/usr/include/giomm-2.4/giomm/socketconnection.h is in libglibmm-2.4-dev 2.56.0-1.
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#ifndef _GIOMM_SOCKETCONNECTION_H
#define _GIOMM_SOCKETCONNECTION_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include <glibmm/object.h>
#include <giomm/iostream.h>
#include <giomm/enums.h>
#include <giomm/socket.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
using GSocketConnection = struct _GSocketConnection;
using GSocketConnectionClass = struct _GSocketConnectionClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{ class SocketConnection_Class; } // namespace Gio
#endif //DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{
/**
* A socket connection
*
* @see IOStream, SocketClient, SocketListener
*
* SocketConnection is a IOStream for a connected socket. They
* can be created either by SocketClient when connecting to a host,
* or by SocketListener when accepting a new client.
*
* The type of the SocketConnection object returned from these calls
* depends on the type of the underlying socket that is in use. For
* instance, for a TCP/IP connection it will be a TcpConnection.
*
* Chosing what type of object to construct is done with the socket
* connection factory, and it is possible for 3rd parties to register
* custom socket connection types for specific combination of socket
* family/type/protocol using g_socket_connection_factory_register_type().
*
* @newin{2,24}
* @ingroup NetworkIO
*/
class SocketConnection : public Gio::IOStream
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
using CppObjectType = SocketConnection;
using CppClassType = SocketConnection_Class;
using BaseObjectType = GSocketConnection;
using BaseClassType = GSocketConnectionClass;
// noncopyable
SocketConnection(const SocketConnection&) = delete;
SocketConnection& operator=(const SocketConnection&) = delete;
private: friend class SocketConnection_Class;
static CppClassType socketconnection_class_;
protected:
explicit SocketConnection(const Glib::ConstructParams& construct_params);
explicit SocketConnection(GSocketConnection* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
SocketConnection(SocketConnection&& src) noexcept;
SocketConnection& operator=(SocketConnection&& src) noexcept;
~SocketConnection() noexcept override;
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GSocketConnection* gobj() { return reinterpret_cast<GSocketConnection*>(gobject_); }
///Provides access to the underlying C GObject.
const GSocketConnection* gobj() const { return reinterpret_cast<GSocketConnection*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GSocketConnection* gobj_copy();
private:
public:
/** Connect @a connection to the specified remote address.
*
* @newin{2,32}
*
* @param address A SocketAddress specifying the remote address.
* @param cancellable A Cancellable or <tt>nullptr</tt>.
* @return <tt>true</tt> if the connection succeeded, <tt>false</tt> on error.
*
* @throws Glib::Error
*/
bool connect(const Glib::RefPtr<SocketAddress>& address, const Glib::RefPtr<Cancellable>& cancellable);
/// A connect() convenience overload.
bool connect(const Glib::RefPtr<SocketAddress>& address);
/** Asynchronously connect this connection to the specified remote address.
* This clears the "blocking" flag on this connection's underlying socket if
* it is currently set.
*
* Use connect_finish() to retrieve the result.
*
* @param address A SocketAddress specifying the remote address.
* @param slot A SlotAsyncReady slot.
* @param cancellable A Cancellable.
* @newin{2,36}
*/
void connect_async(const Glib::RefPtr<SocketAddress>& address,
const SlotAsyncReady& slot, const Glib::RefPtr<Cancellable>& cancellable);
/// A non-cancellable version of connect_async().
void connect_async(const Glib::RefPtr<SocketAddress>& address,
const SlotAsyncReady& slot);
/** Gets the result of a g_socket_connection_connect_async() call.
*
* @newin{2,32}
*
* @param result The AsyncResult.
* @return <tt>true</tt> if the connection succeeded, <tt>false</tt> on error.
*
* @throws Glib::Error
*/
bool connect_finish(const Glib::RefPtr<AsyncResult>& result);
/** Checks if @a connection is connected. This is equivalent to calling
* g_socket_is_connected() on @a connection's underlying Socket.
*
* @newin{2,32}
*
* @return Whether @a connection is connected.
*/
bool is_connected() const;
/** Gets the underlying Socket object of the connection.
* This can be useful if you want to do something unusual on it
* not supported by the SocketConnection APIs.
*
* @newin{2,22}
*
* @return A Socket or <tt>nullptr</tt> on error.
*/
Glib::RefPtr<Socket> get_socket();
/** Gets the underlying Socket object of the connection.
* This can be useful if you want to do something unusual on it
* not supported by the SocketConnection APIs.
*
* @newin{2,22}
*
* @return A Socket or <tt>nullptr</tt> on error.
*/
Glib::RefPtr<const Socket> get_socket() const;
/** Try to get the local address of a socket connection.
*
* @newin{2,22}
*
* @return A SocketAddress or <tt>nullptr</tt> on error.
* Free the returned object with Glib::object_unref().
*
* @throws Glib::Error
*/
Glib::RefPtr<SocketAddress> get_local_address();
/** Try to get the local address of a socket connection.
*
* @newin{2,22}
*
* @return A SocketAddress or <tt>nullptr</tt> on error.
* Free the returned object with Glib::object_unref().
*
* @throws Glib::Error
*/
Glib::RefPtr<const SocketAddress> get_local_address() const;
/** Try to get the remote address of a socket connection.
*
* Since GLib 2.40, when used with g_socket_client_connect() or
* g_socket_client_connect_async(), during emission of
* SOCKET_CLIENT_CONNECTING, this function will return the remote
* address that will be used for the connection. This allows
* applications to print e.g. "Connecting to example.com
* (10.42.77.3)...".
*
* @newin{2,22}
*
* @return A SocketAddress or <tt>nullptr</tt> on error.
* Free the returned object with Glib::object_unref().
*
* @throws Glib::Error
*/
Glib::RefPtr<SocketAddress> get_remote_address();
/** Try to get the remote address of a socket connection.
*
* Since GLib 2.40, when used with g_socket_client_connect() or
* g_socket_client_connect_async(), during emission of
* SOCKET_CLIENT_CONNECTING, this function will return the remote
* address that will be used for the connection. This allows
* applications to print e.g. "Connecting to example.com
* (10.42.77.3)...".
*
* @newin{2,22}
*
* @return A SocketAddress or <tt>nullptr</tt> on error.
* Free the returned object with Glib::object_unref().
*
* @throws Glib::Error
*/
Glib::RefPtr<const SocketAddress> get_remote_address() const;
// Not sure that registering new GTypes with the factory is useful for the C++ binding
//_WRAP_METHOD(void factory_register_type(GType g_type, GSocketFamily family, GSocketType type, gint protocol);
//_WRAP_METHOD(GType factory_lookup_type(GSocketFamily family, GSocketType type, gint protocol_id);
/** Creates a SocketConnection subclass of the right type for
* @a socket.
*
* @newin{2,22}
*
* @param socket A Socket.
* @return A SocketConnection.
*/
static Glib::RefPtr<SocketConnection> create(const Glib::RefPtr<Socket>& socket);
/** The underlying GSocket.
*
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< Glib::RefPtr<Socket> > property_socket() const;
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gio
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gio::SocketConnection
*/
Glib::RefPtr<Gio::SocketConnection> wrap(GSocketConnection* object, bool take_copy = false);
}
#endif /* _GIOMM_SOCKETCONNECTION_H */
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