/usr/share/gnome-shell/extensions/ubuntu-dock@ubuntu.com/windowPreview.js is in gnome-shell-extension-ubuntu-dock 0.9.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 | /*
* Credits:
* This file is based on code from the Dash to Panel extension by Jason DeRose
* and code from the Taskbar extension by Zorin OS
* Some code was also adapted from the upstream Gnome Shell source code.
*/
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const St = imports.gi.St;
const Mainloop = imports.mainloop;
const Main = imports.ui.main;
const Gtk = imports.gi.Gtk;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;
const Tweener = imports.ui.tweener;
const Workspace = imports.ui.workspace;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const Utils = Me.imports.utils;
const PREVIEW_MAX_WIDTH = 250;
const PREVIEW_MAX_HEIGHT = 150;
const WindowPreviewMenu = new Lang.Class({
Name: 'WindowPreviewMenu',
Extends: PopupMenu.PopupMenu,
_init: function(source, settings) {
this._dtdSettings = settings;
let side = Utils.getPosition(settings);
this.parent(source.actor, 0.5, side);
// We want to keep the item hovered while the menu is up
this.blockSourceEvents = true;
this._source = source;
this._app = this._source.app;
let monitorIndex = this._source.monitorIndex;
this.actor.add_style_class_name('app-well-menu');
this.actor.set_style('max-width: ' + (Main.layoutManager.monitors[monitorIndex].width - 22) + 'px; ' +
'max-height: ' + (Main.layoutManager.monitors[monitorIndex].height - 22) + 'px;');
this.actor.hide();
// Chain our visibility and lifecycle to that of the source
this._mappedId = this._source.actor.connect('notify::mapped', Lang.bind(this, function () {
if (!this._source.actor.mapped)
this.close();
}));
this._destroyId = this._source.actor.connect('destroy', Lang.bind(this, this.destroy));
Main.uiGroup.add_actor(this.actor);
// Change the initialized side where required.
this._arrowSide = side;
this._boxPointer._arrowSide = side;
this._boxPointer._userArrowSide = side;
this._previewBox = new WindowPreviewList(this._source, this._dtdSettings);
this.addMenuItem(this._previewBox);
},
_redisplay: function() {
this._previewBox._shownInitially = false;
this._previewBox._redisplay();
},
popup: function() {
let windows = this._source.getInterestingWindows();
if (windows.length > 0) {
this._redisplay();
this.open();
this.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
this._source.emit('sync-tooltip');
}
},
destroy: function () {
if (this._mappedId)
this._source.actor.disconnect(this._mappedId);
if (this._destroyId)
this._source.actor.disconnect(this._destroyId);
this.parent();
}
});
const WindowPreviewList = new Lang.Class({
Name: 'WindowPreviewMenuSection',
Extends: PopupMenu.PopupMenuSection,
_init: function(source, settings) {
this._dtdSettings = settings;
this.parent();
this.actor = new St.ScrollView({ name: 'dashtodockWindowScrollview',
hscrollbar_policy: Gtk.PolicyType.NEVER,
vscrollbar_policy: Gtk.PolicyType.NEVER,
enable_mouse_scrolling: true });
this.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent ));
let position = Utils.getPosition(this._dtdSettings);
this.isHorizontal = position == St.Side.BOTTOM || position == St.Side.TOP;
this.box.set_vertical(!this.isHorizontal);
this.box.set_name('dashtodockWindowList');
this.actor.add_actor(this.box);
this.actor._delegate = this;
this._shownInitially = false;
this._source = source;
this.app = source.app;
this._redisplayId = Main.initializeDeferredWork(this.actor, Lang.bind(this, this._redisplay));
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._stateChangedId = this.app.connect('windows-changed',
Lang.bind(this,
this._queueRedisplay));
},
_queueRedisplay: function () {
Main.queueDeferredWork(this._redisplayId);
},
_onScrollEvent: function(actor, event) {
// Event coordinates are relative to the stage but can be transformed
// as the actor will only receive events within his bounds.
let stage_x, stage_y, ok, event_x, event_y, actor_w, actor_h;
[stage_x, stage_y] = event.get_coords();
[ok, event_x, event_y] = actor.transform_stage_point(stage_x, stage_y);
[actor_w, actor_h] = actor.get_size();
// If the scroll event is within a 1px margin from
// the relevant edge of the actor, let the event propagate.
