/usr/share/gnome-shell/extensions/ubuntu-dock@ubuntu.com/docking.js is in gnome-shell-extension-ubuntu-dock 0.9.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Mainloop = imports.mainloop;
const Params = imports.misc.params;
const Main = imports.ui.main;
const Dash = imports.ui.dash;
const IconGrid = imports.ui.iconGrid;
const Overview = imports.ui.overview;
const OverviewControls = imports.ui.overviewControls;
const PointerWatcher = imports.ui.pointerWatcher;
const Tweener = imports.ui.tweener;
const Signals = imports.signals;
const ViewSelector = imports.ui.viewSelector;
const WorkspaceSwitcherPopup= imports.ui.workspaceSwitcherPopup;
const Layout = imports.ui.layout;
const LayoutManager = imports.ui.main.layoutManager;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const Convenience = Me.imports.convenience;
const Utils = Me.imports.utils;
const Intellihide = Me.imports.intellihide;
const Theming = Me.imports.theming;
const MyDash = Me.imports.dash;
const LauncherAPI = Me.imports.launcherAPI;
const DOCK_DWELL_CHECK_INTERVAL = 100;
var State = {
HIDDEN: 0,
SHOWING: 1,
SHOWN: 2,
HIDING: 3
};
const scrollAction = {
DO_NOTHING: 0,
CYCLE_WINDOWS: 1,
SWITCH_WORKSPACE: 2
};
/**
* A simple St.Widget with one child whose allocation takes into account the
* slide out of its child via the _slidex parameter ([0:1]).
*
* Required since I want to track the input region of this container which is
* based on its allocation even if the child overlows the parent actor. By doing
* this the region of the dash that is slideout is not steling anymore the input
* regions making the extesion usable when the primary monitor is the right one.
*
* The slidex parameter can be used to directly animate the sliding. The parent
* must have a WEST (SOUTH) anchor_point to achieve the sliding to the RIGHT (BOTTOM)
* side.
*
* It can't be an extended object because of this: https://bugzilla.gnome.org/show_bug.cgi?id=688973.
* thus use the Shell.GenericContainer pattern.
*/
const DashSlideContainer = new Lang.Class({
Name: 'DashToDock.DashSlideContainer',
_init: function(params) {
// Default local params
let localDefaults = {
side: St.Side.LEFT,
initialSlideValue: 1
}
let localParams = Params.parse(params, localDefaults, true);
if (params) {
// Remove local params before passing the params to the parent
// constructor to avoid errors.
let prop;
for (prop in localDefaults) {
if ((prop in params))
delete params[prop];
}
}
this.actor = new Shell.GenericContainer(params);
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor._delegate = this;
this._child = null;
// slide parameter: 1 = visible, 0 = hidden.
this._slidex = localParams.initialSlideValue;
this._side = localParams.side;
this._slideoutSize = 0; // minimum size when slided out
},
_allocate: function(actor, box, flags) {
if (this._child == null)
return;
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
this._child.get_preferred_size();
let childWidth = natChildWidth;
let childHeight = natChildHeight;
let childBox = new Clutter.ActorBox();
let slideoutSize = this._slideoutSize;
if (this._side == St.Side.LEFT) {
childBox.x1 = (this._slidex -1) * (childWidth - slideoutSize);
childBox.x2 = slideoutSize + this._slidex*(childWidth - slideoutSize);
childBox.y1 = 0;
childBox.y2 = childBox.y1 + childHeight;
}
else if ((this._side == St.Side.RIGHT) || (this._side == St.Side.BOTTOM)) {
childBox.x1 = 0;
childBox.x2 = childWidth;
childBox.y1 = 0;
childBox.y2 = childBox.y1 + childHeight;
}
else if (this._side == St.Side.TOP) {
childBox.x1 = 0;
childBox.x2 = childWidth;
childBox.y1 = (this._slidex -1) * (childHeight - slideoutSize);
childBox.y2 = slideoutSize + this._slidex * (childHeight - slideoutSize);
}
this._child.allocate(childBox, flags);
this._child.set_clip(-childBox.x1, -childBox.y1,
-childBox.x1+availWidth, -childBox.y1 + availHeight);
},
/**
* Just the child width but taking into account the slided out part
*/
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minWidth, natWidth] = this._child.get_preferred_width(forHeight);
if ((this._side == St.Side.LEFT) || (this._side == St.Side.RIGHT)) {
minWidth = (minWidth - this._slideoutSize) * this._slidex + this._slideoutSize;
natWidth = (natWidth - this._slideoutSize) * this._slidex + this._slideoutSize;
}
alloc.min_size = minWidth;
alloc.natural_size = natWidth;
},
/**
* Just the child height but taking into account the slided out part
*/
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minHeight, natHeight] = this._child.get_preferred_height(forWidth);
if ((this._side == St.Side.TOP) || (this._side == St.Side.BOTTOM)) {
minHeight = (minHeight - this._slideoutSize) * this._slidex + this._slideoutSize;
natHeight = (natHeight - this._slideoutSize) * this._slidex + this._slideoutSize;
}
alloc.min_size = minHeight;
alloc.natural_size = natHeight;
},
/**
* I was expecting it to be a virtual function... stil I don't understand
* how things work.
*/
add_child: function(actor) {
// I'm supposed to have only on child
if (this._child !== null)
this.actor.remove_child(actor);
this._child = actor;
this.actor.add_child(actor);
},
set slidex(value) {
this._slidex = value;
this._child.queue_relayout();
},
get slidex() {
return this._slidex;
}
});
const DockedDash = new Lang.Class({
Name: 'DashToDock.DockedDash',
_init: function(settings, remoteModel, monitorIndex) {
this._rtl = (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL);
// Load settings
this._settings = settings;
this._remoteModel = remoteModel;
this._monitorIndex = monitorIndex;
// Connect global signals
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._bindSettingsChanges();
this._position = Utils.getPosition(settings);
this._isHorizontal = ((this._position == St.Side.TOP) || (this._position == St.Side.BOTTOM));
// Temporary ignore hover events linked to autohide for whatever reason
this._ignoreHover = false;
this._oldignoreHover = null;
// This variables are linked to the settings regardles of autohide or intellihide
// being temporary disable. Get set by _updateVisibilityMode;
this._autohideIsEnabled = null;
this._intellihideIsEnabled = null;
this._fixedIsEnabled = null;
// Create intellihide object to monitor windows overlapping
this._intellihide = new Intellihide.Intellihide(this._settings, this._monitorIndex);
// initialize dock state
this._dockState = State.HIDDEN;
// Put dock on the required monitor
this._monitor = Main.layoutManager.monitors[this._monitorIndex];
// this store size and the position where the dash is shown;
// used by intellihide module to check window overlap.
