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<H1>Vim documentation: develop</H1>
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*<A NAME="develop.txt"></A><B>develop.txt</B>* For Vim version 8.0. Last change: 2017 Jul 31
VIM REFERENCE MANUAL by <A HREF="intro.html#Bram">Bram</A> <A HREF="intro.html#Moolenaar">Moolenaar</A>
Development of Vim. *<A NAME="development"></A><B>development</B>*
This text is important for those who want to be involved in further developing
Vim.
1. Design goals |<A HREF="#design-goals">design-goals</A>|
2. Coding style |<A HREF="#coding-style">coding-style</A>|
3. Design decisions |<A HREF="#design-decisions">design-decisions</A>|
4. Assumptions |<A HREF="#design-assumptions">design-assumptions</A>|
See the file README.txt in the "src" directory for an overview of the source
code.
Vim is open source software. Everybody is encouraged to contribute to help
improving Vim. For sending patches a context <A HREF="diff.html#diff">diff</A> "<A HREF="diff.html#diff">diff</A> -c" is preferred.
Also see <A HREF="http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch">http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch</A>.
==============================================================================
1. Design goals *<A NAME="design-goals"></A><B>design-goals</B>*
Most important things come first (roughly).
Note that quite a few items are contradicting. This is intentional. A
balance must be found between them.
VIM IS... VI COMPATIBLE *<A NAME="design-compatible"></A><B>design-compatible</B>*
First of all, <A HREF="motion.html#it">it</A> should be possible to use Vim <A HREF="motion.html#as">as</A> a drop-in replacement for
<A HREF="intro.html#Vi">Vi</A>. When the user wants to, he can use Vim in compatible mode and hardly
notice any difference with the original <A HREF="intro.html#Vi">Vi</A>.
Exceptions:
- We don't reproduce obvious <A HREF="intro.html#Vi">Vi</A> bugs in Vim.
- There are different versions of <A HREF="intro.html#Vi">Vi</A>. I am using Version 3.7 (6/7/85) <A HREF="motion.html#as">as</A> a
reference. But support for other versions is also included when possible.
The <A HREF="intro.html#Vi">Vi</A> part of POSIX is not considered a definitive source.
- Vim adds new commands, you cannot rely on some command to fail because <A HREF="motion.html#it">it</A>
didn't exist in <A HREF="intro.html#Vi">Vi</A>.
- Vim will have a lot of features that <A HREF="intro.html#Vi">Vi</A> doesn't have. Going back from Vim
to <A HREF="intro.html#Vi">Vi</A> will be a problem, this cannot be avoided.
- Some things are hardly ever used (open mode, sending an e-mail when
crashing, etc.). Those will only be included when someone has a good reason
why <A HREF="motion.html#it">it</A> should be included and it's not too much work.
- For some items <A HREF="motion.html#it">it</A> is debatable whether <A HREF="intro.html#Vi">Vi</A> compatibility should be
maintained. There will be an option flag for these.
VIM IS... IMPROVED *<A NAME="design-improved"></A><B>design-improved</B>*
The IMproved bits of Vim should make <A HREF="motion.html#it">it</A> a better <A HREF="intro.html#Vi">Vi</A>, without becoming a
completely different editor. Extensions are done with a "<A HREF="intro.html#Vi">Vi</A> spirit".
- Use the keyboard <A HREF="motion.html#as">as</A> much <A HREF="motion.html#as">as</A> feasible. The mouse requires a third hand,
which we don't have. Many terminals don't have a mouse.
- When the mouse is used anyway, avoid the need to switch back to the
keyboard. Avoid mixing mouse and keyboard handling.
- Add commands and <A HREF="options.html#options">options</A> in a consistent way. Otherwise people will have a
hard time finding and remembering them. Keep in mind that more commands and
<A HREF="options.html#options">options</A> will be added later.
- A feature that people <A HREF="diff.html#do">do</A> not know about is a useless feature. Don't add
obscure features, or at least add hints in documentation that they exist.
- Minimize using CTRL and other modifiers, they are more difficult to type.
