This file is indexed.

/usr/include/osgWidget/WindowManager is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

// Code by: Jeremy Moles (cubicool) 2007-2008

#ifndef OSGWIDGET_WINDOW_MANAGER
#define OSGWIDGET_WINDOW_MANAGER

#include <osg/Switch>
#include <osg/Uniform>
#include <osg/Drawable>
#include <osgGA/GUIEventAdapter>
#include <osgUtil/LineSegmentIntersector>
#include <osgViewer/View>
#include <osgWidget/ScriptEngine>
#include <osgWidget/StyleManager>
#include <osgWidget/Window>

namespace osgWidget {

// TODO: It should be possible to use something other than osgWidget/ViewerEventHandlers
// to handle all of these events. In fact, I need to create an SDL example showing this.

// A private typedef that we use for pickAtXY() below.
typedef osgUtil::LineSegmentIntersector::Intersections Intersections;

// A WindowManager performs pointer interaction with the topmost (highest Z) Widget,
// and performs keyboard input on the currently focused Window->Widget.
class OSGWIDGET_EXPORT WindowManager: public osg::Switch, public UIObjectParent<Window> {
    public:
        enum WmFlags {
            WM_USE_LUA        = 0x00000001,
            WM_USE_PYTHON     = 0x00000002,
            WM_USE_RENDERBINS = 0x00000004,
            WM_PICK_DEBUG     = 0x00000008
        };

        enum PointerDirection {
            PD_NONE  = 0x00000000,
            PD_LEFT  = 0x00000001,
            PD_RIGHT = 0x00000002,
            PD_UP    = 0x00000004,
            PD_DOWN  = 0x00000008
        };

        enum PointerFocusMode {
            PFM_FOCUS   = 0x00000000,
            PFM_UNFOCUS = 0x00000001,
            PFM_SLOPPY  = 0x00000002
        };

    public:
        META_Object(osgWidget, WindowManager);

        WindowManager(
            osgViewer::View* = 0,
            point_type       = 0.0f,
            point_type       = 0.0f,
            unsigned int     = 0,
            unsigned int     = 0
        );

        WindowManager(const WindowManager&, const osg::CopyOp&);

        virtual ~WindowManager();

        // A static method that will set both the _widget and _window data of an Event
        // reference from a passed-in Interface.
        static void setEventFromInterface(Event&, EventInterface*);

        // A static template method that will iterate over a container and return a
        // properly formed EventInterface*.
        template<typename T>
        static EventInterface* getFirstEventInterface(T&, Event&);

        bool pickAtXY         (float, float, WidgetList&);
        bool setFocused       (Window*);
        void setPointerXY     (float, float);
        void setStyleManager  (StyleManager*);
        void resizeAllWindows (bool = true);

        XYCoord windowXY (double, double) const;
        XYCoord localXY  (double, double) const;

        // Methods all called by the ViewerEventHandlers::MouseHandler object, or
        // by some customer caller of your own. Examples of this to come...
        bool pointerMove (float, float);
        bool pointerDrag (float, float);
        bool mouseScroll (float, float);

        osg::Camera* createParentOrthoCamera();

        unsigned int getNodeMask() const {
            return _nodeMask;
        }

        point_type getWidth() const {
            return _width;
        }

        point_type getHeight() const {
            return _height;
        }

        bool isUsingLua() const {
            return (_flags & WM_USE_LUA) != 0;
        }

        bool isUsingPython() const {
            return (_flags & WM_USE_PYTHON) != 0;
        }

        bool isUsingRenderBins() const {
            return (_flags & WM_USE_RENDERBINS) != 0;
        }

        int getMouseKeysDown() const {
            int flag = 0;

            flag |= _leftDown ? osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON : 0;
            flag |= _middleDown ? osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON: 0;
            flag |= _rightDown ? osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON : 0;

            return flag;
        }

        ScriptEngine* getLuaEngine() {
            return _lua.get();
        }

        const ScriptEngine* getLuaEngine() const {
            return _lua.get();
        }

        ScriptEngine* getPythonEngine() {
            return _python.get();
        }

        const ScriptEngine* getPythonEngine() const {
            return _python.get();
        }

        StyleManager* getStyleManager() {
            return _styleManager.get();
        }

        const StyleManager* getStyleManager() const {
            return _styleManager.get();
        }

        PointerDirection getPointerVerticalDirection() const {
            return _lastVertical;
        }

        PointerDirection getPointerHorizontalDirection() const {
            return _lastHorizontal;
        }

        PointerFocusMode getPointerFocusMode() const {
            return _focusMode;
        }

        int getPointerDirectionVector() const {
            return _lastVertical | _lastHorizontal;
        }

        bool isPointerMovingUp() const {
            return _lastVertical == PD_UP;
        }

        bool isPointerMovingDown() const {
            return _lastVertical == PD_DOWN;
        }

        bool isPointerMovingLeft() const {
            return _lastHorizontal == PD_LEFT;
        }

        bool isPointerMovingRight() const {
            return _lastHorizontal == PD_RIGHT;
        }

        bool isPointerMovingVertically() const {
            return _lastVertical != PD_NONE;
        }

        bool isPointerMovingHorizontally() const {
            return _lastHorizontal != PD_NONE;
        }