this.staticBox = new Clutter.ActorBox();
// Initialize pressure barrier variables
this._canUsePressure = false;
this._pressureBarrier = null;
this._barrier = null;
this._removeBarrierTimeoutId = 0;
// Initialize dwelling system variables
this._dockDwelling = false;
this._dockWatch = null;
this._dockDwellUserTime = 0;
this._dockDwellTimeoutId = 0
// Create a new dash object
this.dash = new MyDash.MyDash(this._settings, this._remoteModel, this._monitorIndex);
if (!this._settings.get_boolean('show-show-apps-button'))
this.dash.hideShowAppsButton();
// Create the main actor and the containers for sliding in and out and
// centering, turn on track hover
let positionStyleClass = ['top', 'right', 'bottom', 'left'];
// This is the centering actor
this.actor = new St.Bin({
name: 'dashtodockContainer',
reactive: false,
style_class: positionStyleClass[this._position],
x_align: this._isHorizontal?St.Align.MIDDLE:St.Align.START,
y_align: this._isHorizontal?St.Align.START:St.Align.MIDDLE
});
this.actor._delegate = this;
// This is the sliding actor whose allocation is to be tracked for input regions
this._slider = new DashSlideContainer({
side: this._position,
initialSlideValue: 0
});
// This is the actor whose hover status us tracked for autohide
this._box = new St.BoxLayout({
name: 'dashtodockBox',
reactive: true,
track_hover: true
});
this._box.connect('notify::hover', Lang.bind(this, this._hoverChanged));
// Create and apply height constraint to the dash. It's controlled by this.actor height
this.constrainSize = new Clutter.BindConstraint({
source: this.actor,
coordinate: this._isHorizontal?Clutter.BindCoordinate.WIDTH:Clutter.BindCoordinate.HEIGHT
});
this.dash.actor.add_constraint(this.constrainSize);
this._signalsHandler.add([
Main.overview,
'item-drag-begin',
Lang.bind(this, this._onDragStart)
], [
Main.overview,
'item-drag-end',
Lang.bind(this, this._onDragEnd)
], [
Main.overview,
'item-drag-cancelled',
Lang.bind(this, this._onDragEnd)
], [
// update when workarea changes, for instance if other extensions modify the struts
//(like moving th panel at the bottom)
global.screen,
'workareas-changed',
Lang.bind(this, this._resetPosition)
], [
Main.overview,
'showing',
Lang.bind(this, this._onOverviewShowing)
], [
Main.overview,
'hiding',
Lang.bind(this, this._onOverviewHiding)
], [
// Hide on appview
Main.overview.viewSelector,
'page-changed',
Lang.bind(this, this._pageChanged)
], [
Main.overview.viewSelector,
'page-empty',
Lang.bind(this, this._onPageEmpty)
], [
// Ensure the ShowAppsButton status is kept in sync
Main.overview.viewSelector._showAppsButton,
'notify::checked',
Lang.bind(this, this._syncShowAppsButtonToggled)
], [
global.screen,
'in-fullscreen-changed',
Lang.bind(this, this._updateBarrier)
], [
// Monitor windows overlapping
this._intellihide,
'status-changed',
Lang.bind(this, this._updateDashVisibility)
], [
// Keep dragged icon consistent in size with this dash
this.dash,
'icon-size-changed',
Lang.bind(this, function() {
Main.overview.dashIconSize = this.dash.iconSize;
})
], [
// This duplicate the similar signal which is in owerview.js.
// Being connected and thus executed later this effectively
// overwrite any attempt to use the size of the default dash
//which given the customization is usually much smaller.
// I can't easily disconnect the original signal
Main.overview._controls.dash,
'icon-size-changed',
Lang.bind(this, function() {
Main.overview.dashIconSize = this.dash.iconSize;
})
]);
this._injectionsHandler = new Utils.InjectionsHandler();
this._themeManager = new Theming.ThemeManager(this._settings, this);
// Since the actor is not a topLevel child and its parent is now not added to the Chrome,
// the allocation change of the parent container (slide in and slideout) doesn't trigger
// anymore an update of the input regions. Force the update manually.
this.actor.connect('notify::allocation',
Lang.bind(Main.layoutManager, Main.layoutManager._queueUpdateRegions));
this.dash._container.connect('allocation-changed', Lang.bind(this, this._updateStaticBox));
this._slider.actor.connect(this._isHorizontal ? 'notify::x' : 'notify::y', Lang.bind(this, this._updateStaticBox));
// sync hover after a popupmenu is closed
this.dash.connect('menu-closed', Lang.bind(this, function() {
this._box.sync_hover();
}));
// Load optional features that need to be activated for one dock only
if (this._monitorIndex == this._settings.get_int('preferred-monitor'))
this._enableExtraFeatures();
// Load optional features that need to be activated once per dock
this._optionalScrollWorkspaceSwitch();
// Delay operations that require the shell to be fully loaded and with
// user theme applied.
this._paintId = this.actor.connect('paint', Lang.bind(this, this._initialize));
// Manage the which is used to reserve space in the overview for the dock
// Add and additional dashSpacer positioned according to the dash positioning.
// It gets restored on extension unload.
this._dashSpacer = new OverviewControls.DashSpacer();
this._dashSpacer.setDashActor(this._box);
if (this._position == St.Side.LEFT)
Main.overview._controls._group.insert_child_at_index(this._dashSpacer, this._rtl ? -1 : 0); // insert on first
else if (this._position == St.Side.RIGHT)
Main.overview._controls._group.insert_child_at_index(this._dashSpacer, this._rtl ? 0 : -1); // insert on last
else if (this._position == St.Side.TOP)
Main.overview._overview.insert_child_at_index(this._dashSpacer, 0);
else if (this._position == St.Side.BOTTOM)
Main.overview._overview.insert_child_at_index(this._dashSpacer, -1);
// Add dash container actor and the container to the Chrome.
this.actor.set_child(this._slider.actor);
this._slider.add_child(this._box);
this._box.add_actor(this.dash.actor);
// Add aligning container without tracking it for input region
Main.uiGroup.add_child(this.actor);
if (this._settings.get_boolean('dock-fixed')) {
// Note: tracking the fullscreen directly on the slider actor causes some hiccups when fullscreening
// windows of certain applications
Main.layoutManager._trackActor(this.actor, {affectsInputRegion: false, trackFullscreen: true});
Main.layoutManager._trackActor(this._slider.actor, {affectsStruts: true});
}
else
Main.layoutManager._trackActor(this._slider.actor);
// Set initial position
this._resetDepth();
this._resetPosition();
},
_initialize: function() {
if (this._paintId > 0) {
this.actor.disconnect(this._paintId);
this._paintId=0;
}
// Apply custome css class according to the settings
this._themeManager.updateCustomTheme();
// Since Gnome 3.8 dragging an app without having opened the overview before cause the attemp to
//animate a null target since some variables are not initialized when the viewSelector is created
if (Main.overview.viewSelector._activePage == null)
Main.overview.viewSelector._activePage = Main.overview.viewSelector._workspacesPage;
this._updateVisibilityMode();
// In case we are already inside the overview when the extension is loaded,
// for instance on unlocking the screen if it was locked with the overview open.