if (event_y >= actor_h - 2)
return Clutter.EVENT_PROPAGATE;
// Skip to avoid double events mouse
if (event.is_pointer_emulated())
return Clutter.EVENT_STOP;
let adjustment, delta;
if (this.isHorizontal)
adjustment = this.actor.get_hscroll_bar().get_adjustment();
else
adjustment = this.actor.get_vscroll_bar().get_adjustment();
let increment = adjustment.step_increment;
switch ( event.get_scroll_direction() ) {
case Clutter.ScrollDirection.UP:
delta = -increment;
break;
case Clutter.ScrollDirection.DOWN:
delta = +increment;
break;
case Clutter.ScrollDirection.SMOOTH:
let [dx, dy] = event.get_scroll_delta();
delta = dy*increment;
delta += dx*increment;
break;
}
adjustment.set_value(adjustment.get_value() + delta);
return Clutter.EVENT_STOP;
},
_onDestroy: function() {
this.app.disconnect(this._stateChangedId);
this._stateChangedId = 0;
},
_createPreviewItem: function(window) {
let preview = new WindowPreviewMenuItem(window);
return preview;
},
_redisplay: function () {
// Remove separator
let nonWinItem = this._getMenuItems().filter(function(actor) {
return !actor._window;
});
for (let i = 0; i < nonWinItem.length; i++) {
let item = nonWinItem[i];
item.destroy();
}
let children = this._getMenuItems().filter(function(actor) {
return actor._window;
});
// Windows currently on the menu
let oldWin = children.map(function(actor) {
return actor._window;
});
// All app windows
let newWin = this._source.getInterestingWindows().sort(this.sortWindowsCompareFunction);
let addedItems = [];
let removedActors = [];
let newIndex = 0;
let oldIndex = 0;
while (newIndex < newWin.length || oldIndex < oldWin.length) {
// No change at oldIndex/newIndex
if (oldWin[oldIndex] &&
oldWin[oldIndex] == newWin[newIndex]) {
oldIndex++;
newIndex++;
continue;
}
// Window removed at oldIndex
if (oldWin[oldIndex] &&
newWin.indexOf(oldWin[oldIndex]) == -1) {
removedActors.push(children[oldIndex]);
oldIndex++;
continue;
}
// Window added at newIndex
if (newWin[newIndex] &&
oldWin.indexOf(newWin[newIndex]) == -1) {
addedItems.push({ item: this._createPreviewItem(newWin[newIndex]),
pos: newIndex });
newIndex++;
continue;
}
// Window moved
let insertHere = newWin[newIndex + 1] &&
newWin[newIndex + 1] == oldWin[oldIndex];
let alreadyRemoved = removedActors.reduce(function(result, actor) {
let removedWin = actor._window;
return result || removedWin == newWin[newIndex];
}, false);
if (insertHere || alreadyRemoved) {
addedItems.push({ item: this._createPreviewItem(newWin[newIndex]),
pos: newIndex + removedActors.length });
newIndex++;
} else {
removedActors.push(children[oldIndex]);
oldIndex++;
}
}
for (let i = 0; i < addedItems.length; i++)
this.addMenuItem(addedItems[i].item,
addedItems[i].pos);
for (let i = 0; i < removedActors.length; i++) {
let item = removedActors[i];
if (this._shownInitially)
item._animateOutAndDestroy();
else
item.actor.destroy();
}
// Separate windows from other workspaces
let ws_index = global.screen.get_active_workspace_index();
let separator_index = 0;
for (let i = 0; i < newWin.length; i++)
if (newWin[i].get_workspace().index() == ws_index)
separator_index++;
if (separator_index > 0 && separator_index !== newWin.length) {
let separatorItem = new PopupMenu.PopupSeparatorMenuItem();
if (this.isHorizontal) {
separatorItem._separator.set_x_expand(false);
separatorItem._separator.set_y_expand(true);
separatorItem._separator.set_name('dashtodockPreviewSeparator');
separatorItem._separator.add_style_class_name('popup-separator-menu-item-horizontal');
separatorItem._separator.set_x_align(Clutter.ActorAlign.CENTER);
separatorItem._separator.set_y_align(Clutter.ActorAlign.FILL);
}
this.addMenuItem(separatorItem, separator_index);
}
// Skip animations on first run when adding the initial set
// of items, to avoid all items zooming in at once
let animate = this._shownInitially;
if (!this._shownInitially)
this._shownInitially = true;
for (let i = 0; i < addedItems.length; i++)
addedItems[i].item.show(animate);
// Workaround for https://bugzilla.gnome.org/show_bug.cgi?id=692744
// Without it, StBoxLayout may use a stale size cache
this.box.queue_relayout();
if (newWin.length < 1)
this._getTopMenu().close(~0);
// As for upstream:
// St.ScrollView always requests space horizontally for a possible vertical
// scrollbar if in AUTOMATIC mode. Doing better would require implementation
// of width-for-height in St.BoxLayout and St.ScrollView. This looks bad
// when we *don't* need it, so turn off the scrollbar when that's true.
