/usr/include/libvisual-0.4/libvisual/lv_ui.h is in libvisual-0.4-dev 0.4.0-11.
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*
* Copyright (C) 2004, 2005, 2006 Dennis Smit <ds@nerds-incorporated.org>
*
* Authors: Dennis Smit <ds@nerds-incorporated.org>
*
* $Id: lv_ui.h,v 1.42 2006/01/22 13:23:37 synap Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _LV_UI_H
#define _LV_UI_H
#include <libvisual/lv_list.h>
#include <libvisual/lv_param.h>
#include <libvisual/lv_video.h>
#include <libvisual/lv_common.h>
VISUAL_BEGIN_DECLS
#define VISUAL_UI_WIDGET(obj) (VISUAL_CHECK_CAST ((obj), VisUIWidget))
#define VISUAL_UI_CONTAINER(obj) (VISUAL_CHECK_CAST ((obj), VisUIContainer))
#define VISUAL_UI_BOX(obj) (VISUAL_CHECK_CAST ((obj), VisUIBox))
#define VISUAL_UI_TABLE_ENTRY(obj) (VISUAL_CHECK_CAST ((obj), VisUITableEntry))
#define VISUAL_UI_TABLE(obj) (VISUAL_CHECK_CAST ((obj), VisUITable))
#define VISUAL_UI_NOTEBOOK(obj) (VISUAL_CHECK_CAST ((obj), VisUINotebook))
#define VISUAL_UI_FRAME(obj) (VISUAL_CHECK_CAST ((obj), VisUIFrame))
#define VISUAL_UI_LABEL(obj) (VISUAL_CHECK_CAST ((obj), VisUILabel))
#define VISUAL_UI_IMAGE(obj) (VISUAL_CHECK_CAST ((obj), VisUIImage))
#define VISUAL_UI_SEPARATOR(obj) (VISUAL_CHECK_CAST ((obj), VisUISeparator))
#define VISUAL_UI_MUTATOR(obj) (VISUAL_CHECK_CAST ((obj), VisUIMutator))
#define VISUAL_UI_RANGE(obj) (VISUAL_CHECK_CAST ((obj), VisUIRange))
#define VISUAL_UI_ENTRY(obj) (VISUAL_CHECK_CAST ((obj), VisUIEntry))
#define VISUAL_UI_SLIDER(obj) (VISUAL_CHECK_CAST ((obj), VisUISlider))
#define VISUAL_UI_NUMERIC(obj) (VISUAL_CHECK_CAST ((obj), VisUINumeric))
#define VISUAL_UI_COLOR(obj) (VISUAL_CHECK_CAST ((obj), VisUIColor))
#define VISUAL_UI_COLORBUTTON(obj) (VISUAL_CHECK_CAST ((obj), VisUIColorButton))
#define VISUAL_UI_COLORPALETTE(obj) (VISUAL_CHECK_CAST ((obj), VisUIColorPalette))
#define VISUAL_UI_CHOICE_ENTRY(obj) (VISUAL_CHECK_CAST ((obj), VisUIChoiceEntry))
#define VISUAL_UI_CHOICE(obj) (VISUAL_CHECK_CAST ((obj), VisUIChoice))
#define VISUAL_UI_POPUP(obj) (VISUAL_CHECK_CAST ((obj), VisUIPopup))
#define VISUAL_UI_LIST(obj) (VISUAL_CHECK_CAST ((obj), VisUIList))
#define VISUAL_UI_RADIO(obj) (VISUAL_CHECK_CAST ((obj), VisUIRadio))
#define VISUAL_UI_CHECKBOX(obj) (VISUAL_CHECK_CAST ((obj), VisUICheckbox))
/**
* Enumerate to define the different types of VisUIWidgets.
