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Title: OpenGL Mathematics Manual
Author: G-Truc Creation (www.g-truc.net)
Abstract: OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities than GLSL so that when a programmer
knows GLSL, he knows GLM as well which makes it really easy to use.
.
This project isn't limited by GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, etc...
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This library works perfectly with OpenGL but it also ensures interoperability
with other third party libraries and SDKs. It is a good candidate for software
rendering (Raytracing / Rasterisation), image processing, physic simulations
and any context that requires a simple and convenient mathematics library.
Section: Programming/C++
Format: HTML
Index: /usr/share/doc/libglm-doc/html/index.html
Files: /usr/share/doc/libglm-doc/html/*.html
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