/usr/share/berusky/GameData/items.dat is in berusky-data 1.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Items descriptions
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
PP_LEFT_JAMB_O P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CLASSIC_LEVEL + 61 0 0 0 0
PP_LEFT_JAMB_O+1 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CLASSIC_LEVEL + 48 0 0 0 0
PP_LEFT_JAMB_O+2 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CLASSIC_LEVEL + 75 0 0 0 0
PP_LEFT_JAMB_O+3 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 37 0 0 0 0
PP_LEFT_JAMB_O+4 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 50 0 0 0 0
PP_LEFT_JAMB_O+5 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 81 0 0 0 0
PP_LEFT_JAMB_O+6 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 83 0 0 0 0
PP_LEFT_JAMB_O+7 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 85 0 0 0 0
PP_LEFT_JAMB_O+8 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 55 0 0 0 0
PP_LEFT_JAMB_O+9 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 69 0 0 0 0
PP_LEFT_JAMB_Z P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CLASSIC_LEVEL + 50 0 0 0 0
PP_LEFT_JAMB_Z+1 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +29 0 0 0 0
PP_LEFT_JAMB_Z+2 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +33 0 0 0 0
PP_LEFT_JAMB_Z+3 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +34 0 0 0 0
PP_LEFT_JAMB_Z+4 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +35 0 0 0 0
PP_LEFT_JAMB_Z+5 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +36 0 0 0 0
PP_LEFT_JAMB_Z+6 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +72 0 0 0 0
PP_TOP_JAMB_O P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CLASSIC_LEVEL + 61 0 0 0 0
PP_TOP_JAMB_O+1 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CLASSIC_LEVEL + 48 0 0 0 0
PP_TOP_JAMB_O+2 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CLASSIC_LEVEL + 78 0 0 0 0
PP_TOP_JAMB_O+3 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 45 0 0 0 0
PP_TOP_JAMB_O+4 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 68 0 0 0 0
PP_TOP_JAMB_O+5 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 61 0 0 0 0
PP_TOP_JAMB_O+6 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 63 0 0 0 0
PP_TOP_JAMB_O+7 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 65 0 0 0 0
PP_TOP_JAMB_O+8 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 57 0 0 0 0
PP_TOP_JAMB_O+9 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 75 0 0 0 0
PP_TOP_JAMB_Z P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CLASSIC_LEVEL + 50 0 0 0 0
PP_TOP_JAMB_Z+1 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 41 0 0 0 0
PP_TOP_JAMB_Z+2 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 38 0 0 0 0
PP_TOP_JAMB_Z+3 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 42 0 0 0 0
PP_TOP_JAMB_Z+4 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 43 0 0 0 0
PP_TOP_JAMB_Z+5 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 44 0 0 0 0
PP_TOP_JAMB_Z+6 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 78 0 0 0 0
# *****************************************************************************
# Jambs on the second (dark) side
# *****************************************************************************
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
PP_RIGHT_JAMB_O P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 63 0 0 0 0
PP_RIGHT_JAMB_O+1 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 64 0 0 0 0
PP_RIGHT_JAMB_O+2 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 65 0 0 0 0
PP_RIGHT_JAMB_O+3 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 66 0 0 0 0
PP_RIGHT_JAMB_O+4 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 67 0 0 0 0
PP_RIGHT_JAMB_O+5 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 52 0 0 0 0
PP_RIGHT_JAMB_O+6 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 55 0 0 0 0
PP_RIGHT_JAMB_O+7 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 53 0 0 0 0
PP_RIGHT_JAMB_O+8 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 54 0 0 0 0
PP_RIGHT_JAMB_O+9 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 56 0 0 0 0
PP_RIGHT_JAMB_O+10 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 77 0 0 0 0
PP_RIGHT_JAMB_O+11 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 32 0 0 0 0
PP_RIGHT_JAMB_O+12 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 53 0 0 0 0
PP_RIGHT_JAMB_O+13 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 82 0 0 0 0
PP_RIGHT_JAMB_O+14 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 84 0 0 0 0
PP_RIGHT_JAMB_O+15 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 54 0 0 0 0
PP_RIGHT_JAMB_O+16 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 56 0 0 0 0
PP_RIGHT_JAMB_O+17 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 71 0 0 0 0
PP_RIGHT_JAMB_Z P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 80 0 0 0 0
#
# Bottom jambs
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
PP_BOTTOM_JAMB_O P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 70 0 0 0 0
PP_BOTTOM_JAMB_O+1 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 71 0 0 0 0
PP_BOTTOM_JAMB_O+2 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 72 0 0 0 0
PP_BOTTOM_JAMB_O+3 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 73 0 0 0 0
PP_BOTTOM_JAMB_O+4 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 74 0 0 0 0
PP_BOTTOM_JAMB_O+5 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 52 0 0 0 0
PP_BOTTOM_JAMB_O+6 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 55 0 0 0 0
PP_BOTTOM_JAMB_O+7 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 53 0 0 0 0
