This file is indexed.

/usr/include/osgUtil/StateGraph is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGUTIL_STATEGRAPH
#define OSGUTIL_STATEGRAPH 1

#include <osg/Matrix>
#include <osg/Drawable>
#include <osg/StateSet>
#include <osg/State>
#include <osg/Light>

#include <osgUtil/RenderLeaf>

#include <set>
#include <vector>
#include <algorithm>

namespace osgUtil {

struct LessDepthSortFunctor
{
    bool operator() (const osg::ref_ptr<RenderLeaf>& lhs,const osg::ref_ptr<RenderLeaf>& rhs)
    {
        return (lhs->_depth < rhs->_depth);
    }
};

/** StateGraph - contained in a renderBin, defines the scene to be drawn.
  */
class OSGUTIL_EXPORT StateGraph : public osg::Referenced
{
    public:
    

        typedef std::map< const osg::StateSet*, osg::ref_ptr<StateGraph> >   ChildList;
        typedef std::vector< osg::ref_ptr<RenderLeaf> >                 LeafList;

        StateGraph*                         _parent;

#ifdef OSGUTIL_RENDERBACKEND_USE_REF_PTR
        osg::ref_ptr<const osg::StateSet> _stateset;
#else
        const osg::StateSet* _stateset;
#endif

        int                                 _depth;
        ChildList                           _children;
        LeafList                            _leaves;
        
        mutable float                       _averageDistance;
        mutable float                       _minimumDistance;
        
        osg::ref_ptr<osg::Referenced>       _userData;

        bool                                _dynamic;

        StateGraph():
            osg::Referenced(false),
            _parent(NULL),
            _stateset(NULL),
            _depth(0),
            _averageDistance(0),
            _minimumDistance(0),
            _userData(NULL),
            _dynamic(false)
        {
        }

        StateGraph(StateGraph* parent,const osg::StateSet* stateset):
            osg::Referenced(false),
            _parent(parent),
            _stateset(stateset),
            _depth(0),
            _averageDistance(0),
            _minimumDistance(0),
            _userData(NULL),
            _dynamic(false)
        {
            if (_parent) _depth = _parent->_depth + 1;
            
            if (_parent && _parent->_dynamic) _dynamic = true;
            else _dynamic = stateset->getDataVariance()==osg::Object::DYNAMIC;
        }
            
        ~StateGraph() {}
        
        StateGraph* cloneType() const { return new StateGraph; }
        
        void setUserData(osg::Referenced* obj) { _userData = obj; }
        osg::Referenced* getUserData() { return _userData.get(); }
        const osg::Referenced* getUserData() const { return _userData.get(); }
        
#ifdef OSGUTIL_RENDERBACKEND_USE_REF_PTR
        const osg::StateSet* getStateSet() const { return _stateset.get(); }
#else
        const osg::StateSet* getStateSet() const { return _stateset; }
#endif

        /** return true if all of drawables, lights and children are empty.*/
        inline bool empty() const
        {
            return _leaves.empty() && _children.empty();
        }
        
        inline bool leaves_empty() const
        {
            return _leaves.empty();
        }


        inline float getAverageDistance() const
        {
            if (_averageDistance==FLT_MAX && !_leaves.empty())
            {
                _averageDistance = 0.0f;
                for(LeafList::const_iterator itr=_leaves.begin();
                    itr!=_leaves.end();
                    ++itr)
                {
                   _averageDistance += (*itr)->_depth;
                }
                _averageDistance /= (float)_leaves.size();
                
            }
            return _averageDistance;
        }
        
        inline float getMinimumDistance() const
        {
            if (_minimumDistance==FLT_MAX && !_leaves.empty())
            {
                LeafList::const_iterator itr=_leaves.begin();
                _minimumDistance = (*itr)->_depth;
                ++itr;
                for(;
                    itr!=_leaves.end();
                    ++itr)
                {
                   if ((*itr)->_depth<_minimumDistance) _minimumDistance=(*itr)->_depth;
                }
                
            }
            return _minimumDistance;
        }

        inline void sortFrontToBack()
        {
            std::sort(_leaves.begin(),_leaves.end(),LessDepthSortFunctor());
        }

        /** Reset the internal contents of a StateGraph, including deleting all children.*/
        void reset();

