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<title>Frequently Asked Questions: GMime 3.0 Reference Manual</title>
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<h2><span class="refentrytitle">Frequently Asked Questions</span></h2>
<p>Frequently Asked Questions —
Find answers to common questions in the GMime manual
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<div class="refsect1">
<a name="id-1.2.11.3"></a><h2>Questions and Answers</h2>
<p>This is an "index" of the reference manual
organized by common "How do I..." questions. If you
aren't sure which documentation to read for the question you have,
this list is a good place to start.
</p>
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<tr class="qandadiv"><td align="left" valign="top" colspan="2"><h5 class="title">
<a name="id-1.2.11.3.3.1"></a>1. General</h5></td></tr>
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<td align="left" valign="top">
<a name="id-1.2.11.3.3.1.2"></a><a name="id-1.2.11.3.3.1.2.1"></a><p><b>1.1.</b></p>
</td>
<td align="left" valign="top"><p>Where can I get help with GMime, submit a bug report, or make a feature request?</p></td>
</tr>
<tr class="answer">
<td align="left" valign="top"></td>
<td align="left" valign="top"><p>See the <a class="link" href="gmime-resources.html" title="Mailing lists and bug reports">documentation on this
topic</a>.</p></td>
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<td align="left" valign="top">
<a name="id-1.2.11.3.3.1.3"></a><a name="id-1.2.11.3.3.1.3.1"></a><p><b>1.2.</b></p>
</td>
<td align="left" valign="top"><p>How do I port from one GMime version to another?</p></td>
</tr>
<tr class="answer">
<td align="left" valign="top"></td>
<td align="left" valign="top"><p>See the <a class="link" href="gmime-changes-3-0.html" title="Changes from 2.6 to 3.0">list of
incompatible changes from 2.6 to 3.0</a>.</p></td>
</tr>
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<a name="id-1.2.11.3.3.1.4"></a><a name="id-1.2.11.3.3.1.4.1"></a><p><b>1.3.</b></p>
</td>
<td align="left" valign="top"><p>How does memory management work in GMime? Should I free data returned from functions?</p></td>
</tr>
<tr class="answer">
<td align="left" valign="top"></td>
<td align="left" valign="top">
<p>Most accessor functions return a pointer to internal
members. When these internal members are objects
themselves (e.g. subclasses
of <a class="ulink" href="http://developer.gnome.org/doc/API/2.0/gobject/gobject-The-Base-Object-Type.html" target="_top">GObject</a>),
there is no need to unref them unless otherwise stated in
the documentation for that particular function.</p>
<p>For accessor functions that return strings, they will be
declared "const" if they should not be freed. Non-const
strings should be freed with <a class="ulink" href="http://developer.gnome.org/doc/API/2.0/glib/glib-Memory-Allocation.html#g-free" target="_top">g_free()</a>.</p>
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<td align="left" valign="top">
<a name="id-1.2.11.3.3.1.5"></a><a name="id-1.2.11.3.3.1.5.1"></a><p><b>1.4.</b></p>
</td>
<td align="left" valign="top"><p>How do I use GMime with threads?</p></td>
</tr>
<tr class="answer">
<td align="left" valign="top"></td>
<td align="left" valign="top">
<p>First, read the <a class="ulink" href="http://developer.gnome.org/doc/API/2.0/glib/glib-Threads.html" target="_top">GThread</a> documentation for
portable threading primitives.</p>
<p>Objects subclassing
<a class="ulink" href="http://developer.gnome.org/doc/API/2.0/gobject/gobject-The-Base-Object-Type.html" target="_top">GObject</a>
are not thread-safe. This means that you'll have to do your own mutex
locking if you want to access the same GObjects from
multiple threads.
</p>
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<a name="id-1.2.11.3.3.1.6"></a><a name="id-1.2.11.3.3.1.6.1"></a><p><b>1.5.</b></p>
</td>
<td align="left" valign="top"><p>How do I use GMime with C++?</p></td>
</tr>
<tr class="answer">
<td align="left" valign="top"></td>
<td align="left" valign="top"><p>The GMime header files use the subset of C that's
also valid C++, so you can simply use the normal GMime API
in a C++ program.</p></td>
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