This file is indexed.

/usr/include/osgUtil/CullVisitor is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGUTIL_CULLVISITOR
#define OSGUTIL_CULLVISITOR 1

#include <map>
#include <vector>

#include <osg/NodeVisitor>
#include <osg/BoundingSphere>
#include <osg/BoundingBox>
#include <osg/Matrix>
#include <osg/Drawable>
#include <osg/StateSet>
#include <osg/State>
#include <osg/ClearNode>
#include <osg/Camera>
#include <osg/Notify>

#include <osg/CullStack>

#include <osgUtil/StateGraph>
#include <osgUtil/RenderStage>

#include <osg/Vec3>

namespace osgUtil {

/**
 * Basic NodeVisitor implementation for rendering a scene.
 * This visitor traverses the scene graph, collecting transparent and
 * opaque osg::Drawables into a depth sorted transparent bin and a state
 * sorted opaque bin.  The opaque bin is rendered first, and then the
 * transparent bin is rendered in order from the furthest osg::Drawable
 * from the eye to the one nearest the eye. 
 */
class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStack
{
    public:
    
        typedef osg::Matrix::value_type value_type;
    

        CullVisitor();
        
        /// Copy constructor that does a shallow copy.
        CullVisitor(const CullVisitor&);

        META_NodeVisitor("osgUtil","CullVisitor")

        /** Create a shallow copy of the CullVisitor, used by CullVisitor::create() to clone the prototype. */
        virtual CullVisitor* clone() const { return new CullVisitor(*this); }

        /** get the prototype singleton used by CullVisitor::create().*/
        static osg::ref_ptr<CullVisitor>& prototype();
        
        /** create a CullVisitor by cloning CullVisitor::prototype().*/
        static CullVisitor* create();

        virtual void reset();

        struct Identifier : public osg::Referenced
        {
            Identifier() {}
            virtual ~Identifier() {}
        };

        void setIdentifier(Identifier* identifier) { _identifier = identifier; }
        Identifier* getIdentifier() { return _identifier.get(); }
        const Identifier* getIdentifier() const { return _identifier.get(); }

        virtual osg::Vec3 getEyePoint() const { return getEyeLocal(); }
        virtual osg::Vec3 getViewPoint() const { return getViewPointLocal(); }

        virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const;
        virtual float getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODScale) const;

        virtual float getDistanceToViewPoint(const osg::Vec3& pos, bool withLODScale) const;

        virtual void apply(osg::Node&);
        virtual void apply(osg::Geode& node);
        virtual void apply(osg::Billboard& node);
        virtual void apply(osg::LightSource& node);
        virtual void apply(osg::ClipNode& node);
        virtual void apply(osg::TexGenNode& node);

        virtual void apply(osg::Group& node);
        virtual void apply(osg::Transform& node);
        virtual void apply(osg::Projection& node);
        virtual void apply(osg::Switch& node);
        virtual void apply(osg::LOD& node);
        virtual void apply(osg::ClearNode& node);
        virtual void apply(osg::Camera& node);
        virtual void apply(osg::OccluderNode& node);
        virtual void apply(osg::OcclusionQueryNode& node);

        /** Push state set on the current state group.
          * If the state exists in a child state group of the current
          * state group then move the current state group to that child.
          * Otherwise, create a new state group for the state set, add
          * it to the current state group then move the current state
          * group pointer to the new state group.
          */
        inline void pushStateSet(const osg::StateSet* ss)
        {
            _currentStateGraph = _currentStateGraph->find_or_insert(ss);

            if (_numberOfEncloseOverrideRenderBinDetails==0 && ss->useRenderBinDetails() && !ss->getBinName().empty())
            {
                _renderBinStack.push_back(_currentRenderBin);

                _currentRenderBin = ss->getNestRenderBins() ?
                    _currentRenderBin->find_or_insert(ss->getBinNumber(),ss->getBinName()) :
                    _currentRenderBin->getStage()->find_or_insert(ss->getBinNumber(),ss->getBinName());
            }

            if (ss->getRenderBinMode()==osg::StateSet::OVERRIDE_RENDERBIN_DETAILS)
            {
                ++_numberOfEncloseOverrideRenderBinDetails;
            }
        }
        
