/usr/share/perl/5.26.1/pod/perlguts.pod is in perl-doc 5.26.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 | =head1 NAME
perlguts - Introduction to the Perl API
=head1 DESCRIPTION
This document attempts to describe how to use the Perl API, as well as
to provide some info on the basic workings of the Perl core. It is far
from complete and probably contains many errors. Please refer any
questions or comments to the author below.
=head1 Variables
=head2 Datatypes
Perl has three typedefs that handle Perl's three main data types:
SV Scalar Value
AV Array Value
HV Hash Value
Each typedef has specific routines that manipulate the various data types.
=head2 What is an "IV"?
Perl uses a special typedef IV which is a simple signed integer type that is
guaranteed to be large enough to hold a pointer (as well as an integer).
Additionally, there is the UV, which is simply an unsigned IV.
Perl also uses two special typedefs, I32 and I16, which will always be at
least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
as well.) They will usually be exactly 32 and 16 bits long, but on Crays
they will both be 64 bits.
=head2 Working with SVs
An SV can be created and loaded with one command. There are five types of
values that can be loaded: an integer value (IV), an unsigned integer
value (UV), a double (NV), a string (PV), and another scalar (SV).
("PV" stands for "Pointer Value". You might think that it is misnamed
because it is described as pointing only to strings. However, it is
possible to have it point to other things. For example, it could point
to an array of UVs. But,
using it for non-strings requires care, as the underlying assumption of
much of the internals is that PVs are just for strings. Often, for
example, a trailing C<NUL> is tacked on automatically. The non-string use
is documented only in this paragraph.)
The seven routines are:
SV* newSViv(IV);
SV* newSVuv(UV);
SV* newSVnv(double);
SV* newSVpv(const char*, STRLEN);
SV* newSVpvn(const char*, STRLEN);
SV* newSVpvf(const char*, ...);
SV* newSVsv(SV*);
C<STRLEN> is an integer type (Size_t, usually defined as size_t in
F<config.h>) guaranteed to be large enough to represent the size of
any string that perl can handle.
In the unlikely case of a SV requiring more complex initialization, you
can create an empty SV with newSV(len). If C<len> is 0 an empty SV of
type NULL is returned, else an SV of type PV is returned with len + 1 (for
the C<NUL>) bytes of storage allocated, accessible via SvPVX. In both cases
the SV has the undef value.
SV *sv = newSV(0); /* no storage allocated */
SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage
* allocated */
To change the value of an I<already-existing> SV, there are eight routines:
void sv_setiv(SV*, IV);
void sv_setuv(SV*, UV);
void sv_setnv(SV*, double);
void sv_setpv(SV*, const char*);
void sv_setpvn(SV*, const char*, STRLEN)
void sv_setpvf(SV*, const char*, ...);
void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
SV **, I32, bool *);
void sv_setsv(SV*, SV*);
Notice that you can choose to specify the length of the string to be
assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
allow Perl to calculate the length by using C<sv_setpv> or by specifying
0 as the second argument to C<newSVpv>. Be warned, though, that Perl will
determine the string's length by using C<strlen>, which depends on the
string terminating with a C<NUL> character, and not otherwise containing
NULs.
The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
formatted output becomes the value.
C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
either a pointer to a variable argument list or the address and length of
an array of SVs. The last argument points to a boolean; on return, if that
boolean is true, then locale-specific information has been used to format
the string, and the string's contents are therefore untrustworthy (see
L<perlsec>). This pointer may be NULL if that information is not
important. Note that this function requires you to specify the length of
the format.
The C<sv_set*()> functions are not generic enough to operate on values
that have "magic". See L</Magic Virtual Tables> later in this document.
All SVs that contain strings should be terminated with a C<NUL> character.
If it is not C<NUL>-terminated there is a risk of
core dumps and corruptions from code which passes the string to C
functions or system calls which expect a C<NUL>-terminated string.
Perl's own functions typically add a trailing C<NUL> for this reason.
Nevertheless, you should be very careful when you pass a string stored
in an SV to a C function or system call.
To access the actual value that an SV points to, you can use the macros:
SvIV(SV*)
SvUV(SV*)
SvNV(SV*)
SvPV(SV*, STRLEN len)
SvPV_nolen(SV*)
which will automatically coerce the actual scalar type into an IV, UV, double,
or string.
In the C<SvPV> macro, the length of the string returned is placed into the
variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do
not care what the length of the data is, use the C<SvPV_nolen> macro.
Historically the C<SvPV> macro with the global variable C<PL_na> has been
used in this case. But that can be quite inefficient because C<PL_na> must
be accessed in thread-local storage in threaded Perl. In any case, remember
that Perl allows arbitrary strings of data that may both contain NULs and
might not be terminated by a C<NUL>.
Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
len);>. It might work with your
compiler, but it won't work for everyone.
Break this sort of statement up into separate assignments:
SV *s;
STRLEN len;
char *ptr;
ptr = SvPV(s, len);
foo(ptr, len);
If you want to know if the scalar value is TRUE, you can use:
SvTRUE(SV*)
Although Perl will automatically grow strings for you, if you need to force
Perl to allocate more memory for your SV, you can use the macro
SvGROW(SV*, STRLEN newlen)
which will determine if more memory needs to be allocated. If so, it will
call the function C<sv_grow>. Note that C<SvGROW> can only increase, not
decrease, the allocated memory of an SV and that it does not automatically
add space for the trailing C<NUL> byte (perl's own string functions typically do
C<SvGROW(sv, len + 1)>).
If you want to write to an existing SV's buffer and set its value to a
string, use SvPV_force() or one of its variants to force the SV to be
a PV. This will remove any of various types of non-stringness from
the SV while preserving the content of the SV in the PV. This can be
used, for example, to append data from an API function to a buffer
without extra copying:
(void)SvPVbyte_force(sv, len);
s = SvGROW(sv, len + needlen + 1);
/* something that modifies up to needlen bytes at s+len, but
modifies newlen bytes
eg. newlen = read(fd, s + len, needlen);
ignoring errors for these examples
*/
s[len + newlen] = '\0';
SvCUR_set(sv, len + newlen);
SvUTF8_off(sv);
SvSETMAGIC(sv);
If you already have the data in memory or if you want to keep your
code simple, you can use one of the sv_cat*() variants, such as
sv_catpvn(). If you want to insert anywhere in the string you can use
sv_insert() or sv_insert_flags().
If you don't need the existing content of the SV, you can avoid some
copying with:
SvPVCLEAR(sv);
s = SvGROW(sv, needlen + 1);
/* something that modifies up to needlen bytes at s, but modifies
newlen bytes
eg. newlen = read(fd, s. needlen);
*/
s[newlen] = '\0';
SvCUR_set(sv, newlen);
SvPOK_only(sv); /* also clears SVf_UTF8 */
SvSETMAGIC(sv);
Again, if you already have the data in memory or want to avoid the
complexity of the above, you can use sv_setpvn().
If you have a buffer allocated with Newx() and want to set that as the
SV's value, you can use sv_usepvn_flags(). That has some requirements
if you want to avoid perl re-allocating the buffer to fit the trailing
NUL:
Newx(buf, somesize+1, char);
/* ... fill in buf ... */
buf[somesize] = '\0';
sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);
/* buf now belongs to perl, don't release it */
If you have an SV and want to know what kind of data Perl thinks is stored
in it, you can use the following macros to check the type of SV you have.
SvIOK(SV*)
SvNOK(SV*)
SvPOK(SV*)
You can get and set the current length of the string stored in an SV with
the following macros:
SvCUR(SV*)
SvCUR_set(SV*, I32 val)
You can also get a pointer to the end of the string stored in the SV
with the macro:
SvEND(SV*)
But note that these last three macros are valid only if C<SvPOK()> is true.
If you want to append something to the end of string stored in an C<SV*>,
you can use the following functions:
void sv_catpv(SV*, const char*);
void sv_catpvn(SV*, const char*, STRLEN);
void sv_catpvf(SV*, const char*, ...);
void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
I32, bool);
void sv_catsv(SV*, SV*);
The first function calculates the length of the string to be appended by
using C<strlen>. In the second, you specify the length of the string
yourself. The third function processes its arguments like C<sprintf> and
appends the formatted output. The fourth function works like C<vsprintf>.
You can specify the address and length of an array of SVs instead of the
va_list argument. The fifth function
extends the string stored in the first
SV with the string stored in the second SV. It also forces the second SV
to be interpreted as a string.
The C<sv_cat*()> functions are not generic enough to operate on values that
have "magic". See L</Magic Virtual Tables> later in this document.
If you know the name of a scalar variable, you can get a pointer to its SV
by using the following:
SV* get_sv("package::varname", 0);
This returns NULL if the variable does not exist.
If you want to know if this variable (or any other SV) is actually C<defined>,
you can call:
SvOK(SV*)
The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
Its address can be used whenever an C<SV*> is needed. Make sure that
you don't try to compare a random sv with C<&PL_sv_undef>. For example
when interfacing Perl code, it'll work correctly for:
foo(undef);
But won't work when called as:
$x = undef;
foo($x);
So to repeat always use SvOK() to check whether an sv is defined.
Also you have to be careful when using C<&PL_sv_undef> as a value in
AVs or HVs (see L</AVs, HVs and undefined values>).
There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their
addresses can be used whenever an C<SV*> is needed.
Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
Take this code:
SV* sv = (SV*) 0;
if (I-am-to-return-a-real-value) {
sv = sv_2mortal(newSViv(42));
}
sv_setsv(ST(0), sv);
This code tries to return a new SV (which contains the value 42) if it should
return a real value, or undef otherwise. Instead it has returned a NULL
pointer which, somewhere down the line, will cause a segmentation violation,
bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the
first line and all will be well.
To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this
call is not necessary (see L</Reference Counts and Mortality>).
=head2 Offsets
Perl provides the function C<sv_chop> to efficiently remove characters
from the beginning of a string; you give it an SV and a pointer to
somewhere inside the PV, and it discards everything before the
pointer. The efficiency comes by means of a little hack: instead of
actually removing the characters, C<sv_chop> sets the flag C<OOK>
(offset OK) to signal to other functions that the offset hack is in
effect, and it moves the PV pointer (called C<SvPVX>) forward
by the number of bytes chopped off, and adjusts C<SvCUR> and C<SvLEN>
accordingly. (A portion of the space between the old and new PV
pointers is used to store the count of chopped bytes.)
Hence, at this point, the start of the buffer that we allocated lives
at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
into the middle of this allocated storage.
This is best demonstrated by example. Normally copy-on-write will prevent
the substitution from operator from using this hack, but if you can craft a
string for which copy-on-write is not possible, you can see it in play. In
the current implementation, the final byte of a string buffer is used as a
copy-on-write reference count. If the buffer is not big enough, then
copy-on-write is skipped. First have a look at an empty string:
% ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a'
SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390
REFCNT = 1
FLAGS = (POK,pPOK)
PV = 0x7ffb7bc05b50 ""\0
CUR = 0
LEN = 10
Notice here the LEN is 10. (It may differ on your platform.) Extend the
length of the string to one less than 10, and do a substitution:
% ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \
Dump($a)'
SV = PV(0x7ffa04008a70) at 0x7ffa04030390
REFCNT = 1
FLAGS = (POK,OOK,pPOK)
OFFSET = 1
PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0
CUR = 8
LEN = 9
Here the number of bytes chopped off (1) is shown next as the OFFSET. The
portion of the string between the "real" and the "fake" beginnings is
shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
the fake beginning, not the real one. (The first character of the string
buffer happens to have changed to "\1" here, not "1", because the current
implementation stores the offset count in the string buffer. This is
subject to change.)
Something similar to the offset hack is performed on AVs to enable
efficient shifting and splicing off the beginning of the array; while
C<AvARRAY> points to the first element in the array that is visible from
Perl, C<AvALLOC> points to the real start of the C array. These are
usually the same, but a C<shift> operation can be carried out by
increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvMAX>.
Again, the location of the real start of the C array only comes into
play when freeing the array. See C<av_shift> in F<av.c>.
=head2 What's Really Stored in an SV?
Recall that the usual method of determining the type of scalar you have is
to use C<Sv*OK> macros. Because a scalar can be both a number and a string,
usually these macros will always return TRUE and calling the C<Sv*V>
macros will do the appropriate conversion of string to integer/double or
integer/double to string.
If you I<really> need to know if you have an integer, double, or string
pointer in an SV, you can use the following three macros instead:
SvIOKp(SV*)
SvNOKp(SV*)
SvPOKp(SV*)
These will tell you if you truly have an integer, double, or string pointer
stored in your SV. The "p" stands for private.
There are various ways in which the private and public flags may differ.
For example, in perl 5.16 and earlier a tied SV may have a valid
underlying value in the IV slot (so SvIOKp is true), but the data
should be accessed via the FETCH routine rather than directly,
so SvIOK is false. (In perl 5.18 onwards, tied scalars use
the flags the same way as untied scalars.) Another is when
numeric conversion has occurred and precision has been lost: only the
private flag is set on 'lossy' values. So when an NV is converted to an
IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
In general, though, it's best to use the C<Sv*V> macros.
=head2 Working with AVs
There are two ways to create and load an AV. The first method creates an
empty AV:
AV* newAV();
The second method both creates the AV and initially populates it with SVs:
AV* av_make(SSize_t num, SV **ptr);
The second argument points to an array containing C<num> C<SV*>'s. Once the
AV has been created, the SVs can be destroyed, if so desired.
Once the AV has been created, the following operations are possible on it:
void av_push(AV*, SV*);
SV* av_pop(AV*);
SV* av_shift(AV*);
void av_unshift(AV*, SSize_t num);
These should be familiar operations, with the exception of C<av_unshift>.
This routine adds C<num> elements at the front of the array with the C<undef>
value. You must then use C<av_store> (described below) to assign values
to these new elements.
Here are some other functions:
SSize_t av_top_index(AV*);
SV** av_fetch(AV*, SSize_t key, I32 lval);
SV** av_store(AV*, SSize_t key, SV* val);
The C<av_top_index> function returns the highest index value in an array (just
like $#array in Perl). If the array is empty, -1 is returned. The
C<av_fetch> function returns the value at index C<key>, but if C<lval>
is non-zero, then C<av_fetch> will store an undef value at that index.
The C<av_store> function stores the value C<val> at index C<key>, and does
not increment the reference count of C<val>. Thus the caller is responsible
for taking care of that, and if C<av_store> returns NULL, the caller will
have to decrement the reference count to avoid a memory leak. Note that
C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
return value.