PP_BOTTOM_JAMB_O+8 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 54 0 0 0 0
PP_BOTTOM_JAMB_O+9 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 56 0 0 0 0
PP_BOTTOM_JAMB_O+10 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 77 0 0 0 0
PP_BOTTOM_JAMB_O+11 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 40 0 0 0 0
PP_BOTTOM_JAMB_O+12 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 66 0 0 0 0
PP_BOTTOM_JAMB_O+13 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 67 0 0 0 0
PP_BOTTOM_JAMB_O+14 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 64 0 0 0 0
PP_BOTTOM_JAMB_O+15 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 62 0 0 0 0
PP_BOTTOM_JAMB_O+16 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 59 0 0 0 0
PP_BOTTOM_JAMB_O+17 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 80 0 0 0 0
PP_BOTTOM_JAMB_Z P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 80 0 0 0 0
#
# Ground
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_GROUND P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 81 0 0 0 0
P_GROUND+1 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 92 0 0 0 0
P_GROUND+2 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 83 0 0 0 0
P_GROUND+3 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 82 0 0 0 0
P_GROUND+4 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 84 0 0 0 0
P_GROUND+5 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 27 0 0 0 0
P_GROUND+6 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL 0 0 0 0
P_GROUND+7 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 26 0 0 0 0
P_GROUND+8 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 25 0 0 0 0
P_GROUND+9 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 28 0 0 0 0
P_GROUND+10 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 0 0 0 0 0
P_GROUND+11 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 1 0 0 0 0
P_GROUND+12 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 2 0 0 0 0
P_GROUND+13 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 3 0 0 0 0
P_GROUND+14 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 4 0 0 0 0
P_GROUND+15 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 5 0 0 0 0
P_GROUND+16 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 6 0 0 0 0
P_GROUND+17 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 7 0 0 0 0
P_GROUND+18 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 8 0 0 0 0
P_GROUND+19 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 9 0 0 0 0
P_GROUND+20 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 10 0 0 0 0
P_GROUND+21 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 11 0 0 0 0
P_GROUND+22 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 12 0 0 0 0
P_GROUND+23 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 13 0 0 0 0
P_GROUND+24 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 14 0 0 0 0
P_GROUND+25 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 15 0 0 0 0
P_GROUND+26 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 16 0 0 0 0
P_GROUND+27 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 17 0 0 0 0
P_GROUND+28 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 18 0 0 0 0
P_GROUND+29 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 19 0 0 0 0
P_GROUND+30 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 20 0 0 0 0
P_GROUND+31 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 21 0 0 0 0
P_GROUND+32 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 22 0 0 0 0
P_GROUND+33 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 23 0 0 0 0
P_GROUND+34 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_IRON + 24 0 0 0 0
P_GROUND+35 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_SNOW + 0 0 0 0 0
P_GROUND+36 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_SNOW + 1 0 0 0 0
P_GROUND+37 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_SNOW + 2 0 0 0 0
P_GROUND+38 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_SNOW + 3 0 0 0 0
P_GROUND+39 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_SNOW + 4 0 0 0 0
P_GROUND+40 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 0 0 0 0 0
P_GROUND+41 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 1 0 0 0 0
P_GROUND+42 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 2 0 0 0 0
P_GROUND+43 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 3 0 0 0 0
P_GROUND+44 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 4 0 0 0 0
P_GROUND+45 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 5 0 0 0 0
P_GROUND+46 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 6 0 0 0 0
P_GROUND+47 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 7 0 0 0 0
P_GROUND+48 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 8 0 0 0 0
P_GROUND+49 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 9 0 0 0 0
P_GROUND+50 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 10 0 0 0 0
P_GROUND+51 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 11 0 0 0 0
P_GROUND+52 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 12 0 0 0 0
P_GROUND+53 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 13 0 0 0 0
P_GROUND+54 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 14 0 0 0 0
P_GROUND+55 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 15 0 0 0 0
P_GROUND+56 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 16 0 0 0 0
P_GROUND+57 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 17 0 0 0 0
P_GROUND+58 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 18 0 0 0 0
P_GROUND+59 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_DANGER + 19 0 0 0 0