- There are many first-time and inexperienced Vim users. Make <A HREF="motion.html#it">it</A> <A HREF="starting.html#easy">easy</A> for
them to start using Vim and learn more over time.
- There is no limit to the features that can be added. Selecting new features
is one based on (1) what users ask for, (2) how much effort <A HREF="motion.html#it">it</A> takes to
implement and (3) someone actually implementing <A HREF="motion.html#it">it</A>.
VIM IS... MULTI PLATFORM *<A NAME="design-multi-platform"></A><B>design-multi-platform</B>*
Vim tries to help <A HREF="motion.html#as">as</A> many users on <A HREF="motion.html#as">as</A> many platforms <A HREF="motion.html#as">as</A> possible.
- Support many kinds of terminals. The minimal demands are cursor positioning
and clear-screen. Commands should only use key strokes that most keyboards
have. Support all the keys on the keyboard for <A HREF="map.html#mapping">mapping</A>.
- Support many platforms. A condition is that there is someone willing to <A HREF="diff.html#do">do</A>
Vim <A HREF="#development">development</A> on that platform, and <A HREF="motion.html#it">it</A> doesn't mean messing up the code.
- Support many compilers and libraries. Not everybody is able or allowed to
<A HREF="usr_90.html#install">install</A> another compiler or <A HREF="gui.html#GUI">GUI</A> library.
- People switch from one platform to another, and from <A HREF="gui.html#GUI">GUI</A> to <A HREF="terminal.html#terminal">terminal</A>
version. Features should be present in all versions, or at least in <A HREF="motion.html#as">as</A> many
<A HREF="motion.html#as">as</A> possible with a reasonable effort. Try to avoid that users must switch
between platforms to accomplish their work efficiently.
- That a feature is not possible on some platforms, or only possible on one
platform, does not mean <A HREF="motion.html#it">it</A> cannot be implemented. [This intentionally
contradicts the previous item, these two must be balanced.]
VIM IS... WELL DOCUMENTED *<A NAME="design-documented"></A><B>design-documented</B>*
- A feature that isn't documented is a useless feature. A patch for a new
feature must include the documentation.
- Documentation should be comprehensive and understandable. Using examples is
recommended.
- Don't make the text unnecessarily long. Less documentation means that an
item is easier to find.
VIM IS... HIGH SPEED AND SMALL IN SIZE *<A NAME="design-speed-size"></A><B>design-speed-size</B>*
Using Vim must not be a big attack on system resources. Keep <A HREF="motion.html#it">it</A> small and
fast.
- Computers are becoming faster and bigger each year. Vim can grow too, but
no faster than computers are growing. Keep Vim usable on older systems.
- Many users start Vim from a shell very often. Startup time must be short.
- Commands must work efficiently. The time they consume must be <A HREF="motion.html#as">as</A> small <A HREF="motion.html#as">as</A>
possible. Useful commands may take longer.
- Don't forget that some people use Vim over a slow connection. Minimize the
communication overhead.
- Items that add considerably to the size and are not used by many people
should be a feature that can be disabled.
- Vim is a component among other components. Don't turn <A HREF="motion.html#it">it</A> into a massive
application, but have <A HREF="motion.html#it">it</A> work well together with other programs.
VIM IS... MAINTAINABLE *<A NAME="design-maintain"></A><B>design-maintain</B>*
- The source code should not become a mess. It should be reliable code.
- Use the same layout in all files to make <A HREF="motion.html#it">it</A> <A HREF="starting.html#easy">easy</A> to read |<A HREF="#coding-style">coding-style</A>|.
- Use comments in a useful way! Quoting the function name and argument names
is NOT useful. Do explain what they are for.
- Porting to another platform should be made <A HREF="starting.html#easy">easy</A>, without having to change
too much platform-independent code.
- Use the object-oriented spirit: Put data and code together. Minimize the
knowledge spread to other parts of the code.