A few more:
void av_clear(AV*);
void av_undef(AV*);
void av_extend(AV*, SSize_t key);
The C<av_clear> function deletes all the elements in the AV* array, but
does not actually delete the array itself. The C<av_undef> function will
delete all the elements in the array plus the array itself. The
C<av_extend> function extends the array so that it contains at least C<key+1>
elements. If C<key+1> is less than the currently allocated length of the array,
then nothing is done.
If you know the name of an array variable, you can get a pointer to its AV
by using the following:
AV* get_av("package::varname", 0);
This returns NULL if the variable does not exist.
See L</Understanding the Magic of Tied Hashes and Arrays> for more
information on how to use the array access functions on tied arrays.
=head2 Working with HVs
To create an HV, you use the following routine:
HV* newHV();
Once the HV has been created, the following operations are possible on it:
SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
The C<klen> parameter is the length of the key being passed in (Note that
you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
length of the key). The C<val> argument contains the SV pointer to the
scalar being stored, and C<hash> is the precomputed hash value (zero if
you want C<hv_store> to calculate it for you). The C<lval> parameter
indicates whether this fetch is actually a part of a store operation, in
which case a new undefined value will be added to the HV with the supplied
key and C<hv_fetch> will return as if the value had already existed.
Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
C<SV*>. To access the scalar value, you must first dereference the return
value. However, you should check to make sure that the return value is
not NULL before dereferencing it.
The first of these two functions checks if a hash table entry exists, and the
second deletes it.
bool hv_exists(HV*, const char* key, U32 klen);
SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
create and return a mortal copy of the deleted value.
And more miscellaneous functions:
void hv_clear(HV*);
void hv_undef(HV*);
Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
table but does not actually delete the hash table. The C<hv_undef> deletes
both the entries and the hash table itself.
Perl keeps the actual data in a linked list of structures with a typedef of HE.
These contain the actual key and value pointers (plus extra administrative
overhead). The key is a string pointer; the value is an C<SV*>. However,
once you have an C<HE*>, to get the actual key and value, use the routines
specified below.
I32 hv_iterinit(HV*);
/* Prepares starting point to traverse hash table */
HE* hv_iternext(HV*);
/* Get the next entry, and return a pointer to a
structure that has both the key and value */
char* hv_iterkey(HE* entry, I32* retlen);
/* Get the key from an HE structure and also return
the length of the key string */
SV* hv_iterval(HV*, HE* entry);
/* Return an SV pointer to the value of the HE
structure */
SV* hv_iternextsv(HV*, char** key, I32* retlen);
/* This convenience routine combines hv_iternext,
hv_iterkey, and hv_iterval. The key and retlen
arguments are return values for the key and its
length. The value is returned in the SV* argument */
If you know the name of a hash variable, you can get a pointer to its HV
by using the following:
HV* get_hv("package::varname", 0);
This returns NULL if the variable does not exist.
The hash algorithm is defined in the C<PERL_HASH> macro:
PERL_HASH(hash, key, klen)
The exact implementation of this macro varies by architecture and version
of perl, and the return value may change per invocation, so the value
is only valid for the duration of a single perl process.
See L</Understanding the Magic of Tied Hashes and Arrays> for more
information on how to use the hash access functions on tied hashes.
=head2 Hash API Extensions
Beginning with version 5.004, the following functions are also supported:
HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
bool hv_exists_ent (HV* tb, SV* key, U32 hash);
SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
SV* hv_iterkeysv (HE* entry);
Note that these functions take C<SV*> keys, which simplifies writing
of extension code that deals with hash structures. These functions
also allow passing of C<SV*> keys to C<tie> functions without forcing
you to stringify the keys (unlike the previous set of functions).
They also return and accept whole hash entries (C<HE*>), making their
use more efficient (since the hash number for a particular string
doesn't have to be recomputed every time). See L<perlapi> for detailed
descriptions.
The following macros must always be used to access the contents of hash
entries. Note that the arguments to these macros must be simple
variables, since they may get evaluated more than once. See
L<perlapi> for detailed descriptions of these macros.
HePV(HE* he, STRLEN len)
HeVAL(HE* he)
HeHASH(HE* he)
HeSVKEY(HE* he)
HeSVKEY_force(HE* he)
HeSVKEY_set(HE* he, SV* sv)
These two lower level macros are defined, but must only be used when
dealing with keys that are not C<SV*>s:
HeKEY(HE* he)
HeKLEN(HE* he)
Note that both C<hv_store> and C<hv_store_ent> do not increment the
reference count of the stored C<val>, which is the caller's responsibility.
If these functions return a NULL value, the caller will usually have to
decrement the reference count of C<val> to avoid a memory leak.
=head2 AVs, HVs and undefined values
Sometimes you have to store undefined values in AVs or HVs. Although
this may be a rare case, it can be tricky. That's because you're
used to using C<&PL_sv_undef> if you need an undefined SV.
For example, intuition tells you that this XS code:
AV *av = newAV();
av_store( av, 0, &PL_sv_undef );
is equivalent to this Perl code:
my @av;
$av[0] = undef;
Unfortunately, this isn't true. In perl 5.18 and earlier, AVs use C<&PL_sv_undef> as a marker
for indicating that an array element has not yet been initialized.
Thus, C<exists $av[0]> would be true for the above Perl code, but
false for the array generated by the XS code. In perl 5.20, storing
&PL_sv_undef will create a read-only element, because the scalar
&PL_sv_undef itself is stored, not a copy.
Similar problems can occur when storing C<&PL_sv_undef> in HVs:
hv_store( hv, "key", 3, &PL_sv_undef, 0 );
This will indeed make the value C<undef>, but if you try to modify
the value of C<key>, you'll get the following error:
Modification of non-creatable hash value attempted
In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
in restricted hashes. This caused such hash entries not to appear
when iterating over the hash or when checking for the keys
with the C<hv_exists> function.
You can run into similar problems when you store C<&PL_sv_yes> or
C<&PL_sv_no> into AVs or HVs. Trying to modify such elements
will give you the following error:
Modification of a read-only value attempted
To make a long story short, you can use the special variables
C<&PL_sv_undef>, C<&PL_sv_yes> and C<&PL_sv_no> with AVs and
HVs, but you have to make sure you know what you're doing.
Generally, if you want to store an undefined value in an AV
or HV, you should not use C<&PL_sv_undef>, but rather create a
new undefined value using the C<newSV> function, for example:
av_store( av, 42, newSV(0) );
hv_store( hv, "foo", 3, newSV(0), 0 );
=head2 References
References are a special type of scalar that point to other data types
(including other references).
To create a reference, use either of the following functions:
SV* newRV_inc((SV*) thing);
SV* newRV_noinc((SV*) thing);
The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The
functions are identical except that C<newRV_inc> increments the reference
count of the C<thing>, while C<newRV_noinc> does not. For historical
reasons, C<newRV> is a synonym for C<newRV_inc>.
Once you have a reference, you can use the following macro to dereference
the reference:
SvRV(SV*)
then call the appropriate routines, casting the returned C<SV*> to either an
C<AV*> or C<HV*>, if required.
To determine if an SV is a reference, you can use the following macro:
SvROK(SV*)
To discover what type of value the reference refers to, use the following
macro and then check the return value.
SvTYPE(SvRV(SV*))
The most useful types that will be returned are:
< SVt_PVAV Scalar
SVt_PVAV Array
SVt_PVHV Hash
SVt_PVCV Code
SVt_PVGV Glob (possibly a file handle)
See L<perlapi/svtype> for more details.
=head2 Blessed References and Class Objects
References are also used to support object-oriented programming. In perl's
OO lexicon, an object is simply a reference that has been blessed into a
package (or class). Once blessed, the programmer may now use the reference
to access the various methods in the class.
A reference can be blessed into a package with the following function:
SV* sv_bless(SV* sv, HV* stash);
The C<sv> argument must be a reference value. The C<stash> argument
specifies which class the reference will belong to. See
L</Stashes and Globs> for information on converting class names into stashes.
/* Still under construction */
The following function upgrades rv to reference if not already one.
Creates a new SV for rv to point to. If C<classname> is non-null, the SV
is blessed into the specified class. SV is returned.
SV* newSVrv(SV* rv, const char* classname);
The following three functions copy integer, unsigned integer or double
into an SV whose reference is C<rv>. SV is blessed if C<classname> is
non-null.
SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
The following function copies the pointer value (I<the address, not the
string!>) into an SV whose reference is rv. SV is blessed if C<classname>
is non-null.
SV* sv_setref_pv(SV* rv, const char* classname, void* pv);
The following function copies a string into an SV whose reference is C<rv>.
Set length to 0 to let Perl calculate the string length. SV is blessed if
C<classname> is non-null.
SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
STRLEN length);
The following function tests whether the SV is blessed into the specified
class. It does not check inheritance relationships.
int sv_isa(SV* sv, const char* name);
The following function tests whether the SV is a reference to a blessed object.
int sv_isobject(SV* sv);
The following function tests whether the SV is derived from the specified
class. SV can be either a reference to a blessed object or a string
containing a class name. This is the function implementing the
C<UNIVERSAL::isa> functionality.
bool sv_derived_from(SV* sv, const char* name);
To check if you've got an object derived from a specific class you have
to write:
if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
=head2 Creating New Variables
To create a new Perl variable with an undef value which can be accessed from
your Perl script, use the following routines, depending on the variable type.
SV* get_sv("package::varname", GV_ADD);
AV* get_av("package::varname", GV_ADD);
HV* get_hv("package::varname", GV_ADD);
Notice the use of GV_ADD as the second parameter. The new variable can now
be set, using the routines appropriate to the data type.
There are additional macros whose values may be bitwise OR'ed with the
C<GV_ADD> argument to enable certain extra features. Those bits are:
=over
=item GV_ADDMULTI
Marks the variable as multiply defined, thus preventing the:
Name <varname> used only once: possible typo
warning.
=item GV_ADDWARN
Issues the warning:
Had to create <varname> unexpectedly
if the variable did not exist before the function was called.
=back
If you do not specify a package name, the variable is created in the current
package.
=head2 Reference Counts and Mortality
Perl uses a reference count-driven garbage collection mechanism. SVs,
AVs, or HVs (xV for short in the following) start their life with a
reference count of 1. If the reference count of an xV ever drops to 0,
then it will be destroyed and its memory made available for reuse.
This normally doesn't happen at the Perl level unless a variable is
undef'ed or the last variable holding a reference to it is changed or
overwritten. At the internal level, however, reference counts can be
manipulated with the following macros:
int SvREFCNT(SV* sv);
SV* SvREFCNT_inc(SV* sv);
void SvREFCNT_dec(SV* sv);
However, there is one other function which manipulates the reference
count of its argument. The C<newRV_inc> function, you will recall,
creates a reference to the specified argument. As a side effect,
it increments the argument's reference count. If this is not what
you want, use C<newRV_noinc> instead.
For example, imagine you want to return a reference from an XSUB function.
Inside the XSUB routine, you create an SV which initially has a reference
count of one. Then you call C<newRV_inc>, passing it the just-created SV.
This returns the reference as a new SV, but the reference count of the
SV you passed to C<newRV_inc> has been incremented to two. Now you
return the reference from the XSUB routine and forget about the SV.
But Perl hasn't! Whenever the returned reference is destroyed, the
reference count of the original SV is decreased to one and nothing happens.
The SV will hang around without any way to access it until Perl itself
terminates. This is a memory leak.
The correct procedure, then, is to use C<newRV_noinc> instead of
C<newRV_inc>. Then, if and when the last reference is destroyed,
the reference count of the SV will go to zero and it will be destroyed,
stopping any memory leak.
There are some convenience functions available that can help with the
destruction of xVs. These functions introduce the concept of "mortality".
An xV that is mortal has had its reference count marked to be decremented,
but not actually decremented, until "a short time later". Generally the
term "short time later" means a single Perl statement, such as a call to
an XSUB function. The actual determinant for when mortal xVs have their
reference count decremented depends on two macros, SAVETMPS and FREETMPS.
See L<perlcall> and L<perlxs> for more details on these macros.
"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
However, if you mortalize a variable twice, the reference count will
later be decremented twice.
"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
For example an SV which is created just to pass a number to a called sub
is made mortal to have it cleaned up automatically when it's popped off
the stack. Similarly, results returned by XSUBs (which are pushed on the
stack) are often made mortal.
To create a mortal variable, use the functions:
SV* sv_newmortal()
SV* sv_2mortal(SV*)
SV* sv_mortalcopy(SV*)
The first call creates a mortal SV (with no value), the second converts an existing
SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
third creates a mortal copy of an existing SV.
Because C<sv_newmortal> gives the new SV no value, it must normally be given one
via C<sv_setpv>, C<sv_setiv>, etc. :
SV *tmp = sv_newmortal();
sv_setiv(tmp, an_integer);
As that is multiple C statements it is quite common so see this idiom instead:
SV *tmp = sv_2mortal(newSViv(an_integer));
You should be careful about creating mortal variables. Strange things
can happen if you make the same value mortal within multiple contexts,
or if you make a variable mortal multiple
times. Thinking of "Mortalization"
as deferred C<SvREFCNT_dec> should help to minimize such problems.
For example if you are passing an SV which you I<know> has a high enough REFCNT
to survive its use on the stack you need not do any mortalization.
If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
making a C<sv_mortalcopy> is safer.
The mortal routines are not just for SVs; AVs and HVs can be
made mortal by passing their address (type-casted to C<SV*>) to the
C<sv_2mortal> or C<sv_mortalcopy> routines.
=head2 Stashes and Globs
A B<stash> is a hash that contains all variables that are defined
within a package. Each key of the stash is a symbol
name (shared by all the different types of objects that have the same
name), and each value in the hash table is a GV (Glob Value). This GV
in turn contains references to the various objects of that name,
including (but not limited to) the following:
Scalar Value
Array Value
Hash Value
I/O Handle
Format
Subroutine
There is a single stash called C<PL_defstash> that holds the items that exist
in the C<main> package. To get at the items in other packages, append the
string "::" to the package name. The items in the C<Foo> package are in
the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are
in the stash C<Baz::> in C<Bar::>'s stash.
