/usr/share/pyshared/gamin.py is in python-gamin 0.1.10-4.1.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
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import _gamin
import os.path
has_debug_api = 0
if _gamin.__dict__.has_key("MonitorDebug"):
has_debug_api = 1
#
# the type of events provided in the callbacks.
#
GAMChanged=1
GAMDeleted=2
GAMStartExecuting=3
GAMStopExecuting=4
GAMCreated=5
GAMMoved=6
GAMAcknowledge=7
GAMExists=8
GAMEndExist=9
#
# The Gamin Errno values
GAM_OK = 0
GAM_ARG= 1 # Bad arguments
GAM_FILE= 2 # Bad filename
GAM_CONNECT= 3 # Connection failure
GAM_AUTH= 4 # Authentication failure
GAM_MEM= 5 # Memory allocation
GAM_UNIMPLEM=6 # Unimplemented
GAM_INTR= 7 # Interrupted system call
def GaminErrno():
return _gamin.Errno()
def GaminErrmsg(err = None):
if err == None:
err = _gamin.Errno()
if err == GAM_ARG:
msg = "bad argument error"
elif err == GAM_FILE:
msg = "filename error"
elif err == GAM_CONNECT:
msg = "connection error"
elif err == GAM_AUTH:
msg = "authentication error"
elif err == GAM_MEM:
msg = "memory allocation error"
elif err == GAM_UNIMPLEM:
msg = "unimplemented part error"
elif err == GAM_INTR:
msg = "interrupted system call"
else:
msg = ""
return msg
class GaminException(Exception):
def __init__(self, value):
Exception.__init__(self)
self.value = value
self.errno = GaminErrno()
def __str__(self):
str = GaminErrmsg(self.errno)
if str != "":
return repr(self.value) + ': ' + str
return repr(self.value)
class WatchMonitor:
"""This is a wrapper for a FAM connection. It uses a single connection
to the gamin server, over a socket. Use get_fd() to get the file
descriptor which allows to plug it in an usual event loop. The
watch_directory(), watch_file() and stop_watch() are direct mapping
to the FAM API. The event raised are also a direct mapping of the
FAM API events."""
class WatchObject:
def __init__ (self, monitor, mon_no, path, dir, callback, data=None):
self.monitor = monitor
self.callback = callback
self.data = data
self.path = path
self.__mon_no = mon_no
if dir == 1:
ret = _gamin.MonitorDirectory(self.__mon_no, path, self);
if ret < 0:
raise(GaminException("Failed to monitor directory %s" %
(path)))
elif dir == 0:
ret = _gamin.MonitorFile(self.__mon_no, path, self);
if ret < 0:
raise(GaminException("Failed to monitor file %s" %
(path)))
elif dir == -1:
ret = _gamin.MonitorDebug(self.__mon_no, path, self);
if ret < 0:
raise(GaminException("Failed to debug %s" %
(path)))
self.__req_no = ret
def _internal_callback(self, path, event):
# it is very important here to catch all exception which may
# arise in the client callback code.
try:
if self.data != None:
self.callback (path, event, self.data)
else:
self.callback (path, event)
except:
import traceback
traceback.print_exc()
if event == GAMAcknowledge:
try:
self.monitor.cancelled.remove(self)
except:
print "gamin failed to remove from cancelled"
pass
def cancel(self):
ret = _gamin.MonitorCancel(self.__mon_no, self.__req_no);
if ret < 0:
raise(GaminException("Failed to stop monitor on %s" %
(self.path)))
try:
self.monitor.cancelled.append(self)
except:
print "gamin cancel() failed to add to cancelled"
def __init__ (self):
self.__no = _gamin.MonitorConnect()
if self.__no < 0:
raise(GaminException("Failed to connect to gam_server"))
self.objects = {}
self.__fd = _gamin.GetFd(self.__no)
if self.__fd < 0:
_gamin.MonitorClose(self.__no)
raise(GaminException("Failed to get file descriptor"))
self.cancelled = []
def __del__ (self):
self.disconnect()
def __raise_disconnected():
raise(GaminException("Already disconnected"))
def _debug_object(self, value, callback, data = None):
if has_debug_api == 0:
return;
if (self.__no < 0):
self.__raise_disconnected();
obj = self.WatchObject(self, self.__no, value, -1, callback, data)
# persistency need to be insured
self.objects["debug"] = obj
return obj
def disconnect(self):
if (self.__no >= 0):
_gamin.MonitorClose(self.__no)
self.__no = -1;
def watch_directory(self, directory, callback, data = None):
if (self.__no < 0):
self.__raise_disconnected();
directory = os.path.abspath(directory)
obj = self.WatchObject(self, self.__no, directory, 1, callback, data)
if self.objects.has_key(directory):
self.objects[directory].append(obj)
else:
self.objects[directory] = [obj]
return obj
def watch_file(self, file, callback, data = None):
if (self.__no < 0):
self.__raise_disconnected();
file = os.path.abspath(file)
obj = self.WatchObject(self, self.__no, file, 0, callback, data)
if self.objects.has_key(file):
self.objects[file].append(obj)
else:
self.objects[file] = [obj]
return obj
def no_exists(self):
if (self.__no < 0):
return
ret = _gamin.MonitorNoExists(self.__no)
return ret
def stop_watch(self, path):
if (self.__no < 0):
return
path = os.path.abspath(path)
try:
list = self.objects[path]
except:
raise(GaminException("Resource %s is not monitored" % (path)))
for obj in list:
obj.cancel()
self.objects[path] = []
def get_fd(self):
if (self.__no < 0):
self.__raise_disconnected();
return self.__fd
def event_pending(self):
if (self.__no < 0):
self.__raise_disconnected();
ret = _gamin.EventPending(self.__no);
if ret < 0:
raise(GaminException("Failed to check pending events"))
return ret
def handle_one_event(self):
if (self.__no < 0):
self.__raise_disconnected();
ret = _gamin.ProcessOneEvent(self.__no);
if ret < 0:
raise(GaminException("Failed to process one event"))
return ret
def handle_events(self):
if (self.__no < 0):
self.__raise_disconnected();
ret = _gamin.ProcessEvents(self.__no);
if ret < 0:
raise(GaminException("Failed to process events"))
return ret
def run_unit_tests():
def callback(path, event):
print "Got callback: %s, %s" % (path, event)
mon = WatchMonitor()
print "watching current directory"
mon.watch_directory(".", callback)
import time
time.sleep(1)
print "fd: ", mon.get_fd()
ret = mon.event_pending()
print "pending: ", ret
if ret > 0:
ret = mon.handle_one_event()
print "processed %d event" % (ret)
ret = mon.handle_events()
print "processed %d remaining events" % (ret)
print "stop watching current directory"
mon.stop_watch(".")
print "disconnecting"
del mon
if __name__ == '__main__':
run_unit_tests()
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