*/
typedef enum {
VISUAL_WIDGET_TYPE_NULL = 0, /**< NULL widget */
VISUAL_WIDGET_TYPE_WIDGET, /**< Base widget: \a VisUIWidget. */
VISUAL_WIDGET_TYPE_CONTAINER, /**< Container widget: \a VisUIContainer. */
VISUAL_WIDGET_TYPE_BOX, /**< Box widget: \a VisUIBox. */
VISUAL_WIDGET_TYPE_TABLE, /**< Table widget: \a VisUITable. */
VISUAL_WIDGET_TYPE_NOTEBOOK, /**< Notebook widget: \a VisUINotebook. */
VISUAL_WIDGET_TYPE_FRAME, /**< Frame widget: \a VisUIFrame. */
VISUAL_WIDGET_TYPE_LABEL, /**< Label widget: \a VisUILabel. */
VISUAL_WIDGET_TYPE_IMAGE, /**< Image widget: \a VisUIImage. */
VISUAL_WIDGET_TYPE_SEPARATOR, /**< Separator widget: \a VisUISeparator. */
VISUAL_WIDGET_TYPE_MUTATOR, /**< Mutator base widget: \a VisUIMutator. */
VISUAL_WIDGET_TYPE_RANGE, /**< Range base widget: \a VisUIRange. */
VISUAL_WIDGET_TYPE_ENTRY, /**< Entry box widget: \a VisUIEntry. */
VISUAL_WIDGET_TYPE_SLIDER, /**< Slider widget: \a VisUISlider. */
VISUAL_WIDGET_TYPE_NUMERIC, /**< Numeric widget: \a VisUINumeric. */
VISUAL_WIDGET_TYPE_COLOR, /**< Color widget: \a VisUIColor. */
VISUAL_WIDGET_TYPE_COLORBUTTON, /**< Color button widget: \a VisUIColorButton. */
VISUAL_WIDGET_TYPE_COLORPALETTE,/**< Color palette widget: \a VisUIColorPalette. */
VISUAL_WIDGET_TYPE_CHOICE, /**< Choice base widget: \a VisUIChoice. */
VISUAL_WIDGET_TYPE_POPUP, /**< Popup widget: \a VisUIPopup. */
VISUAL_WIDGET_TYPE_LIST, /**< List widget: \a VisUIList. */
VISUAL_WIDGET_TYPE_RADIO, /**< Radio widget: \a VisUIRadio. */
VISUAL_WIDGET_TYPE_CHECKBOX /**< Checkbox widget: \a VisUICheckbox. */
} VisUIWidgetType;
/**
* Enumerate to define the different types of widget orientation. This is used
* by a few widgets that can be aligned both vertical and horizontal.
*/
typedef enum {
VISUAL_ORIENT_TYPE_NONE, /**< No orientation, use the default. */
VISUAL_ORIENT_TYPE_HORIZONTAL, /**< Horizontal orientation. */
VISUAL_ORIENT_TYPE_VERTICAL /**< Vertical orientation. */
} VisUIOrientType;
typedef struct _VisUIWidget VisUIWidget;
typedef struct _VisUIContainer VisUIContainer;
typedef struct _VisUIBox VisUIBox;
typedef struct _VisUITableEntry VisUITableEntry;
typedef struct _VisUITable VisUITable;
typedef struct _VisUINotebook VisUINotebook;
typedef struct _VisUIFrame VisUIFrame;
typedef struct _VisUILabel VisUILabel;
typedef struct _VisUIImage VisUIImage;
typedef struct _VisUISeparator VisUISeparator;
typedef struct _VisUIMutator VisUIMutator;
typedef struct _VisUIRange VisUIRange;
typedef struct _VisUIEntry VisUIEntry;
typedef struct _VisUISlider VisUISlider;
typedef struct _VisUINumeric VisUINumeric;
typedef struct _VisUIColor VisUIColor;
typedef struct _VisUIColorButton VisUIColorButton;
typedef struct _VisUIColorPalette VisUIColorPalette;
typedef struct _VisUIChoiceList VisUIChoiceList;
typedef struct _VisUIChoiceEntry VisUIChoiceEntry;
typedef struct _VisUIChoice VisUIChoice;
typedef struct _VisUIPopup VisUIPopup;
typedef struct _VisUIList VisUIList;
typedef struct _VisUIRadio VisUIRadio;
typedef struct _VisUICheckbox VisUICheckbox;
/* FIXME, fix the links, they are screwed up because of the typedefs, there is some way around it
* but hey. */
/**
*
* The super class for al VisUIWidgets. All the typical VisUIWidgets
* derive from this. VisUIWidget is used as an intermediate user interface
* description. Mainly to set up configuration dialogs for plugins that
* are not widget set dependant.
*
* The VisUIWidget class hierarchy looks like following:
* - \a _VisUIWidget
* - \a VisUILabel
* - \a VisUIImage
* - \a VisUIContainer
* - \a VisUIBox
* - \a VisUITable
* - \a VisUINotebook
* - \a VisUIFrame
* - \a VisUIMutator
* - \a VisUIText
* - \a VisUIColor
* - \a VisUIColorButton
* - \a VisUIColorPalette
* - \a VisUIRange
* - \a VisUISlider
* - \a VisUINumeric
* - \a VisUIChoice
* - \a VisUIPopup
* - \a VisUIList
* - \a VisUIRadio
* - \a VisUICheckbox
*/
struct _VisUIWidget {
VisObject object; /**< The VisObject data. */
VisUIWidget *parent; /**< Parent in which this VisUIWidget is packed.
