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//===- LegacyPassManagers.h - Legacy Pass Infrastructure --------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the LLVM Pass Manager infrastructure.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_IR_LEGACYPASSMANAGERS_H
#define LLVM_IR_LEGACYPASSMANAGERS_H

#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Pass.h"
#include <vector>

//===----------------------------------------------------------------------===//
// Overview:
// The Pass Manager Infrastructure manages passes. It's responsibilities are:
//
//   o Manage optimization pass execution order
//   o Make required Analysis information available before pass P is run
//   o Release memory occupied by dead passes
//   o If Analysis information is dirtied by a pass then regenerate Analysis
//     information before it is consumed by another pass.
//
// Pass Manager Infrastructure uses multiple pass managers.  They are
// PassManager, FunctionPassManager, MPPassManager, FPPassManager, BBPassManager.
// This class hierarchy uses multiple inheritance but pass managers do not
// derive from another pass manager.
//
// PassManager and FunctionPassManager are two top-level pass manager that
// represents the external interface of this entire pass manager infrastucture.
//
// Important classes :
//
// [o] class PMTopLevelManager;
//
// Two top level managers, PassManager and FunctionPassManager, derive from
// PMTopLevelManager. PMTopLevelManager manages information used by top level
// managers such as last user info.
//
// [o] class PMDataManager;
//
// PMDataManager manages information, e.g. list of available analysis info,
// used by a pass manager to manage execution order of passes. It also provides
// a place to implement common pass manager APIs. All pass managers derive from
// PMDataManager.
//
// [o] class BBPassManager : public FunctionPass, public PMDataManager;
//
// BBPassManager manages BasicBlockPasses.
//
// [o] class FunctionPassManager;
//
// This is a external interface used to manage FunctionPasses. This
// interface relies on FunctionPassManagerImpl to do all the tasks.
//
// [o] class FunctionPassManagerImpl : public ModulePass, PMDataManager,
//                                     public PMTopLevelManager;
//
// FunctionPassManagerImpl is a top level manager. It manages FPPassManagers
//
// [o] class FPPassManager : public ModulePass, public PMDataManager;
//
// FPPassManager manages FunctionPasses and BBPassManagers
//
// [o] class MPPassManager : public Pass, public PMDataManager;
//
// MPPassManager manages ModulePasses and FPPassManagers
//
// [o] class PassManager;
//
// This is a external interface used by various tools to manages passes. It
// relies on PassManagerImpl to do all the tasks.
//
// [o] class PassManagerImpl : public Pass, public PMDataManager,
//                             public PMTopLevelManager
//
// PassManagerImpl is a top level pass manager responsible for managing
// MPPassManagers.
//===----------------------------------------------------------------------===//

#include "llvm/Support/PrettyStackTrace.h"

namespace llvm {
template <typename T> class ArrayRef;
class Module;
class Pass;
class StringRef;
class Value;
class Timer;
class PMDataManager;

// enums for debugging strings
enum PassDebuggingString {
  EXECUTION_MSG, // "Executing Pass '" + PassName
  MODIFICATION_MSG, // "Made Modification '" + PassName
  FREEING_MSG, // " Freeing Pass '" + PassName
  ON_BASICBLOCK_MSG, // "' on BasicBlock '" + InstructionName + "'...\n"
  ON_FUNCTION_MSG, // "' on Function '" + FunctionName + "'...\n"
  ON_MODULE_MSG, // "' on Module '" + ModuleName + "'...\n"
  ON_REGION_MSG, // "' on Region '" + Msg + "'...\n'"
  ON_LOOP_MSG, // "' on Loop '" + Msg + "'...\n'"
  ON_CG_MSG // "' on Call Graph Nodes '" + Msg + "'...\n'"
};

/// PassManagerPrettyStackEntry - This is used to print informative information
/// about what pass is running when/if a stack trace is generated.
class PassManagerPrettyStackEntry : public PrettyStackTraceEntry {
  Pass *P;
  Value *V;
  Module *M;

public:
  explicit PassManagerPrettyStackEntry(Pass *p)
    : P(p), V(nullptr), M(nullptr) {}  // When P is releaseMemory'd.
  PassManagerPrettyStackEntry(Pass *p, Value &v)
    : P(p), V(&v), M(nullptr) {} // When P is run on V
  PassManagerPrettyStackEntry(Pass *p, Module &m)
    : P(p), V(nullptr), M(&m) {} // When P is run on M

  /// print - Emit information about this stack frame to OS.
  void print(raw_ostream &OS) const override;
};

