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<li class="navelem"><a class="el" href="dir_4fef79e7177ba769987a8da36c892c5f.html">build</a></li><li class="navelem"><a class="el" href="dir_320492073894a21479c84650989d1300.html">glm-o34e8r</a></li><li class="navelem"><a class="el" href="dir_b60201723a238052fe3e4cfafe509c27.html">glm-0.9.9~a2</a></li><li class="navelem"><a class="el" href="dir_1a2cc9582c825d9150e545f0418a4ade.html">glm</a></li><li class="navelem"><a class="el" href="dir_f87f3c062ba007b6e87716dd88723826.html">gtc</a></li> </ul>
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<a href="#func-members">Functions</a> </div>
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<div class="title">random.hpp File Reference</div> </div>
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<div class="contents">
<p><a class="el" href="a00406.html">GLM_GTC_random</a>
<a href="#details">More...</a></p>
<p><a href="a00146_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga7c53b7797f3147af68a11c767679fa3f"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
<tr class="memitem:ga7c53b7797f3147af68a11c767679fa3f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 3, T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00406.html#ga7c53b7797f3147af68a11c767679fa3f">ballRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga7c53b7797f3147af68a11c767679fa3f"><td class="mdescLeft"> </td><td class="mdescRight">Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. <a href="a00406.html#ga7c53b7797f3147af68a11c767679fa3f">More...</a><br /></td></tr>
<tr class="separator:ga7c53b7797f3147af68a11c767679fa3f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga9dd05c36025088fae25b97c869e88517"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
<tr class="memitem:ga9dd05c36025088fae25b97c869e88517"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 2, T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00406.html#ga9dd05c36025088fae25b97c869e88517">circularRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga9dd05c36025088fae25b97c869e88517"><td class="mdescLeft"> </td><td class="mdescRight">Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. <a href="a00406.html#ga9dd05c36025088fae25b97c869e88517">More...</a><br /></td></tr>
<tr class="separator:ga9dd05c36025088fae25b97c869e88517"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
<tr class="memitem:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 2, T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00406.html#gaa0b18071f3f97dbf8bcf6f53c6fe5f73">diskRand</a> (T Radius)</td></tr>
<tr class="memdesc:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="mdescLeft"> </td><td class="mdescRight">Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. <a href="a00406.html#gaa0b18071f3f97dbf8bcf6f53c6fe5f73">More...</a><br /></td></tr>
<tr class="separator:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga5193a83e49e4fdc5652c084711083574"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
<tr class="memitem:ga5193a83e49e4fdc5652c084711083574"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00406.html#ga5193a83e49e4fdc5652c084711083574">gaussRand</a> (genType Mean, genType Deviation)</td></tr>
<tr class="memdesc:ga5193a83e49e4fdc5652c084711083574"><td class="mdescLeft"> </td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a gaussian distribution. <a href="a00406.html#ga5193a83e49e4fdc5652c084711083574">More...</a><br /></td></tr>
<tr class="separator:ga5193a83e49e4fdc5652c084711083574"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
<tr class="memitem:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00406.html#ga04e241ab88374a477a2c2ceadd2fa03d">linearRand</a> (genType Min, genType Max)</td></tr>
<tr class="memdesc:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="mdescLeft"> </td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a linear distribution. <a href="a00406.html#ga04e241ab88374a477a2c2ceadd2fa03d">More...</a><br /></td></tr>
<tr class="separator:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga94731130c298a9ff5e5025fdee6d97a0"><td class="memTemplParams" colspan="2">template<length_t L, typename T , qualifier Q> </td></tr>
<tr class="memitem:ga94731130c298a9ff5e5025fdee6d97a0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< L, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00406.html#ga94731130c298a9ff5e5025fdee6d97a0">linearRand</a> (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)</td></tr>
<tr class="memdesc:ga94731130c298a9ff5e5025fdee6d97a0"><td class="mdescLeft"> </td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a linear distribution. <a href="a00406.html#ga94731130c298a9ff5e5025fdee6d97a0">More...</a><br /></td></tr>
<tr class="separator:ga94731130c298a9ff5e5025fdee6d97a0"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga22f90fcaccdf001c516ca90f6428e138"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
<tr class="memitem:ga22f90fcaccdf001c516ca90f6428e138"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 3, T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00406.html#ga22f90fcaccdf001c516ca90f6428e138">sphericalRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga22f90fcaccdf001c516ca90f6428e138"><td class="mdescLeft"> </td><td class="mdescRight">Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. <a href="a00406.html#ga22f90fcaccdf001c516ca90f6428e138">More...</a><br /></td></tr>
<tr class="separator:ga22f90fcaccdf001c516ca90f6428e138"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00406.html">GLM_GTC_random</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00388.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
gtx_random (extended) </dd></dl>
<p class="definition">Definition in file <a class="el" href="a00146_source.html">random.hpp</a>.</p>
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