* This is possibly NULL. */
VisUIWidgetType type; /**< Type of VisUIWidget. */
const char *tooltip; /**< Optional tooltip text, this can be used to
* give the user some extra explanation about the
* user interface. */
int width; /**< When size requisition is used, the width value will
* be stored in this. */
int height; /**< When size requisition is used. the height value will
* be stored in this. When size requisition is not being
* done both width and height will contain of -1. */
};
/**
* The VisUIContainer is a VisUIWidget that is used to pack other widgets in.
* A basic container can contain just one VisUIWidget, however when VisUIBox or
* VisUITable is used, it's possible to add more elements.
*/
struct _VisUIContainer {
VisUIWidget widget; /**< The VisUIWidget data. */
VisUIWidget *child; /**< Pointer to the child VisUIWidget that is packed in this VisUIContainer. */
};
/**
* The VisUIBox inherents from VisUIContainer, but is capable to contain more childeren.
* The VisUIBox is used as a box of VisUIWidgets, packed vertical or horizontal.
*/
struct _VisUIBox {
VisUIContainer container; /**< The VisUIContainer data. */
VisUIOrientType orient; /**< Orientation, whatever the box packs the item in a vertical
* order or in a horizontal order. */
VisList childs; /**< A list of all child VisUIWidgets. */
};
/**
* VisUITableEntry is an entry in a VisUITable. the VisUITableEntry is not a VisUIWidget on
* itself. Instead it rembers the cell in which a VisUIWidget is placed in VisUITable and
* also has a reference to the VisUIWidget.
*/
struct _VisUITableEntry {
VisObject object; /**< The VisObject data. */
int row; /**< Row to which the VisUITableEntry is associated. */
int col; /**< Column to which the VisUITableEntry is associated. */
VisUIWidget *widget; /**< The VisUIWidget that is connected to this entry in the VisUITable. */
};
/**
* The VisUITable inherents from VisUIContainer, but is capable of placing VisUIWidgets in an aligned grid.
*/
struct _VisUITable {
VisUIContainer container; /**< The VisUIContainer data. */
int rows; /**< The number of rows in this VisUITable. */
int cols; /**< The number of columns in this VisUITable. */
VisList childs; /**< A list of all VisUITableEntry items that are related to
* this table. */
};
/**
* The VisUINotebook inherents from VisUIContainer, but is capable of placing VisUIWidgets in notebooks.
*/
struct _VisUINotebook {
VisUIContainer container; /**< The VisUIContainer data. */
VisList labels; /**< The labels as VisUILabels. */
VisList childs; /**< The child VisUIWidgets per notebook. */
};
/**
* The VisUIFrame inherents from VisUIContainer, it's used to put a frame with a label around a VisUIWidget.
*/
struct _VisUIFrame {
VisUIContainer container; /**< The VisUIContainer data. */
const char *name; /**< The frame label text. */
};
/**
* The VisUILabel inherents from a VisUIWidget, it's used to as a label item in the user interface.
*/
struct _VisUILabel {
VisUIWidget widget; /**< The VisUIWidget data. */
const char *text; /**< The label text. */
int bold; /**< Whatever the label is being printed in bold or not. */
};
/**
* The VisUIImage inherents from a VisUIWidget, it's used to display a VisVideo within the user interface. For
* example it can be used to show a picture.
*/
struct _VisUIImage {
VisUIWidget widget; /**< The VisUIWidget data. */
VisVideo *image; /**< The VisUIImage containing the image data. */
};
/**
* The VisUISeparator inherents from a VisUIWidget, it's used to display a separator between different user interface
* elements.
*/
struct _VisUISeparator {
VisUIWidget widget; /**< The VisUIWidget data. */
VisUIOrientType orient; /**< The orientation, whatever the separator is drawn in vertical
* or horizontal style. */
};
/**
* The VisUIMutator inherents from a VisUIWidget, it's used as a super class for different type of mutator VisUIWidgets.
* Mutator VisUIWidgets are used to change a value in a VisParamEntry.
*/
struct _VisUIMutator {
VisUIWidget widget; /**< The VisUIWidget data. */
VisParamEntry *param; /**< The VisParamEntry parameter that is associated with this
* VisUIMutator. */
};
/**
* The VisUIRange inherents from a VisUIMutator, it's a type of mutator widget that focus on numeric input and
* numeric adjustment within a range.