        /** Pop the top state set and hence associated state group.
          * Move the current state group to the parent of the popped
          * state group.
          */
        inline void popStateSet()
        {
            const osg::StateSet* ss = _currentStateGraph->getStateSet();
            if (ss->getRenderBinMode()==osg::StateSet::OVERRIDE_RENDERBIN_DETAILS)
            {
                --_numberOfEncloseOverrideRenderBinDetails;
            }
            if (_numberOfEncloseOverrideRenderBinDetails==0 && ss->useRenderBinDetails() && !ss->getBinName().empty())
            {
                if (_renderBinStack.empty())
                {
                    _currentRenderBin = _currentRenderBin->getStage();
                }
                else
                {
                    _currentRenderBin = _renderBinStack.back();
                    _renderBinStack.pop_back();
                }
            }
            _currentStateGraph = _currentStateGraph->_parent;
        }
        
        inline void setStateGraph(StateGraph* rg)
        {
            _rootStateGraph = rg;
            _currentStateGraph = rg;
        }

        inline StateGraph* getRootStateGraph()
        {
            return _rootStateGraph.get();
        }

        inline StateGraph* getCurrentStateGraph()
        {
            return _currentStateGraph;
        }

        inline void setRenderStage(RenderStage* rg)
        {
            _rootRenderStage = rg;
            _currentRenderBin = rg;
        }

        inline RenderStage* getRenderStage()
        {
            return _rootRenderStage.get();
        }

        inline RenderStage* getCurrentRenderStage()
        {
            return _currentRenderBin->getStage();
        }

        inline osg::Camera* getCurrentCamera()
        {
            return getCurrentRenderStage()->getCamera();
        }

        inline RenderBin* getCurrentRenderBin()
        {
            return _currentRenderBin;
        }

        inline void setCurrentRenderBin(RenderBin* rb)
        {
            _currentRenderBin = rb;
        }

        void setCalculatedNearPlane(value_type value) { _computed_znear = value; }
        inline value_type getCalculatedNearPlane() const { return _computed_znear; }
        
        void setCalculatedFarPlane(value_type value) { _computed_zfar = value; }
        inline value_type getCalculatedFarPlane() const { return _computed_zfar; }

        value_type computeNearestPointInFrustum(const osg::Matrix& matrix, const osg::Polytope::PlaneList& planes,const osg::Drawable& drawable);

        bool updateCalculatedNearFar(const osg::Matrix& matrix,const osg::BoundingBox& bb);

        bool updateCalculatedNearFar(const osg::Matrix& matrix,const osg::Drawable& drawable, bool isBillboard=false);
        
        void updateCalculatedNearFar(const osg::Vec3& pos);
        
        /** Add a drawable to current render graph.*/
        inline void addDrawable(osg::Drawable* drawable,osg::RefMatrix* matrix);

        /** Add a drawable and depth to current render graph.*/
        inline void addDrawableAndDepth(osg::Drawable* drawable,osg::RefMatrix* matrix,float depth);

        /** Add an attribute which is positioned relative to the modelview matrix.*/
        inline void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr);

        /** Add an attribute which is positioned relative to the modelview matrix.*/
        inline void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr);


        /** compute near plane based on the polgon intersection of primtives in near plane candidate list of drawables.
          * Note, you have to set ComputeNearFarMode to COMPUTE_NEAR_FAR_USING_PRIMITIVES to be able to near plane candidate drawables to be recorded by the cull traversal. */ 
        void computeNearPlane();

        /** Re-implement CullStack's popProjectionMatrix() adding clamping of the projection matrix to
          * the computed near and far.*/
        virtual void popProjectionMatrix();
        

        /** CullVisitor's default clamping of the projection float matrix to computed near and far values.
          * Note, do not call this method directly, use clampProjectionMatrix(..) instead, unless you want to bypass the callback.*/
        virtual bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const;