To get the stash pointer for a particular package, use the function:
HV* gv_stashpv(const char* name, I32 flags)
HV* gv_stashsv(SV*, I32 flags)
The first function takes a literal string, the second uses the string stored
in the SV. Remember that a stash is just a hash table, so you get back an
C<HV*>. The C<flags> flag will create a new package if it is set to GV_ADD.
The name that C<gv_stash*v> wants is the name of the package whose symbol table
you want. The default package is called C<main>. If you have multiply nested
packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
language itself.
Alternately, if you have an SV that is a blessed reference, you can find
out the stash pointer by using:
HV* SvSTASH(SvRV(SV*));
then use the following to get the package name itself:
char* HvNAME(HV* stash);
If you need to bless or re-bless an object you can use the following
function:
SV* sv_bless(SV*, HV* stash)
where the first argument, an C<SV*>, must be a reference, and the second
argument is a stash. The returned C<SV*> can now be used in the same way
as any other SV.
For more information on references and blessings, consult L<perlref>.
=head2 Double-Typed SVs
Scalar variables normally contain only one type of value, an integer,
double, pointer, or reference. Perl will automatically convert the
actual scalar data from the stored type into the requested type.
Some scalar variables contain more than one type of scalar data. For
example, the variable C<$!> contains either the numeric value of C<errno>
or its string equivalent from either C<strerror> or C<sys_errlist[]>.
To force multiple data values into an SV, you must do two things: use the
C<sv_set*v> routines to add the additional scalar type, then set a flag
so that Perl will believe it contains more than one type of data. The
four macros to set the flags are:
SvIOK_on
SvNOK_on
SvPOK_on
SvROK_on
The particular macro you must use depends on which C<sv_set*v> routine
you called first. This is because every C<sv_set*v> routine turns on
only the bit for the particular type of data being set, and turns off
all the rest.
For example, to create a new Perl variable called "dberror" that contains
both the numeric and descriptive string error values, you could use the
following code:
extern int dberror;
extern char *dberror_list;
SV* sv = get_sv("dberror", GV_ADD);
sv_setiv(sv, (IV) dberror);
sv_setpv(sv, dberror_list[dberror]);
SvIOK_on(sv);
If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
=head2 Read-Only Values
In Perl 5.16 and earlier, copy-on-write (see the next section) shared a
flag bit with read-only scalars. So the only way to test whether
C<sv_setsv>, etc., will raise a "Modification of a read-only value" error
in those versions is:
SvREADONLY(sv) && !SvIsCOW(sv)
Under Perl 5.18 and later, SvREADONLY only applies to read-only variables,
and, under 5.20, copy-on-write scalars can also be read-only, so the above
check is incorrect. You just want:
SvREADONLY(sv)
If you need to do this check often, define your own macro like this:
#if PERL_VERSION >= 18
# define SvTRULYREADONLY(sv) SvREADONLY(sv)
#else
# define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))
#endif
=head2 Copy on Write
Perl implements a copy-on-write (COW) mechanism for scalars, in which
string copies are not immediately made when requested, but are deferred
until made necessary by one or the other scalar changing. This is mostly
transparent, but one must take care not to modify string buffers that are
shared by multiple SVs.
You can test whether an SV is using copy-on-write with C<SvIsCOW(sv)>.
You can force an SV to make its own copy of its string buffer by calling C<sv_force_normal(sv)> or SvPV_force_nolen(sv).
If you want to make the SV drop its string buffer, use
C<sv_force_normal_flags(sv, SV_COW_DROP_PV)> or simply
C<sv_setsv(sv, NULL)>.
All of these functions will croak on read-only scalars (see the previous
section for more on those).
To test that your code is behaving correctly and not modifying COW buffers,
on systems that support L<mmap(2)> (i.e., Unix) you can configure perl with
C<-Accflags=-DPERL_DEBUG_READONLY_COW> and it will turn buffer violations
into crashes. You will find it to be marvellously slow, so you may want to
skip perl's own tests.
=head2 Magic Variables
[This section still under construction. Ignore everything here. Post no
bills. Everything not permitted is forbidden.]
Any SV may be magical, that is, it has special features that a normal
SV does not have. These features are stored in the SV structure in a
linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
struct magic {
MAGIC* mg_moremagic;
MGVTBL* mg_virtual;
U16 mg_private;
char mg_type;
U8 mg_flags;
I32 mg_len;
SV* mg_obj;
char* mg_ptr;
};
Note this is current as of patchlevel 0, and could change at any time.
=head2 Assigning Magic
Perl adds magic to an SV using the sv_magic function:
void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
The C<sv> argument is a pointer to the SV that is to acquire a new magical
feature.
If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
convert C<sv> to type C<SVt_PVMG>.
Perl then continues by adding new magic
to the beginning of the linked list of magical features. Any prior entry
of the same type of magic is deleted. Note that this can be overridden,
and multiple instances of the same type of magic can be associated with an
SV.
The C<name> and C<namlen> arguments are used to associate a string with
the magic, typically the name of a variable. C<namlen> is stored in the
C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of
C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on
whether C<namlen> is greater than zero or equal to zero respectively. As a
special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed
to contain an C<SV*> and is stored as-is with its REFCNT incremented.
The sv_magic function uses C<how> to determine which, if any, predefined
"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
See the L</Magic Virtual Tables> section below. The C<how> argument is also
stored in the C<mg_type> field. The value of
C<how> should be chosen from the set of macros
C<PERL_MAGIC_foo> found in F<perl.h>. Note that before
these macros were added, Perl internals used to directly use character
literals, so you may occasionally come across old code or documentation
referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
structure. If it is not the same as the C<sv> argument, the reference
count of the C<obj> object is incremented. If it is the same, or if
the C<how> argument is C<PERL_MAGIC_arylen>, C<PERL_MAGIC_regdatum>,
C<PERL_MAGIC_regdata>, or if it is a NULL pointer, then C<obj> is merely
stored, without the reference count being incremented.
See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic
to an SV.
There is also a function to add magic to an C<HV>:
void hv_magic(HV *hv, GV *gv, int how);
This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
To remove the magic from an SV, call the function sv_unmagic:
int sv_unmagic(SV *sv, int type);
The C<type> argument should be equal to the C<how> value when the C<SV>
was initially made magical.
However, note that C<sv_unmagic> removes all magic of a certain C<type> from the
C<SV>. If you want to remove only certain
magic of a C<type> based on the magic
virtual table, use C<sv_unmagicext> instead:
int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);
=head2 Magic Virtual Tables
The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
C<MGVTBL>, which is a structure of function pointers and stands for
"Magic Virtual Table" to handle the various operations that might be
applied to that variable.
The C<MGVTBL> has five (or sometimes eight) pointers to the following
routine types:
int (*svt_get) (pTHX_ SV* sv, MAGIC* mg);
int (*svt_set) (pTHX_ SV* sv, MAGIC* mg);
U32 (*svt_len) (pTHX_ SV* sv, MAGIC* mg);
int (*svt_clear)(pTHX_ SV* sv, MAGIC* mg);
int (*svt_free) (pTHX_ SV* sv, MAGIC* mg);
int (*svt_copy) (pTHX_ SV *sv, MAGIC* mg, SV *nsv,
const char *name, I32 namlen);
int (*svt_dup) (pTHX_ MAGIC *mg, CLONE_PARAMS *param);
int (*svt_local)(pTHX_ SV *nsv, MAGIC *mg);
This MGVTBL structure is set at compile-time in F<perl.h> and there are
currently 32 types. These different structures contain pointers to various
routines that perform additional actions depending on which function is
being called.
Function pointer Action taken
---------------- ------------
svt_get Do something before the value of the SV is
retrieved.
svt_set Do something after the SV is assigned a value.
svt_len Report on the SV's length.
svt_clear Clear something the SV represents.
svt_free Free any extra storage associated with the SV.
svt_copy copy tied variable magic to a tied element
svt_dup duplicate a magic structure during thread cloning
svt_local copy magic to local value during 'local'
For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
{ magic_get, magic_set, magic_len, 0, 0 }
Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
if a get operation is being performed, the routine C<magic_get> is
called. All the various routines for the various magical types begin
with C<magic_>. NOTE: the magic routines are not considered part of
the Perl API, and may not be exported by the Perl library.
The last three slots are a recent addition, and for source code
compatibility they are only checked for if one of the three flags
MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags.
This means that most code can continue declaring
a vtable as a 5-element value. These three are
currently used exclusively by the threading code, and are highly subject
to change.
The current kinds of Magic Virtual Tables are:
=for comment
This table is generated by regen/mg_vtable.pl. Any changes made here
will be lost.
=for mg_vtable.pl begin
mg_type
(old-style char and macro) MGVTBL Type of magic
-------------------------- ------ -------------
\0 PERL_MAGIC_sv vtbl_sv Special scalar variable
# PERL_MAGIC_arylen vtbl_arylen Array length ($#ary)
% PERL_MAGIC_rhash (none) Extra data for restricted
hashes
* PERL_MAGIC_debugvar vtbl_debugvar $DB::single, signal, trace
vars
. PERL_MAGIC_pos vtbl_pos pos() lvalue
: PERL_MAGIC_symtab (none) Extra data for symbol
tables
< PERL_MAGIC_backref vtbl_backref For weak ref data
@ PERL_MAGIC_arylen_p (none) To move arylen out of XPVAV
B PERL_MAGIC_bm vtbl_regexp Boyer-Moore
(fast string search)
c PERL_MAGIC_overload_table vtbl_ovrld Holds overload table
(AMT) on stash
D PERL_MAGIC_regdata vtbl_regdata Regex match position data
(@+ and @- vars)
d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data
element
E PERL_MAGIC_env vtbl_env %ENV hash
e PERL_MAGIC_envelem vtbl_envelem %ENV hash element
f PERL_MAGIC_fm vtbl_regexp Formline
('compiled' format)
g PERL_MAGIC_regex_global vtbl_mglob m//g target
H PERL_MAGIC_hints vtbl_hints %^H hash
h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element
I PERL_MAGIC_isa vtbl_isa @ISA array
i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element
k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue
L PERL_MAGIC_dbfile (none) Debugger %_<filename
l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename
element
N PERL_MAGIC_shared (none) Shared between threads
n PERL_MAGIC_shared_scalar (none) Shared between threads
o PERL_MAGIC_collxfrm vtbl_collxfrm Locale transformation
P PERL_MAGIC_tied vtbl_pack Tied array or hash
p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element
q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle
r PERL_MAGIC_qr vtbl_regexp Precompiled qr// regex
S PERL_MAGIC_sig (none) %SIG hash
s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element
t PERL_MAGIC_taint vtbl_taint Taintedness
U PERL_MAGIC_uvar vtbl_uvar Available for use by
extensions
u PERL_MAGIC_uvar_elem (none) Reserved for use by
extensions
V PERL_MAGIC_vstring (none) SV was vstring literal
v PERL_MAGIC_vec vtbl_vec vec() lvalue
w PERL_MAGIC_utf8 vtbl_utf8 Cached UTF-8 information
x PERL_MAGIC_substr vtbl_substr substr() lvalue
y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator
variable / smart parameter
vivification
\ PERL_MAGIC_lvref vtbl_lvref Lvalue reference
constructor
] PERL_MAGIC_checkcall vtbl_checkcall Inlining/mutation of call
to this CV
~ PERL_MAGIC_ext (none) Available for use by
extensions
=for mg_vtable.pl end
When an uppercase and lowercase letter both exist in the table, then the
uppercase letter is typically used to represent some kind of composite type
(a list or a hash), and the lowercase letter is used to represent an element
of that composite type. Some internals code makes use of this case
relationship. However, 'v' and 'V' (vec and v-string) are in no way related.
The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
specifically for use by extensions and will not be used by perl itself.
Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
to variables (typically objects). This is especially useful because
there is no way for normal perl code to corrupt this private information
(unlike using extra elements of a hash object).
Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
C function any time a scalar's value is used or changed. The C<MAGIC>'s
C<mg_ptr> field points to a C<ufuncs> structure:
struct ufuncs {
I32 (*uf_val)(pTHX_ IV, SV*);
I32 (*uf_set)(pTHX_ IV, SV*);
IV uf_index;
};
When the SV is read from or written to, the C<uf_val> or C<uf_set>
function will be called with C<uf_index> as the first arg and a pointer to
the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar>
magic is shown below. Note that the ufuncs structure is copied by
sv_magic, so you can safely allocate it on the stack.
void
Umagic(sv)
SV *sv;
PREINIT:
struct ufuncs uf;
CODE:
uf.uf_val = &my_get_fn;
uf.uf_set = &my_set_fn;
uf.uf_index = 0;
sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
Attaching C<PERL_MAGIC_uvar> to arrays is permissible but has no effect.
For hashes there is a specialized hook that gives control over hash
keys (but not values). This hook calls C<PERL_MAGIC_uvar> 'get' magic
if the "set" function in the C<ufuncs> structure is NULL. The hook
is activated whenever the hash is accessed with a key specified as
an C<SV> through the functions C<hv_store_ent>, C<hv_fetch_ent>,
C<hv_delete_ent>, and C<hv_exists_ent>. Accessing the key as a string
through the functions without the C<..._ent> suffix circumvents the
hook. See L<Hash::Util::FieldHash/GUTS> for a detailed description.
Note that because multiple extensions may be using C<PERL_MAGIC_ext>
or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
extra care to avoid conflict. Typically only using the magic on
objects blessed into the same class as the extension is sufficient.
For C<PERL_MAGIC_ext> magic, it is usually a good idea to define an
C<MGVTBL>, even if all its fields will be C<0>, so that individual
C<MAGIC> pointers can be identified as a particular kind of magic
using their magic virtual table. C<mg_findext> provides an easy way
to do that:
STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };
MAGIC *mg;
if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
/* this is really ours, not another module's PERL_MAGIC_ext */
my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
...
}
Also note that the C<sv_set*()> and C<sv_cat*()> functions described
earlier do B<not> invoke 'set' magic on their targets. This must
be done by the user either by calling the C<SvSETMAGIC()> macro after
calling these functions, or by using one of the C<sv_set*_mg()> or
C<sv_cat*_mg()> functions. Similarly, generic C code must call the
C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
obtained from external sources in functions that don't handle magic.
See L<perlapi> for a description of these functions.
For example, calls to the C<sv_cat*()> functions typically need to be
followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
since their implementation handles 'get' magic.
=head2 Finding Magic
MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that
* type */
This routine returns a pointer to a C<MAGIC> structure stored in the SV.