if (Main.overview.visibleTarget) {
this._onOverviewShowing();
this._pageChanged();
}
// Setup pressure barrier (GS38+ only)
this._updatePressureBarrier();
this._updateBarrier();
// setup dwelling system if pressure barriers are not available
this._setupDockDwellIfNeeded();
},
destroy: function() {
// Disconnect global signals
this._signalsHandler.destroy();
// The dash, intellihide and themeManager have global signals as well internally
this.dash.destroy();
this._intellihide.destroy();
this._themeManager.destroy();
this._injectionsHandler.destroy();
// Destroy main clutter actor: this should be sufficient removing it and
// destroying all its children
this.actor.destroy();
// Remove barrier timeout
if (this._removeBarrierTimeoutId > 0)
Mainloop.source_remove(this._removeBarrierTimeoutId);
// Remove existing barrier
this._removeBarrier();
// Remove pointer watcher
if (this._dockWatch) {
PointerWatcher.getPointerWatcher()._removeWatch(this._dockWatch);
this._dockWatch = null;
}
// Remove the dashSpacer
this._dashSpacer.destroy();
// Restore legacyTray position
this._resetLegacyTray();
},
_bindSettingsChanges: function() {
this._signalsHandler.add([
this._settings,
'changed::scroll-action',
Lang.bind(this, function() {
this._optionalScrollWorkspaceSwitch();
})
], [
this._settings,
'changed::dash-max-icon-size',
Lang.bind(this, function() {
this.dash.setIconSize(this._settings.get_int('dash-max-icon-size'));
})
], [
this._settings,
'changed::icon-size-fixed',
Lang.bind(this, function() {
this.dash.setIconSize(this._settings.get_int('dash-max-icon-size'));
})
], [
this._settings,
'changed::show-favorites',
Lang.bind(this, function() {
this.dash.resetAppIcons();
})
], [
this._settings,
'changed::show-running',
Lang.bind(this, function() {
this.dash.resetAppIcons();
})
], [
this._settings,
'changed::show-apps-at-top',
Lang.bind(this, function() {
this.dash.resetAppIcons();
})
], [
this._settings,
'changed::show-show-apps-button',
Lang.bind(this, function() {
if (this._settings.get_boolean('show-show-apps-button'))
this.dash.showShowAppsButton();
else
this.dash.hideShowAppsButton();
})
], [
this._settings,
'changed::dock-fixed',
Lang.bind(this, function() {
if (this._settings.get_boolean('dock-fixed')) {
Main.layoutManager._untrackActor(this.actor);
Main.layoutManager._trackActor(this.actor, {affectsInputRegion: false, trackFullscreen: true});
Main.layoutManager._untrackActor(this._slider.actor);
Main.layoutManager._trackActor(this._slider.actor, {affectsStruts: true});
} else {
Main.layoutManager._untrackActor(this.actor);
Main.layoutManager._untrackActor(this._slider.actor);
Main.layoutManager._trackActor(this._slider.actor);
}
this._resetPosition();
// Add or remove barrier depending on if dock-fixed
this._updateBarrier();
this._updateVisibilityMode();
})
], [
this._settings,
'changed::intellihide',
Lang.bind(this, this._updateVisibilityMode)
], [
this._settings,
'changed::intellihide-mode',
Lang.bind(this, function() {
this._intellihide.forceUpdate();
})
], [
this._settings,
'changed::autohide',
Lang.bind(this, function() {
this._updateVisibilityMode();
this._updateBarrier();
})
], [
this._settings,
'changed::autohide-in-fullscreen',
Lang.bind(this, this._updateBarrier)
],
[
this._settings,
'changed::extend-height',
Lang.bind(this, this._resetPosition)
], [
this._settings,
'changed::height-fraction',
Lang.bind(this, this._resetPosition)
], [
this._settings,
'changed::require-pressure-to-show',
Lang.bind(this, function() {
// Remove pointer watcher
if (this._dockWatch) {
PointerWatcher.getPointerWatcher()._removeWatch(this._dockWatch);
this._dockWatch = null;
}
this._setupDockDwellIfNeeded();
this._updateBarrier();
})
], [
this._settings,
'changed::pressure-threshold',
Lang.bind(this, function() {
this._updatePressureBarrier();
this._updateBarrier();
})
]);
},
/**
* This is call when visibility settings change
*/
_updateVisibilityMode: function() {
if (this._settings.get_boolean('dock-fixed')) {
this._fixedIsEnabled = true;
this._autohideIsEnabled = false;
this._intellihideIsEnabled = false;
}
else {
this._fixedIsEnabled = false;
this._autohideIsEnabled = this._settings.get_boolean('autohide')
this._intellihideIsEnabled = this._settings.get_boolean('intellihide')
}
if (this._intellihideIsEnabled)
this._intellihide.enable();
else
this._intellihide.disable();
this._updateDashVisibility();
},
/**
* Show/hide dash based on, in order of priority:
* overview visibility
* fixed mode
* intellihide
* autohide
* overview visibility
*/
_updateDashVisibility: function() {
if (Main.overview.visibleTarget)
return;
if (this._fixedIsEnabled) {
this._removeAnimations();
this._animateIn(this._settings.get_double('animation-time'), 0);
}
else if (this._intellihideIsEnabled) {
if (this._intellihide.getOverlapStatus()) {
this._ignoreHover = false;
// Do not hide if autohide is enabled and mouse is hover
if (!this._box.hover || !this._autohideIsEnabled)
this._animateOut(this._settings.get_double('animation-time'), 0);
}
else {
this._ignoreHover = true;
this._removeAnimations();
this._animateIn(this._settings.get_double('animation-time'), 0);
}
}
else {
if (this._autohideIsEnabled) {
this._ignoreHover = false;
global.sync_pointer();
if (this._box.hover)
this._animateIn(this._settings.get_double('animation-time'), 0);
else
this._animateOut(this._settings.get_double('animation-time'), 0);
}
else
this._animateOut(this._settings.get_double('animation-time'), 0);
}
},
_onOverviewShowing: function() {
this._ignoreHover = true;
this._intellihide.disable();
this._removeAnimations();
this._animateIn(this._settings.get_double('animation-time'), 0);
},
_onOverviewHiding: function() {
this._ignoreHover = false;
this._intellihide.enable();
this._updateDashVisibility();
},
_hoverChanged: function() {
if (!this._ignoreHover) {
// Skip if dock is not in autohide mode for instance because it is shown
// by intellihide.
if (this._autohideIsEnabled) {
if (this._box.hover)
this._show();
else
this._hide();
}
}
},
getDockState: function() {
return this._dockState;
},
_show: function() {
if ((this._dockState == State.HIDDEN) || (this._dockState == State.HIDING)) {
if (this._dockState == State.HIDING)
// suppress all potential queued hiding animations - i.e. added to Tweener but not started,
// always give priority to show
this._removeAnimations();
this.emit('showing');
this._animateIn(this._settings.get_double('animation-time'), 0);
}
},
_hide: function() {
// If no hiding animation is running or queued
if ((this._dockState == State.SHOWN) || (this._dockState == State.SHOWING)) {
let delay;
if (this._dockState == State.SHOWING)
//if a show already started, let it finish; queue hide without removing the show.
// to obtain this I increase the delay to avoid the overlap and interference
// between the animations
delay = this._settings.get_double('hide-delay') + this._settings.get_double('animation-time');
else
delay = this._settings.get_double('hide-delay');
this.emit('hiding');
this._animateOut(this._settings.get_double('animation-time'), delay);
}
},
_animateIn: function(time, delay) {
this._dockState = State.SHOWING;
Tweener.addTween(this._slider, {
slidex: 1,
time: time,
delay: delay,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this._dockState = State.SHOWN;
// Remove barrier so that mouse pointer is released and can access monitors on other side of dock
// NOTE: Delay needed to keep mouse from moving past dock and re-hiding dock immediately. This
// gives users an opportunity to hover over the dock
if (this._removeBarrierTimeoutId > 0)
Mainloop.source_remove(this._removeBarrierTimeoutId);
this._removeBarrierTimeoutId = Mainloop.timeout_add(100, Lang.bind(this, this._removeBarrier));
})
});
},
_animateOut: function(time, delay) {
this._dockState = State.HIDING;
Tweener.addTween(this._slider, {
slidex: 0,
time: time,
delay: delay ,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this._dockState = State.HIDDEN;
// Remove queued barried removal if any
if (this._removeBarrierTimeoutId > 0)
Mainloop.source_remove(this._removeBarrierTimeoutId);
this._updateBarrier();
})
});
},
/**
* Dwelling system based on the GNOME Shell 3.14 messageTray code.