*/
struct _VisUIRange {
VisUIMutator mutator; /**< The VisUIMutator data. */
double min; /**< The minimal value. */
double max; /**< The maximal value. */
double step; /**< Increase / decrease steps. */
int precision; /**< Precision, in the fashion of how many numbers behind
* the point. */
};
/**
* The VisUIEntry inherents from a VisUIMutator, it's used as a way to input text.
*/
struct _VisUIEntry {
VisUIMutator mutator; /**< The VisUIMutator data. */
int length; /**< Maximal length for the text. */
};
/**
* The VisUISlider inherents from a VisUIRange, it's used to display a slider which can be used
* to adjust a numeric value.
*/
struct _VisUISlider {
VisUIRange range; /**< The VisUIRange data. */
int showvalue; /**< Don't show just the slider, but also the value it
* represents at it's current position. */
};
/**
* The VisUINumeric inherents from a VisUIRange, it's used to display a numeric spin button that
* can be used to adjust a numeric value. A numeric spin button contains out of a small text field
* displaying the actual value, followed by two buttons which are used to increase or decrease the value.
*
* In most VisUI native implementations it's also possible to adjust the text field directly using
* the keyboard.
*/
struct _VisUINumeric {
VisUIRange range; /**< The VisUIRange data. */
};
/**
* The VisUIColor inherents from a VisUIMutator, it's used to adjust the color that is encapsulated by
* a VisParamEntry.
*/
struct _VisUIColor {
VisUIMutator mutator; /**< The VisUIMutator data. */
};
/**
* The VisUIColorButton inherents from a VisUIMutator, it's used to adjust the color that is encapsulated by
* a VisParamEntry. Unlike VisUIColor, it only shows a button, but when pressed you can change the color.
*/
struct _VisUIColorButton {
VisUIMutator mutator; /**< The VisUIMutator data. */
};
/**
* The VisUIColorPalette inherents from a VisUIMutator, it's used to adjust a small color palette that is encapsulated by
* a VisParamEntry. It's not allowed to change the size of the palette after it's been set.
*/
struct _VisUIColorPalette {
VisUITable table; /**< The VisUITable data. */
};
/**
* The VisUIChoiceList is not a VisUIWidget, but it's used by the different types of VisUIChoice widgets to
* store information about choices.
*/
struct _VisUIChoiceList {
VisObject object; /**< The VisObject data. */
int count; /**< The amount of choices that are present. */
VisList choices; /**< A list of VisUIChoiceEntry elements. */
};
/**
* The VisUIChoiceEntry is not a VisUIWidget, but it's used by the different types of VisUIChoice widgets to
* store information regarding a choice within a VisUIChoiceList.
*/
struct _VisUIChoiceEntry {
VisObject object; /**< The VisObject data. */
const char *name; /**< Name of this VisChoiceEntry. */
VisParamEntry *value; /**< Link to the VisParamEntry that contains the value
* for this VisChoiceEntry. */
};
/**
* The VisUIChoice inherents from a VisUIMutator, it's used as a super class for the different types of
* VisUIChoice VisUIWidgets.
*/
struct _VisUIChoice {
VisUIMutator mutator; /**< The VisUIMutator data. */
VisParamEntry *param; /**< Pointer to the VisParamEntry that is the target to
* contain the actual value. */
VisUIChoiceList choices; /**< The different choices present. */
};
/**
* The VisUIPopup inherents from a VisUIChoice, it's used to represent choices in a popup fashion, where you
* can select an item.
*/
struct _VisUIPopup {
VisUIChoice choice; /**< The VisUIChoice data. */
};
/**
* The VisUIList inherents from a VisUIChoice, it's used to represent choices in a list fashion.
*/
struct _VisUIList {
VisUIChoice choice; /**< The VisUIChoice data. */
};
/**
* The VisUIRadio inherents from a VisUIChoice, it's used to represent choices in the fashion of radio buttons. These
* are a grouped type of checkboxes where only one item can be active at once.
*/
struct _VisUIRadio {
VisUIChoice choice; /**< The VisUIChoice data. */
VisUIOrientType orient; /**< Orientation of how the different radio buttons in the VisUIRadio button
* group is ordered. */
};
/**
* The VisUICheckbox inherents from a VisUIChoice, it's used to represent one single checkbox widget. For this reason it
* can only represent two choices. One for the toggled state and one for the untoggled state.