VIM IS... FLEXIBLE *<A NAME="design-flexible"></A><B>design-flexible</B>*
Vim should make <A HREF="motion.html#it">it</A> <A HREF="starting.html#easy">easy</A> for users to work in their preferred styles rather
than coercing its users into particular patterns of work. This can be for
items with a large impact (e.g., the <A HREF="options.html#'compatible'">'compatible'</A> option) or for details. The
defaults are carefully chosen such that most users will enjoy using Vim <A HREF="motion.html#as">as</A> <A HREF="motion.html#it">it</A>
is. Commands and <A HREF="options.html#options">options</A> can be used to adjust Vim to the desire of the user
and its environment.
VIM IS... NOT *<A NAME="design-not"></A><B>design-not</B>*
- Vim is not a shell or an Operating System. It does provide a <A HREF="terminal.html#terminal">terminal</A>
<A HREF="windows.html#window">window</A>, in which you can run a shell or debugger. E.g. to be able to <A HREF="diff.html#do">do</A>
this over an ssh connection. But if you don't need a text editor with that
<A HREF="motion.html#it">it</A> is out of scope (use something like screen or tmux instead).
A satirical way to say this: "Unlike Emacs, Vim does not attempt to include
everything but the kitchen sink, but some people say that you can clean one
with <A HREF="motion.html#it">it</A>. ;-)"
To use Vim with gdb see: <A HREF="http://www.agide.org">http://www.agide.org</A> and <A HREF="http://clewn.sf.net">http://clewn.sf.net</A>.
- Vim is not a fancy <A HREF="gui.html#GUI">GUI</A> editor that tries to look <A HREF="todo.html#nice">nice</A> at the cost of
being <A HREF="various.html#less">less</A> consistent over all platforms. But functional <A HREF="gui.html#GUI">GUI</A> features are
welcomed.
==============================================================================
2. Coding style *<A NAME="coding-style"></A><B>coding-style</B>*
These are the rules to use when making changes to the Vim source code. Please
stick to these rules, to keep the sources readable and maintainable.
This <A HREF="eval.html#list">list</A> is not complete. Look in the source code for more examples.
MAKING CHANGES *<A NAME="style-changes"></A><B>style-changes</B>*
The basic steps to make changes to the code:
1. Get the code from github. That makes <A HREF="motion.html#it">it</A> easier to keep your changed
version in sync with the main code base (it may be a while before your
changes will be included). You <A HREF="diff.html#do">do</A> need to spend some time learning git,
it's not the most user friendly tool.
2. Adjust the documentation. Doing this first gives you an impression of how
your changes affect the user.
3. Make the source code changes.
4. Check ../doc/todo.txt if the change affects any listed item.
5. Make a patch with "git diff". You can also create a pull request on
github, but it's the <A HREF="diff.html#diff">diff</A> that matters.
6. Make a note about what changed, preferably mentioning the problem and the
solution. Send an email to the |<A HREF="intro.html#vim-dev">vim-dev</A>| <A HREF="intro.html#maillist">maillist</A> with an explanation and
include the <A HREF="diff.html#diff">diff</A>. Or create a pull request on github.
C COMPILER *<A NAME="style-compiler"></A><B>style-compiler</B>*
The minimal C compiler version supported is C89, also known <A HREF="motion.html#as">as</A> ANSI C.
Later standards don't add much and C89 is the widest supported.
One restriction that this implies: no <A HREF="version7.html#//">//</A> comments, only /* comments *<A HREF="pattern.html#/.">/.</A>
USE OF COMMON FUNCTIONS *<A NAME="style-functions"></A><B>style-functions</B>*
Some <A HREF="eval.html#functions">functions</A> that are common to use, have a special Vim version. Always
consider using the Vim version, because they were introduced with a reason.
NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION
free() vim_free() Checks for freeing NULL
malloc() alloc() Checks for out of memory situation
malloc() lalloc() Like alloc(), but has long argument
strcpy() STRCPY() Includes cast to (char *), for char_u * args
<A HREF="eval.html#strchr()">strchr()</A> vim_strchr() Accepts special characters
<A HREF="eval.html#strrchr()">strrchr()</A> vim_strrchr() Accepts special characters
isspace() vim_isspace() Can handle characters <A HREF="change.html#>">></A> 128
iswhite() vim_iswhite() Only <A HREF="eval.html#TRUE">TRUE</A> for <A HREF="intro.html#tab">tab</A> and space
memcpy() mch_memmove() Handles overlapped copies
bcopy() mch_memmove() Handles overlapped copies
memset() vim_memset() Uniform for all systems
NAMES *<A NAME="style-names"></A><B>style-names</B>*
Function names can not be more than 31 characters long (because of <A HREF="os_vms.html#VMS">VMS</A>).