If the SV does not have that magical
feature, C<NULL> is returned. If the
SV has multiple instances of that magical feature, the first one will be
returned. C<mg_findext> can be used
to find a C<MAGIC> structure of an SV
based on both its magic type and its magic virtual table:
MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);
Also, if the SV passed to C<mg_find> or C<mg_findext> is not of type
SVt_PVMG, Perl may core dump.
int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
This routine checks to see what types of magic C<sv> has. If the mg_type
field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
the mg_type field is changed to be the lowercase letter.
=head2 Understanding the Magic of Tied Hashes and Arrays
Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
magic type.
WARNING: As of the 5.004 release, proper usage of the array and hash
access functions requires understanding a few caveats. Some
of these caveats are actually considered bugs in the API, to be fixed
in later releases, and are bracketed with [MAYCHANGE] below. If
you find yourself actually applying such information in this section, be
aware that the behavior may change in the future, umm, without warning.
The perl tie function associates a variable with an object that implements
the various GET, SET, etc methods. To perform the equivalent of the perl
tie function from an XSUB, you must mimic this behaviour. The code below
carries out the necessary steps -- firstly it creates a new hash, and then
creates a second hash which it blesses into the class which will implement
the tie methods. Lastly it ties the two hashes together, and returns a
reference to the new tied hash. Note that the code below does NOT call the
TIEHASH method in the MyTie class -
see L</Calling Perl Routines from within C Programs> for details on how
to do this.
SV*
mytie()
PREINIT:
HV *hash;
HV *stash;
SV *tie;
CODE:
hash = newHV();
tie = newRV_noinc((SV*)newHV());
stash = gv_stashpv("MyTie", GV_ADD);
sv_bless(tie, stash);
hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
RETVAL = newRV_noinc(hash);
OUTPUT:
RETVAL
The C<av_store> function, when given a tied array argument, merely
copies the magic of the array onto the value to be "stored", using
C<mg_copy>. It may also return NULL, indicating that the value did not
actually need to be stored in the array. [MAYCHANGE] After a call to
C<av_store> on a tied array, the caller will usually need to call
C<mg_set(val)> to actually invoke the perl level "STORE" method on the
TIEARRAY object. If C<av_store> did return NULL, a call to
C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
leak. [/MAYCHANGE]
The previous paragraph is applicable verbatim to tied hash access using the
C<hv_store> and C<hv_store_ent> functions as well.
C<av_fetch> and the corresponding hash functions C<hv_fetch> and
C<hv_fetch_ent> actually return an undefined mortal value whose magic
has been initialized using C<mg_copy>. Note the value so returned does not
need to be deallocated, as it is already mortal. [MAYCHANGE] But you will
need to call C<mg_get()> on the returned value in order to actually invoke
the perl level "FETCH" method on the underlying TIE object. Similarly,
you may also call C<mg_set()> on the return value after possibly assigning
a suitable value to it using C<sv_setsv>, which will invoke the "STORE"
method on the TIE object. [/MAYCHANGE]
[MAYCHANGE]
In other words, the array or hash fetch/store functions don't really
fetch and store actual values in the case of tied arrays and hashes. They
merely call C<mg_copy> to attach magic to the values that were meant to be
"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually
do the job of invoking the TIE methods on the underlying objects. Thus
the magic mechanism currently implements a kind of lazy access to arrays
and hashes.
Currently (as of perl version 5.004), use of the hash and array access
functions requires the user to be aware of whether they are operating on
"normal" hashes and arrays, or on their tied variants. The API may be
changed to provide more transparent access to both tied and normal data
types in future versions.
[/MAYCHANGE]
You would do well to understand that the TIEARRAY and TIEHASH interfaces
are mere sugar to invoke some perl method calls while using the uniform hash
and array syntax. The use of this sugar imposes some overhead (typically
about two to four extra opcodes per FETCH/STORE operation, in addition to
the creation of all the mortal variables required to invoke the methods).
This overhead will be comparatively small if the TIE methods are themselves
substantial, but if they are only a few statements long, the overhead
will not be insignificant.
=head2 Localizing changes
Perl has a very handy construction
{
local $var = 2;
...
}
This construction is I<approximately> equivalent to
{
my $oldvar = $var;
$var = 2;
...
$var = $oldvar;
}
The biggest difference is that the first construction would
reinstate the initial value of $var, irrespective of how control exits
the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
more efficient as well.
There is a way to achieve a similar task from C via Perl API: create a
I<pseudo-block>, and arrange for some changes to be automatically
undone at the end of it, either explicit, or via a non-local exit (via
die()). A I<block>-like construct is created by a pair of
C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
Such a construct may be created specially for some important localized
task, or an existing one (like boundaries of enclosing Perl
subroutine/block, or an existing pair for freeing TMPs) may be
used. (In the second case the overhead of additional localization must
be almost negligible.) Note that any XSUB is automatically enclosed in
an C<ENTER>/C<LEAVE> pair.
Inside such a I<pseudo-block> the following service is available:
=over 4
=item C<SAVEINT(int i)>
=item C<SAVEIV(IV i)>
=item C<SAVEI32(I32 i)>
=item C<SAVELONG(long i)>
These macros arrange things to restore the value of integer variable
C<i> at the end of enclosing I<pseudo-block>.
=item C<SAVESPTR(s)>
=item C<SAVEPPTR(p)>
These macros arrange things to restore the value of pointers C<s> and
C<p>. C<s> must be a pointer of a type which survives conversion to
C<SV*> and back, C<p> should be able to survive conversion to C<char*>
and back.
=item C<SAVEFREESV(SV *sv)>
The refcount of C<sv> will be decremented at the end of
I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a
mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal>
extends the lifetime of C<sv> until the beginning of the next statement,
C<SAVEFREESV> extends it until the end of the enclosing scope. These
lifetimes can be wildly different.
Also compare C<SAVEMORTALIZESV>.
=item C<SAVEMORTALIZESV(SV *sv)>
Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
scope instead of decrementing its reference count. This usually has the
effect of keeping C<sv> alive until the statement that called the currently
live scope has finished executing.
=item C<SAVEFREEOP(OP *op)>
The C<OP *> is op_free()ed at the end of I<pseudo-block>.
=item C<SAVEFREEPV(p)>
The chunk of memory which is pointed to by C<p> is Safefree()ed at the
end of I<pseudo-block>.
=item C<SAVECLEARSV(SV *sv)>
Clears a slot in the current scratchpad which corresponds to C<sv> at
the end of I<pseudo-block>.
=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
string pointed to by C<key> is Safefree()ed. If one has a I<key> in
short-lived storage, the corresponding string may be reallocated like
this:
SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
At the end of I<pseudo-block> the function C<f> is called with the
only argument C<p>.
=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
At the end of I<pseudo-block> the function C<f> is called with the
implicit context argument (if any), and C<p>.
=item C<SAVESTACK_POS()>
The current offset on the Perl internal stack (cf. C<SP>) is restored
at the end of I<pseudo-block>.
=back
The following API list contains functions, thus one needs to
provide pointers to the modifiable data explicitly (either C pointers,
or Perlish C<GV *>s). Where the above macros take C<int>, a similar
function takes C<int *>.
=over 4
=item C<SV* save_scalar(GV *gv)>
Equivalent to Perl code C<local $gv>.
=item C<AV* save_ary(GV *gv)>
=item C<HV* save_hash(GV *gv)>
Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
=item C<void save_item(SV *item)>
Duplicates the current value of C<SV>, on the exit from the current
C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
using the stored value. It doesn't handle magic. Use C<save_scalar> if
magic is affected.
=item C<void save_list(SV **sarg, I32 maxsarg)>
A variant of C<save_item> which takes multiple arguments via an array
C<sarg> of C<SV*> of length C<maxsarg>.
=item C<SV* save_svref(SV **sptr)>
Similar to C<save_scalar>, but will reinstate an C<SV *>.
=item C<void save_aptr(AV **aptr)>
=item C<void save_hptr(HV **hptr)>
Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
=back
The C<Alias> module implements localization of the basic types within the
I<caller's scope>. People who are interested in how to localize things in
the containing scope should take a look there too.
=head1 Subroutines
=head2 XSUBs and the Argument Stack
The XSUB mechanism is a simple way for Perl programs to access C subroutines.
An XSUB routine will have a stack that contains the arguments from the Perl
program, and a way to map from the Perl data structures to a C equivalent.
The stack arguments are accessible through the C<ST(n)> macro, which returns
the C<n>'th stack argument. Argument 0 is the first argument passed in the
Perl subroutine call. These arguments are C<SV*>, and can be used anywhere
an C<SV*> is used.
Most of the time, output from the C routine can be handled through use of
the RETVAL and OUTPUT directives. However, there are some cases where the
argument stack is not already long enough to handle all the return values.
An example is the POSIX tzname() call, which takes no arguments, but returns
two, the local time zone's standard and summer time abbreviations.
To handle this situation, the PPCODE directive is used and the stack is
extended using the macro:
EXTEND(SP, num);
where C<SP> is the macro that represents the local copy of the stack pointer,
and C<num> is the number of elements the stack should be extended by.
Now that there is room on the stack, values can be pushed on it using C<PUSHs>
macro. The pushed values will often need to be "mortal" (See
L</Reference Counts and Mortality>):
PUSHs(sv_2mortal(newSViv(an_integer)))
PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
PUSHs(sv_2mortal(newSVnv(a_double)))
PUSHs(sv_2mortal(newSVpv("Some String",0)))
/* Although the last example is better written as the more
* efficient: */
PUSHs(newSVpvs_flags("Some String", SVs_TEMP))
And now the Perl program calling C<tzname>, the two values will be assigned
as in:
($standard_abbrev, $summer_abbrev) = POSIX::tzname;
An alternate (and possibly simpler) method to pushing values on the stack is
to use the macro:
XPUSHs(SV*)
This macro automatically adjusts the stack for you, if needed. Thus, you
do not need to call C<EXTEND> to extend the stack.
Despite their suggestions in earlier versions of this document the macros
C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results.
For that, either stick to the C<(X)PUSHs> macros shown above, or use the new
C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>.
For more information, consult L<perlxs> and L<perlxstut>.
=head2 Autoloading with XSUBs
If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the
fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable
of the XSUB's package.
But it also puts the same information in certain fields of the XSUB itself:
HV *stash = CvSTASH(cv);
const char *subname = SvPVX(cv);
STRLEN name_length = SvCUR(cv); /* in bytes */
U32 is_utf8 = SvUTF8(cv);
C<SvPVX(cv)> contains just the sub name itself, not including the package.
For an AUTOLOAD routine in UNIVERSAL or one of its superclasses,
C<CvSTASH(cv)> returns NULL during a method call on a nonexistent package.
B<Note>: Setting $AUTOLOAD stopped working in 5.6.1, which did not support
XS AUTOLOAD subs at all. Perl 5.8.0 introduced the use of fields in the
XSUB itself. Perl 5.16.0 restored the setting of $AUTOLOAD. If you need
to support 5.8-5.14, use the XSUB's fields.
=head2 Calling Perl Routines from within C Programs
There are four routines that can be used to call a Perl subroutine from
within a C program. These four are:
I32 call_sv(SV*, I32);
I32 call_pv(const char*, I32);
I32 call_method(const char*, I32);
I32 call_argv(const char*, I32, char**);
The routine most often used is C<call_sv>. The C<SV*> argument
contains either the name of the Perl subroutine to be called, or a
reference to the subroutine. The second argument consists of flags
that control the context in which the subroutine is called, whether
or not the subroutine is being passed arguments, how errors should be
trapped, and how to treat return values.
All four routines return the number of arguments that the subroutine returned
on the Perl stack.
These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
but those names are now deprecated; macros of the same name are provided for
compatibility.
When using any of these routines (except C<call_argv>), the programmer
must manipulate the Perl stack. These include the following macros and
functions:
dSP
SP
PUSHMARK()
PUTBACK
SPAGAIN
ENTER
SAVETMPS
FREETMPS
LEAVE
XPUSH*()
POP*()
For a detailed description of calling conventions from C to Perl,
consult L<perlcall>.
=head2 Putting a C value on Perl stack
A lot of opcodes (this is an elementary operation in the internal perl
stack machine) put an SV* on the stack. However, as an optimization
the corresponding SV is (usually) not recreated each time. The opcodes
reuse specially assigned SVs (I<target>s) which are (as a corollary)
not constantly freed/created.
Each of the targets is created only once (but see
L</Scratchpads and recursion> below), and when an opcode needs to put
an integer, a double, or a string on stack, it just sets the
corresponding parts of its I<target> and puts the I<target> on stack.
The macro to put this target on stack is C<PUSHTARG>, and it is
directly used in some opcodes, as well as indirectly in zillions of
others, which use it via C<(X)PUSH[iunp]>.
Because the target is reused, you must be careful when pushing multiple
values on the stack. The following code will not do what you think:
XPUSHi(10);
XPUSHi(20);
This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
At the end of the operation, the stack does not contain the values 10
and 20, but actually contains two pointers to C<TARG>, which we have set
to 20.
If you need to push multiple different values then you should either use
the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros,
none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an
SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>,
will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make
this a little easier to achieve by creating a new mortal for you (via
C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary
in the case of the C<mXPUSH[iunp]> macros), and then setting its value.
Thus, instead of writing this to "fix" the example above:
XPUSHs(sv_2mortal(newSViv(10)))
XPUSHs(sv_2mortal(newSViv(20)))
you can simply write:
mXPUSHi(10)
mXPUSHi(20)
On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to
need a C<dTARG> in your variable declarations so that the C<*PUSH*>
macros can make use of the local variable C<TARG>. See also C<dTARGET>
and C<dXSTARG>.
=head2 Scratchpads
The question remains on when the SVs which are I<target>s for opcodes
are created. The answer is that they are created when the current
unit--a subroutine or a file (for opcodes for statements outside of
subroutines)--is compiled. During this time a special anonymous Perl
array is created, which is called a scratchpad for the current unit.
A scratchpad keeps SVs which are lexicals for the current unit and are
targets for opcodes. A previous version of this document
stated that one can deduce that an SV lives on a scratchpad
by looking on its flags: lexicals have C<SVs_PADMY> set, and
I<target>s have C<SVs_PADTMP> set. But this has never been fully true.
C<SVs_PADMY> could be set on a variable that no longer resides in any pad.