*/
_setupDockDwellIfNeeded: function() {
// If we don't have extended barrier features, then we need
// to support the old tray dwelling mechanism.
if (!global.display.supports_extended_barriers() || !this._settings.get_boolean('require-pressure-to-show')) {
let pointerWatcher = PointerWatcher.getPointerWatcher();
this._dockWatch = pointerWatcher.addWatch(DOCK_DWELL_CHECK_INTERVAL, Lang.bind(this, this._checkDockDwell));
this._dockDwelling = false;
this._dockDwellUserTime = 0;
}
},
_checkDockDwell: function(x, y) {
let workArea = Main.layoutManager.getWorkAreaForMonitor(this._monitor.index)
let shouldDwell;
// Check for the correct screen edge, extending the sensitive area to the whole workarea,
// minus 1 px to avoid conflicting with other active corners.
if (this._position == St.Side.LEFT)
shouldDwell = (x == this._monitor.x) && (y > workArea.y) && (y < workArea.y + workArea.height);
else if (this._position == St.Side.RIGHT)
shouldDwell = (x == this._monitor.x + this._monitor.width - 1) && (y > workArea.y) && (y < workArea.y + workArea.height);
else if (this._position == St.Side.TOP)
shouldDwell = (y == this._monitor.y) && (x > workArea.x) && (x < workArea.x + workArea.width);
else if (this._position == St.Side.BOTTOM)
shouldDwell = (y == this._monitor.y + this._monitor.height - 1) && (x > workArea.x) && (x < workArea.x + workArea.width);
if (shouldDwell) {
// We only set up dwell timeout when the user is not hovering over the dock
// already (!this._box.hover).
// The _dockDwelling variable is used so that we only try to
// fire off one dock dwell - if it fails (because, say, the user has the mouse down),
// we don't try again until the user moves the mouse up and down again.
if (!this._dockDwelling && !this._box.hover && (this._dockDwellTimeoutId == 0)) {
// Save the interaction timestamp so we can detect user input
let focusWindow = global.display.focus_window;
this._dockDwellUserTime = focusWindow ? focusWindow.user_time : 0;
this._dockDwellTimeoutId = Mainloop.timeout_add(this._settings.get_double('show-delay') * 1000,
Lang.bind(this, this._dockDwellTimeout));
GLib.Source.set_name_by_id(this._dockDwellTimeoutId, '[dash-to-dock] this._dockDwellTimeout');
}
this._dockDwelling = true;
}
else {
this._cancelDockDwell();
this._dockDwelling = false;
}
},
_cancelDockDwell: function() {
if (this._dockDwellTimeoutId != 0) {
Mainloop.source_remove(this._dockDwellTimeoutId);
this._dockDwellTimeoutId = 0;
}
},
_dockDwellTimeout: function() {
this._dockDwellTimeoutId = 0;
if (!this._settings.get_boolean('autohide-in-fullscreen') && this._monitor.inFullscreen)
return GLib.SOURCE_REMOVE;
// We don't want to open the tray when a modal dialog
// is up, so we check the modal count for that. When we are in the
// overview we have to take the overview's modal push into account
if (Main.modalCount > (Main.overview.visible ? 1 : 0))
return GLib.SOURCE_REMOVE;
// If the user interacted with the focus window since we started the tray
// dwell (by clicking or typing), don't activate the message tray
let focusWindow = global.display.focus_window;
let currentUserTime = focusWindow ? focusWindow.user_time : 0;
if (currentUserTime != this._dockDwellUserTime)
return GLib.SOURCE_REMOVE;
// Reuse the pressure version function, the logic is the same
this._onPressureSensed();
return GLib.SOURCE_REMOVE;
},
_updatePressureBarrier: function() {
this._canUsePressure = global.display.supports_extended_barriers();
let pressureThreshold = this._settings.get_double('pressure-threshold');
// Remove existing pressure barrier
if (this._pressureBarrier) {
this._pressureBarrier.destroy();
this._pressureBarrier = null;
}
if (this._barrier) {
this._barrier.destroy();
this._barrier = null;
}
// Create new pressure barrier based on pressure threshold setting
if (this._canUsePressure) {
this._pressureBarrier = new Layout.PressureBarrier(pressureThreshold, this._settings.get_double('show-delay')*1000,
Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW);
this._pressureBarrier.connect('trigger', Lang.bind(this, function(barrier) {
if (!this._settings.get_boolean('autohide-in-fullscreen') && this._monitor.inFullscreen)
return;
this._onPressureSensed();
}));
}
},
/**
* handler for mouse pressure sensed
*/
_onPressureSensed: function() {
if (Main.overview.visibleTarget)
return;
// In case the mouse move away from the dock area before hovering it, in such case the leave event
// would never be triggered and the dock would stay visible forever.
let triggerTimeoutId = Mainloop.timeout_add(250, Lang.bind(this, function() {
triggerTimeoutId = 0;
let [x, y, mods] = global.get_pointer();
let shouldHide = true;
switch (this._position) {
case St.Side.LEFT:
if (x <= this.staticBox.x2 &&
x >= this._monitor.x &&
y >= this._monitor.y &&
y <= this._monitor.y + this._monitor.height) {
shouldHide = false;
}
break;
case St.Side.RIGHT:
if (x >= this.staticBox.x1 &&
x <= this._monitor.x + this._monitor.width &&
y >= this._monitor.y &&
y <= this._monitor.y + this._monitor.height) {
shouldHide = false;
}
break;
case St.Side.TOP:
if (x >= this._monitor.x &&
x <= this._monitor.x + this._monitor.width &&
y <= this.staticBox.y2 &&
y >= this._monitor.y) {
shouldHide = false;
}
break;
case St.Side.BOTTOM:
if (x >= this._monitor.x &&
x <= this._monitor.x + this._monitor.width &&
y >= this.staticBox.y1 &&
y <= this._monitor.y + this._monitor.height) {
shouldHide = false;
}
}
if (shouldHide) {
this._hoverChanged();
return GLib.SOURCE_REMOVE;
}
else {
return GLib.SOURCE_CONTINUE;
}
}));
this._show();
},
/**
* Remove pressure barrier
*/
_removeBarrier: function() {
if (this._barrier) {
if (this._pressureBarrier)
this._pressureBarrier.removeBarrier(this._barrier);
this._barrier.destroy();
this._barrier = null;
}
this._removeBarrierTimeoutId = 0;
return false;
},
/**
* Update pressure barrier size
*/
_updateBarrier: function() {
// Remove existing barrier
this._removeBarrier();
// The barrier needs to be removed in fullscreen with autohide disabled, otherwise the mouse can
// get trapped on monitor.
if (this._monitor.inFullscreen && !this._settings.get_boolean('autohide-in-fullscreen'))
return
// Manually reset pressure barrier
// This is necessary because we remove the pressure barrier when it is triggered to show the dock
if (this._pressureBarrier) {
this._pressureBarrier._reset();
this._pressureBarrier._isTriggered = false;
}
// Create new barrier
// The barrier extends to the whole workarea, minus 1 px to avoid conflicting with other active corners
// Note: dash in fixed position doesn't use pressure barrier.