Don't use "delete" or "this" <A HREF="motion.html#as">as</A> a variable name, C++ doesn't like <A HREF="motion.html#it">it</A>.
Because of the requirement that Vim runs on <A HREF="motion.html#as">as</A> many systems <A HREF="motion.html#as">as</A> possible, we
need to avoid using names that are already defined by the system. This is a
<A HREF="eval.html#list">list</A> of names that are known to cause trouble. The name is given <A HREF="motion.html#as">as</A> a <A HREF="pattern.html#regexp">regexp</A>
<A HREF="pattern.html#pattern">pattern</A>.
is.*() POSIX, ctype.h
to.*() POSIX, ctype.h
d_.* POSIX, dirent.h
l_.* POSIX, fcntl.h
gr_.* POSIX, grp.h
pw_.* POSIX, pwd.h
sa_.* POSIX, signal.h
mem.* POSIX, string.h
str.* POSIX, string.h
wcs.* POSIX, string.h
st_.* POSIX, stat.h
tms_.* POSIX, times.h
tm_.* POSIX, time.h
c_.* POSIX, termios.h
MAX.* POSIX, limits.h
__.* POSIX, system
_[A-Z].* POSIX, system
E[A-Z0-9]* POSIX, errno.h
.*_t POSIX, for typedefs. Use .*_T instead.
wait don't use <A HREF="motion.html#as">as</A> argument to a function, conflicts with types.h
index shadows global declaration
time shadows global declaration
new C++ reserved keyword
try Borland C++ doesn't like <A HREF="motion.html#it">it</A> to be used <A HREF="motion.html#as">as</A> a variable.
clear <A HREF="os_mac.html#Mac">Mac</A> curses.h
echo <A HREF="os_mac.html#Mac">Mac</A> curses.h
instr <A HREF="os_mac.html#Mac">Mac</A> curses.h
<A HREF="intro.html#meta">meta</A> <A HREF="os_mac.html#Mac">Mac</A> curses.h
newwin <A HREF="os_mac.html#Mac">Mac</A> curses.h
nl <A HREF="os_mac.html#Mac">Mac</A> curses.h
overwrite <A HREF="os_mac.html#Mac">Mac</A> curses.h
refresh <A HREF="os_mac.html#Mac">Mac</A> curses.h
scroll <A HREF="os_mac.html#Mac">Mac</A> curses.h
typeahead <A HREF="os_mac.html#Mac">Mac</A> curses.h
basename() GNU <A HREF="eval.html#string">string</A> function
dirname() GNU <A HREF="eval.html#string">string</A> function
get_env_value() Linux system function
VARIOUS *<A NAME="style-various"></A><B>style-various</B>*
Typedef'ed names should end in "_T":
<B> typedef int some_T;</B>
Define'ed names should be <A HREF="change.html#uppercase">uppercase</A>:
<B> #define SOME_THING</B>
Features always start with "FEAT_":
<B> #define FEAT_FOO</B>
Don't use '\"', some compilers can't handle <A HREF="motion.html#it">it</A>. '"'' works fine.
Don't use:
#if HAVE_SOME
Some compilers can't handle that and complain that "HAVE_SOME" is not defined.
Use
#ifdef HAVE_SOME
or
#if defined(HAVE_SOME)
STYLE *<A NAME="style-examples"></A><B>style-examples</B>*
General rule: One statement per line.