        /** Recursively clean the StateGraph of all its drawables, lights and depths.
          * Leaves children intact, and ready to be populated again.*/
        void clean();

        /** Recursively prune the StateGraph of empty children.*/
        void prune();
        
        
        inline StateGraph* find_or_insert(const osg::StateSet* stateset)
        {
            // search for the appropriate state group, return it if found.
            ChildList::iterator itr = _children.find(stateset);
            if (itr!=_children.end()) return itr->second.get();
            
            // create a state group and insert it into the children list
            // then return the state group.
            StateGraph* sg = new StateGraph(this,stateset);
            _children[stateset] = sg;
            return sg;
        }

        /** add a render leaf.*/
        inline void addLeaf(RenderLeaf* leaf)
        {
            if (leaf)
            {
                _averageDistance = FLT_MAX; // signify dirty.
                _minimumDistance = FLT_MAX; // signify dirty.
                _leaves.push_back(leaf);
                leaf->_parent = this;
                if (_dynamic) leaf->_dynamic = true;
            }
        }

        static inline void moveStateGraph(osg::State& state,StateGraph* sg_curr,StateGraph* sg_new)
        {
            if (sg_new==sg_curr || sg_new==NULL) return;

            if (sg_curr==NULL)
            {

                // use return path to trace back steps to sg_new.
                std::vector<StateGraph*> return_path;

                // need to pop back root render graph.
                do 
                {
                    return_path.push_back(sg_new);
                    sg_new = sg_new->_parent;
                } while (sg_new);

                for(std::vector<StateGraph*>::reverse_iterator itr=return_path.rbegin();
                    itr!=return_path.rend();
                    ++itr)
                {
                    StateGraph* rg = (*itr);
                    if (rg->getStateSet()) state.pushStateSet(rg->getStateSet());
                }
                return;
            }
        

            // first handle the typical case which is two state groups
            // are neighbours.
            if (sg_curr->_parent==sg_new->_parent)
            {
                
                // state has changed so need to pop old state.
                if (sg_curr->getStateSet()) state.popStateSet();
                // and push new state.
                if (sg_new->getStateSet()) state.pushStateSet(sg_new->getStateSet());
                return;
            }
        

            // need to pop back up to the same depth as the new state group.
            while (sg_curr->_depth>sg_new->_depth)
            {
                if (sg_curr->getStateSet()) state.popStateSet();
                sg_curr = sg_curr->_parent;
            }
            
            // use return path to trace back steps to sg_new.
            std::vector<StateGraph*> return_path;

            // need to pop back up to the same depth as the curr state group.
            while (sg_new->_depth>sg_curr->_depth)
            {
                return_path.push_back(sg_new);
                sg_new = sg_new->_parent;
            }
            
            // now pop back up both parent paths until they agree.

            // DRT - 10/22/02
            // should be this to conform with above case where two StateGraph
            // nodes have the same parent
            while (sg_curr != sg_new)
            {
                if (sg_curr->getStateSet()) state.popStateSet();
                sg_curr = sg_curr->_parent;

                return_path.push_back(sg_new);
                sg_new = sg_new->_parent;
            }
            
            for(std::vector<StateGraph*>::reverse_iterator itr=return_path.rbegin();
                itr!=return_path.rend();
                ++itr)
            {
                StateGraph* rg = (*itr);
                if (rg->getStateSet()) state.pushStateSet(rg->getStateSet());
            }

        }

        inline static void moveToRootStateGraph(osg::State& state,StateGraph* sg_curr)
        {
            // need to pop back all statesets and matrices.
            while (sg_curr)
            {
                if (sg_curr->getStateSet()) state.popStateSet();
                sg_curr = sg_curr->_parent;
            }
            
        }
        
        inline static int numToPop(StateGraph* sg_curr)
        {
            int numToPop = 0;
            // need to pop back all statesets and matrices.
            while (sg_curr)
            {
                if (sg_curr->getStateSet()) ++numToPop;
                sg_curr = sg_curr->_parent;
            }
            
            return numToPop;
        }

    private:

        /// disallow copy construction.
        StateGraph(const StateGraph&):osg::Referenced() {}
        /// disallow copy operator.
        StateGraph& operator = (const StateGraph&) { return *this; }

};

}

#endif