P_GROUND+60 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 0 0 0 0 0
P_GROUND+61 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 1 0 0 0 0
P_GROUND+62 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 2 0 0 0 0
P_GROUND+63 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 3 0 0 0 0
P_GROUND+64 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 4 0 0 0 0
P_GROUND+65 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 5 0 0 0 0
P_GROUND+66 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 6 0 0 0 0
P_GROUND+67 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 7 0 0 0 0
P_GROUND+68 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 8 0 0 0 0
P_GROUND+69 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 9 0 0 0 0
P_GROUND+70 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 10 0 0 0 0
P_GROUND+71 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 11 0 0 0 0
P_GROUND+72 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 12 0 0 0 0
P_GROUND+73 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 13 0 0 0 0
P_GROUND+74 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_ELEVATORS + 14 0 0 0 0
P_GROUND+75 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 0 0 0 0 0
P_GROUND+76 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 1 0 0 0 0
P_GROUND+77 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 2 0 0 0 0
P_GROUND+78 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 3 0 0 0 0
P_GROUND+79 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 4 0 0 0 0
P_GROUND+80 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 5 0 0 0 0
P_GROUND+81 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 6 0 0 0 0
P_GROUND+82 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 7 0 0 0 0
P_GROUND+83 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 8 0 0 0 0
P_GROUND+84 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_FLOOR_GRAY + 9 0 0 0 0
#
# Players
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_PLAYER_1 P_PLAYER_1 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+0 ANIM_PLAYER_1 ANIM_TRIGGER_MOVE 0 0
P_PLAYER_2 P_PLAYER_2 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+10 ANIM_PLAYER_2 ANIM_TRIGGER_MOVE 0 0
P_PLAYER_3 P_PLAYER_3 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+20 ANIM_PLAYER_3 ANIM_TRIGGER_MOVE 0 0
P_PLAYER_4 P_PLAYER_4 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+30 ANIM_PLAYER_4 ANIM_TRIGGER_MOVE 0 0
P_PLAYER_5 P_PLAYER_5 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+40 ANIM_PLAYER_5 ANIM_TRIGGER_MOVE 0 0
#
# BOXes
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_BOX P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 4 0 0 0 0
P_BOX+1 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 90 0 0 0 0
P_BOX+2 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 5 0 0 0 0
P_BOX+3 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 2 0 0 0 0
P_BOX+4 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 6 0 0 0 0
P_BOX+5 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 7 0 0 0 0
P_BOX+6 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 5 0 0 0 0
P_BOX+7 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 6 0 0 0 0
P_BOX+8 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 0 0 0 0 0
P_BOX+9 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 1 0 0 0 0
P_BOX+10 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 2 0 0 0 0
P_BOX+11 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 3 0 0 0 0
P_BOX+12 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 4 0 0 0 0
P_BOX+13 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 5 0 0 0 0
P_BOX+14 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 6 0 0 0 0
P_BOX+15 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 7 0 0 0 0
P_BOX+16 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 8 0 0 0 0
P_BOX+17 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 9 0 0 0 0
P_BOX+18 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 10 0 0 0 0
P_BOX+19 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 11 0 0 0 0
P_BOX+20 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 12 0 0 0 0
P_BOX+21 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 13 0 0 0 0
P_BOX+22 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 14 0 0 0 0
P_BOX+23 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_BRIGHT + 15 0 0 0 0
P_BOX+24 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 0 0 0 0 0
P_BOX+25 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 1 0 0 0 0
P_BOX+26 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 2 0 0 0 0
P_BOX+27 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 3 0 0 0 0
P_BOX+28 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 4 0 0 0 0
P_BOX+29 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 5 0 0 0 0
P_BOX+30 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 6 0 0 0 0
P_BOX+31 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 7 0 0 0 0
P_BOX+32 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 8 0 0 0 0
P_BOX+33 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 9 0 0 0 0
P_BOX+34 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 10 0 0 0 0
P_BOX+35 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 11 0 0 0 0
P_BOX+36 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 12 0 0 0 0
P_BOX+37 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 13 0 0 0 0
P_BOX+38 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 14 0 0 0 0
P_BOX+39 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 15 0 0 0 0
P_BOX+40 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 16 0 0 0 0
P_BOX+41 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_DARK + 17 0 0 0 0
