/usr/include/SndObj/AudioDefs.h is in libsndobj-dev 2.6.6.1-3.
This file is owned by root:root, with mode 0o644.
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////////////////////////////////////////////////////////////////////////
// This file is part of the SndObj library
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Copyright (c)Victor Lazzarini, 1997-2004
// See License.txt for a disclaimer of all warranties
// and licensing information
// AudioDefs.h SndObj Library Defines & Headers
// Base Classes
#ifndef NOPTHREAD
#include "SndThread.h" // needs thread support
#include "SndRTThread.h"
#endif
#include "SndObj.h"
#include "SndIO.h"
#include "Table.h"
// SndObj-derived
#include "Oscil.h" // Oscillators
#include "Oscilt.h"
#include "Oscili.h"
#include "FastOsc.h"
#include "Osc.h"
#include "Osci.h"
#include "SndIn.h" // Sound input
#include "SndRead.h" // audio file input
#include "MidiIn.h" // Midi input
#include "Bend.h" // pitch bend
#include "MidiMap.h"
#include "ADSR.h" // Envelopes
#include "IADSR.h"
#include "Buzz.h" // Buzzer
#include "Balance.h" // Balance of signals
#include "DelayLine.h" // Delay line
#include "Tap.h" // Truncating tap
#include "Tapi.h" // Time-varying tap
#include "Comb.h" // Comb filter
#include "Allpass.h" // Allpass filter
#include "StringFlt.h" // String filter
#include "Pluck.h" // Karplus-Strong
#include "VDelay.h" // Variable delay
#include "Pitch.h" // Pitch transposer
#include "Loop.h" // Looping
#include "Fir.h" // direct convolution
#include "Filter.h" // Fixed-freq/BW reson
#include "TpTz.h" // Two-pole Two-zero
#include "Reson.h" // Variable reson
#include "Lp.h" // Variable LP with resonance
#include "ButtBP.h" // Butterworth filters
#include "ButtBR.h"
#include "ButtHP.h"
#include "ButtLP.h"
#include "Ap.h" // 2nd order all-pass
#include "LowPass.h" // 1st order LP
#include "HiPass.h" // 1st order HP
#include "Hilb.h" // Hilbert transformer
#include "SyncGrain.h" // granular synthesis
#include "Mix.h" // Mixer
#include "Pan.h" // panning
#include "Gain.h" // gain
#include "Interp.h" // curve segments
#include "Phase.h" // phase accumulator
#include "Ring.h" // general-purpose multiplier
#include "Unit.h" // test signals
#include "Lookup.h" // table lookup
#include "Lookupi.h"
#include "Rand.h" // Noise
#include "Randh.h" // Band-limited noise
#include "Randi.h" // interpolated
// Spectral stuff
#include "FFT.h" // windowed overlapping FFT
#include "IFFT.h" // overlap-add IFFT
#include "PVA.h" // pvoc analysis/synthesis
#include "PVS.h"
#include "PVRead.h"
#include "IFGram.h"
#include "SinAnal.h" // sinusoidal analysis
#include "SinSyn.h" // sinusoidal resynthesis
#include "AdSyn.h" // additive resynthesis
#include "ReSyn.h" // additive resynthesis
#include "IFAdd.h" // additive resynthesis
#include "SpecMult.h" // spectral multiplication
#include "SpecInterp.h" // spectral interpolation
#include "PVMask.h" // spectral masking
#include "PVTransp.h" // transposition
#include "PVMix.h" // mixing
#include "PVBlur.h" // blurring
#include "PVFilter.h" // mag filtering
#include "PVMorph.h" // pvoc morphing
#include "SpecPolar.h" // polar converstion
#include "SpecSplit.h" // polar conversion & split
#include "SpecThresh.h" // threshold filter
#include "SpecVoc.h" // impose magnitudes
#include "SpecCart.h" // cartesian conversion
#include "SpecCombine.h" // combine phases & mags
#include "SpecIn.h" // spectral file input
#include "Convol.h" // table-based convolution
#include "Ptrack.h" // pitch tracker
// SndIO-derived
#include "SndFIO.h" // Raw file IO
#include "SndWave.h" // RIFF-Wave
#include "SndWaveX.h" // waveformatextensible
#include "SndPVOCEX.h" // pvocex
#include "SndSinIO.h" // sinusex
#include "SndAiff.h" // AIFF
#include "SndBuffer.h" // memory buffer
#include "SndMidi.h" // midi IO
#include "SndMidiIn.h"
#include "SndRTIO.h" // WinMME/OSS/SGI RT IO
#ifdef _MBCS
#include "SndAsio.h" // ASIO-driver IO
#endif
#ifdef JACK
#include "SndJackIO.h" // Jack IO
#endif
#ifdef MACOSX
#include "SndCoreAudio.h" // Core Audio support
#endif
// Table-derived
#include "HarmTable.h" // wavetables
#include "UsrHarmTable.h"
#include "TrisegTable.h" // envelope
#include "EnvTable.h" // envelope curves
#include "SndTable.h" // soundfile input
#include "PlnTable.h" // Polynomials
#include "HammingTable.h" // Windows
#include "NoteTable.h" // midi note conversion
#include "UsrDefTable.h" // user-definable
#include "LoPassTable.h" // lowpass impulse response
#include "SpecEnvTable.h" // spectral envelope
#include "PVEnvTable.h" // PV envelope
#include "PVTable.h" // PV frame
#include "ImpulseTable.h" // linear FIR coeffs
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