//===----------------------------------------------------------------------===//
// PMStack
//
/// PMStack - This class implements a stack data structure of PMDataManager
/// pointers.
///
/// Top level pass managers (see PassManager.cpp) maintain active Pass Managers
/// using PMStack. Each Pass implements assignPassManager() to connect itself
/// with appropriate manager. assignPassManager() walks PMStack to find
/// suitable manager.
class PMStack {
public:
  typedef std::vector<PMDataManager *>::const_reverse_iterator iterator;
  iterator begin() const { return S.rbegin(); }
  iterator end() const { return S.rend(); }

  void pop();
  PMDataManager *top() const { return S.back(); }
  void push(PMDataManager *PM);
  bool empty() const { return S.empty(); }

  void dump() const;

private:
  std::vector<PMDataManager *> S;
};

//===----------------------------------------------------------------------===//
// PMTopLevelManager
//
/// PMTopLevelManager manages LastUser info and collects common APIs used by
/// top level pass managers.
class PMTopLevelManager {
protected:
  explicit PMTopLevelManager(PMDataManager *PMDM);

  unsigned getNumContainedManagers() const {
    return (unsigned)PassManagers.size();
  }

  void initializeAllAnalysisInfo();

private:
  virtual PMDataManager *getAsPMDataManager() = 0;
  virtual PassManagerType getTopLevelPassManagerType() = 0;

public:
  /// Schedule pass P for execution. Make sure that passes required by
  /// P are run before P is run. Update analysis info maintained by
  /// the manager. Remove dead passes. This is a recursive function.
  void schedulePass(Pass *P);

  /// Set pass P as the last user of the given analysis passes.
  void setLastUser(ArrayRef<Pass*> AnalysisPasses, Pass *P);

  /// Collect passes whose last user is P
  void collectLastUses(SmallVectorImpl<Pass *> &LastUses, Pass *P);

  /// Find the pass that implements Analysis AID. Search immutable
  /// passes and all pass managers. If desired pass is not found
  /// then return NULL.
  Pass *findAnalysisPass(AnalysisID AID);

  /// Retrieve the PassInfo for an analysis.
  const PassInfo *findAnalysisPassInfo(AnalysisID AID) const;

  /// Find analysis usage information for the pass P.
  AnalysisUsage *findAnalysisUsage(Pass *P);

  virtual ~PMTopLevelManager();

  /// Add immutable pass and initialize it.
  void addImmutablePass(ImmutablePass *P);

  inline SmallVectorImpl<ImmutablePass *>& getImmutablePasses() {
    return ImmutablePasses;
  }

  void addPassManager(PMDataManager *Manager) {
    PassManagers.push_back(Manager);
  }

  // Add Manager into the list of managers that are not directly
  // maintained by this top level pass manager
  inline void addIndirectPassManager(PMDataManager *Manager) {
    IndirectPassManagers.push_back(Manager);
  }

  // Print passes managed by this top level manager.
  void dumpPasses() const;
  void dumpArguments() const;

  // Active Pass Managers
  PMStack activeStack;

protected:
  /// Collection of pass managers
  SmallVector<PMDataManager *, 8> PassManagers;

private:
  /// Collection of pass managers that are not directly maintained
  /// by this pass manager
  SmallVector<PMDataManager *, 8> IndirectPassManagers;

  // Map to keep track of last user of the analysis pass.
  // LastUser->second is the last user of Lastuser->first.
  DenseMap<Pass *, Pass *> LastUser;

  // Map to keep track of passes that are last used by a pass.
  // This inverse map is initialized at PM->run() based on
  // LastUser map.
  DenseMap<Pass *, SmallPtrSet<Pass *, 8> > InversedLastUser;

  /// Immutable passes are managed by top level manager.
  SmallVector<ImmutablePass *, 16> ImmutablePasses;

  /// Map from ID to immutable passes.
  SmallDenseMap<AnalysisID, ImmutablePass *, 8> ImmutablePassMap;