if (this._canUsePressure && this._autohideIsEnabled && this._settings.get_boolean('require-pressure-to-show')) {
let x1, x2, y1, y2, direction;
let workArea = Main.layoutManager.getWorkAreaForMonitor(this._monitor.index)
if (this._position == St.Side.LEFT) {
x1 = this._monitor.x + 1;
x2 = x1;
y1 = workArea.y + 1;
y2 = workArea.y + workArea.height - 1;
direction = Meta.BarrierDirection.POSITIVE_X;
}
else if (this._position == St.Side.RIGHT) {
x1 = this._monitor.x + this._monitor.width - 1;
x2 = x1;
y1 = workArea.y + 1;
y2 = workArea.y + workArea.height - 1;
direction = Meta.BarrierDirection.NEGATIVE_X;
}
else if (this._position == St.Side.TOP) {
x1 = workArea.x + 1;
x2 = workArea.x + workArea.width - 1;
y1 = this._monitor.y;
y2 = y1;
direction = Meta.BarrierDirection.POSITIVE_Y;
}
else if (this._position == St.Side.BOTTOM) {
x1 = workArea.x + 1;
x2 = workArea.x + workArea.width - 1;
y1 = this._monitor.y + this._monitor.height;
y2 = y1;
direction = Meta.BarrierDirection.NEGATIVE_Y;
}
this._barrier = new Meta.Barrier({
display: global.display,
x1: x1,
x2: x2,
y1: y1,
y2: y2,
directions: direction
});
if (this._pressureBarrier)
this._pressureBarrier.addBarrier(this._barrier);
}
},
_isPrimaryMonitor: function() {
return (this._monitorIndex == Main.layoutManager.primaryIndex);
},
_resetPosition: function() {
// Ensure variables linked to settings are updated.
this._updateVisibilityMode();
let extendHeight = this._settings.get_boolean('extend-height');
// Note: do not use the workarea coordinates in the direction on which the dock is placed,
// to avoid a loop [position change -> workArea change -> position change] with
// fixed dock.
let workArea = Main.layoutManager.getWorkAreaForMonitor(this._monitorIndex);
// Reserve space for the dash on the overview
// if the dock is on the primary monitor
if (this._isPrimaryMonitor())
this._dashSpacer.show();
else
// No space is required in the overview of the dash
this._dashSpacer.hide();
let fraction = this._settings.get_double('height-fraction');
if (extendHeight)
fraction = 1;
else if ((fraction < 0) || (fraction > 1))
fraction = 0.95;
let anchor_point;
if (this._isHorizontal) {
this.actor.width = Math.round( fraction * workArea.width);
let pos_y;
if (this._position == St.Side.BOTTOM) {
pos_y = this._monitor.y + this._monitor.height;
anchor_point = Clutter.Gravity.SOUTH_WEST;
}
else {
pos_y = this._monitor.y;
anchor_point = Clutter.Gravity.NORTH_WEST;
}
this.actor.move_anchor_point_from_gravity(anchor_point);
this.actor.x = workArea.x + Math.round((1 - fraction) / 2 * workArea.width);
this.actor.y = pos_y;
if (extendHeight) {
this.dash._container.set_width(this.actor.width);
this.actor.add_style_class_name('extended');
}
else {
this.dash._container.set_width(-1);
this.actor.remove_style_class_name('extended');
}
}
else {
this.actor.height = Math.round(fraction * workArea.height);
let pos_x;
if (this._position == St.Side.RIGHT) {
pos_x = this._monitor.x + this._monitor.width;
anchor_point = Clutter.Gravity.NORTH_EAST;
}
else {
pos_x = this._monitor.x;
anchor_point = Clutter.Gravity.NORTH_WEST;
}
this.actor.move_anchor_point_from_gravity(anchor_point);
this.actor.x = pos_x;
this.actor.y = workArea.y + Math.round((1 - fraction) / 2 * workArea.height);
if (extendHeight) {
this.dash._container.set_height(this.actor.height);
this.actor.add_style_class_name('extended');
}
else {
this.dash._container.set_height(-1);
this.actor.remove_style_class_name('extended');
}
}
this._y0 = this.actor.y;
this._adjustLegacyTray();
},
// Set the dash at the correct depth in z
_resetDepth: function() {
// Keep the dash below the modalDialogGroup and the legacyTray
if (Main.legacyTray && Main.legacyTray.actor)
Main.layoutManager.uiGroup.set_child_below_sibling(this.actor, Main.legacyTray.actor);
else
Main.layoutManager.uiGroup.set_child_below_sibling(this.actor, Main.layoutManager.modalDialogGroup);
},
_adjustLegacyTray: function() {
// The legacyTray has been removed in GNOME Shell 3.26.
// Once we drop support for previous releases this fuction can be dropped too.
if (!Main.legacyTray)
return;
let use_work_area = true;
if (this._fixedIsEnabled && !this._settings.get_boolean('extend-height')
&& this._isPrimaryMonitor()
&& ((this._position == St.Side.BOTTOM) || (this._position == St.Side.LEFT)))
use_work_area = false;
Main.legacyTray.actor.clear_constraints();
let constraint = new Layout.MonitorConstraint({
primary: true,
work_area: use_work_area
});
Main.legacyTray.actor.add_constraint(constraint);
},
_resetLegacyTray: function() {
// The legacyTray has been removed in GNOME Shell 3.26.
// Once we drop support for previous releases this fuction can be dropped too.
if (!Main.legacyTray)
return;
Main.legacyTray.actor.clear_constraints();
let constraint = new Layout.MonitorConstraint({
primary: true,
work_area: true
});
Main.legacyTray.actor.add_constraint(constraint);
},
_updateStaticBox: function() {
this.staticBox.init_rect(
this.actor.x + this._slider.actor.x - (this._position == St.Side.RIGHT ? this._box.width : 0),
this.actor.y + this._slider.actor.y - (this._position == St.Side.BOTTOM ? this._box.height : 0),
this._box.width,
this._box.height
);
this._intellihide.updateTargetBox(this.staticBox);
},
_removeAnimations: function() {
Tweener.removeTweens(this._slider);
},
_onDragStart: function() {
// The dash need to be above the top_window_group, otherwise it doesn't
// accept dnd of app icons when not in overiew mode.
Main.layoutManager.uiGroup.set_child_above_sibling(this.actor, global.top_window_group);
this._oldignoreHover = this._ignoreHover;
this._ignoreHover = true;
this._animateIn(this._settings.get_double('animation-time'), 0);
},
_onDragEnd: function() {
// Restore drag default dash stack order
this._resetDepth();
if (this._oldignoreHover !== null)
this._ignoreHover = this._oldignoreHover;
this._oldignoreHover = null;
this._box.sync_hover();
if (Main.overview._shown)
this._pageChanged();
},
_pageChanged: function() {
let activePage = Main.overview.viewSelector.getActivePage();
let dashVisible = (activePage == ViewSelector.ViewPage.WINDOWS ||
activePage == ViewSelector.ViewPage.APPS);
if (dashVisible)
this._animateIn(this._settings.get_double('animation-time'), 0);
else
this._animateOut(this._settings.get_double('animation-time'), 0);
},
_onPageEmpty: function() {
/* The dash spacer is required only in the WINDOWS view if in the default position.
* The 'page-empty' signal is emitted in between a change of view,
* signalling the spacer can be added and removed without visible effect,
* as it's done for the upstream dashSpacer.