Wrong: if (cond) a = 1;
OK: if (cond)
a = 1;
Wrong: while (cond);
OK: while (cond)
;
Wrong: <A HREF="diff.html#do">do</A> a = 1; while (cond);
OK: <A HREF="diff.html#do">do</A>
a = 1;
while (cond);
Wrong: if (cond) {
cmd;
cmd;
} else {
cmd;
cmd;
}
OK: if (cond)
{
cmd;
cmd;
}
else
{
cmd;
cmd;
}
Use ANSI (new style) function declarations with the return type on a separate
indented line.
Wrong: int function_name(int arg1, int arg2)
OK: /*
* Explanation of what this function is used for.
*
* Return value explanation.
*/
int
function_name(
int arg1, /* short comment about arg1 */
int arg2) /* short comment about arg2 */
{
int local; /* comment about local */
local = arg1 * arg2;
SPACES AND PUNCTUATION *<A NAME="style-spaces"></A><B>style-spaces</B>*
No space between a function name and the bracket:
Wrong: func (arg);
OK: func(arg);
Do use a space after if, while, switch, etc.
Wrong: if(arg) for(;;)
OK: if (arg) for (;;)
Use a space after a comma and semicolon:
Wrong: func(arg1,arg2); for (i = 0;i <A HREF="change.html#<"><</A> 2;++i)
OK: func(arg1, arg2); for (i = 0; <A HREF="insert.html#i">i</A> <A HREF="change.html#<"><</A> 2; ++i)
Use a space before and after '<A HREF="change.html#=">=</A>', '<A HREF="motion.html#+">+</A>', '<A HREF="pattern.html#/">/</A>', etc.
Wrong: var=a*5;
OK: var = a * 5;
In general: Use empty lines to group lines of code together. Put a comment
just above the group of lines. This makes <A HREF="motion.html#it">it</A> easier to quickly see what is
being done.
OK: /* Prepare for building the table. */
get_first_item();
table_idx = 0;
/* Build the table */
while (has_item())
table[table_idx++] = next_item();
/* Finish up. */
cleanup_items();
generate_hash(table);
==============================================================================
3. Design decisions *<A NAME="design-decisions"></A><B>design-decisions</B>*
<A HREF="fold.html#Folding">Folding</A>
Several forms of <A HREF="fold.html#folding">folding</A> should be possible for the same buffer. For example,
have one <A HREF="windows.html#window">window</A> that shows the text with function bodies folded, another
<A HREF="windows.html#window">window</A> that shows a function body.
<A HREF="fold.html#Folding">Folding</A> is a way to display the text. It should not change the text itself.
Therefore the <A HREF="fold.html#folding">folding</A> has been implemented <A HREF="motion.html#as">as</A> a <A HREF="change.html#filter">filter</A> between the text stored
in a buffer (buffer lines) and the text displayed in a <A HREF="windows.html#window">window</A> (logical lines).
Naming the <A HREF="windows.html#window">window</A>
The <A HREF="motion.html#word">word</A> "<A HREF="windows.html#window">window</A>" is commonly used for several things: A <A HREF="windows.html#window">window</A> on the screen,
the xterm <A HREF="windows.html#window">window</A>, a <A HREF="windows.html#window">window</A> inside Vim to <A HREF="starting.html#view">view</A> a buffer.
To avoid confusion, other items that are sometimes called <A HREF="windows.html#window">window</A> have been
given another name. Here is an overview of the related items:
screen The whole display. For the <A HREF="gui.html#GUI">GUI</A> it's something like 1024x768
pixels. The Vim shell can use the whole screen or part of <A HREF="motion.html#it">it</A>.
shell The Vim application. This can cover the whole screen (e.g.,
when running in a console) or part of <A HREF="motion.html#it">it</A> (xterm or <A HREF="gui.html#GUI">GUI</A>).
<A HREF="windows.html#window">window</A> <A HREF="starting.html#View">View</A> on a buffer. There can be several <A HREF="windows.html#windows">windows</A> in Vim,
together with the command line, menubar, toolbar, etc. they
fit in the shell.