  /// A wrapper around AnalysisUsage for the purpose of uniqueing.  The wrapper
  /// is used to avoid needing to make AnalysisUsage itself a folding set node.
  struct AUFoldingSetNode : public FoldingSetNode {
    AnalysisUsage AU;
    AUFoldingSetNode(const AnalysisUsage &AU) : AU(AU) {}
    void Profile(FoldingSetNodeID &ID) const {
      Profile(ID, AU);
    }
    static void Profile(FoldingSetNodeID &ID, const AnalysisUsage &AU) {
      // TODO: We could consider sorting the dependency arrays within the
      // AnalysisUsage (since they are conceptually unordered).
      ID.AddBoolean(AU.getPreservesAll());
      auto ProfileVec = [&](const SmallVectorImpl<AnalysisID>& Vec) {
        ID.AddInteger(Vec.size());
        for(AnalysisID AID : Vec)
          ID.AddPointer(AID);
      };
      ProfileVec(AU.getRequiredSet());
      ProfileVec(AU.getRequiredTransitiveSet());
      ProfileVec(AU.getPreservedSet());
      ProfileVec(AU.getUsedSet());
    }
  };

  // Contains all of the unique combinations of AnalysisUsage.  This is helpful
  // when we have multiple instances of the same pass since they'll usually
  // have the same analysis usage and can share storage.
  FoldingSet<AUFoldingSetNode> UniqueAnalysisUsages;
  
  // Allocator used for allocating UAFoldingSetNodes.  This handles deletion of
  // all allocated nodes in one fell swoop.
  SpecificBumpPtrAllocator<AUFoldingSetNode> AUFoldingSetNodeAllocator;
  
  // Maps from a pass to it's associated entry in UniqueAnalysisUsages.  Does
  // not own the storage associated with either key or value.. 
  DenseMap<Pass *, AnalysisUsage*> AnUsageMap;

  /// Collection of PassInfo objects found via analysis IDs and in this top
  /// level manager. This is used to memoize queries to the pass registry.
  /// FIXME: This is an egregious hack because querying the pass registry is
  /// either slow or racy.
  mutable DenseMap<AnalysisID, const PassInfo *> AnalysisPassInfos;
};

//===----------------------------------------------------------------------===//
// PMDataManager

/// PMDataManager provides the common place to manage the analysis data
/// used by pass managers.
class PMDataManager {
public:
  explicit PMDataManager() : TPM(nullptr), Depth(0) {
    initializeAnalysisInfo();
  }

  virtual ~PMDataManager();

  virtual Pass *getAsPass() = 0;

  /// Augment AvailableAnalysis by adding analysis made available by pass P.
  void recordAvailableAnalysis(Pass *P);

  /// verifyPreservedAnalysis -- Verify analysis presreved by pass P.
  void verifyPreservedAnalysis(Pass *P);

  /// Remove Analysis that is not preserved by the pass
  void removeNotPreservedAnalysis(Pass *P);

  /// Remove dead passes used by P.
  void removeDeadPasses(Pass *P, StringRef Msg,
                        enum PassDebuggingString);

  /// Remove P.
  void freePass(Pass *P, StringRef Msg,
                enum PassDebuggingString);

  /// Add pass P into the PassVector. Update
  /// AvailableAnalysis appropriately if ProcessAnalysis is true.
  void add(Pass *P, bool ProcessAnalysis = true);

  /// Add RequiredPass into list of lower level passes required by pass P.
  /// RequiredPass is run on the fly by Pass Manager when P requests it
  /// through getAnalysis interface.
  virtual void addLowerLevelRequiredPass(Pass *P, Pass *RequiredPass);

  virtual Pass *getOnTheFlyPass(Pass *P, AnalysisID PI, Function &F);

  /// Initialize available analysis information.
  void initializeAnalysisInfo() {
    AvailableAnalysis.clear();
    for (unsigned i = 0; i < PMT_Last; ++i)
      InheritedAnalysis[i] = nullptr;
  }

  // Return true if P preserves high level analysis used by other
  // passes that are managed by this manager.
  bool preserveHigherLevelAnalysis(Pass *P);

  /// Populate UsedPasses with analysis pass that are used or required by pass
  /// P and are available. Populate ReqPassNotAvailable with analysis pass that
  /// are required by pass P but are not available.
  void collectRequiredAndUsedAnalyses(
      SmallVectorImpl<Pass *> &UsedPasses,
      SmallVectorImpl<AnalysisID> &ReqPassNotAvailable, Pass *P);

  /// All Required analyses should be available to the pass as it runs!  Here
  /// we fill in the AnalysisImpls member of the pass so that it can
  /// successfully use the getAnalysis() method to retrieve the
  /// implementations it needs.
  void initializeAnalysisImpl(Pass *P);

  /// Find the pass that implements Analysis AID. If desired pass is not found
  /// then return NULL.
  Pass *findAnalysisPass(AnalysisID AID, bool Direction);

  // Access toplevel manager
  PMTopLevelManager *getTopLevelManager() { return TPM; }
  void setTopLevelManager(PMTopLevelManager *T) { TPM = T; }

  unsigned getDepth() const { return Depth; }
  void setDepth(unsigned newDepth) { Depth = newDepth; }

