deciding whether to enable/disable blending and use of transparent bin.*/
        BlendingPolicy getBlendingPolicy() const { return _blendingPolicy; }


        enum DirtyMask
        {
            NOT_DIRTY = 0,
            IMAGERY_DIRTY = 1<<0,
            ELEVATION_DIRTY = 1<<1,
            LEFT_EDGE_DIRTY = 1<<2,
            RIGHT_EDGE_DIRTY = 1<<3,
            TOP_EDGE_DIRTY = 1<<4,
            TOP_LEFT_CORNER_DIRTY = 1<<5,
            TOP_RIGHT_CORNER_DIRTY = 1<<6,
            BOTTOM_EDGE_DIRTY = 1<<7,
            BOTTOM_LEFT_CORNER_DIRTY = 1<<8,
            BOTTOM_RIGHT_CORNER_DIRTY = 1<<9,
            EDGES_DIRTY = LEFT_EDGE_DIRTY | RIGHT_EDGE_DIRTY | TOP_EDGE_DIRTY | BOTTOM_EDGE_DIRTY |
                          TOP_LEFT_CORNER_DIRTY | TOP_RIGHT_CORNER_DIRTY | BOTTOM_LEFT_CORNER_DIRTY | BOTTOM_RIGHT_CORNER_DIRTY,
            ALL_DIRTY = IMAGERY_DIRTY | ELEVATION_DIRTY | EDGES_DIRTY
        };

        /** Set the dirty flag on/off.*/
        void setDirty(bool dirty) { setDirtyMask(dirty ? ALL_DIRTY : NOT_DIRTY); }

        /** return true if the any of the DirtyMask are set.*/
        int getDirty() const { return _dirtyMask!=NOT_DIRTY; }


        /** Set the dirty flag on/off.*/
        void setDirtyMask(int dirtyMask);

        /** return true if the tile is dirty and needs to be updated,*/
        int getDirtyMask() const { return _dirtyMask; }


        /** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
        virtual osg::BoundingSphere computeBound() const;

        /** Callback for post processing loaded TerrainTile, and for filling in missing elements such as external external imagery.*/
        struct TileLoadedCallback : public osg::Referenced
        {
            virtual bool deferExternalLayerLoading() const = 0;
            virtual void loaded(osgTerrain::TerrainTile* tile, const osgDB::ReaderWriter::Options* options) const = 0;
        };

        static void setTileLoadedCallback(TileLoadedCallback* lc);
        static osg::ref_ptr<TileLoadedCallback>& getTileLoadedCallback();

        /** If State is non-zero, this function releases any associated OpenGL objects for
        * the specified graphics context. Otherwise, releases OpenGL objects
        * for all graphics contexts. */
        virtual void releaseGLObjects(osg::State* = 0) const;


    protected:

        virtual ~TerrainTile();

        typedef std::vector< osg::ref_ptr<Layer> > Layers;

        friend class Terrain;

        Terrain*                            _terrain;

        int                                 _dirtyMask;
        bool                                _hasBeenTraversal;

        TileID                              _tileID;

        osg::ref_ptr<TerrainTechnique>      _terrainTechnique;
        osg::ref_ptr<Locator>               _locator;

        osg::ref_ptr<Layer>                 _elevationLayer;

        Layers                              _colorLayers;

        bool                                _requiresNormals;
        bool                                _treatBoundariesToValidDataAsDefaultValue;
        BlendingPolicy                      _blendingPolicy;
};

/** Helper callback for managing optional sets of layers, that loading of is deffered to this callback,
  * with this callback working out which layers to load, and how to create fallback versions of the layers.
*/
class OSGTERRAIN_EXPORT WhiteListTileLoadedCallback : public TerrainTile::TileLoadedCallback
{
    public:

        WhiteListTileLoadedCallback();

        void allow(const std::string& setname) { _setWhiteList.insert(setname); }
        
        void setMinimumNumOfLayers(unsigned int numLayers) { _minumumNumberOfLayers = numLayers; }
        unsigned int getMinimumNumOfLayers() const { return _minumumNumberOfLayers; }

        void setReplaceSwitchLayer(bool replaceSwitchLayer) { _replaceSwitchLayer = replaceSwitchLayer; }
        bool getReplaceSwitchLayer() const { return _replaceSwitchLayer; }

        void setAllowAll(bool allowAll) { _allowAll = allowAll; }
        bool getAllowAll() const { return _allowAll; }

        bool layerAcceptable(const std::string& setname) const;
        bool readImageLayer(osgTerrain::ImageLayer* imageLayer, const osgDB::ReaderWriter::Options* options) const;

        virtual bool deferExternalLayerLoading() const;

        virtual void loaded(osgTerrain::TerrainTile* tile, const osgDB::ReaderWriter::Options* options) const;
    
    protected:

        virtual ~WhiteListTileLoadedCallback();
    
        typedef std::set<std::string> SetWhiteList;
        SetWhiteList    _setWhiteList;
        unsigned int    _minumumNumberOfLayers;
        bool            _replaceSwitchLayer;
        bool            _allowAll;

};

}

#endif