/usr/include/SndObj/VDelay.h is in libsndobj-dev 2.6.6.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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////////////////////////////////////////////////////////////////////////
// This file is part of the SndObj library
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Copyright (c)Victor Lazzarini, 1997-2004
// See License.txt for a disclaimer of all warranties
// and licensing information
//************************************************************//
// VDelay.h: interface of the VDelay class //
// //
// //
// //
//************************************************************//
#ifndef _VDELAY_H
#define _VDELAY_H
#include "DelayLine.h"
class VDelay : public DelayLine
{
protected:
float m_dirgain;
float m_fdbgain;
float m_fwdgain;
float m_vdtime;
double m_vrpointer;
SndObj* m_inputvdt;
SndObj* m_inputfdbg;
SndObj* m_inputfwdg;
SndObj* m_inputdirg;
public:
VDelay();
VDelay(float maxdelaytime, float fdbgain, float fwdgain,
float dirgain, SndObj* InObj, SndObj* InVdtime,
SndObj* InFdbgain=0, SndObj* InFwdgain=0,
SndObj* InDirgain=0, int vecsize=DEF_VECSIZE, float sr=DEF_SR);
VDelay(float maxdelaytime, float delaytime, float fdbgain, float fwdgain,
float dirgain, SndObj* InObj, SndObj* InVdtime = 0,
SndObj* InFdbgain=0, SndObj* InFwdgain=0,
SndObj* InDirgain=0, int vecsize=DEF_VECSIZE, float sr=DEF_SR);
~VDelay();
int Set(char* mess, float value);
int Connect(char* mess, void* input);
void SetMaxDelayTime(float MaxDelaytime){
DelayLine::SetDelayTime(MaxDelaytime);
}
void SetDelayTime(float delaytime){
m_vdtime = delaytime;
}
void SetVdtInput(SndObj* InVdtime){ m_inputvdt = InVdtime; }
void SetFdbgain(float fdbgain, SndObj* InFdbgain=0){
m_fdbgain = fdbgain;
m_inputfdbg = InFdbgain;
}
void SetFwdgain(float fwdgain, SndObj* InFwdgain=0){
m_fwdgain = fwdgain;
m_inputfwdg = InFwdgain;
}
void SetDirgain(float dirgain, SndObj* InDirgain=0){
m_dirgain = dirgain;
m_inputdirg = InDirgain;
}
short DoProcess();
};
#endif
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