P_BOX+42 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 0 0 0 0 0
P_BOX+43 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 1 0 0 0 0
P_BOX+44 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 2 0 0 0 0
P_BOX+45 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 3 0 0 0 0
P_BOX+46 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 4 0 0 0 0
P_BOX+47 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 5 0 0 0 0
P_BOX+48 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 6 0 0 0 0
P_BOX+49 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 7 0 0 0 0
P_BOX+50 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 8 0 0 0 0
P_BOX+51 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 9 0 0 0 0
P_BOX+52 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 10 0 0 0 0
P_BOX+53 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 11 0 0 0 0
P_BOX+54 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 12 0 0 0 0
P_BOX+55 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 13 0 0 0 0
P_BOX+56 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 14 0 0 0 0
P_BOX+57 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 15 0 0 0 0
P_BOX+58 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 16 0 0 0 0
P_BOX+59 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_PAPER + 17 0 0 0 0
P_BOX+60 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 0 0 0 0 0
P_BOX+61 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 1 0 0 0 0
P_BOX+62 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 2 0 0 0 0
P_BOX+63 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 3 0 0 0 0
P_BOX+64 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 4 0 0 0 0
P_BOX+65 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 5 0 0 0 0
P_BOX+66 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 6 0 0 0 0
P_BOX+67 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 7 0 0 0 0
P_BOX+68 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 8 0 0 0 0
P_BOX+69 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 9 0 0 0 0
P_BOX+70 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 10 0 0 0 0
P_BOX+71 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 11 0 0 0 0
P_BOX+72 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 12 0 0 0 0
P_BOX+73 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 13 0 0 0 0
P_BOX+74 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 14 0 0 0 0
P_BOX+75 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 15 0 0 0 0
P_BOX+76 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 16 0 0 0 0
P_BOX+77 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 17 0 0 0 0
P_BOX+78 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_BOX_SNOW + 18 0 0 0 0
#
# Light BOXes
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_BOX_LIGHT+0 P_BOX_LIGHT SPRITE_DYNAMIC 0 0 0 0 FIRST_LIGHT_BOX + 0 0 0 0 0
P_BOX_LIGHT+1 P_BOX_LIGHT SPRITE_DYNAMIC 0 0 0 0 FIRST_LIGHT_BOX + 1 0 0 0 0
P_BOX_LIGHT+2 P_BOX_LIGHT SPRITE_DYNAMIC 0 0 0 0 FIRST_LIGHT_BOX + 2 0 0 0 0
P_BOX_LIGHT+3 P_BOX_LIGHT SPRITE_DYNAMIC 0 0 0 0 FIRST_LIGHT_BOX + 3 0 0 0 0
P_BOX_LIGHT+4 P_BOX_LIGHT SPRITE_DYNAMIC 0 0 0 0 FIRST_LIGHT_BOX + 4 0 0 0 0
P_BOX_LIGHT+5 P_BOX_LIGHT SPRITE_DYNAMIC 0 0 0 0 FIRST_LIGHT_BOX + 5 0 0 0 0
P_BOX_LIGHT+6 P_BOX_LIGHT SPRITE_DYNAMIC 0 0 0 0 FIRST_LIGHT_BOX + 6 0 0 0 0
#
# TNT boxes
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_TNT P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 0 0 0 0 0
P_TNT+1 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 91 0 0 0 0
P_TNT+2 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 3 0 0 0 0
P_TNT+3 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 4 0 0 0 0
P_TNT+4 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 1 0 0 0 0
P_TNT+5 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 0 0 0 0 0
P_TNT+6 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 1 0 0 0 0
P_TNT+7 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 2 0 0 0 0
P_TNT+8 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 3 0 0 0 0
P_TNT+9 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 4 0 0 0 0
P_TNT+10 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 5 0 0 0 0
P_TNT+11 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 6 0 0 0 0
P_TNT+12 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 7 0 0 0 0
P_TNT+13 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 8 0 0 0 0
P_TNT+14 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 9 0 0 0 0
P_TNT+15 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 10 0 0 0 0
P_TNT+16 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 11 0 0 0 0
P_TNT+17 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_BRIGHT + 12 0 0 0 0
P_TNT+18 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_DARK + 0 0 0 0 0
P_TNT+19 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_DARK + 1 0 0 0 0
P_TNT+20 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_DARK + 2 0 0 0 0
P_TNT+21 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_DARK + 3 0 0 0 0
P_TNT+22 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_PAPER + 0 0 0 0 0
P_TNT+23 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_PAPER + 1 0 0 0 0
P_TNT+24 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_PAPER + 2 0 0 0 0
P_TNT+25 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_PAPER + 3 0 0 0 0
P_TNT+26 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_PAPER + 4 0 0 0 0
P_TNT+27 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_PAPER + 5 0 0 0 0
P_TNT+28 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_PAPER + 6 0 0 0 0
