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<title>Overview of LibRaw API (C++)</title>
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<h1>Overview of LibRaw API (C++)</h1>
<h2>General Remarks</h2>
<ol>
<li>The entire processing is carried out by an instance of the LibRaw class, which is an image processor.</li>
<li>One image processor can simultaneously process only one data source file, but consecutive processing of any number of files
is possible.</li>
<li>There may be several simultaneously working image processors in a software program (e.g., in different threads), although one
should remember that each image processor may require much memory.</li>
<li>Reading of source data from the RAW file requires virtually no customization (see <a
href="API-notes.html">API Notes</a> for exceptions to this rule).</li>
<li>All data extracted from the RAW file are accessible through data fields of the image processor (LibRaw class instance).</li>
<li>Although LibRaw <b>is not intended for RAW data postprocessing</b>, the library includes calls that enable complete
emulation of the <b>dcraw</b> utility.
<li>All customization for the processing is performed via data fields of the LibRaw class.</li>
</ol>
<h2>Brief Demonstration</h2>
<p>
The example below contains no error processing for the sake of brevity.
</p>
<pre>
#include "libraw/libraw.h"
int process_image(char *file)
{
// Let us create an image processor
LibRaw iProcessor;
// Open the file and read the metadata
iProcessor.open_file(file);
// The metadata are accessible through <a href="API-datastruct.html">data fields of the class</a>
printf("Image size: %d x %d\n",iProcessor.imgdata.sizes.width,iProcessor.imgdata.sizes.height);
// Let us unpack the image
iProcessor.unpack();
// Convert from imgdata.rawdata to imgdata.image:
iProcessor.raw2image();
// And let us print its dump; the data are accessible through <a href="API-datastruct.html">data fields of the class</a>
for(i = 0;i lt; iProcessor.imgdata.sizes.iwidth * iProcessor.imgdata.sizes.iheight; i++)
printf("i=%d R=%d G=%d B=%d G2=%d\n",
i,
iProcessor.imgdata.image[i][0],
iProcessor.imgdata.image[i][1],
iProcessor.imgdata.image[i][2],
iProcessor.imgdata.image[i][3]
);
// Finally, let us free the image processor for work with the next image
iProcessor.recycle();
}
</pre>
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