While I<target>s do have C<SVs_PADTMP> set, it can also be set on variables
that have never resided in a pad, but nonetheless act like I<target>s. As
of perl 5.21.5, the C<SVs_PADMY> flag is no longer used and is defined as
0. C<SvPADMY()> now returns true for anything without C<SVs_PADTMP>.
The correspondence between OPs and I<target>s is not 1-to-1. Different
OPs in the compile tree of the unit can use the same target, if this
would not conflict with the expected life of the temporary.
=head2 Scratchpads and recursion
In fact it is not 100% true that a compiled unit contains a pointer to
the scratchpad AV. In fact it contains a pointer to an AV of
(initially) one element, and this element is the scratchpad AV. Why do
we need an extra level of indirection?
The answer is B<recursion>, and maybe B<threads>. Both
these can create several execution pointers going into the same
subroutine. For the subroutine-child not write over the temporaries
for the subroutine-parent (lifespan of which covers the call to the
child), the parent and the child should have different
scratchpads. (I<And> the lexicals should be separate anyway!)
So each subroutine is born with an array of scratchpads (of length 1).
On each entry to the subroutine it is checked that the current
depth of the recursion is not more than the length of this array, and
if it is, new scratchpad is created and pushed into the array.
The I<target>s on this scratchpad are C<undef>s, but they are already
marked with correct flags.
=head1 Memory Allocation
=head2 Allocation
All memory meant to be used with the Perl API functions should be manipulated
using the macros described in this section. The macros provide the necessary
transparency between differences in the actual malloc implementation that is
used within perl.
It is suggested that you enable the version of malloc that is distributed
with Perl. It keeps pools of various sizes of unallocated memory in
order to satisfy allocation requests more quickly. However, on some
platforms, it may cause spurious malloc or free errors.
The following three macros are used to initially allocate memory :
Newx(pointer, number, type);
Newxc(pointer, number, type, cast);
Newxz(pointer, number, type);
The first argument C<pointer> should be the name of a variable that will
point to the newly allocated memory.
The second and third arguments C<number> and C<type> specify how many of
the specified type of data structure should be allocated. The argument
C<type> is passed to C<sizeof>. The final argument to C<Newxc>, C<cast>,
should be used if the C<pointer> argument is different from the C<type>
argument.
Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero>
to zero out all the newly allocated memory.
=head2 Reallocation
Renew(pointer, number, type);
Renewc(pointer, number, type, cast);
Safefree(pointer)
These three macros are used to change a memory buffer size or to free a
piece of memory no longer needed. The arguments to C<Renew> and C<Renewc>
match those of C<New> and C<Newc> with the exception of not needing the
"magic cookie" argument.
=head2 Moving
Move(source, dest, number, type);
Copy(source, dest, number, type);
Zero(dest, number, type);
These three macros are used to move, copy, or zero out previously allocated
memory. The C<source> and C<dest> arguments point to the source and
destination starting points. Perl will move, copy, or zero out C<number>
instances of the size of the C<type> data structure (using the C<sizeof>
function).
=head1 PerlIO
The most recent development releases of Perl have been experimenting with
removing Perl's dependency on the "normal" standard I/O suite and allowing
other stdio implementations to be used. This involves creating a new
abstraction layer that then calls whichever implementation of stdio Perl
was compiled with. All XSUBs should now use the functions in the PerlIO
abstraction layer and not make any assumptions about what kind of stdio
is being used.
For a complete description of the PerlIO abstraction, consult L<perlapio>.
=head1 Compiled code
=head2 Code tree
Here we describe the internal form your code is converted to by
Perl. Start with a simple example:
$a = $b + $c;
This is converted to a tree similar to this one:
assign-to
/ \
+ $a
/ \
$b $c
(but slightly more complicated). This tree reflects the way Perl
parsed your code, but has nothing to do with the execution order.
There is an additional "thread" going through the nodes of the tree
which shows the order of execution of the nodes. In our simplified
example above it looks like:
$b ---> $c ---> + ---> $a ---> assign-to
But with the actual compile tree for C<$a = $b + $c> it is different:
some nodes I<optimized away>. As a corollary, though the actual tree
contains more nodes than our simplified example, the execution order
is the same as in our example.
=head2 Examining the tree
If you have your perl compiled for debugging (usually done with
C<-DDEBUGGING> on the C<Configure> command line), you may examine the
compiled tree by specifying C<-Dx> on the Perl command line. The
output takes several lines per node, and for C<$b+$c> it looks like
this:
5 TYPE = add ===> 6
TARG = 1
FLAGS = (SCALAR,KIDS)
{
TYPE = null ===> (4)
(was rv2sv)
FLAGS = (SCALAR,KIDS)
{
3 TYPE = gvsv ===> 4
FLAGS = (SCALAR)
GV = main::b
}
}
{
TYPE = null ===> (5)
(was rv2sv)
FLAGS = (SCALAR,KIDS)
{
4 TYPE = gvsv ===> 5
FLAGS = (SCALAR)
GV = main::c
}
}
This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
not optimized away (one per number in the left column). The immediate
children of the given node correspond to C<{}> pairs on the same level
of indentation, thus this listing corresponds to the tree:
add
/ \
null null
| |
gvsv gvsv
The execution order is indicated by C<===E<gt>> marks, thus it is C<3
4 5 6> (node C<6> is not included into above listing), i.e.,
C<gvsv gvsv add whatever>.
Each of these nodes represents an op, a fundamental operation inside the
Perl core. The code which implements each operation can be found in the
F<pp*.c> files; the function which implements the op with type C<gvsv>
is C<pp_gvsv>, and so on. As the tree above shows, different ops have
different numbers of children: C<add> is a binary operator, as one would
expect, and so has two children. To accommodate the various different
numbers of children, there are various types of op data structure, and
they link together in different ways.
The simplest type of op structure is C<OP>: this has no children. Unary
operators, C<UNOP>s, have one child, and this is pointed to by the
C<op_first> field. Binary operators (C<BINOP>s) have not only an
C<op_first> field but also an C<op_last> field. The most complex type of
op is a C<LISTOP>, which has any number of children. In this case, the
first child is pointed to by C<op_first> and the last child by
C<op_last>. The children in between can be found by iteratively
following the C<OpSIBLING> pointer from the first child to the last (but
see below).
There are also some other op types: a C<PMOP> holds a regular expression,
and has no children, and a C<LOOP> may or may not have children. If the
C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
complicate matters, if a C<UNOP> is actually a C<null> op after
optimization (see L</Compile pass 2: context propagation>) it will still
have children in accordance with its former type.
Finally, there is a C<LOGOP>, or logic op. Like a C<LISTOP>, this has one
or more children, but it doesn't have an C<op_last> field: so you have to
follow C<op_first> and then the C<OpSIBLING> chain itself to find the
last child. Instead it has an C<op_other> field, which is comparable to
the C<op_next> field described below, and represents an alternate
execution path. Operators like C<and>, C<or> and C<?> are C<LOGOP>s. Note
that in general, C<op_other> may not point to any of the direct children
of the C<LOGOP>.
Starting in version 5.21.2, perls built with the experimental
define C<-DPERL_OP_PARENT> add an extra boolean flag for each op,
C<op_moresib>. When not set, this indicates that this is the last op in an
C<OpSIBLING> chain. This frees up the C<op_sibling> field on the last
sibling to point back to the parent op. Under this build, that field is
also renamed C<op_sibparent> to reflect its joint role. The macro
C<OpSIBLING(o)> wraps this special behaviour, and always returns NULL on
the last sibling. With this build the C<op_parent(o)> function can be
used to find the parent of any op. Thus for forward compatibility, you
should always use the C<OpSIBLING(o)> macro rather than accessing
C<op_sibling> directly.
Another way to examine the tree is to use a compiler back-end module, such
as L<B::Concise>.
=head2 Compile pass 1: check routines
The tree is created by the compiler while I<yacc> code feeds it
the constructions it recognizes. Since I<yacc> works bottom-up, so does
the first pass of perl compilation.
What makes this pass interesting for perl developers is that some
optimization may be performed on this pass. This is optimization by
so-called "check routines". The correspondence between node names
and corresponding check routines is described in F<opcode.pl> (do not
forget to run C<make regen_headers> if you modify this file).
A check routine is called when the node is fully constructed except
for the execution-order thread. Since at this time there are no
back-links to the currently constructed node, one can do most any
operation to the top-level node, including freeing it and/or creating
new nodes above/below it.
The check routine returns the node which should be inserted into the
tree (if the top-level node was not modified, check routine returns
its argument).
By convention, check routines have names C<ck_*>. They are usually
called from C<new*OP> subroutines (or C<convert>) (which in turn are
called from F<perly.y>).
=head2 Compile pass 1a: constant folding
Immediately after the check routine is called the returned node is
checked for being compile-time executable. If it is (the value is
judged to be constant) it is immediately executed, and a I<constant>
node with the "return value" of the corresponding subtree is
substituted instead. The subtree is deleted.
If constant folding was not performed, the execution-order thread is
created.
=head2 Compile pass 2: context propagation
When a context for a part of compile tree is known, it is propagated
down through the tree. At this time the context can have 5 values
(instead of 2 for runtime context): void, boolean, scalar, list, and
lvalue. In contrast with the pass 1 this pass is processed from top
to bottom: a node's context determines the context for its children.
Additional context-dependent optimizations are performed at this time.
Since at this moment the compile tree contains back-references (via
"thread" pointers), nodes cannot be free()d now. To allow
optimized-away nodes at this stage, such nodes are null()ified instead
of free()ing (i.e. their type is changed to OP_NULL).
=head2 Compile pass 3: peephole optimization
After the compile tree for a subroutine (or for an C<eval> or a file)
is created, an additional pass over the code is performed. This pass
is neither top-down or bottom-up, but in the execution order (with
additional complications for conditionals). Optimizations performed
at this stage are subject to the same restrictions as in the pass 2.
Peephole optimizations are done by calling the function pointed to
by the global variable C<PL_peepp>. By default, C<PL_peepp> just
calls the function pointed to by the global variable C<PL_rpeepp>.
By default, that performs some basic op fixups and optimisations along
the execution-order op chain, and recursively calls C<PL_rpeepp> for
each side chain of ops (resulting from conditionals). Extensions may
provide additional optimisations or fixups, hooking into either the
per-subroutine or recursive stage, like this:
static peep_t prev_peepp;
static void my_peep(pTHX_ OP *o)
{
/* custom per-subroutine optimisation goes here */
prev_peepp(aTHX_ o);
/* custom per-subroutine optimisation may also go here */
}
BOOT:
prev_peepp = PL_peepp;
PL_peepp = my_peep;
static peep_t prev_rpeepp;
static void my_rpeep(pTHX_ OP *o)
{
OP *orig_o = o;
for(; o; o = o->op_next) {
/* custom per-op optimisation goes here */
}
prev_rpeepp(aTHX_ orig_o);
}
BOOT:
prev_rpeepp = PL_rpeepp;
PL_rpeepp = my_rpeep;
=head2 Pluggable runops
The compile tree is executed in a runops function. There are two runops
functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used
with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine
control over the execution of the compile tree it is possible to provide
your own runops function.
It's probably best to copy one of the existing runops functions and
change it to suit your needs. Then, in the BOOT section of your XS
file, add the line:
PL_runops = my_runops;
This function should be as efficient as possible to keep your programs
running as fast as possible.
=head2 Compile-time scope hooks
As of perl 5.14 it is possible to hook into the compile-time lexical
scope mechanism using C<Perl_blockhook_register>. This is used like
this:
STATIC void my_start_hook(pTHX_ int full);
STATIC BHK my_hooks;
BOOT:
BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
Perl_blockhook_register(aTHX_ &my_hooks);
This will arrange to have C<my_start_hook> called at the start of
compiling every lexical scope. The available hooks are:
=over 4
=item C<void bhk_start(pTHX_ int full)>
This is called just after starting a new lexical scope. Note that Perl
code like
if ($x) { ... }
creates two scopes: the first starts at the C<(> and has C<full == 1>,
the second starts at the C<{> and has C<full == 0>. Both end at the
C<}>, so calls to C<start> and C<pre>/C<post_end> will match. Anything
pushed onto the save stack by this hook will be popped just before the
scope ends (between the C<pre_> and C<post_end> hooks, in fact).
=item C<void bhk_pre_end(pTHX_ OP **o)>
This is called at the end of a lexical scope, just before unwinding the
stack. I<o> is the root of the optree representing the scope; it is a
double pointer so you can replace the OP if you need to.
=item C<void bhk_post_end(pTHX_ OP **o)>
This is called at the end of a lexical scope, just after unwinding the
stack. I<o> is as above. Note that it is possible for calls to C<pre_>
and C<post_end> to nest, if there is something on the save stack that
calls string eval.
=item C<void bhk_eval(pTHX_ OP *const o)>
This is called just before starting to compile an C<eval STRING>, C<do
FILE>, C<require> or C<use>, after the eval has been set up. I<o> is the
OP that requested the eval, and will normally be an C<OP_ENTEREVAL>,
C<OP_DOFILE> or C<OP_REQUIRE>.
=back
Once you have your hook functions, you need a C<BHK> structure to put
them in. It's best to allocate it statically, since there is no way to
free it once it's registered. The function pointers should be inserted
into this structure using the C<BhkENTRY_set> macro, which will also set
flags indicating which entries are valid. If you do need to allocate
your C<BHK> dynamically for some reason, be sure to zero it before you
start.
Once registered, there is no mechanism to switch these hooks off, so if
that is necessary you will need to do this yourself. An entry in C<%^H>
is probably the best way, so the effect is lexically scoped; however it
is also possible to use the C<BhkDISABLE> and C<BhkENABLE> macros to
temporarily switch entries on and off. You should also be aware that
generally speaking at least one scope will have opened before your
extension is loaded, so you will see some C<pre>/C<post_end> pairs that
didn't have a matching C<start>.
=head1 Examining internal data structures with the C<dump> functions
To aid debugging, the source file F<dump.c> contains a number of
functions which produce formatted output of internal data structures.
The most commonly used of these functions is C<Perl_sv_dump>; it's used
for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
C<sv_dump> to produce debugging output from Perl-space, so users of that
module should already be familiar with its format.
C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
derivatives, and produces output similar to C<perl -Dx>; in fact,
C<Perl_dump_eval> will dump the main root of the code being evaluated,
exactly like C<-Dx>.
Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
subroutines in a package like so: (Thankfully, these are all xsubs, so
there is no op tree)
(gdb) print Perl_dump_packsubs(PL_defstash)
SUB attributes::bootstrap = (xsub 0x811fedc 0)
SUB UNIVERSAL::can = (xsub 0x811f50c 0)
SUB UNIVERSAL::isa = (xsub 0x811f304 0)
SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
and C<Perl_dump_all>, which dumps all the subroutines in the stash and
the op tree of the main root.
=head1 How multiple interpreters and concurrency are supported
=head2 Background and PERL_IMPLICIT_CONTEXT
The Perl interpreter can be regarded as a closed box: it has an API
for feeding it code or otherwise making it do things, but it also has
functions for its own use. This smells a lot like an object, and
there are ways for you to build Perl so that you can have multiple
interpreters, with one interpreter represented either as a C structure,
or inside a thread-specific structure. These structures contain all
the context, the state of that interpreter.
One macro controls the major Perl build flavor: MULTIPLICITY. The
MULTIPLICITY build has a C structure that packages all the interpreter
state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also
normally defined, and enables the support for passing in a "hidden" first
argument that represents all three data structures. MULTIPLICITY makes
multi-threaded perls possible (with the ithreads threading model, related
to the macro USE_ITHREADS.)
Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and
PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the
former turns on MULTIPLICITY.) The PERL_GLOBAL_STRUCT causes all the
internal variables of Perl to be wrapped inside a single global struct,
struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or
the function Perl_GetVars(). The PERL_GLOBAL_STRUCT_PRIVATE goes
one step further, there is still a single struct (allocated in main()
either from heap or from stack) but there are no global data symbols
pointing to it. In either case the global struct should be initialized
as the very first thing in main() using Perl_init_global_struct() and
correspondingly tear it down after perl_free() using Perl_free_global_struct(),
please see F<miniperlmain.c> for usage details. You may also need
to use C<dVAR> in your coding to "declare the global variables"
when you are using them. dTHX does this for you automatically.
To see whether you have non-const data you can use a BSD (or GNU)
compatible C<nm>:
nm libperl.a | grep -v ' [TURtr] '
If this displays any C<D> or C<d> symbols (or possibly C<C> or C<c>),
you have non-const data. The symbols the C<grep> removed are as follows:
C<Tt> are I<text>, or code, the C<Rr> are I<read-only> (const) data,
and the C<U> is <undefined>, external symbols referred to.
The test F<t/porting/libperl.t> does this kind of symbol sanity
checking on C<libperl.a>.
For backward compatibility reasons defining just PERL_GLOBAL_STRUCT
doesn't actually hide all symbols inside a big global struct: some
PerlIO_xxx vtables are left visible. The PERL_GLOBAL_STRUCT_PRIVATE
then hides everything (see how the PERLIO_FUNCS_DECL is used).
All this obviously requires a way for the Perl internal functions to be
either subroutines taking some kind of structure as the first
argument, or subroutines taking nothing as the first argument. To
enable these two very different ways of building the interpreter,
the Perl source (as it does in so many other situations) makes heavy
use of macros and subroutine naming conventions.
First problem: deciding which functions will be public API functions and
which will be private. All functions whose names begin C<S_> are private
(think "S" for "secret" or "static"). All other functions begin with
"Perl_", but just because a function begins with "Perl_" does not mean it is
part of the API. (See L</Internal
Functions>.) The easiest way to be B<sure> a
function is part of the API is to find its entry in L<perlapi>.
If it exists in L<perlapi>, it's part of the API. If it doesn't, and you
think it should be (i.e., you need it for your extension), send mail via
L<perlbug> explaining why you think it should be.
Second problem: there must be a syntax so that the same subroutine
declarations and calls can pass a structure as their first argument,
or pass nothing. To solve this, the subroutines are named and
declared in a particular way. Here's a typical start of a static
function used within the Perl guts:
STATIC void
S_incline(pTHX_ char *s)
STATIC becomes "static" in C, and may be #define'd to nothing in some
configurations in the future.
A public function (i.e. part of the internal API, but not necessarily
sanctioned for use in extensions) begins like this:
void
Perl_sv_setiv(pTHX_ SV* dsv, IV num)
C<pTHX_> is one of a number of macros (in F<perl.h>) that hide the
details of the interpreter's context. THX stands for "thread", "this",
or "thingy", as the case may be. (And no, George Lucas is not involved. :-)
The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
their variants.
When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
first argument containing the interpreter's context. The trailing underscore
in the pTHX_ macro indicates that the macro expansion needs a comma
after the context argument because other arguments follow it. If
PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
subroutine is not prototyped to take the extra argument. The form of the
macro without the trailing underscore is used when there are no additional
explicit arguments.
When a core function calls another, it must pass the context. This
is normally hidden via macros. Consider C<sv_setiv>. It expands into
something like this:
#ifdef PERL_IMPLICIT_CONTEXT
#define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b)
/* can't do this for vararg functions, see below */
#else
#define sv_setiv Perl_sv_setiv
#endif
This works well, and means that XS authors can gleefully write:
sv_setiv(foo, bar);
and still have it work under all the modes Perl could have been
compiled with.
This doesn't work so cleanly for varargs functions, though, as macros
imply that the number of arguments is known in advance. Instead we
either need to spell them out fully, passing C<aTHX_> as the first
argument (the Perl core tends to do this with functions like
Perl_warner), or use a context-free version.
The context-free version of Perl_warner is called
Perl_warner_nocontext, and does not take the extra argument. Instead
it does dTHX; to get the context from thread-local storage. We
C<#define warner Perl_warner_nocontext> so that extensions get source
compatibility at the expense of performance. (Passing an arg is
cheaper than grabbing it from thread-local storage.)
You can ignore [pad]THXx when browsing the Perl headers/sources.
Those are strictly for use within the core. Extensions and embedders
need only be aware of [pad]THX.
=head2 So what happened to dTHR?
C<dTHR> was introduced in perl 5.005 to support the older thread model.
The older thread model now uses the C<THX> mechanism to pass context
pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and
later still have it for backward source compatibility, but it is defined
to be a no-op.
=head2 How do I use all this in extensions?
When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
any functions in the Perl API will need to pass the initial context
argument somehow. The kicker is that you will need to write it in
such a way that the extension still compiles when Perl hasn't been
built with PERL_IMPLICIT_CONTEXT enabled.
There are three ways to do this. First, the easy but inefficient way,
which is also the default, in order to maintain source compatibility
with extensions: whenever F<XSUB.h> is #included, it redefines the aTHX
and aTHX_ macros to call a function that will return the context.
Thus, something like:
sv_setiv(sv, num);
in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
in effect:
Perl_sv_setiv(Perl_get_context(), sv, num);
or to this otherwise:
Perl_sv_setiv(sv, num);
You don't have to do anything new in your extension to get this; since
the Perl library provides Perl_get_context(), it will all just
work.
The second, more efficient way is to use the following template for
your Foo.xs:
#define PERL_NO_GET_CONTEXT /* we want efficiency */
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
STATIC void my_private_function(int arg1, int arg2);
STATIC void
my_private_function(int arg1, int arg2)
{
dTHX; /* fetch context */
... call many Perl API functions ...
}
[... etc ...]
MODULE = Foo PACKAGE = Foo
/* typical XSUB */
void
my_xsub(arg)
int arg
CODE:
my_private_function(arg, 10);
Note that the only two changes from the normal way of writing an
extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
including the Perl headers, followed by a C<dTHX;> declaration at
the start of every function that will call the Perl API. (You'll
know which functions need this, because the C compiler will complain
that there's an undeclared identifier in those functions.) No changes
are needed for the XSUBs themselves, because the XS() macro is
correctly defined to pass in the implicit context if needed.
The third, even more efficient way is to ape how it is done within
the Perl guts:
#define PERL_NO_GET_CONTEXT /* we want efficiency */
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
/* pTHX_ only needed for functions that call Perl API */
STATIC void my_private_function(pTHX_ int arg1, int arg2);
STATIC void
my_private_function(pTHX_ int arg1, int arg2)
{
/* dTHX; not needed here, because THX is an argument */
... call Perl API functions ...
}
[... etc ...]
MODULE = Foo PACKAGE = Foo
/* typical XSUB */
void
my_xsub(arg)
int arg
CODE:
my_private_function(aTHX_ arg, 10);
This implementation never has to fetch the context using a function
call, since it is always passed as an extra argument. Depending on
your needs for simplicity or efficiency, you may mix the previous
two approaches freely.
Never add a comma after C<pTHX> yourself--always use the form of the
macro with the underscore for functions that take explicit arguments,
or the form without the argument for functions with no explicit arguments.
If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR>
definition is needed if the Perl global variables (see F<perlvars.h>
or F<globvar.sym>) are accessed in the function and C<dTHX> is not
used (the C<dTHX> includes the C<dVAR> if necessary). One notices
the need for C<dVAR> only with the said compile-time define, because
otherwise the Perl global variables are visible as-is.
=head2 Should I do anything special if I call perl from multiple threads?
If you create interpreters in one thread and then proceed to call them in
another, you need to make sure perl's own Thread Local Storage (TLS) slot is
initialized correctly in each of those threads.
The C<perl_alloc> and C<perl_clone> API functions will automatically set
the TLS slot to the interpreter they created, so that there is no need to do
anything special if the interpreter is always accessed in the same thread that
created it, and that thread did not create or call any other interpreters
afterwards. If that is not the case, you have to set the TLS slot of the
thread before calling any functions in the Perl API on that particular
interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that
thread as the first thing you do:
/* do this before doing anything else with some_perl */
PERL_SET_CONTEXT(some_perl);
... other Perl API calls on some_perl go here ...
=head2 Future Plans and PERL_IMPLICIT_SYS
Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
that the interpreter knows about itself and pass it around, so too are
there plans to allow the interpreter to bundle up everything it knows
about the environment it's running on. This is enabled with the
PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on
Windows.
This allows the ability to provide an extra pointer (called the "host"
environment) for all the system calls. This makes it possible for
all the system stuff to maintain their own state, broken down into
seven C structures. These are thin wrappers around the usual system
calls (see F<win32/perllib.c>) for the default perl executable, but for a
more ambitious host (like the one that would do fork() emulation) all
the extra work needed to pretend that different interpreters are
actually different "processes", would be done here.
The Perl engine/interpreter and the host are orthogonal entities.
There could be one or more interpreters in a process, and one or
more "hosts", with free association between them.
=head1 Internal Functions
All of Perl's internal functions which will be exposed to the outside
world are prefixed by C<Perl_> so that they will not conflict with XS
functions or functions used in a program in which Perl is embedded.
Similarly, all global variables begin with C<PL_>. (By convention,
static functions start with C<S_>.)
Inside the Perl core (C<PERL_CORE> defined), you can get at the functions
either with or without the C<Perl_> prefix, thanks to a bunch of defines
that live in F<embed.h>. Note that extension code should I<not> set
C<PERL_CORE>; this exposes the full perl internals, and is likely to cause
breakage of the XS in each new perl release.
The file F<embed.h> is generated automatically from
F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping
header files for the internal functions, generates the documentation
and a lot of other bits and pieces. It's important that when you add
a new function to the core or change an existing one, you change the
data in the table in F<embed.fnc> as well. Here's a sample entry from
that table:
Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
The second column is the return type, the third column the name. Columns
after that are the arguments. The first column is a set of flags:
=over 3
=item A
This function is a part of the public
API. All such functions should also
have 'd', very few do not.
=item p
This function has a C<Perl_> prefix; i.e. it is defined as
C<Perl_av_fetch>.
=item d
This function has documentation using the C<apidoc> feature which we'll
look at in a second. Some functions have 'd' but not 'A'; docs are good.
=back
Other available flags are:
=over 3
=item s
This is a static function and is defined as C<STATIC S_whatever>, and
usually called within the sources as C<whatever(...)>.
=item n
This does not need an interpreter context, so the definition has no
C<pTHX>, and it follows that callers don't use C<aTHX>. (See
L</Background and PERL_IMPLICIT_CONTEXT>.)
=item r
This function never returns; C<croak>, C<exit> and friends.
=item f
This function takes a variable number of arguments, C<printf> style.
The argument list should end with C<...>, like this:
Afprd |void |croak |const char* pat|...
=item M
This function is part of the experimental development API, and may change
or disappear without notice.
=item o
This function should not have a compatibility macro to define, say,
C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
=item x
This function isn't exported out of the Perl core.
=item m
This is implemented as a macro.
=item X
This function is explicitly exported.
=item E
This function is visible to extensions included in the Perl core.
=item b
Binary backward compatibility; this function is a macro but also has
a C<Perl_> implementation (which is exported).
=item others
See the comments at the top of C<embed.fnc> for others.
=back
If you edit F<embed.pl> or F<embed.fnc>, you will need to run
C<make regen_headers> to force a rebuild of F<embed.h> and other
auto-generated files.
=head2 Formatted Printing of IVs, UVs, and NVs
If you are printing IVs, UVs, or NVS instead of the stdio(3) style
formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
following macros for portability
IVdf IV in decimal
UVuf UV in decimal
UVof UV in octal
UVxf UV in hexadecimal
NVef NV %e-like
NVff NV %f-like
NVgf NV %g-like
These will take care of 64-bit integers and long doubles.
For example:
printf("IV is %"IVdf"\n", iv);
The IVdf will expand to whatever is the correct format for the IVs.
Note that there are different "long doubles": Perl will use
whatever the compiler has.
If you are printing addresses of pointers, use UVxf combined
with PTR2UV(), do not use %lx or %p.
=head2 Formatted Printing of Size_t and SSize_t
The most general way to do this is to cast them to a UV or IV, and
print as in the
L<previous section|/Formatted Printing of IVs, UVs, and NVs>.
But if you're using C<PerlIO_printf()>, it's less typing and visual
clutter to use the C<"%z"> length modifier (for I<siZe>):
PerlIO_printf("STRLEN is %zu\n", len);
This modifier is not portable, so its use should be restricted to
C<PerlIO_printf()>.
=head2 Pointer-To-Integer and Integer-To-Pointer
Because pointer size does not necessarily equal integer size,
use the follow macros to do it right.