// Dynamic changes in whether we need it aren't handled properly.
let needsScrollbar = this._needsScrollbar();
let scrollbar_policy = needsScrollbar ? Gtk.PolicyType.AUTOMATIC : Gtk.PolicyType.NEVER;
if (this.isHorizontal)
this.actor.hscrollbar_policy = scrollbar_policy;
else
this.actor.vscrollbar_policy = scrollbar_policy;
if (needsScrollbar)
this.actor.add_style_pseudo_class('scrolled');
else
this.actor.remove_style_pseudo_class('scrolled');
},
_needsScrollbar: function() {
let topMenu = this._getTopMenu();
let topThemeNode = topMenu.actor.get_theme_node();
if (this.isHorizontal) {
let [topMinWidth, topNaturalWidth] = topMenu.actor.get_preferred_width(-1);
let topMaxWidth = topThemeNode.get_max_width();
return topMaxWidth >= 0 && topNaturalWidth >= topMaxWidth;
} else {
let [topMinHeight, topNaturalHeight] = topMenu.actor.get_preferred_height(-1);
let topMaxHeight = topThemeNode.get_max_height();
return topMaxHeight >= 0 && topNaturalHeight >= topMaxHeight;
}
},
isAnimatingOut: function() {
return this.actor.get_children().reduce(function(result, actor) {
return result || actor.animatingOut;
}, false);
},
sortWindowsCompareFunction: function(windowA, windowB) {
let ws_index = global.screen.get_active_workspace_index();
let winA_inActiveWS = windowA.get_workspace().index() == ws_index;
let winB_inActiveWS = windowB.get_workspace().index() == ws_index;
// Only change the order if winA is not in the current WS, while winB is
if (!winA_inActiveWS && winB_inActiveWS)
return 1;
return 0;
}
});
const WindowPreviewMenuItem = new Lang.Class({
Name: 'WindowPreviewMenuItem',
Extends: PopupMenu.PopupBaseMenuItem,
_init: function(window, params) {
this._window = window;
this._destroyId = 0;
this._windowAddedId = 0;
this.parent(params);
// We don't want this: it adds spacing on the left of the item.
this.actor.remove_child(this._ornamentLabel);
this.actor.add_style_class_name('dashtodock-app-well-preview-menu-item');
this._cloneBin = new St.Bin();
this._cloneBin.set_size(PREVIEW_MAX_WIDTH, PREVIEW_MAX_HEIGHT);
// TODO: improve the way the closebutton is layout. Just use some padding
// for the moment.
this._cloneBin.set_style('padding-bottom: 0.5em');
this.closeButton = new St.Button({ style_class: 'window-close',
x_expand: true,
y_expand: true});
this.closeButton.set_x_align(Clutter.ActorAlign.END);
this.closeButton.set_y_align(Clutter.ActorAlign.START);
this.closeButton.opacity = 0;
this.closeButton.connect('clicked', Lang.bind(this, this._closeWindow));
let overlayGroup = new Clutter.Actor({layout_manager: new Clutter.BinLayout() });
overlayGroup.add_actor(this._cloneBin);
overlayGroup.add_actor(this.closeButton);
let label = new St.Label({ text: window.get_title()});
label.set_style('max-width: '+PREVIEW_MAX_WIDTH +'px');
let labelBin = new St.Bin({ child: label,
x_align: St.Align.MIDDLE});
this._windowTitleId = this._window.connect('notify::title', Lang.bind(this, function() {
label.set_text(this._window.get_title());
}));
let box = new St.BoxLayout({ vertical: true,
reactive:true,
x_expand:true });
box.add(overlayGroup);
box.add(labelBin);
this.actor.add_actor(box);
this.actor.connect('enter-event',
Lang.bind(this, this._onEnter));
this.actor.connect('leave-event',
Lang.bind(this, this._onLeave));
this.actor.connect('key-focus-in',
Lang.bind(this, this._onEnter));
this.actor.connect('key-focus-out',
Lang.bind(this, this._onLeave));
this._cloneTexture(window);
},
_cloneTexture: function(metaWin){
let mutterWindow = metaWin.get_compositor_private();
// Newly-created windows are added to a workspace before
// the compositor finds out about them...