P_TNT+29 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 0 0 0 0 0
P_TNT+30 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 1 0 0 0 0
P_TNT+31 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 2 0 0 0 0
P_TNT+32 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 3 0 0 0 0
P_TNT+33 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 4 0 0 0 0
P_TNT+34 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 5 0 0 0 0
P_TNT+35 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 6 0 0 0 0
P_TNT+36 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 7 0 0 0 0
P_TNT+37 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 8 0 0 0 0
P_TNT+38 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 9 0 0 0 0
P_TNT+39 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SNOW + 10 0 0 0 0
P_TNT+40 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SWAMP + 0 0 0 0 0
P_TNT+41 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SWAMP + 1 0 0 0 0
P_TNT+42 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SWAMP + 2 0 0 0 0
P_TNT+43 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_TNT_SWAMP + 3 0 0 0 0
#
# Walls
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_WALL P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 23 0 0 0 0
P_WALL+1 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 25 0 0 0 0
P_WALL+2 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 26 0 0 0 0
P_WALL+3 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 27 0 0 0 0
P_WALL+4 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 13 0 0 0 0
P_WALL+5 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 14 0 0 0 0
P_WALL+6 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 15 0 0 0 0
P_WALL+7 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 16 0 0 0 0
P_WALL+8 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 17 0 0 0 0
P_WALL+9 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 18 0 0 0 0
P_WALL+10 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 19 0 0 0 0
P_WALL+11 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 20 0 0 0 0
P_WALL+12 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 24 0 0 0 0
P_WALL+13 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 31 0 0 0 0
P_WALL+14 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 33 0 0 0 0
P_WALL+15 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 21 0 0 0 0
P_WALL+16 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 22 0 0 0 0
P_WALL+17 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 28 0 0 0 0
P_WALL+18 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 29 0 0 0 0
P_WALL+19 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 30 0 0 0 0
P_WALL+20 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 32 0 0 0 0
P_WALL+21 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 34 0 0 0
P_WALL+22 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 35 0 0 0 0
P_WALL+23 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 46 0 0 0 0
P_WALL+24 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 47 0 0 0 0
P_WALL+25 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 85 0 0 0 0
P_WALL+26 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 86 0 0 0 0
P_WALL+27 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 87 0 0 0 0
P_WALL+28 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 88 0 0 0 0
P_WALL+29 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 89 0 0 0 0
P_WALL+30 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 52 0 0 0 0
P_WALL+31 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 55 0 0 0 0
P_WALL+32 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 53 0 0 0 0
P_WALL+33 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 54 0 0 0 0
P_WALL+34 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 56 0 0 0 0
P_WALL+35 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 61 0 0 0 0
P_WALL+36 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 63 0 0 0 0
P_WALL+37 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 64 0 0 0 0
P_WALL+38 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 65 0 0 0 0
P_WALL+39 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 66 0 0 0 0
P_WALL+40 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 67 0 0 0 0
P_WALL+41 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 70 0 0 0 0
P_WALL+42 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 71 0 0 0 0
P_WALL+43 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 72 0 0 0 0
P_WALL+44 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 73 0 0 0 0
P_WALL+45 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 74 0 0 0 0
P_WALL+46 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 75 0 0 0 0
P_WALL+47 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 77 0 0 0 0
P_WALL+48 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 78 0 0 0 0
P_WALL+49 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 80 0 0 0 0
P_WALL+50 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 48 0 0 0 0
P_WALL+51 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 50 0 0 0 0
#
# Cyber level
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_WALL+52 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 2 0 0 0 0
P_WALL+53 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 3 0 0 0 0
P_WALL+54 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 4 0 0 0 0
P_WALL+55 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 14 0 0 0 0
P_WALL+56 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 15 0 0 0 0
P_WALL+57 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 16 0 0 0 0
P_WALL+58 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 17 0 0 0 0