Spell checking *<A NAME="develop-spell"></A><B>develop-spell</B>*
When <A HREF="spell.html#spell">spell</A> checking was going to be added to Vim a survey was done over the
available <A HREF="spell.html#spell">spell</A> checking libraries and programs. Unfortunately, the result
was that none of them provided sufficient capabilities to be used <A HREF="motion.html#as">as</A> the <A HREF="spell.html#spell">spell</A>
checking engine in Vim, for various reasons:
- Missing support for <A HREF="mbyte.html#multi-byte">multi-byte</A> encodings. At least <A HREF="mbyte.html#UTF-8">UTF-8</A> must be supported,
so that more than one language can be used in the same file.
Doing on-the-fly conversion is not always possible (would require iconv
support).
- For the programs and libraries: Using them as-is would require installing
them separately from Vim. That's mostly not impossible, but a drawback.
- Performance: A few tests showed that it's possible to check spelling on the
fly (while redrawing), just like <A HREF="syntax.html#syntax">syntax</A> highlighting. But the mechanisms
used by other code are much slower. <A HREF="spell.html#Myspell">Myspell</A> uses a hashtable, for example.
The affix compression that most <A HREF="spell.html#spell">spell</A> checkers use makes <A HREF="motion.html#it">it</A> slower too.
- For using an external program like aspell a communication mechanism would
have to be setup. That's complicated to <A HREF="diff.html#do">do</A> in a portable way (Unix-only
would be relatively simple, but that's not good enough). And performance
will become a problem (lots of process switching involved).
- Missing support for words with non-word characters, such <A HREF="motion.html#as">as</A> "Etten-Leur" and
"et al.", would require marking the pieces of them OK, lowering the
reliability.
- Missing support for regions or dialects. Makes <A HREF="motion.html#it">it</A> difficult to accept
all English words and highlight non-Canadian words differently.
- Missing support for rare words. Many words are correct but hardly ever used
and could be a misspelled often-used <A HREF="motion.html#word">word</A>.
- For making suggestions the speed is <A HREF="various.html#less">less</A> important and requiring to <A HREF="usr_90.html#install">install</A>
another program or library would be acceptable. But the <A HREF="motion.html#word">word</A> lists probably
differ, the suggestions may be wrong words.
Spelling suggestions *<A NAME="develop-spell-suggestions"></A><B>develop-spell-suggestions</B>*
For making suggestions there are two basic mechanisms:
1. Try <A HREF="change.html#changing">changing</A> the bad <A HREF="motion.html#word">word</A> a little bit and check for a match with a good
<A HREF="motion.html#word">word</A>. Or go through the <A HREF="eval.html#list">list</A> of good words, change them a little bit and
check for a match with the bad <A HREF="motion.html#word">word</A>. The changes are <A HREF="change.html#deleting">deleting</A> a character,
<A HREF="insert.html#inserting">inserting</A> a character, swapping two characters, etc.
2. Perform soundfolding on both the bad <A HREF="motion.html#word">word</A> and the good words and then find
matches, possibly with a few changes like with the first mechanism.
The first is good for finding typing mistakes. After experimenting with
hashtables and looking at solutions from other <A HREF="spell.html#spell">spell</A> checkers the conclusion
was that a trie (a kind of tree structure) is ideal for this. Both for
reducing memory use and being able to try sensible changes. For example, when
<A HREF="insert.html#inserting">inserting</A> a character only characters that lead to good words need to be
tried. Other mechanisms (with hashtables) need to try all possible letters at
every position in the <A HREF="motion.html#word">word</A>. Also, a hashtable has the requirement that <A HREF="motion.html#word">word</A>
boundaries are identified separately, while a trie does not require this.
That makes the mechanism a lot simpler.
Soundfolding is useful when someone knows how the words sounds but doesn't
know how <A HREF="motion.html#it">it</A> is spelled. For example, the <A HREF="motion.html#word">word</A> "dictionary" might be written
<A HREF="motion.html#as">as</A> "daktonerie". The number of changes that the first method would need to
try is very big, it's hard to find the good <A HREF="motion.html#word">word</A> that way. After soundfolding
the words become "tktnr" and "tkxnry", these differ by only two letters.