        bool isLeftMouseButtonDown() const {
            return _leftDown;
        }

        bool isMiddleMouseButtonDown() const {
            return _middleDown;
        }

        bool isRightMouseButtonDown() const {
            return _rightDown;
        }

        bool isMouseScrollingUp() const {
            return _scrolling == osgGA::GUIEventAdapter::SCROLL_UP;
        }

        bool isMouseScrollingDown() const {
            return _scrolling == osgGA::GUIEventAdapter::SCROLL_DOWN;
        }

        bool setFocusedByName(const std::string& name) {
            return setFocused(getByName(name));
        }

        void setScrollingMotion(osgGA::GUIEventAdapter::ScrollingMotion sm) {
            _scrolling = sm;
        }

        void setPointerFocusMode(PointerFocusMode pfm) {
            _focusMode = pfm;
        }

        void setWidth(point_type w) {
            _width = w;
        }

        void setHeight(point_type h) {
            _height = h;
        }

        void setSize(point_type w, point_type h) {
            _width  = w;
            _height = h;
        }

        void setWindowSize(point_type w, point_type h) {
            _windowWidth  = w;
            _windowHeight = h;
        }

        // Wrappers around the real calls. These only pertains to mouse buttons,
        // particularly 3-button mice, although there are other more generic
        // "pointer" API methods.
        bool mousePushedLeft(float x, float y) {
            return _handleMousePushed(x, y, _leftDown);
        }

        bool mousePushedMiddle(float x, float y) {
            return _handleMousePushed(x, y, _middleDown);
        }

        bool mousePushedRight(float x, float y) {
            return _handleMousePushed(x, y, _rightDown);
        }

        bool mouseReleasedLeft(float x, float y) {
            return _handleMouseReleased(x, y, _leftDown);
        }

        bool mouseReleasedMiddle(float x, float y) {
            return _handleMouseReleased(x, y, _middleDown);
        }

        bool mouseReleasedRight(float x, float y) {
            return _handleMouseReleased(x, y, _rightDown);
        }

        // Keyboards wrappers, as above; takes the key and key's mask code, which
        // can be compared to osgGA::GUIEventAdapter::{KeySymbol,KeyModMask}.
        bool keyDown (int, int);
        bool keyUp   (int, int);
        
        osgViewer::View* getView() { return _view; }
        const osgViewer::View* getView() const { return _view; }

    private:
        // A functor used to sort the Windows by their Z component in descending order.
        struct WindowZCompare: public std::binary_function<ptr_type, ptr_type, bool> {
            bool operator()(const ptr_type& x, const ptr_type& y) {
                return x.get()->getZ() > y.get()->getZ();
            }
        };

        // A functor used to sort the Windows by their BinNum component in descending order.
        struct WindowBinNumberCompare: public std::binary_function<ptr_type, ptr_type, bool> {
            bool operator()(const ptr_type& x, const ptr_type& y) {
                return
                    x.get()->getOrCreateStateSet()->getBinNumber() >
                    y.get()->getOrCreateStateSet()->getBinNumber()
                ;
            }
        };

        point_type         _width;
        point_type         _height;
        point_type         _windowWidth;
        point_type         _windowHeight;
        unsigned int       _flags;
        unsigned int       _nodeMask;
        osgViewer::View*   _view;
        float              _lastX;
        float              _lastY;
        EventInterface*    _lastEvent;
        EventInterface*    _lastPush;
        PointerDirection   _lastVertical;
        PointerDirection   _lastHorizontal;
        PointerFocusMode   _focusMode;
        bool               _leftDown;
        bool               _middleDown;
        bool               _rightDown;

        osgGA::GUIEventAdapter::ScrollingMotion _scrolling;

        osg::ref_ptr<ScriptEngine> _lua;
        osg::ref_ptr<ScriptEngine> _python;
        osg::ref_ptr<StyleManager> _styleManager;

        osg::observer_ptr<Widget> _widget;
        osg::observer_ptr<Window> _focused;
        osg::observer_ptr<Window> _pickWindow;

        void childInserted (unsigned int);
        void childRemoved  (unsigned int, unsigned int);

        bool _handleMousePushed   (float, float, bool&);
        bool _handleMouseReleased (float, float, bool&);
        bool _handleMouseScrolled (float, float, bool = false);
        void _getPointerXYDiff    (float&, float&);
        void _updatePickWindow    (const WidgetList*, point_type, point_type);

};

// We use a template here because the container could be a list or a vector; or something
// else that supports iteration!
template<typename T>
EventInterface* WindowManager::getFirstEventInterface(T& container, Event& ev) {
    if(!container.size()) return 0;

    // See if we can find a Widget that responds to this event...
    for(typename T::iterator i = container.begin(); i != container.end(); i++) {
        Widget* widget = i->get();

        // If so, set the _widget/_window members and return it.
        if(widget->getEventMask() & ev.type) {
            ev._window = widget->getParent();
            ev._widget = widget;

            return widget;
        }
    }

    // If we can't find a Widget that will accept this event, try and recurse all
    // of the parent Windows and find one that can.
    WindowList windowList;

    Window* parent = container.back()->getParent();

    if(parent) {
        parent->getParentList(windowList);

        // A WindowList from getParentList includes the Window the method was called
        // on, and the entire tree of parentage.
        for(WindowList::iterator i = windowList.begin(); i != windowList.end(); i++) {
            Window* window = i->get();

            if(window->getEventMask() & ev.type) {
                ev._window = window;

                return window;
            }
        }
    }

    return 0;
}

}

#endif