P_WALL+59 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 18 0 0 0 0
P_WALL+60 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 19 0 0 0 0
P_WALL+61 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 20 0 0 0 0
P_WALL+62 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 21 0 0 0 0
P_WALL+63 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 22 0 0 0 0
P_WALL+64 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 23 0 0 0 0
P_WALL+65 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 24 0 0 0 0
P_WALL+66 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 37 0 0 0 0
P_WALL+67 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 50 0 0 0 0
P_WALL+68 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 81 0 0 0 0
P_WALL+69 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 83 0 0 0 0
P_WALL+70 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 85 0 0 0 0
P_WALL+71 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 55 0 0 0 0
P_WALL+72 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 69 0 0 0 0
P_WALL+73 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 29 0 0 0 0
P_WALL+74 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 33 0 0 0 0
P_WALL+75 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 34 0 0 0 0
P_WALL+76 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 35 0 0 0 0
P_WALL+77 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 36 0 0 0 0
P_WALL+78 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 72 0 0 0 0
P_WALL+79 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 32 0 0 0 0
P_WALL+80 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 53 0 0 0 0
P_WALL+81 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 82 0 0 0 0
P_WALL+82 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 84 0 0 0 0
P_WALL+83 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 54 0 0 0 0
P_WALL+84 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 56 0 0 0 0
P_WALL+85 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 71 0 0 0 0
P_WALL+86 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 45 0 0 0 0
P_WALL+87 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 68 0 0 0 0
P_WALL+88 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 61 0 0 0 0
P_WALL+89 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 63 0 0 0 0
P_WALL+90 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 65 0 0 0 0
P_WALL+91 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 57 0 0 0 0
P_WALL+92 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 75 0 0 0 0
P_WALL+93 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 41 0 0 0 0
P_WALL+94 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 38 0 0 0 0
P_WALL+95 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 42 0 0 0 0
P_WALL+96 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 43 0 0 0 0
P_WALL+97 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 44 0 0 0 0
P_WALL+98 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 78 0 0 0 0
P_WALL+99 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 40 0 0 0 0
P_WALL+100 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 66 0 0 0 0
P_WALL+101 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 67 0 0 0 0
P_WALL+102 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 64 0 0 0 0
P_WALL+103 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 62 0 0 0 0
P_WALL+104 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 59 0 0 0 0
P_WALL+105 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 80 0 0 0 0
#
# New graphics
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_WALL+106 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BLUE + 0 0 0 0 0
P_WALL+107 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BLUE + 1 0 0 0 0
P_WALL+108 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BLUE + 2 0 0 0 0
P_WALL+109 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BLUE + 3 0 0 0 0
P_WALL+110 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BLUE + 4 0 0 0 0
P_WALL+111 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BLUE + 5 0 0 0 0
P_WALL+112 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BLUE + 6 0 0 0 0
P_WALL+113 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BLUE + 7 0 0 0 0
P_WALL+114 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 0 0 0 0 0
P_WALL+115 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 1 0 0 0 0
P_WALL+116 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 2 0 0 0 0
P_WALL+117 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 3 0 0 0 0
P_WALL+118 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 4 0 0 0 0
P_WALL+119 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 5 0 0 0 0
P_WALL+120 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 6 0 0 0 0
P_WALL+121 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 7 0 0 0 0
P_WALL+122 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 8 0 0 0 0
P_WALL+123 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 9 0 0 0 0
P_WALL+123 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 10 0 0 0 0
P_WALL+124 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 11 0 0 0 0
P_WALL+125 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_BROWN + 12 0 0 0 0
P_WALL+126 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 0 0 0 0 0
P_WALL+127 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 1 0 0 0 0
P_WALL+128 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 2 0 0 0 0
P_WALL+129 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 3 0 0 0 0
P_WALL+130 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 4 0 0 0 0