*/
struct _VisUICheckbox {
VisUIChoice choice; /**< The VisUIChoice data. */
const char *name; /**< Optional text behind the textbox. */
};
/* prototypes */
VisUIWidget *visual_ui_widget_new (void);
int visual_ui_widget_set_size_request (VisUIWidget *widget, int width, int height);
int visual_ui_widget_set_tooltip (VisUIWidget *widget, const char *tooltip);
const char *visual_ui_widget_get_tooltip (VisUIWidget *widget);
VisUIWidget *visual_ui_widget_get_top (VisUIWidget *widget);
VisUIWidget *visual_ui_widget_get_parent (VisUIWidget *widget);
VisUIWidgetType visual_ui_widget_get_type (VisUIWidget *widget);
int visual_ui_container_add (VisUIContainer *container, VisUIWidget *widget);
VisUIWidget *visual_ui_container_get_child (VisUIContainer *container);
VisUIWidget *visual_ui_box_new (VisUIOrientType orient);
int visual_ui_box_pack (VisUIBox *box, VisUIWidget *widget);
VisList *visual_ui_box_get_childs (VisUIBox *box);
VisUIOrientType visual_ui_box_get_orient (VisUIBox *box);
VisUIWidget *visual_ui_table_new (int rows, int cols);
VisUITableEntry *visual_ui_table_entry_new (VisUIWidget *widget, int row, int col);
int visual_ui_table_attach (VisUITable *table, VisUIWidget *widget, int row, int col);
VisList *visual_ui_table_get_childs (VisUITable *table);
VisUIWidget *visual_ui_notebook_new (void);
int visual_ui_notebook_add (VisUINotebook *notebook, VisUIWidget *widget, char *label);
VisList *visual_ui_notebook_get_childs (VisUINotebook *notebook);
VisList *visual_ui_notebook_get_childlabels (VisUINotebook *notebook);
VisUIWidget *visual_ui_frame_new (const char *name);
VisUIWidget *visual_ui_label_new (const char *text, int bold);
int visual_ui_label_set_text (VisUILabel *label, const char *text);
int visual_ui_label_set_bold (VisUILabel *label, int bold);
const char *visual_ui_label_get_text (VisUILabel *label);
VisUIWidget *visual_ui_image_new (VisVideo *video);
int visual_ui_image_set_video (VisUIImage *image, VisVideo *video);
VisVideo *visual_ui_image_get_video (VisUIImage *image);
VisUIWidget *visual_ui_separator_new (VisUIOrientType orient);
VisUIOrientType visual_ui_separator_get_orient (VisUISeparator *separator);
int visual_ui_mutator_set_param (VisUIMutator *mutator, VisParamEntry *param);
VisParamEntry *visual_ui_mutator_get_param (VisUIMutator *mutator);
int visual_ui_range_set_properties (VisUIRange *range, double min, double max, double step, int precision);
int visual_ui_range_set_max (VisUIRange *range, double max);
int visual_ui_range_set_min (VisUIRange *range, double min);
int visual_ui_range_set_step (VisUIRange *range, double step);
int visual_ui_range_set_precision (VisUIRange *range, int precision);
VisUIWidget *visual_ui_entry_new (void);
int visual_ui_entry_set_length (VisUIEntry *entry, int length);
VisUIWidget *visual_ui_slider_new (int showvalue);
VisUIWidget *visual_ui_numeric_new (void);
VisUIWidget *visual_ui_color_new (void);
VisUIWidget *visual_ui_colorbutton_new (void);
VisUIWidget *visual_ui_colorpalette_new (void);
VisUIChoiceEntry *visual_ui_choice_entry_new (const char *name, VisParamEntry *value);
int visual_ui_choice_add (VisUIChoice *choice, const char *name, VisParamEntry *value);
int visual_ui_choice_add_many (VisUIChoice *choice, VisParamEntry *paramchoices);
int visual_ui_choice_free_choices (VisUIChoice *choice);
int visual_ui_choice_set_active (VisUIChoice *choice, int index);
int visual_ui_choice_get_active (VisUIChoice *choice);
VisUIChoiceEntry *visual_ui_choice_get_choice (VisUIChoice *choice, int index);
VisUIChoiceList *visual_ui_choice_get_choices (VisUIChoice *choice);
/* FIXME look at lists with multiple selections... */
VisUIWidget *visual_ui_popup_new (void);
VisUIWidget *visual_ui_list_new (void);
VisUIWidget *visual_ui_radio_new (VisUIOrientType orient);
VisUIWidget *visual_ui_checkbox_new (const char *name, int boolcheck);
VISUAL_END_DECLS
#endif /* _LV_UI_H */
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