This file is indexed.

/usr/include/osgWidget/ScriptEngine is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

// Code by: Jeremy Moles (cubicool) 2007-2008

#ifndef OSGWIDGET_SCRIPT_ENGINE
#define OSGWIDGET_SCRIPT_ENGINE

#include <osg/Referenced>

namespace osgWidget {

// An interface for our scripting API so that we can have a unified way to talk to both
// Lua and Python; perhaps even more! Furthermore, this will allow us to put the
// entire implementation into a source file...
class ScriptEngine: public osg::Referenced
{
    public:
        virtual bool initialize () { return false; }
        virtual bool close      () { return false; }
        virtual bool eval       (const std::string&) { return false; }
        virtual bool runFile    (const std::string&) { return false; }

        virtual const std::string& getLastErrorText() const { return _err; }
    protected:
        std::string _err;

};

}

#endif