  // Print routines used by debug-pass
  void dumpLastUses(Pass *P, unsigned Offset) const;
  void dumpPassArguments() const;
  void dumpPassInfo(Pass *P, enum PassDebuggingString S1,
                    enum PassDebuggingString S2, StringRef Msg);
  void dumpRequiredSet(const Pass *P) const;
  void dumpPreservedSet(const Pass *P) const;
  void dumpUsedSet(const Pass *P) const;

  unsigned getNumContainedPasses() const {
    return (unsigned)PassVector.size();
  }

  virtual PassManagerType getPassManagerType() const {
    assert ( 0 && "Invalid use of getPassManagerType");
    return PMT_Unknown;
  }

  DenseMap<AnalysisID, Pass*> *getAvailableAnalysis() {
    return &AvailableAnalysis;
  }

  // Collect AvailableAnalysis from all the active Pass Managers.
  void populateInheritedAnalysis(PMStack &PMS) {
    unsigned Index = 0;
    for (PMStack::iterator I = PMS.begin(), E = PMS.end();
         I != E; ++I)
      InheritedAnalysis[Index++] = (*I)->getAvailableAnalysis();
  }

protected:
  // Top level manager.
  PMTopLevelManager *TPM;

  // Collection of pass that are managed by this manager
  SmallVector<Pass *, 16> PassVector;

  // Collection of Analysis provided by Parent pass manager and
  // used by current pass manager. At at time there can not be more
  // then PMT_Last active pass mangers.
  DenseMap<AnalysisID, Pass *> *InheritedAnalysis[PMT_Last];

  /// isPassDebuggingExecutionsOrMore - Return true if -debug-pass=Executions
  /// or higher is specified.
  bool isPassDebuggingExecutionsOrMore() const;

private:
  void dumpAnalysisUsage(StringRef Msg, const Pass *P,
                         const AnalysisUsage::VectorType &Set) const;

  // Set of available Analysis. This information is used while scheduling
  // pass. If a pass requires an analysis which is not available then
  // the required analysis pass is scheduled to run before the pass itself is
  // scheduled to run.
  DenseMap<AnalysisID, Pass*> AvailableAnalysis;

  // Collection of higher level analysis used by the pass managed by
  // this manager.
  SmallVector<Pass *, 16> HigherLevelAnalysis;

  unsigned Depth;
};

//===----------------------------------------------------------------------===//
// FPPassManager
//
/// FPPassManager manages BBPassManagers and FunctionPasses.
/// It batches all function passes and basic block pass managers together and
/// sequence them to process one function at a time before processing next
/// function.
class FPPassManager : public ModulePass, public PMDataManager {
public:
  static char ID;
  explicit FPPassManager()
  : ModulePass(ID), PMDataManager() { }

  /// run - Execute all of the passes scheduled for execution.  Keep track of
  /// whether any of the passes modifies the module, and if so, return true.
  bool runOnFunction(Function &F);
  bool runOnModule(Module &M) override;

  /// cleanup - After running all passes, clean up pass manager cache.
  void cleanup();

  /// doInitialization - Overrides ModulePass doInitialization for global
  /// initialization tasks
  ///
  using ModulePass::doInitialization;

  /// doInitialization - Run all of the initializers for the function passes.
  ///
  bool doInitialization(Module &M) override;

  /// doFinalization - Overrides ModulePass doFinalization for global
  /// finalization tasks
  ///
  using ModulePass::doFinalization;

  /// doFinalization - Run all of the finalizers for the function passes.
  ///
  bool doFinalization(Module &M) override;

  PMDataManager *getAsPMDataManager() override { return this; }
  Pass *getAsPass() override { return this; }

  /// Pass Manager itself does not invalidate any analysis info.
  void getAnalysisUsage(AnalysisUsage &Info) const override {
    Info.setPreservesAll();
  }

  // Print passes managed by this manager
  void dumpPassStructure(unsigned Offset) override;

  const char *getPassName() const override {
    return "Function Pass Manager";
  }

  FunctionPass *getContainedPass(unsigned N) {
    assert ( N < PassVector.size() && "Pass number out of range!");
    FunctionPass *FP = static_cast<FunctionPass *>(PassVector[N]);
    return FP;
  }

  PassManagerType getPassManagerType() const override {
    return PMT_FunctionPassManager;
  }
};

Timer *getPassTimer(Pass *);
}

#endif