To find words by their soundfolded equivalent (soundalike <A HREF="motion.html#word">word</A>) we need a <A HREF="eval.html#list">list</A>
of all soundfolded words. A few experiments have been done to find out what
the best method is. Alternatives:
1. Do the sound <A HREF="fold.html#folding">folding</A> on the fly when looking for suggestions. This means
walking through the trie of good words, soundfolding each <A HREF="motion.html#word">word</A> and
checking how different <A HREF="motion.html#it">it</A> is from the bad <A HREF="motion.html#word">word</A>. This is very efficient for
memory use, but takes a long time. On a fast PC <A HREF="motion.html#it">it</A> takes a couple of
seconds for English, which can be acceptable for interactive use. But for
some languages <A HREF="motion.html#it">it</A> takes more than ten seconds (e.g., German, Catalan),
which is unacceptable slow. For batch processing (automatic corrections)
it's too slow for all languages.
2. Use a trie for the soundfolded words, so that searching can be done just
like how <A HREF="motion.html#it">it</A> works without soundfolding. This requires remembering a <A HREF="eval.html#list">list</A>
of good words for each soundfolded <A HREF="motion.html#word">word</A>. This makes finding matches very
fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte.
For some languages more than the original <A HREF="motion.html#word">word</A> <A HREF="eval.html#list">list</A>.
3. Like the second alternative, but reduce the amount of memory by using affix
compression and store only the soundfolded basic <A HREF="motion.html#word">word</A>. This is what Aspell
does. Disadvantage is that affixes need to be stripped from the bad <A HREF="motion.html#word">word</A>
before soundfolding <A HREF="motion.html#it">it</A>, which means that mistakes at the start and/or end
of the <A HREF="motion.html#word">word</A> will cause the mechanism to fail. Also, this becomes slow when
the bad <A HREF="motion.html#word">word</A> is quite different from the good <A HREF="motion.html#word">word</A>.
The choice made is to use the second mechanism and use a separate file. This
way a user with sufficient memory can get very good suggestions while a user
who is short of memory or just wants the <A HREF="spell.html#spell">spell</A> checking and no suggestions
doesn't use so much memory.
Word frequency
For <A HREF="change.html#sorting">sorting</A> suggestions <A HREF="motion.html#it">it</A> helps to know which words are common. In theory we
could store a <A HREF="motion.html#word">word</A> frequency with the <A HREF="motion.html#word">word</A> in the dictionary. However, this
requires storing a <A HREF="intro.html#count">count</A> per <A HREF="motion.html#word">word</A>. That degrades <A HREF="motion.html#word">word</A> tree compression a lot.
And maintaining the <A HREF="motion.html#word">word</A> frequency for all languages will be a heavy task.
Also, <A HREF="motion.html#it">it</A> would be <A HREF="todo.html#nice">nice</A> to prefer words that are already in the text. This way
the words that appear in the specific text are preferred for suggestions.
What has been implemented is to <A HREF="intro.html#count">count</A> words that have been seen during
displaying. A hashtable is used to quickly find the <A HREF="motion.html#word">word</A> <A HREF="intro.html#count">count</A>. The <A HREF="intro.html#count">count</A> is
initialized from words listed in COMMON items in the affix file, so that <A HREF="motion.html#it">it</A>
also works when starting a new file.
This isn't ideal, because the longer Vim is running the higher the counts
become. But in practice <A HREF="motion.html#it">it</A> is a noticeable improvement over not using the <A HREF="motion.html#word">word</A>
<A HREF="intro.html#count">count</A>.
==============================================================================
4. Assumptions *<A NAME="design-assumptions"></A><B>design-assumptions</B>*
Size of <A HREF="eval.html#variables">variables</A>:
char 8 bit signed
char_u 8 bit unsigned
int 32 or 64 bit signed (16 might be possible with limited features)
unsigned 32 or 64 bit unsigned (16 <A HREF="motion.html#as">as</A> with ints)
long 32 or 64 bit signed, can hold a pointer
Note that some compilers cannot handle long lines or strings. The C89
standard specifies a limit of 509 characters.
<A HREF="#top">top</A> - <A HREF="index.html">main help file</A>
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