PTR2UV(pointer)
PTR2IV(pointer)
PTR2NV(pointer)
INT2PTR(pointertotype, integer)
For example:
IV iv = ...;
SV *sv = INT2PTR(SV*, iv);
and
AV *av = ...;
UV uv = PTR2UV(av);
=head2 Exception Handling
There are a couple of macros to do very basic exception handling in XS
modules. You have to define C<NO_XSLOCKS> before including F<XSUB.h> to
be able to use these macros:
#define NO_XSLOCKS
#include "XSUB.h"
You can use these macros if you call code that may croak, but you need
to do some cleanup before giving control back to Perl. For example:
dXCPT; /* set up necessary variables */
XCPT_TRY_START {
code_that_may_croak();
} XCPT_TRY_END
XCPT_CATCH
{
/* do cleanup here */
XCPT_RETHROW;
}
Note that you always have to rethrow an exception that has been
caught. Using these macros, it is not possible to just catch the
exception and ignore it. If you have to ignore the exception, you
have to use the C<call_*> function.
The advantage of using the above macros is that you don't have
to setup an extra function for C<call_*>, and that using these
macros is faster than using C<call_*>.
=head2 Source Documentation
There's an effort going on to document the internal functions and
automatically produce reference manuals from them -- L<perlapi> is one
such manual which details all the functions which are available to XS
writers. L<perlintern> is the autogenerated manual for the functions
which are not part of the API and are supposedly for internal use only.
Source documentation is created by putting POD comments into the C
source, like this:
/*
=for apidoc sv_setiv
Copies an integer into the given SV. Does not handle 'set' magic. See
L<perlapi/sv_setiv_mg>.
=cut
*/
Please try and supply some documentation if you add functions to the
Perl core.
=head2 Backwards compatibility
The Perl API changes over time. New functions are
added or the interfaces of existing functions are
changed. The C<Devel::PPPort> module tries to
provide compatibility code for some of these changes, so XS writers don't
have to code it themselves when supporting multiple versions of Perl.
C<Devel::PPPort> generates a C header file F<ppport.h> that can also
be run as a Perl script. To generate F<ppport.h>, run:
perl -MDevel::PPPort -eDevel::PPPort::WriteFile
Besides checking existing XS code, the script can also be used to retrieve
compatibility information for various API calls using the C<--api-info>
command line switch. For example:
% perl ppport.h --api-info=sv_magicext
For details, see C<perldoc ppport.h>.
=head1 Unicode Support
Perl 5.6.0 introduced Unicode support. It's important for porters and XS
writers to understand this support and make sure that the code they
write does not corrupt Unicode data.
=head2 What B<is> Unicode, anyway?
In the olden, less enlightened times, we all used to use ASCII. Most of
us did, anyway. The big problem with ASCII is that it's American. Well,
no, that's not actually the problem; the problem is that it's not
particularly useful for people who don't use the Roman alphabet. What
used to happen was that particular languages would stick their own
alphabet in the upper range of the sequence, between 128 and 255. Of
course, we then ended up with plenty of variants that weren't quite
ASCII, and the whole point of it being a standard was lost.
Worse still, if you've got a language like Chinese or
Japanese that has hundreds or thousands of characters, then you really
can't fit them into a mere 256, so they had to forget about ASCII
altogether, and build their own systems using pairs of numbers to refer
to one character.
To fix this, some people formed Unicode, Inc. and
produced a new character set containing all the characters you can
possibly think of and more. There are several ways of representing these
characters, and the one Perl uses is called UTF-8. UTF-8 uses
a variable number of bytes to represent a character. You can learn more
about Unicode and Perl's Unicode model in L<perlunicode>.
(On EBCDIC platforms, Perl uses instead UTF-EBCDIC, which is a form of
UTF-8 adapted for EBCDIC platforms. Below, we just talk about UTF-8.
UTF-EBCDIC is like UTF-8, but the details are different. The macros
hide the differences from you, just remember that the particular numbers
and bit patterns presented below will differ in UTF-EBCDIC.)
=head2 How can I recognise a UTF-8 string?
You can't. This is because UTF-8 data is stored in bytes just like
non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types)
capital E with a grave accent, is represented by the two bytes
C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
has that byte sequence as well. So you can't tell just by looking -- this
is what makes Unicode input an interesting problem.
In general, you either have to know what you're dealing with, or you
have to guess. The API function C<is_utf8_string> can help; it'll tell
you if a string contains only valid UTF-8 characters, and the chances
of a non-UTF-8 string looking like valid UTF-8 become very small very
quickly with increasing string length. On a character-by-character
basis, C<isUTF8_CHAR>
will tell you whether the current character in a string is valid UTF-8.
=head2 How does UTF-8 represent Unicode characters?
As mentioned above, UTF-8 uses a variable number of bytes to store a
character. Characters with values 0...127 are stored in one
byte, just like good ol' ASCII. Character 128 is stored as
C<v194.128>; this continues up to character 191, which is
C<v194.191>. Now we've run out of bits (191 is binary
C<10111111>) so we move on; character 192 is C<v195.128>. And
so it goes on, moving to three bytes at character 2048.
L<perlunicode/Unicode Encodings> has pictures of how this works.
Assuming you know you're dealing with a UTF-8 string, you can find out
how long the first character in it is with the C<UTF8SKIP> macro:
char *utf = "\305\233\340\240\201";
I32 len;
len = UTF8SKIP(utf); /* len is 2 here */
utf += len;
len = UTF8SKIP(utf); /* len is 3 here */
Another way to skip over characters in a UTF-8 string is to use
C<utf8_hop>, which takes a string and a number of characters to skip
over. You're on your own about bounds checking, though, so don't use it
lightly.
All bytes in a multi-byte UTF-8 character will have the high bit set,
so you can test if you need to do something special with this
character like this (the C<UTF8_IS_INVARIANT()> is a macro that tests
whether the byte is encoded as a single byte even in UTF-8):
U8 *utf;
U8 *utf_end; /* 1 beyond buffer pointed to by utf */
UV uv; /* Note: a UV, not a U8, not a char */
STRLEN len; /* length of character in bytes */
if (!UTF8_IS_INVARIANT(*utf))
/* Must treat this as UTF-8 */
uv = utf8_to_uvchr_buf(utf, utf_end, &len);
else
/* OK to treat this character as a byte */
uv = *utf;
You can also see in that example that we use C<utf8_to_uvchr_buf> to get the
value of the character; the inverse function C<uvchr_to_utf8> is available
for putting a UV into UTF-8:
if (!UVCHR_IS_INVARIANT(uv))
/* Must treat this as UTF8 */
utf8 = uvchr_to_utf8(utf8, uv);
else
/* OK to treat this character as a byte */
*utf8++ = uv;
You B<must> convert characters to UVs using the above functions if
you're ever in a situation where you have to match UTF-8 and non-UTF-8
characters. You may not skip over UTF-8 characters in this case. If you
do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
for instance, if your UTF-8 string contains C<v196.172>, and you skip
that character, you can never match a C<chr(200)> in a non-UTF-8 string.
So don't do that!
(Note that we don't have to test for invariant characters in the
examples above. The functions work on any well-formed UTF-8 input.
It's just that its faster to avoid the function overhead when it's not
needed.)
=head2 How does Perl store UTF-8 strings?
Currently, Perl deals with UTF-8 strings and non-UTF-8 strings
slightly differently. A flag in the SV, C<SVf_UTF8>, indicates that the
string is internally encoded as UTF-8. Without it, the byte value is the
codepoint number and vice versa. This flag is only meaningful if the SV
is C<SvPOK> or immediately after stringification via C<SvPV> or a
similar macro. You can check and manipulate this flag with the
following macros:
SvUTF8(sv)
SvUTF8_on(sv)
SvUTF8_off(sv)
This flag has an important effect on Perl's treatment of the string: if
UTF-8 data is not properly distinguished, regular expressions,
C<length>, C<substr> and other string handling operations will have
undesirable (wrong) results.
The problem comes when you have, for instance, a string that isn't
flagged as UTF-8, and contains a byte sequence that could be UTF-8 --
especially when combining non-UTF-8 and UTF-8 strings.
Never forget that the C<SVf_UTF8> flag is separate from the PV value; you
need to be sure you don't accidentally knock it off while you're
manipulating SVs. More specifically, you cannot expect to do this:
SV *sv;
SV *nsv;
STRLEN len;
char *p;
p = SvPV(sv, len);
frobnicate(p);
nsv = newSVpvn(p, len);
The C<char*> string does not tell you the whole story, and you can't
copy or reconstruct an SV just by copying the string value. Check if the
old SV has the UTF8 flag set (I<after> the C<SvPV> call), and act
accordingly:
p = SvPV(sv, len);
is_utf8 = SvUTF8(sv);
frobnicate(p, is_utf8);
nsv = newSVpvn(p, len);
if (is_utf8)
SvUTF8_on(nsv);
In the above, your C<frobnicate> function has been changed to be made
aware of whether or not it's dealing with UTF-8 data, so that it can
handle the string appropriately.
Since just passing an SV to an XS function and copying the data of
the SV is not enough to copy the UTF8 flags, even less right is just
passing a S<C<char *>> to an XS function.
For full generality, use the L<C<DO_UTF8>|perlapi/DO_UTF8> macro to see if the
string in an SV is to be I<treated> as UTF-8. This takes into account
if the call to the XS function is being made from within the scope of
L<S<C<use bytes>>|bytes>. If so, the underlying bytes that comprise the
UTF-8 string are to be exposed, rather than the character they
represent. But this pragma should only really be used for debugging and
perhaps low-level testing at the byte level. Hence most XS code need
not concern itself with this, but various areas of the perl core do need
to support it.
And this isn't the whole story. Starting in Perl v5.12, strings that
aren't encoded in UTF-8 may also be treated as Unicode under various
conditions (see L<perlunicode/ASCII Rules versus Unicode Rules>).
This is only really a problem for characters whose ordinals are between
128 and 255, and their behavior varies under ASCII versus Unicode rules
in ways that your code cares about (see L<perlunicode/The "Unicode Bug">).
There is no published API for dealing with this, as it is subject to
change, but you can look at the code for C<pp_lc> in F<pp.c> for an
example as to how it's currently done.
=head2 How do I convert a string to UTF-8?
If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade
the non-UTF-8 strings to UTF-8. If you've got an SV, the easiest way to do
this is:
sv_utf8_upgrade(sv);
However, you must not do this, for example:
if (!SvUTF8(left))
sv_utf8_upgrade(left);
If you do this in a binary operator, you will actually change one of the
strings that came into the operator, and, while it shouldn't be noticeable
by the end user, it can cause problems in deficient code.
Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
string argument. This is useful for having the data available for
comparisons and so on, without harming the original SV. There's also
C<utf8_to_bytes> to go the other way, but naturally, this will fail if
the string contains any characters above 255 that can't be represented
in a single byte.
=head2 How do I compare strings?
L<perlapi/sv_cmp> and L<perlapi/sv_cmp_flags> do a lexigraphic
comparison of two SV's, and handle UTF-8ness properly. Note, however,
that Unicode specifies a much fancier mechanism for collation, available
via the L<Unicode::Collate> module.
To just compare two strings for equality/non-equality, you can just use
L<C<memEQ()>|perlapi/memEQ> and L<C<memNE()>|perlapi/memEQ> as usual,
except the strings must be both UTF-8 or not UTF-8 encoded.
To compare two strings case-insensitively, use
L<C<foldEQ_utf8()>|perlapi/foldEQ_utf8> (the strings don't have to have
the same UTF-8ness).
=head2 Is there anything else I need to know?
Not really. Just remember these things:
=over 3
=item *
There's no way to tell if a S<C<char *>> or S<C<U8 *>> string is UTF-8
or not. But you can tell if an SV is to be treated as UTF-8 by calling
C<DO_UTF8> on it, after stringifying it with C<SvPV> or a similar
macro. And, you can tell if SV is actually UTF-8 (even if it is not to
be treated as such) by looking at its C<SvUTF8> flag (again after
stringifying it). Don't forget to set the flag if something should be
UTF-8.
Treat the flag as part of the PV, even though it's not -- if you pass on
the PV to somewhere, pass on the flag too.
=item *
If a string is UTF-8, B<always> use C<utf8_to_uvchr_buf> to get at the value,
unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
=item *
When writing a character UV to a UTF-8 string, B<always> use
C<uvchr_to_utf8>, unless C<UVCHR_IS_INVARIANT(uv))> in which case
you can use C<*s = uv>.
=item *
Mixing UTF-8 and non-UTF-8 strings is
tricky. Use C<bytes_to_utf8> to get
a new string which is UTF-8 encoded, and then combine them.
=back
=head1 Custom Operators
Custom operator support is an experimental feature that allows you to
define your own ops. This is primarily to allow the building of
interpreters for other languages in the Perl core, but it also allows
optimizations through the creation of "macro-ops" (ops which perform the
functions of multiple ops which are usually executed together, such as
C<gvsv, gvsv, add>.)
This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
core does not "know" anything special about this op type, and so it will
not be involved in any optimizations. This also means that you can
define your custom ops to be any op structure -- unary, binary, list and
so on -- you like.
It's important to know what custom operators won't do for you. They
won't let you add new syntax to Perl, directly. They won't even let you
add new keywords, directly. In fact, they won't change the way Perl
compiles a program at all. You have to do those changes yourself, after
Perl has compiled the program. You do this either by manipulating the op
tree using a C<CHECK> block and the C<B::Generate> module, or by adding
a custom peephole optimizer with the C<optimize> module.
When you do this, you replace ordinary Perl ops with custom ops by
creating ops with the type C<OP_CUSTOM> and the C<op_ppaddr> of your own
PP function. This should be defined in XS code, and should look like
the PP ops in C<pp_*.c>. You are responsible for ensuring that your op
takes the appropriate number of values from the stack, and you are
responsible for adding stack marks if necessary.
You should also "register" your op with the Perl interpreter so that it
can produce sensible error and warning messages. Since it is possible to
have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
Perl uses the value of C<< o->op_ppaddr >> to determine which custom op
it is dealing with. You should create an C<XOP> structure for each
ppaddr you use, set the properties of the custom op with
C<XopENTRY_set>, and register the structure against the ppaddr using
C<Perl_custom_op_register>. A trivial example might look like:
static XOP my_xop;
static OP *my_pp(pTHX);
BOOT:
XopENTRY_set(&my_xop, xop_name, "myxop");
XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
Perl_custom_op_register(aTHX_ my_pp, &my_xop);
The available fields in the structure are:
=over 4
=item xop_name
A short name for your op. This will be included in some error messages,
and will also be returned as C<< $op->name >> by the L<B|B> module, so
it will appear in the output of module like L<B::Concise|B::Concise>.