*
* Moreover, hiding the spacer ensure the appGrid allocaton is triggered.
* This matter as the appview spring animation is triggered by to first reallocaton of the appGrid,
* (See appDisplay.js, line 202 on GNOME Shell 3.14:
* this._grid.actor.connect('notify::allocation', ...)
* which in turn seems to be triggered by changes in the other actors in the overview.
* Normally, as far as I could understand, either the dashSpacer being hidden or the workspacesThumbnails
* sliding out would trigger the allocation. However, with no stock dash
* and no thumbnails, which happen if the user configured only 1 and static workspace,
* the animation out of icons is not played.
*/
let activePage = Main.overview.viewSelector.getActivePage();
this._dashSpacer.visible = (this._isHorizontal || activePage == ViewSelector.ViewPage.WINDOWS);
},
/**
* Show dock and give key focus to it
*/
_onAccessibilityFocus: function() {
this._box.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
this._animateIn(this._settings.get_double('animation-time'), 0);
},
/**
* Keep ShowAppsButton status in sync with the overview status
*/
_syncShowAppsButtonToggled: function() {
let status = Main.overview.viewSelector._showAppsButton.checked;
if (this.dash.showAppsButton.checked !== status)
this.dash.showAppsButton.checked = status;
},
// Optional features to be enabled only for the main Dock
_enableExtraFeatures: function() {
// Restore dash accessibility
Main.ctrlAltTabManager.addGroup(
this.dash.actor, _('Dash'), 'user-bookmarks-symbolic',
{focusCallback: Lang.bind(this, this._onAccessibilityFocus)});
},
/**
* Switch workspace by scrolling over the dock
*/
_optionalScrollWorkspaceSwitch: function() {
let label = 'optionalScrollWorkspaceSwitch';
function isEnabled() {
return this._settings.get_enum('scroll-action') === scrollAction.SWITCH_WORKSPACE;
}
this._settings.connect('changed::scroll-action', Lang.bind(this, function() {
if (Lang.bind(this, isEnabled)())
Lang.bind(this, enable)();
else
Lang.bind(this, disable)();
}));
if (Lang.bind(this, isEnabled)())
Lang.bind(this, enable)();
function enable() {
this._signalsHandler.removeWithLabel(label);
this._signalsHandler.addWithLabel(label, [
this._box,
'scroll-event',
Lang.bind(this, onScrollEvent)
]);
this._optionalScrollWorkspaceSwitchDeadTimeId = 0;
}
function disable() {
this._signalsHandler.removeWithLabel(label);
if (this._optionalScrollWorkspaceSwitchDeadTimeId > 0) {
Mainloop.source_remove(this._optionalScrollWorkspaceSwitchDeadTimeId);
this._optionalScrollWorkspaceSwitchDeadTimeId = 0;
}
}
// This was inspired to desktop-scroller@obsidien.github.com
function onScrollEvent(actor, event) {
// When in overview change workscape only in windows view
if (Main.overview.visible && Main.overview.viewSelector.getActivePage() !== ViewSelector.ViewPage.WINDOWS)
return false;
let activeWs = global.screen.get_active_workspace();
let direction = null;
switch (event.get_scroll_direction()) {
case Clutter.ScrollDirection.UP:
direction = Meta.MotionDirection.UP;
break;
case Clutter.ScrollDirection.DOWN:
direction = Meta.MotionDirection.DOWN;
break;
case Clutter.ScrollDirection.SMOOTH:
let [dx, dy] = event.get_scroll_delta();
if (dy < 0)
direction = Meta.MotionDirection.UP;
else if (dy > 0)
direction = Meta.MotionDirection.DOWN;
break;
}
if (direction !== null) {
// Prevent scroll events from triggering too many workspace switches
// by adding a 250ms deadtime between each scroll event.
// Usefull on laptops when using a touchpad.
// During the deadtime do nothing
if (this._optionalScrollWorkspaceSwitchDeadTimeId > 0)
return false;
else
this._optionalScrollWorkspaceSwitchDeadTimeId = Mainloop.timeout_add(250, Lang.bind(this, function() {
this._optionalScrollWorkspaceSwitchDeadTimeId = 0;
}));
let ws;
ws = activeWs.get_neighbor(direction)
if (Main.wm._workspaceSwitcherPopup == null)
Main.wm._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup();
// Set the actor non reactive, so that it doesn't prevent the
// clicks events from reaching the dash actor. I can't see a reason
// why it should be reactive.
Main.wm._workspaceSwitcherPopup.actor.reactive = false;
Main.wm._workspaceSwitcherPopup.connect('destroy', function() {
Main.wm._workspaceSwitcherPopup = null;
});
// Do not show wokspaceSwithcer in overview
if (!Main.overview.visible)
Main.wm._workspaceSwitcherPopup.display(direction, ws.index());
Main.wm.actionMoveWorkspace(ws);
return true;
}
else
return false;
}
},
_activateApp: function(appIndex) {
let children = this.dash._box.get_children().filter(function(actor) {
return actor.child &&
actor.child._delegate &&
actor.child._delegate.app;
});
// Apps currently in the dash
let apps = children.map(function(actor) {
return actor.child._delegate;
});
// Activate with button = 1, i.e. same as left click
let button = 1;
if (appIndex < apps.length)
apps[appIndex].activate(button);
}
});
Signals.addSignalMethods(DockedDash.prototype);
/*
* Handle keybaord shortcuts
*/
const KeyboardShortcuts = new Lang.Class({
Name: 'DashToDock.KeyboardShortcuts',
_numHotkeys: 10,
_init: function(settings, allDocks){
this._settings = settings;
this._allDocks = allDocks;
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._hotKeysEnabled = false;
if (this._settings.get_boolean('hot-keys'))
this._enableHotKeys();
this._signalsHandler.add([
this._settings,
'changed::hot-keys',
Lang.bind(this, function() {
if (this._settings.get_boolean('hot-keys'))
Lang.bind(this, this._enableHotKeys)();
else
Lang.bind(this, this._disableHotKeys)();
})
]);
this._optionalNumberOverlay();
},
destroy: function (){
// Remove keybindings
this._disableHotKeys();
this._disableExtraShortcut();
this._signalsHandler.destroy();
},
_enableHotKeys: function() {
if (this._hotKeysEnabled)
return;
// Setup keyboard bindings for dash elements
let keys = ['app-hotkey-', 'app-shift-hotkey-', 'app-ctrl-hotkey-'];
keys.forEach( function(key) {
for (let i = 0; i < this._numHotkeys; i++) {
let appNum = i;
Main.wm.addKeybinding(key + (i + 1), this._settings,
Meta.KeyBindingFlags.NONE,
Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW,
Lang.bind(this, function() {
this._allDocks[0]._activateApp(appNum);
this._showOverlay();
}));
}
}, this);
this._hotKeysEnabled = true;
},
_disableHotKeys: function() {
if (!this._hotKeysEnabled)
return;
let keys = ['app-hotkey-', 'app-shift-hotkey-', 'app-ctrl-hotkey-'];
keys.forEach( function(key) {
for (let i = 0; i < this._numHotkeys; i++)
Main.wm.removeKeybinding(key + (i + 1));
}, this);
this._hotKeysEnabled = false;
},
_optionalNumberOverlay: function() {
this._shortcutIsSet = false;