        /** CullVisitor's default clamping of the projection double matrix to computed near and far values.
          * Note, do not call this method directly, use clampProjectionMatrix(..) instead, unless you want to bypass the callback.*/
        virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const;

        /** Clamp the projection float matrix to computed near and far values, use callback if it exists,
          * otherwise use default CullVisitor implementation.*/
        inline bool clampProjectionMatrix(osg::Matrixf& projection, value_type& znear, value_type& zfar) const
        {
            double zn = znear;
            double zf = zfar;
            bool result = false;
            if (_clampProjectionMatrixCallback.valid()) result = _clampProjectionMatrixCallback->clampProjectionMatrixImplementation(projection, zn, zf);
            else result = clampProjectionMatrixImplementation(projection, zn, zf);

            if (result)
            {
                znear = zn;
                zfar = zf;
                return true;
            }
            else 
                return false;
        }

        /** Clamp the projection double matrix to computed near and far values, use callback if it exists,
          * otherwise use default CullVisitor implementation.*/
        inline bool clampProjectionMatrix(osg::Matrixd& projection, value_type& znear, value_type& zfar) const
        {
            double zn = znear;
            double zf = zfar;
            bool result = false;

            if (_clampProjectionMatrixCallback.valid()) result = _clampProjectionMatrixCallback->clampProjectionMatrixImplementation(projection, zn, zf);
            else result = clampProjectionMatrixImplementation(projection, zn, zf);

            if (result)
            {
                znear = zn;
                zfar = zf;
                return true;
            }
            else 
                return false;
        }
        

        void setState(osg::State* state) { _renderInfo.setState(state); }
        osg::State* getState() { return _renderInfo.getState(); }
        const osg::State* getState() const { return _renderInfo.getState(); }

        void setRenderInfo(osg::RenderInfo& renderInfo) { _renderInfo = renderInfo; }
        osg::RenderInfo& getRenderInfo() { return _renderInfo; }
        const osg::RenderInfo& getRenderInfo() const { return _renderInfo; }

    protected:

        virtual ~CullVisitor();

        /** Prevent unwanted copy operator.*/
        CullVisitor& operator = (const CullVisitor&) { return *this; }
        
        inline void handle_cull_callbacks_and_traverse(osg::Node& node)
        {
            osg::NodeCallback* callback = node.getCullCallback();
            if (callback) (*callback)(&node,this);
            else traverse(node);
        }

        inline void handle_cull_callbacks_and_accept(osg::Node& node,osg::Node* acceptNode)
        {
            osg::NodeCallback* callback = node.getCullCallback();
            if (callback) (*callback)(&node,this);
            else acceptNode->accept(*this);
        }

        osg::ref_ptr<StateGraph>                                   _rootStateGraph;
        StateGraph*                                                _currentStateGraph;

        osg::ref_ptr<RenderStage>                                   _rootRenderStage;        
        RenderBin*                                                  _currentRenderBin;
        std::vector<RenderBin*>                                     _renderBinStack;

        unsigned int             _traversalNumber;

        value_type               _computed_znear;
        value_type               _computed_zfar;
        
        
        typedef std::vector< osg::ref_ptr<RenderLeaf> > RenderLeafList;
        RenderLeafList _reuseRenderLeafList;
        unsigned int _currentReuseRenderLeafIndex;
    
        inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable,osg::RefMatrix* projection,osg::RefMatrix* matrix, float depth=0.0f);
        
        unsigned int _numberOfEncloseOverrideRenderBinDetails;

        osg::RenderInfo         _renderInfo;


        struct MatrixPlanesDrawables
        {
            MatrixPlanesDrawables(const osg::Matrix& matrix, const osg::Drawable* drawable, const osg::Polytope& frustum):
                _matrix(matrix),
                _drawable(drawable)
            {
                // create a new list of planes from the active walls of the frustum.
                osg::Polytope::ClippingMask result_mask = frustum.getResultMask();
                osg::Polytope::ClippingMask selector_mask = 0x1;
                for(osg::Polytope::PlaneList::const_iterator itr=frustum.getPlaneList().begin();
                    itr!=frustum.getPlaneList().end();
                    ++itr)
                {
                    if (result_mask&selector_mask) _planes.push_back(*itr);
                    selector_mask <<= 1; 
                }
            }
            