=item xop_desc
A short description of the function of the op.
=item xop_class
Which of the various C<*OP> structures this op uses. This should be one of
the C<OA_*> constants from F<op.h>, namely
=over 4
=item OA_BASEOP
=item OA_UNOP
=item OA_BINOP
=item OA_LOGOP
=item OA_LISTOP
=item OA_PMOP
=item OA_SVOP
=item OA_PADOP
=item OA_PVOP_OR_SVOP
This should be interpreted as 'C<PVOP>' only. The C<_OR_SVOP> is because
the only core C<PVOP>, C<OP_TRANS>, can sometimes be a C<SVOP> instead.
=item OA_LOOP
=item OA_COP
=back
The other C<OA_*> constants should not be used.
=item xop_peep
This member is of type C<Perl_cpeep_t>, which expands to C<void
(*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)>. If it is set, this function
will be called from C<Perl_rpeep> when ops of this type are encountered
by the peephole optimizer. I<o> is the OP that needs optimizing;
I<oldop> is the previous OP optimized, whose C<op_next> points to I<o>.
=back
C<B::Generate> directly supports the creation of custom ops by name.
=head1 Dynamic Scope and the Context Stack
B<Note:> this section describes a non-public internal API that is subject
to change without notice.
=head2 Introduction to the context stack
In Perl, dynamic scoping refers to the runtime nesting of things like
subroutine calls, evals etc, as well as the entering and exiting of block
scopes. For example, the restoring of a C<local>ised variable is
determined by the dynamic scope.
Perl tracks the dynamic scope by a data structure called the context
stack, which is an array of C<PERL_CONTEXT> structures, and which is
itself a big union for all the types of context. Whenever a new scope is
entered (such as a block, a C<for> loop, or a subroutine call), a new
context entry is pushed onto the stack. Similarly when leaving a block or
returning from a subroutine call etc. a context is popped. Since the
context stack represents the current dynamic scope, it can be searched.
For example, C<next LABEL> searches back through the stack looking for a
loop context that matches the label; C<return> pops contexts until it
finds a sub or eval context or similar; C<caller> examines sub contexts on
the stack.
Each context entry is labelled with a context type, C<cx_type>. Typical
context types are C<CXt_SUB>, C<CXt_EVAL> etc., as well as C<CXt_BLOCK>
and C<CXt_NULL> which represent a basic scope (as pushed by C<pp_enter>)
and a sort block. The type determines which part of the context union are
valid.
The main division in the context struct is between a substitution scope
(C<CXt_SUBST>) and block scopes, which are everything else. The former is
just used while executing C<s///e>, and won't be discussed further
here.
All the block scope types share a common base, which corresponds to
C<CXt_BLOCK>. This stores the old values of various scope-related
variables like C<PL_curpm>, as well as information about the current
scope, such as C<gimme>. On scope exit, the old variables are restored.
Particular block scope types store extra per-type information. For
example, C<CXt_SUB> stores the currently executing CV, while the various
for loop types might hold the original loop variable SV. On scope exit,
the per-type data is processed; for example the CV has its reference count
decremented, and the original loop variable is restored.
The macro C<cxstack> returns the base of the current context stack, while
C<cxstack_ix> is the index of the current frame within that stack.
In fact, the context stack is actually part of a stack-of-stacks system;
whenever something unusual is done such as calling a C<DESTROY> or tie
handler, a new stack is pushed, then popped at the end.
Note that the API described here changed considerably in perl 5.24; prior
to that, big macros like C<PUSHBLOCK> and C<POPSUB> were used; in 5.24
they were replaced by the inline static functions described below. In
addition, the ordering and detail of how these macros/function work
changed in many ways, often subtly. In particular they didn't handle
saving the savestack and temps stack positions, and required additional
C<ENTER>, C<SAVETMPS> and C<LEAVE> compared to the new functions. The
old-style macros will not be described further.
=head2 Pushing contexts
For pushing a new context, the two basic functions are
C<cx = cx_pushblock()>, which pushes a new basic context block and returns
its address, and a family of similar functions with names like
C<cx_pushsub(cx)> which populate the additional type-dependent fields in
the C<cx> struct. Note that C<CXt_NULL> and C<CXt_BLOCK> don't have their
own push functions, as they don't store any data beyond that pushed by
C<cx_pushblock>.
The fields of the context struct and the arguments to the C<cx_*>
functions are subject to change between perl releases, representing
whatever is convenient or efficient for that release.
A typical context stack pushing can be found in C<pp_entersub>; the
following shows a simplified and stripped-down example of a non-XS call,
along with comments showing roughly what each function does.
dMARK;
U8 gimme = GIMME_V;
bool hasargs = cBOOL(PL_op->op_flags & OPf_STACKED);
OP *retop = PL_op->op_next;
I32 old_ss_ix = PL_savestack_ix;
CV *cv = ....;
/* ... make mortal copies of stack args which are PADTMPs here ... */
/* ... do any additional savestack pushes here ... */
/* Now push a new context entry of type 'CXt_SUB'; initially just
* doing the actions common to all block types: */
cx = cx_pushblock(CXt_SUB, gimme, MARK, old_ss_ix);
/* this does (approximately):
CXINC; /* cxstack_ix++ (grow if necessary) */
cx = CX_CUR(); /* and get the address of new frame */
cx->cx_type = CXt_SUB;
cx->blk_gimme = gimme;
cx->blk_oldsp = MARK - PL_stack_base;
cx->blk_oldsaveix = old_ss_ix;
cx->blk_oldcop = PL_curcop;
cx->blk_oldmarksp = PL_markstack_ptr - PL_markstack;
cx->blk_oldscopesp = PL_scopestack_ix;
cx->blk_oldpm = PL_curpm;
cx->blk_old_tmpsfloor = PL_tmps_floor;
PL_tmps_floor = PL_tmps_ix;
*/
/* then update the new context frame with subroutine-specific info,
* such as the CV about to be executed: */
cx_pushsub(cx, cv, retop, hasargs);
/* this does (approximately):
cx->blk_sub.cv = cv;
cx->blk_sub.olddepth = CvDEPTH(cv);
cx->blk_sub.prevcomppad = PL_comppad;
cx->cx_type |= (hasargs) ? CXp_HASARGS : 0;
cx->blk_sub.retop = retop;
SvREFCNT_inc_simple_void_NN(cv);
*/
Note that C<cx_pushblock()> sets two new floors: for the args stack (to
C<MARK>) and the temps stack (to C<PL_tmps_ix>). While executing at this
scope level, every C<nextstate> (amongst others) will reset the args and
tmps stack levels to these floors. Note that since C<cx_pushblock> uses
the current value of C<PL_tmps_ix> rather than it being passed as an arg,
this dictates at what point C<cx_pushblock> should be called. In
particular, any new mortals which should be freed only on scope exit
(rather than at the next C<nextstate>) should be created first.
Most callers of C<cx_pushblock> simply set the new args stack floor to the
top of the previous stack frame, but for C<CXt_LOOP_LIST> it stores the
items being iterated over on the stack, and so sets C<blk_oldsp> to the
top of these items instead. Note that, contrary to its name, C<blk_oldsp>
doesn't always represent the value to restore C<PL_stack_sp> to on scope
exit.
Note the early capture of C<PL_savestack_ix> to C<old_ss_ix>, which is
later passed as an arg to C<cx_pushblock>. In the case of C<pp_entersub>,
this is because, although most values needing saving are stored in fields
of the context struct, an extra value needs saving only when the debugger
is running, and it doesn't make sense to bloat the struct for this rare
case. So instead it is saved on the savestack. Since this value gets
calculated and saved before the context is pushed, it is necessary to pass
the old value of C<PL_savestack_ix> to C<cx_pushblock>, to ensure that the
saved value gets freed during scope exit. For most users of
C<cx_pushblock>, where nothing needs pushing on the save stack,
C<PL_savestack_ix> is just passed directly as an arg to C<cx_pushblock>.
Note that where possible, values should be saved in the context struct
rather than on the save stack; it's much faster that way.
Normally C<cx_pushblock> should be immediately followed by the appropriate
C<cx_pushfoo>, with nothing between them; this is because if code
in-between could die (e.g. a warning upgraded to fatal), then the context
stack unwinding code in C<dounwind> would see (in the example above) a
C<CXt_SUB> context frame, but without all the subroutine-specific fields
set, and crashes would soon ensue.
Where the two must be separate, initially set the type to C<CXt_NULL> or
C<CXt_BLOCK>, and later change it to C<CXt_foo> when doing the
C<cx_pushfoo>. This is exactly what C<pp_enteriter> does, once it's
determined which type of loop it's pushing.
=head2 Popping contexts
Contexts are popped using C<cx_popsub()> etc. and C<cx_popblock()>. Note
however, that unlike C<cx_pushblock>, neither of these functions actually
decrement the current context stack index; this is done separately using
C<CX_POP()>.
There are two main ways that contexts are popped. During normal execution
as scopes are exited, functions like C<pp_leave>, C<pp_leaveloop> and
C<pp_leavesub> process and pop just one context using C<cx_popfoo> and
C<cx_popblock>. On the other hand, things like C<pp_return> and C<next>
may have to pop back several scopes until a sub or loop context is found,
and exceptions (such as C<die>) need to pop back contexts until an eval
context is found. Both of these are accomplished by C<dounwind()>, which
is capable of processing and popping all contexts above the target one.
Here is a typical example of context popping, as found in C<pp_leavesub>
(simplified slightly):
U8 gimme;
PERL_CONTEXT *cx;
SV **oldsp;
OP *retop;
cx = CX_CUR();
gimme = cx->blk_gimme;
oldsp = PL_stack_base + cx->blk_oldsp; /* last arg of previous frame */
if (gimme == G_VOID)
PL_stack_sp = oldsp;
else
leave_adjust_stacks(oldsp, oldsp, gimme, 0);
CX_LEAVE_SCOPE(cx);
cx_popsub(cx);
cx_popblock(cx);
retop = cx->blk_sub.retop;
CX_POP(cx);
return retop;
The steps above are in a very specific order, designed to be the reverse
order of when the context was pushed. The first thing to do is to copy
and/or protect any any return arguments and free any temps in the current
scope. Scope exits like an rvalue sub normally return a mortal copy of
their return args (as opposed to lvalue subs). It is important to make
this copy before the save stack is popped or variables are restored, or
bad things like the following can happen:
sub f { my $x =...; $x } # $x freed before we get to copy it
sub f { /(...)/; $1 } # PL_curpm restored before $1 copied
Although we wish to free any temps at the same time, we have to be careful
not to free any temps which are keeping return args alive; nor to free the
temps we have just created while mortal copying return args. Fortunately,
C<leave_adjust_stacks()> is capable of making mortal copies of return args,
shifting args down the stack, and only processing those entries on the
temps stack that are safe to do so.
In void context no args are returned, so it's more efficient to skip
calling C<leave_adjust_stacks()>. Also in void context, a C<nextstate> op
is likely to be imminently called which will do a C<FREETMPS>, so there's
no need to do that either.
The next step is to pop savestack entries: C<CX_LEAVE_SCOPE(cx)> is just
defined as C<<LEAVE_SCOPE(cx->blk_oldsaveix)>>. Note that during the
popping, it's possible for perl to call destructors, call C<STORE> to undo
localisations of tied vars, and so on. Any of these can die or call
C<exit()>. In this case, C<dounwind()> will be called, and the current
context stack frame will be re-processed. Thus it is vital that all steps
in popping a context are done in such a way to support reentrancy. The
other alternative, of decrementing C<cxstack_ix> I<before> processing the
frame, would lead to leaks and the like if something died halfway through,
or overwriting of the current frame.
C<CX_LEAVE_SCOPE> itself is safely re-entrant: if only half the savestack
items have been popped before dying and getting trapped by eval, then the
C<CX_LEAVE_SCOPE>s in C<dounwind> or C<pp_leaveeval> will continue where
the first one left off.
The next step is the type-specific context processing; in this case
C<cx_popsub>. In part, this looks like:
cv = cx->blk_sub.cv;
CvDEPTH(cv) = cx->blk_sub.olddepth;
cx->blk_sub.cv = NULL;
SvREFCNT_dec(cv);
where its processing the just-executed CV. Note that before it decrements
the CV's reference count, it nulls the C<blk_sub.cv>. This means that if
it re-enters, the CV won't be freed twice. It also means that you can't
rely on such type-specific fields having useful values after the return
from C<cx_popfoo>.
Next, C<cx_popblock> restores all the various interpreter vars to their
previous values or previous high water marks; it expands to:
PL_markstack_ptr = PL_markstack + cx->blk_oldmarksp;
PL_scopestack_ix = cx->blk_oldscopesp;
PL_curpm = cx->blk_oldpm;
PL_curcop = cx->blk_oldcop;
PL_tmps_floor = cx->blk_old_tmpsfloor;
Note that it I<doesn't> restore C<PL_stack_sp>; as mentioned earlier,
which value to restore it to depends on the context type (specifically
C<for (list) {}>), and what args (if any) it returns; and that will
already have been sorted out earlier by C<leave_adjust_stacks()>.
Finally, the context stack pointer is actually decremented by C<CX_POP(cx)>.
After this point, it's possible that that the current context frame could
be overwritten by other contexts being pushed. Although things like ties
and C<DESTROY> are supposed to work within a new context stack, it's best
not to assume this. Indeed on debugging builds, C<CX_POP(cx)> deliberately
sets C<cx> to null to detect code that is still relying on the field
values in that context frame. Note in the C<pp_leavesub()> example above,
we grab C<blk_sub.retop> I<before> calling C<CX_POP>.
=head2 Redoing contexts
Finally, there is C<cx_topblock(cx)>, which acts like a super-C<nextstate>
as regards to resetting various vars to their base values. It is used in
places like C<pp_next>, C<pp_redo> and C<pp_goto> where rather than
exiting a scope, we want to re-initialise the scope. As well as resetting
C<PL_stack_sp> like C<nextstate>, it also resets C<PL_markstack_ptr>,
C<PL_scopestack_ix> and C<PL_curpm>. Note that it doesn't do a
C<FREETMPS>.
=head1 AUTHORS
Until May 1997, this document was maintained by Jeff Okamoto
E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl
itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
Stephen McCamant, and Gurusamy Sarathy.
=head1 SEE ALSO
L<perlapi>, L<perlintern>, L<perlxs>, L<perlembed>
|