This file is indexed.

/usr/lib/perl5/pods/SDL/Cursor.pod is in libsdl-perl 2.540-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
=pod

=head1 NAME

SDL::Cursor - Mouse cursor structure

=head1 CATEGORY

Core, Mouse, Structure

=head1 SYNOPSIS

 my $cursor = SDL::Cursor->new(
     \@data,
     \@mask,
     $width,
     $height,
     $hotspot_left,
     $hotspot_top
 );

 SDL::Mouse::set_cursor($cursor);

=head1 DESCRIPTION

The C<SDL::Cursor> module handles mouse cursors, and allows the developer to use custom-made cursors.
Note that cursors can only be in black and white.

=head1 METHODS

=head2 new

 my $cursor = SDL::Cursor->new(
     \@data, \@mask, $width, $height, $hotspot_left, $hotspot_top
 );

Create a cursor using the specified data and mask (in MSB format).
The cursor is created in black and white according to the following:

 Data / Mask   Resulting pixel on screen
    0 / 1      White
    1 / 1      Black
    0 / 0      Transparent
    1 / 0      Inverted color if possible, black if not.

If you want to have color cursor, then this function is not for you.
Instead, you should hide the cursor with C<SDL::Mouse::show_cursor(SDL_DISABLE)>.
Then in your main loop, when you draw graphics, draw a C<SDL::Surface> at the location of the mouse cursor.

Example:

 use SDL;
 use SDL::Video;
 use SDL::Mouse;
 use SDL::Cursor;

 SDL::init(SDL_INIT_VIDEO);
 SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

 my @data = (
     0b00000000,
     0b00111100,
     0b01111110,
     0b01111110,
     0b01111110,
     0b01111110,
     0b00111100,
     0b00000000
 );
 my @mask = (
     0b00111100,
     0b01111110,
     0b11100111,
     0b11000011,
     0b11000011,
     0b11100111,
     0b01111110,
     0b00111100
 );
 my $cursor = SDL::Cursor->new(\@data, \@mask, 8, 8, 0, 0);
 sleep(1);

 SDL::Mouse::set_cursor($cursor);
 sleep(5);

The width of cursors work in groups of 8.
If the width is above 8, twice the amount of elements in C<@data> and C<@mask> are required.
If the width is above 16, three times are required, and so on.
For example, if you wanted a 9 pixel crosshair you might do the following:

 my @data = (
     0b00001000,0b00000000,
     0b00001000,0b00000000,
     0b00001000,0b00000000,
     0b00001000,0b00000000,
     0b11111111,0b10000000,
     0b00001000,0b00000000,
     0b00001000,0b00000000,
     0b00001000,0b00000000,
     0b00001000,0b00000000,
 );
 my @mask = @data;

 my $cursor = SDL::Cursor->new(\@data, \@mask, 9, 9, 4, 4);

The hotspot is offset by 4 pixels because a crosshair clicks from the center instead of the top left.

=head1 AUTHORS

See L<SDL/AUTHORS>.


=head1 SEE ALSO

L<perl> L<SDL::Mouse>

=cut