// Enable extra shortcut if either 'overlay' or 'show-dock' are true
if (this._settings.get_boolean('hot-keys') &&
(this._settings.get_boolean('hotkeys-overlay') || this._settings.get_boolean('hotkeys-show-dock')))
this._enableExtraShortcut();
this._signalsHandler.add([
this._settings,
'changed::hot-keys',
Lang.bind(this, this._checkHotkeysOptions)
], [
this._settings,
'changed::hotkeys-overlay',
Lang.bind(this, this._checkHotkeysOptions)
], [
this._settings,
'changed::hotkeys-show-dock',
Lang.bind(this, this._checkHotkeysOptions)
]);
},
_checkHotkeysOptions: function() {
if (this._settings.get_boolean('hot-keys') &&
(this._settings.get_boolean('hotkeys-overlay') || this._settings.get_boolean('hotkeys-show-dock')))
this._enableExtraShortcut();
else
this._disableExtraShortcut();
},
_enableExtraShortcut: function() {
if (!this._shortcutIsSet) {
Main.wm.addKeybinding('shortcut', this._settings,
Meta.KeyBindingFlags.NONE,
Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW,
Lang.bind(this, this._showOverlay));
this._shortcutIsSet = true;
}
},
_disableExtraShortcut: function() {
if (this._shortcutIsSet) {
Main.wm.removeKeybinding('shortcut');
this._shortcutIsSet = false;
}
},
_showOverlay: function() {
for (let i = 0; i < this._allDocks.length; i++) {
let dock = this._allDocks[i];
if (dock._settings.get_boolean('hotkeys-overlay'))
dock.dash.toggleNumberOverlay(true);
// Restart the counting if the shortcut is pressed again
if (dock._numberOverlayTimeoutId) {
Mainloop.source_remove(dock._numberOverlayTimeoutId);
dock._numberOverlayTimeoutId = 0;
}
// Hide the overlay/dock after the timeout
let timeout = dock._settings.get_double('shortcut-timeout') * 1000;
dock._numberOverlayTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(dock, function() {
dock._numberOverlayTimeoutId = 0;
dock.dash.toggleNumberOverlay(false);
// Hide the dock again if necessary
dock._updateDashVisibility();
}));
// Show the dock if it is hidden
if (dock._settings.get_boolean('hotkeys-show-dock')) {
let showDock = (dock._intellihideIsEnabled || dock._autohideIsEnabled);
if (showDock)
dock._show();
}
}
}
});
/**
* Isolate overview to open new windows for inactive apps
* Note: the future implementaion is not fully contained here. Some bits are around in other methods of other classes.
* This class just take care of enabling/disabling the option.
*/
const WorkspaceIsolation = new Lang.Class({
Name: 'DashToDock.WorkspaceIsolation',
_init: function(settings, allDocks) {
this._settings = settings;
this._allDocks = allDocks;
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._injectionsHandler = new Utils.InjectionsHandler();
this._signalsHandler.add([
this._settings,
'changed::isolate-workspaces',
Lang.bind(this, function() {
this._allDocks.forEach(function(dock) {
dock.dash.resetAppIcons();
});
if (this._settings.get_boolean('isolate-workspaces') ||
this._settings.get_boolean('isolate-monitors'))
Lang.bind(this, this._enable)();
else
Lang.bind(this, this._disable)();
})
],[
this._settings,
'changed::isolate-monitors',
Lang.bind(this, function() {
this._allDocks.forEach(function(dock) {
dock.dash.resetAppIcons();
});
if (this._settings.get_boolean('isolate-workspaces') ||
this._settings.get_boolean('isolate-monitors'))
Lang.bind(this, this._enable)();
else
Lang.bind(this, this._disable)();
})
]);
if (this._settings.get_boolean('isolate-workspaces') ||
this._settings.get_boolean('isolate-monitors'))
this._enable();
},
_enable: function() {
// ensure I never double-register/inject
// although it should never happen
this._disable();
this._allDocks.forEach(function(dock) {
this._signalsHandler.addWithLabel('isolation', [
global.screen,
'restacked',
Lang.bind(dock.dash, dock.dash._queueRedisplay)
], [
global.window_manager,
'switch-workspace',
Lang.bind(dock.dash, dock.dash._queueRedisplay)
]);
// This last signal is only needed for monitor isolation, as windows
// might migrate from one monitor to another without triggering 'restacked'
if (this._settings.get_boolean('isolate-monitors'))
this._signalsHandler.addWithLabel('isolation', [
global.screen,
'window-entered-monitor',
Lang.bind(dock.dash, dock.dash._queueRedisplay)
]);
}, this);
// here this is the Shell.App
function IsolatedOverview() {
// These lines take care of Nautilus for icons on Desktop
let windows = this.get_windows().filter(function(w) {
return w.get_workspace().index() == global.screen.get_active_workspace_index();
});
if (windows.length == 1)
if (windows[0].skip_taskbar)
return this.open_new_window(-1);
if (this.is_on_workspace(global.screen.get_active_workspace()))
return Main.activateWindow(windows[0]);
return this.open_new_window(-1);
}
this._injectionsHandler.addWithLabel('isolation', [
Shell.App.prototype,
'activate',
IsolatedOverview
]);
},
_disable: function () {
this._signalsHandler.removeWithLabel('isolation');
this._injectionsHandler.removeWithLabel('isolation');
},
destroy: function() {
this._signalsHandler.destroy();
this._injectionsHandler.destroy();
}
});
var DockManager = new Lang.Class({
Name: 'DashToDock.DockManager',
_init: function() {
this._remoteModel = new LauncherAPI.LauncherEntryRemoteModel();
this._settings = Convenience.getSettings('org.gnome.shell.extensions.dash-to-dock');
this._oldDash = Main.overview._dash;
/* Array of all the docks created */
this._allDocks = [];
this._createDocks();
// status variable: true when the overview is shown through the dash
// applications button.
this._forcedOverview = false;
// Connect relevant signals to the toggling function
this._bindSettingsChanges();
},
_toggle: function() {
this._deleteDocks();
this._createDocks();
this.emit('toggled');
},
_bindSettingsChanges: function() {
// Connect relevant signals to the toggling function
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._signalsHandler.add([
global.screen,
'monitors-changed',
Lang.bind(this, this._toggle)
], [
this._settings,
'changed::multi-monitor',
Lang.bind(this, this._toggle)
], [
this._settings,
'changed::preferred-monitor',
Lang.bind(this, this._toggle)
], [
this._settings,
'changed::dock-position',
Lang.bind(this, this._toggle)
], [
this._settings,
'changed::extend-height',
Lang.bind(this, this._adjustPanelCorners)
], [
this._settings,
'changed::dock-fixed',
Lang.bind(this, this._adjustPanelCorners)
]);
},
_createDocks: function() {
this._preferredMonitorIndex = this._settings.get_int('preferred-monitor');
// In case of multi-monitor, we consider the dock on the primary monitor to be the preferred (main) one
// regardless of the settings
// The dock goes on the primary monitor also if the settings are incosistent (e.g. desired monitor not connected).
