/usr/include/vdk2/vdk/canvas.h is in libvdk2-dev 2.4.0-5.3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | /*
* ===========================
* VDK Visual Develeopment Kit
* Version 0.6.1
* May 1999
* ===========================
*
* Copyright (C) 1998, Mario Motta
* Developed by Mario Motta <mmotta@guest.net>
* Modified by Tamas Kohegyi <tamas.kohegyi@unforgettable.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef CANVAS_H
#define CANVAS_H
#include <vdk/vdkobj.h>
#include <vdk/colors.h>
#include <vdk/rawpixmap.h>
/*!
\class VDKCanvas
\brief This class provides a canvas widget.
\par Widget operation notes:
Drawing operation on canvas aren't done directly on the screen but using
an offscreen backing pixmap. When necessary relevant portion of (or all)
backing image is copied to screen.This makes drwaing muchfaster and avoids
flickering. All user drawing operations should be followed by Draw() or
Redraw() to effectively see the wanted effect. When applicable the best
way is to connect with and write an expose-event response function where
make all necessary drawing operations followed by a Redraw() call.
See canvaswin.cc on ./testvdk directory for more detailed informations.
\par Tips:
By default canvas uses owner background and foreground,
these can be set using properties.
\par Examples:
in ./testvdk/canvascompo.cc
*/
class VDKCanvas: public VDKObject
{
protected:
// bool dragFlag,startdragFlag;
VDKColor* background;
bool setFg,setBg,setF;
GdkGC *gc;
void DrawBackground();
GdkFont* canvasFont;
public:
static int ConfigureEvent(GtkWidget* w, GdkEventConfigure* event, void* o);
static int ExposeEvent(GtkWidget* w, GdkEventExpose* event, void* o);
GdkPixmap *pixmap; // buffered pixmap
void Reset(); // recreate the buffered bixmap
/*
* properties
*/
/*!
default is true.
It clears and refreshes the screen during the configure event. User
can disable it to control the draw during the configure event
*/
VDKReadWriteValueProp<VDKCanvas,bool> EnableClear;
public:
VDKCanvas(VDKForm* owner, int w = 100, int h = 100);
virtual ~VDKCanvas();
/*!
clears canvas area
*/
void Clear();
void DrawString(int x, int y, char* text);
void DrawText(int x, int y, char* text, int n);
void DrawPoint(int x, int y);
void DrawLine(int x, int y, int x1, int y1);
void DrawRect(int filled,int x, int y, int w, int h);
void DrawArc(int filled,int x,int y, int width,
int height,int angle1, int angle2);
void DrawPolygon(int filled,GdkPoint *points, gint npoints);
void DrawPoints(GdkPoint *points, int npoints);
void DrawSegments(GdkSegment *segs, int nsegs);
void DrawLines(GdkPoint *points, int npoints);
void DrawPixmap(int x, int y, char *pixfile);
void DrawPixmap(int x, int y, VDKRawPixmap* pix);
void DrawPixmap(int x, int y, char ** data);
/*!
* force a redrawing without expose_event
*/
void Redraw();
void SetForeground(VDKRgb color, GtkStateType state = GTK_STATE_NORMAL);
void SetBackground(VDKRgb color, GtkStateType state = GTK_STATE_NORMAL);
void SetFont(VDKFont* f);
};
#endif
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