            MatrixPlanesDrawables(const MatrixPlanesDrawables& mpd):
                _matrix(mpd._matrix),
                _drawable(mpd._drawable),
                _planes(mpd._planes) {}
                
            MatrixPlanesDrawables& operator = (const MatrixPlanesDrawables& mpd)
            {
                _matrix = mpd._matrix;
                _drawable = mpd._drawable;
                _planes = mpd._planes;
                return *this;
            }
            
            osg::Matrix                 _matrix;
            const osg::Drawable*        _drawable;
            osg::Polytope::PlaneList    _planes;
        };
        
        typedef std::multimap<value_type, MatrixPlanesDrawables>   DistanceMatrixDrawableMap;
        DistanceMatrixDrawableMap                                  _nearPlaneCandidateMap;

        osg::ref_ptr<Identifier> _identifier;
};

inline void CullVisitor::addDrawable(osg::Drawable* drawable,osg::RefMatrix* matrix)
{
    if (_currentStateGraph->leaves_empty())
    {
        // this is first leaf to be added to StateGraph
        // and therefore should not already know to current render bin,
        // so need to add it.
        _currentRenderBin->addStateGraph(_currentStateGraph);
    }
    //_currentStateGraph->addLeaf(new RenderLeaf(drawable,matrix));
    _currentStateGraph->addLeaf(createOrReuseRenderLeaf(drawable,_projectionStack.back().get(),matrix));
}

/** Add a drawable and depth to current render graph.*/
inline void CullVisitor::addDrawableAndDepth(osg::Drawable* drawable,osg::RefMatrix* matrix,float depth)
{
    if (_currentStateGraph->leaves_empty())
    {
        // this is first leaf to be added to StateGraph
        // and therefore should not already know to current render bin,
        // so need to add it.
        _currentRenderBin->addStateGraph(_currentStateGraph);
    }
    //_currentStateGraph->addLeaf(new RenderLeaf(drawable,matrix,depth));
    _currentStateGraph->addLeaf(createOrReuseRenderLeaf(drawable,_projectionStack.back().get(),matrix,depth));
}

/** Add an attribute which is positioned relative to the modelview matrix.*/
inline void CullVisitor::addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
    _currentRenderBin->getStage()->addPositionedAttribute(matrix,attr);
}

/** Add an attribute which is positioned relative to the modelview matrix.*/
inline void CullVisitor::addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
    _currentRenderBin->getStage()->addPositionedTextureAttribute(textureUnit,matrix,attr);
}

inline RenderLeaf* CullVisitor::createOrReuseRenderLeaf(osg::Drawable* drawable,osg::RefMatrix* projection,osg::RefMatrix* matrix, float depth)
{
    // Skips any already reused renderleaf.
    while (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size() && 
           _reuseRenderLeafList[_currentReuseRenderLeafIndex]->referenceCount()>1)
    {
        osg::notify(osg::NOTICE)<<"Warning:createOrReuseRenderLeaf() skipping multiply refrenced entry."<< std::endl;
        ++_currentReuseRenderLeafIndex;
    }

    // If still within list, element must be singularly referenced then return it to be reused.
    if (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size())
    {
        RenderLeaf* renderleaf = _reuseRenderLeafList[_currentReuseRenderLeafIndex++].get();
        renderleaf->set(drawable,projection,matrix,depth,_traversalNumber++);
        return renderleaf;
    }

    // Otherwise need to create new renderleaf.
    RenderLeaf* renderleaf = new RenderLeaf(drawable,projection,matrix,depth,_traversalNumber++);
    _reuseRenderLeafList.push_back(renderleaf);
    ++_currentReuseRenderLeafIndex;
    return renderleaf;
}


}

#endif