if (this._settings.get_boolean('multi-monitor') ||
this._preferredMonitorIndex < 0 || this._preferredMonitorIndex > Main.layoutManager.monitors.length - 1
) {
this._preferredMonitorIndex = Main.layoutManager.primaryIndex;
} else {
// Gdk and shell monitors numbering differ at least under wayland:
// While the primary monitor appears to be always index 0 in Gdk,
// the shell can assign a different number (Main.layoutManager.primaryMonitor)
// This ensure the indexing in the settings (Gdk) and in the shell are matched,
// i.e. that we start counting from the primaryMonitorIndex
this._preferredMonitorIndex = (Main.layoutManager.primaryIndex + this._preferredMonitorIndex) % Main.layoutManager.monitors.length ;
}
// First we create the main Dock, to get the extra features to bind to this one
let dock = new DockedDash(this._settings, this._remoteModel, this._preferredMonitorIndex);
this._mainShowAppsButton = dock.dash.showAppsButton;
this._allDocks.push(dock);
// connect app icon into the view selector
dock.dash.showAppsButton.connect('notify::checked', Lang.bind(this, this._onShowAppsButtonToggled));
// Make the necessary changes to Main.overview._dash
this._prepareMainDash();
// Adjust corners if necessary
this._adjustPanelCorners();
if (this._settings.get_boolean('multi-monitor')) {
let nMon = Main.layoutManager.monitors.length;
for (let iMon = 0; iMon < nMon; iMon++) {
if (iMon == this._preferredMonitorIndex)
continue;
let dock = new DockedDash(this._settings, this._remoteModel, iMon);
this._allDocks.push(dock);
// connect app icon into the view selector
dock.dash.showAppsButton.connect('notify::checked', Lang.bind(this, this._onShowAppsButtonToggled));
}
}
// Load optional features. We load *after* the docks are created, since
// we need to connect the signals to all dock instances.
this._workspaceIsolation = new WorkspaceIsolation(this._settings, this._allDocks);
this._keyboardShortcuts = new KeyboardShortcuts(this._settings, this._allDocks);
},
_prepareMainDash: function() {
// Pretend I'm the dash: meant to make appgrd swarm animation come from the
// right position of the appShowButton.
Main.overview._dash = this._allDocks[0].dash;
// set stored icon size to the new dash
Main.overview.dashIconSize = this._allDocks[0].dash.iconSize;
// Hide usual Dash
Main.overview._controls.dash.actor.hide();
// Also set dash width to 1, so it's almost not taken into account by code
// calculaing the reserved space in the overview. The reason to keep it at 1 is
// to allow its visibility change to trigger an allocaion of the appGrid which
// in turn is triggergin the appsIcon spring animation, required when no other
// actors has this effect, i.e in horizontal mode and without the workspaceThumnails
// 1 static workspace only)
Main.overview._controls.dash.actor.set_width(1);
},
_deleteDocks: function() {
// Remove extra features
this._workspaceIsolation.destroy();
this._keyboardShortcuts.destroy();
// Delete all docks
let nDocks = this._allDocks.length;
for (let i = nDocks-1; i >= 0; i--) {
this._allDocks[i].destroy();
this._allDocks.pop();
}
},
_restoreDash: function() {
Main.overview._controls.dash.actor.show();
Main.overview._controls.dash.actor.set_width(-1); //reset default dash size
// This force the recalculation of the icon size
Main.overview._controls.dash._maxHeight = -1;
// reset stored icon size to the default dash
Main.overview.dashIconSize = Main.overview._controls.dash.iconSize;
Main.overview._dash = this._oldDash;
},
_onShowAppsButtonToggled: function(button) {
// Sync the status of the default appButtons. Only if the two statuses are
// different, that means the user interacted with the extension provided
// application button, cutomize the behaviour. Otherwise the shell has changed the
// status (due to the _syncShowAppsButtonToggled function below) and it
// has already performed the desired action.
let animate = this._settings.get_boolean('animate-show-apps');
let selector = Main.overview.viewSelector;
if (selector._showAppsButton.checked !== button.checked) {
// find visible view
let visibleView;
Main.overview.viewSelector.appDisplay._views.every(function(v, index) {
if (v.view.actor.visible) {
visibleView = index;
return false;
}
else
return true;
});
if (button.checked) {
// force spring animation triggering.By default the animation only
// runs if we are already inside the overview.
if (!Main.overview._shown) {
this._forcedOverview = true;
let view = Main.overview.viewSelector.appDisplay._views[visibleView].view;
let grid = view._grid;
if (animate) {
// Animate in the the appview, hide the appGrid to avoiud flashing
// Go to the appView before entering the overview, skipping the workspaces.
// Do this manually avoiding opacity in transitions so that the setting of the opacity
// to 0 doesn't get overwritten.
Main.overview.viewSelector._activePage.opacity = 0;
Main.overview.viewSelector._activePage.hide();
Main.overview.viewSelector._activePage = Main.overview.viewSelector._appsPage;
Main.overview.viewSelector._activePage.show();
grid.actor.opacity = 0;
// The animation has to be trigered manually because the AppDisplay.animate
// method is waiting for an allocation not happening, as we skip the workspace view
// and the appgrid could already be allocated from previous shown.
// It has to be triggered after the overview is shown as wrong coordinates are obtained
// otherwise.
let overviewShownId = Main.overview.connect('shown', Lang.bind(this, function() {
Main.overview.disconnect(overviewShownId);
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
grid.actor.opacity = 255;
grid.animateSpring(IconGrid.AnimationDirection.IN, this._allDocks[0].dash.showAppsButton);
}));
}));
}
else {
Main.overview.viewSelector._activePage = Main.overview.viewSelector._appsPage;
Main.overview.viewSelector._activePage.show();
grid.actor.opacity = 255;
}
}
// Finally show the overview
selector._showAppsButton.checked = true;
Main.overview.show();
}
else {
if (this._forcedOverview) {
// force exiting overview if needed
if (animate) {
// Manually trigger springout animation without activating the
// workspaceView to avoid the zoomout animation. Hide the appPage
// onComplete to avoid ugly flashing of original icons.
let view = Main.overview.viewSelector.appDisplay._views[visibleView].view;
let grid = view._grid;
view.animate(IconGrid.AnimationDirection.OUT, Lang.bind(this, function() {
Main.overview.viewSelector._appsPage.hide();
Main.overview.hide();
selector._showAppsButton.checked = false;
this._forcedOverview = false;
}));
}
else {
Main.overview.hide();
this._forcedOverview = false;
}
}
else {
selector._showAppsButton.checked = false;
this._forcedOverview = false;
}
}
}
// whenever the button is unactivated even if not by the user still reset the
// forcedOverview flag
if (button.checked == false)
this._forcedOverview = false;
},
destroy: function() {
this._signalsHandler.destroy();
this._deleteDocks();
this._revertPanelCorners();
this._restoreDash();
this._remoteModel.destroy();
},
/**
* Adjust Panel corners
*/
_adjustPanelCorners: function() {
let position = Utils.getPosition(this._settings);
let isHorizontal = ((position == St.Side.TOP) || (position == St.Side.BOTTOM));
let extendHeight = this._settings.get_boolean('extend-height');
let fixedIsEnabled = this._settings.get_boolean('dock-fixed');
let dockOnPrimary = this._settings.get_boolean('multi-monitor') ||
this._preferredMonitorIndex == Main.layoutManager.primaryIndex;
if (!isHorizontal && dockOnPrimary && extendHeight && fixedIsEnabled) {
Main.panel._rightCorner.actor.hide();
Main.panel._leftCorner.actor.hide();
}
else
this._revertPanelCorners();
},
_revertPanelCorners: function() {
Main.panel._leftCorner.actor.show();
Main.panel._rightCorner.actor.show();
}
});
Signals.addSignalMethods(DockManager.prototype);
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