/usr/include/llvm-3.9/llvm/IR/ValueSymbolTable.h is in llvm-3.9-dev 1:3.9.1-19ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the name/Value symbol table for LLVM.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_IR_VALUESYMBOLTABLE_H
#define LLVM_IR_VALUESYMBOLTABLE_H
#include "llvm/ADT/StringMap.h"
#include "llvm/IR/Value.h"
#include "llvm/Support/DataTypes.h"
namespace llvm {
template <typename ValueSubClass> class SymbolTableListTraits;
template <unsigned InternalLen> class SmallString;
class BasicBlock;
class Function;
class NamedMDNode;
class Module;
class StringRef;
/// This class provides a symbol table of name/value pairs. It is essentially
/// a std::map<std::string,Value*> but has a controlled interface provided by
/// LLVM as well as ensuring uniqueness of names.
///
class ValueSymbolTable {
friend class Value;
friend class SymbolTableListTraits<Argument>;
friend class SymbolTableListTraits<BasicBlock>;
friend class SymbolTableListTraits<Instruction>;
friend class SymbolTableListTraits<Function>;
friend class SymbolTableListTraits<GlobalVariable>;
friend class SymbolTableListTraits<GlobalAlias>;
friend class SymbolTableListTraits<GlobalIFunc>;
/// @name Types
/// @{
public:
/// @brief A mapping of names to values.
typedef StringMap<Value*> ValueMap;
/// @brief An iterator over a ValueMap.
typedef ValueMap::iterator iterator;
/// @brief A const_iterator over a ValueMap.
typedef ValueMap::const_iterator const_iterator;
/// @}
/// @name Constructors
/// @{
public:
ValueSymbolTable() : vmap(0), LastUnique(0) {}
~ValueSymbolTable();
/// @}
/// @name Accessors
/// @{
public:
/// This method finds the value with the given \p Name in the
/// the symbol table.
/// @returns the value associated with the \p Name
/// @brief Lookup a named Value.
Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
/// @returns true iff the symbol table is empty
/// @brief Determine if the symbol table is empty
inline bool empty() const { return vmap.empty(); }
/// @brief The number of name/type pairs is returned.
inline unsigned size() const { return unsigned(vmap.size()); }
/// This function can be used from the debugger to display the
/// content of the symbol table while debugging.
/// @brief Print out symbol table on stderr
void dump() const;
/// @}
/// @name Iteration
/// @{
public:
/// @brief Get an iterator that from the beginning of the symbol table.
inline iterator begin() { return vmap.begin(); }
/// @brief Get a const_iterator that from the beginning of the symbol table.
inline const_iterator begin() const { return vmap.begin(); }
/// @brief Get an iterator to the end of the symbol table.
inline iterator end() { return vmap.end(); }
/// @brief Get a const_iterator to the end of the symbol table.
inline const_iterator end() const { return vmap.end(); }
/// @}
/// @name Mutators
/// @{
private:
ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
/// This method adds the provided value \p N to the symbol table. The Value
/// must have a name which is used to place the value in the symbol table.
/// If the inserted name conflicts, this renames the value.
/// @brief Add a named value to the symbol table
void reinsertValue(Value *V);
/// createValueName - This method attempts to create a value name and insert
/// it into the symbol table with the specified name. If it conflicts, it
/// auto-renames the name and returns that instead.
ValueName *createValueName(StringRef Name, Value *V);
/// This method removes a value from the symbol table. It leaves the
/// ValueName attached to the value, but it is no longer inserted in the
/// symtab.
void removeValueName(ValueName *V);
/// @}
/// @name Internal Data
/// @{
private:
ValueMap vmap; ///< The map that holds the symbol table.
mutable uint32_t LastUnique; ///< Counter for tracking unique names
/// @}
};
} // End llvm namespace
#endif
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