/usr/lib/python3/dist-packages/colorama/winterm.py is in python3-colorama 0.3.7-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | # Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
from . import win32
# from wincon.h
class WinColor(object):
BLACK = 0
BLUE = 1
GREEN = 2
CYAN = 3
RED = 4
MAGENTA = 5
YELLOW = 6
GREY = 7
# from wincon.h
class WinStyle(object):
NORMAL = 0x00 # dim text, dim background
BRIGHT = 0x08 # bright text, dim background
BRIGHT_BACKGROUND = 0x80 # dim text, bright background
class WinTerm(object):
def __init__(self):
self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
self.set_attrs(self._default)
self._default_fore = self._fore
self._default_back = self._back
self._default_style = self._style
# In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style.
# So that LIGHT_EX colors and BRIGHT style do not clobber each other,
# we track them separately, since LIGHT_EX is overwritten by Fore/Back
# and BRIGHT is overwritten by Style codes.
self._light = 0
def get_attrs(self):
return self._fore + self._back * 16 + (self._style | self._light)
def set_attrs(self, value):
self._fore = value & 7
self._back = (value >> 4) & 7
self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND)
def reset_all(self, on_stderr=None):
self.set_attrs(self._default)
self.set_console(attrs=self._default)
def fore(self, fore=None, light=False, on_stderr=False):
if fore is None:
fore = self._default_fore
self._fore = fore
# Emulate LIGHT_EX with BRIGHT Style
if light:
self._light |= WinStyle.BRIGHT
else:
self._light &= ~WinStyle.BRIGHT
self.set_console(on_stderr=on_stderr)
def back(self, back=None, light=False, on_stderr=False):
if back is None:
back = self._default_back
self._back = back
# Emulate LIGHT_EX with BRIGHT_BACKGROUND Style
if light:
self._light |= WinStyle.BRIGHT_BACKGROUND
else:
self._light &= ~WinStyle.BRIGHT_BACKGROUND
self.set_console(on_stderr=on_stderr)
def style(self, style=None, on_stderr=False):
if style is None:
style = self._default_style
self._style = style
self.set_console(on_stderr=on_stderr)
def set_console(self, attrs=None, on_stderr=False):
if attrs is None:
attrs = self.get_attrs()
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
win32.SetConsoleTextAttribute(handle, attrs)
def get_position(self, handle):
position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition
# Because Windows coordinates are 0-based,
# and win32.SetConsoleCursorPosition expects 1-based.
position.X += 1
position.Y += 1
return position
def set_cursor_position(self, position=None, on_stderr=False):
if position is None:
# I'm not currently tracking the position, so there is no default.
# position = self.get_position()
return
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
win32.SetConsoleCursorPosition(handle, position)
def cursor_adjust(self, x, y, on_stderr=False):
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
position = self.get_position(handle)
adjusted_position = (position.Y + y, position.X + x)
win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False)
def erase_screen(self, mode=0, on_stderr=False):
# 0 should clear from the cursor to the end of the screen.
# 1 should clear from the cursor to the beginning of the screen.
# 2 should clear the entire screen, and move cursor to (1,1)
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
csbi = win32.GetConsoleScreenBufferInfo(handle)
# get the number of character cells in the current buffer
cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y
# get number of character cells before current cursor position
cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X
if mode == 0:
from_coord = csbi.dwCursorPosition
cells_to_erase = cells_in_screen - cells_before_cursor
if mode == 1:
from_coord = win32.COORD(0, 0)
cells_to_erase = cells_before_cursor
elif mode == 2:
from_coord = win32.COORD(0, 0)
cells_to_erase = cells_in_screen
# fill the entire screen with blanks
win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
# now set the buffer's attributes accordingly
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
if mode == 2:
# put the cursor where needed
win32.SetConsoleCursorPosition(handle, (1, 1))
def erase_line(self, mode=0, on_stderr=False):
# 0 should clear from the cursor to the end of the line.
# 1 should clear from the cursor to the beginning of the line.
# 2 should clear the entire line.
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
csbi = win32.GetConsoleScreenBufferInfo(handle)
if mode == 0:
from_coord = csbi.dwCursorPosition
cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X
if mode == 1:
from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
cells_to_erase = csbi.dwCursorPosition.X
elif mode == 2:
from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
cells_to_erase = csbi.dwSize.X
# fill the entire screen with blanks
win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
# now set the buffer's attributes accordingly
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
def set_title(self, title):
win32.SetConsoleTitle(title)
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