// Moreover sometimes they return an empty texture, thus as a workarounf also check for it size
if (!mutterWindow || !mutterWindow.get_texture() || !mutterWindow.get_texture().get_size()[0]) {
let id = Mainloop.idle_add(Lang.bind(this,
function () {
// Check if there's still a point in getting the texture,
// otherwise this could go on indefinitely
if (this.actor && metaWin.get_workspace())
this._cloneTexture(metaWin);
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[dash-to-dock] this._cloneTexture');
return;
}
let windowTexture = mutterWindow.get_texture();
let [width, height] = windowTexture.get_size();
let scale = Math.min(1.0, PREVIEW_MAX_WIDTH/width, PREVIEW_MAX_HEIGHT/height);
let clone = new Clutter.Clone ({ source: windowTexture,
reactive: true,
width: width * scale,
height: height * scale });
// when the source actor is destroyed, i.e. the window closed, first destroy the clone
// and then destroy the menu item (do this animating out)
this._destroyId = mutterWindow.connect('destroy', Lang.bind(this, function() {
clone.destroy();
this._destroyId = 0; // avoid to try to disconnect this signal from mutterWindow in _onDestroy(),
// as the object was just destroyed
this._animateOutAndDestroy();
}));
this._clone = clone;
this._mutterWindow = mutterWindow;
this._cloneBin.set_child(this._clone);
},
_windowCanClose: function() {
return this._window.can_close() &&
!this._hasAttachedDialogs();
},
_closeWindow: function(actor) {
this._workspace = this._window.get_workspace();
// This mechanism is copied from the workspace.js upstream code
// It forces window activation if the windows don't get closed,
// for instance because asking user confirmation, by monitoring the opening of
// such additional confirmation window
this._windowAddedId = this._workspace.connect('window-added',
Lang.bind(this,
this._onWindowAdded));
this.deleteAllWindows();
},
deleteAllWindows: function() {
// Delete all windows, starting from the bottom-most (most-modal) one
//let windows = this._window.get_compositor_private().get_children();
let windows = this._clone.get_children();
for (let i = windows.length - 1; i >= 1; i--) {
let realWindow = windows[i].source;
let metaWindow = realWindow.meta_window;
metaWindow.delete(global.get_current_time());
}
this._window.delete(global.get_current_time());
},
_onWindowAdded: function(workspace, win) {
let metaWindow = this._window;
if (win.get_transient_for() == metaWindow) {
workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
// use an idle handler to avoid mapping problems -
// see comment in Workspace._windowAdded
let id = Mainloop.idle_add(Lang.bind(this,
function() {
this.emit('activate');
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[dash-to-dock] this.emit');
}
},
_hasAttachedDialogs: function() {
// count trasient windows
let n=0;
this._window.foreach_transient(function(){n++;});
return n>0;
},
_onEnter: function() {
this._showCloseButton();
return Clutter.EVENT_PROPAGATE;
},
_onLeave: function() {
if (!this._cloneBin.has_pointer &&
!this.closeButton.has_pointer)
this._hideCloseButton();
return Clutter.EVENT_PROPAGATE;
},
_idleToggleCloseButton: function() {
this._idleToggleCloseId = 0;
if (!this._cloneBin.has_pointer &&
!this.closeButton.has_pointer)
this._hideCloseButton();
return GLib.SOURCE_REMOVE;
},
_showCloseButton: function() {
if (this._windowCanClose()) {
this.closeButton.show();
Tweener.addTween(this.closeButton,
{ opacity: 255,
time: Workspace.CLOSE_BUTTON_FADE_TIME,
transition: 'easeOutQuad' });
}
},
_hideCloseButton: function() {
Tweener.addTween(this.closeButton,
{ opacity: 0,
time: Workspace.CLOSE_BUTTON_FADE_TIME,
transition: 'easeInQuad' });
},
show: function(animate) {
let fullWidth = this.actor.get_width();
this.actor.opacity = 0;
this.actor.set_width(0);
let time = animate ? 0.25 : 0;
Tweener.addTween(this.actor,
{ opacity: 255,
width: fullWidth,
time: time,
transition: 'easeInOutQuad'
});
},
_animateOutAndDestroy: function() {
Tweener.addTween(this.actor,
{ opacity: 0,
time: 0.25,
});
Tweener.addTween(this.actor,
{ height: 0,
width: 0,
time: 0.25,
delay: 0.25,
onCompleteScope: this,
onComplete: function() {
this.actor.destroy();
}
});
},
activate: function() {
this._getTopMenu().close();
Main.activateWindow(this._window);
},
_onDestroy: function() {
this.parent();
if (this._windowAddedId > 0) {
this._workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
}
if (this._destroyId > 0) {
this._mutterWindow.disconnect(this._destroyId);
this._destroyId = 0;
}
if (this._windowTitleId > 0) {
this._window.disconnect(this._windowTitleId);
this._windowTitleId = 0;
}
}
});
|