P_WALL+131 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 5 0 0 0 0
P_WALL+132 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 6 0 0 0 0
P_WALL+133 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 7 0 0 0 0
P_WALL+134 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_DARK + 8 0 0 0 0
P_WALL+135 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 0 0 0 0 0
P_WALL+136 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 1 0 0 0 0
P_WALL+137 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 2 0 0 0 0
P_WALL+138 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 3 0 0 0 0
P_WALL+139 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 4 0 0 0 0
P_WALL+140 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 5 0 0 0 0
P_WALL+141 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 6 0 0 0 0
P_WALL+142 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 7 0 0 0 0
P_WALL+143 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 8 0 0 0 0
P_WALL+144 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 9 0 0 0 0
P_WALL+145 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 10 0 0 0 0
P_WALL+146 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 11 0 0 0 0
P_WALL+147 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 12 0 0 0 0
P_WALL+148 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 13 0 0 0 0
P_WALL+149 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 14 0 0 0 0
P_WALL+150 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 15 0 0 0 0
P_WALL+151 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 16 0 0 0 0
P_WALL+152 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 17 0 0 0 0
P_WALL+153 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_IRON_GRAY + 18 0 0 0 0
P_WALL+154 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 0 0 0 0 0
P_WALL+155 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 1 0 0 0 0
P_WALL+156 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 2 0 0 0 0
P_WALL+157 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 3 0 0 0 0
P_WALL+158 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 4 0 0 0 0
P_WALL+159 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 5 0 0 0 0
P_WALL+160 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 6 0 0 0 0
P_WALL+161 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 7 0 0 0 0
P_WALL+162 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 8 0 0 0 0
P_WALL+163 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 9 0 0 0 0
P_WALL+164 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 10 0 0 0 0
P_WALL+165 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 11 0 0 0 0
P_WALL+166 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 12 0 0 0 0
P_WALL+167 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 13 0 0 0 0
P_WALL+168 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 14 0 0 0 0
P_WALL+169 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 15 0 0 0 0
P_WALL+170 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 16 0 0 0 0
P_WALL+171 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 17 0 0 0 0
P_WALL+172 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 18 0 0 0 0
P_WALL+173 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_MACHINE + 19 0 0 0 0
P_WALL+174 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 0 0 0 0 0
P_WALL+175 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 1 0 0 0 0
P_WALL+176 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 2 0 0 0 0
P_WALL+177 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 3 0 0 0 0
P_WALL+178 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 4 0 0 0 0
P_WALL+179 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 5 0 0 0 0
P_WALL+180 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 6 0 0 0 0
P_WALL+181 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 7 0 0 0 0
P_WALL+182 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_REPRO + 8 0 0 0 0
P_WALL+183 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 0 0 0 0 0
P_WALL+184 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 1 0 0 0 0
P_WALL+185 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 2 0 0 0 0
P_WALL+186 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 3 0 0 0 0
P_WALL+187 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 4 0 0 0 0
P_WALL+188 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 5 0 0 0 0
P_WALL+189 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 6 0 0 0 0
P_WALL+190 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 7 0 0 0 0
P_WALL+191 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 8 0 0 0 0
P_WALL+192 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SNOW + 9 0 0 0 0
P_WALL+193 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 0 0 0 0 0
P_WALL+194 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 1 0 0 0 0
P_WALL+195 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 2 0 0 0 0
P_WALL+196 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 3 0 0 0 0
P_WALL+197 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 4 0 0 0 0
P_WALL+198 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 5 0 0 0 0
P_WALL+199 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 6 0 0 0 0
P_WALL+200 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 7 0 0 0 0
P_WALL+201 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 8 0 0 0 0
P_WALL+202 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 9 0 0 0 0
P_WALL+203 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 10 0 0 0 0
P_WALL+204 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 11 0 0 0 0
P_WALL+205 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 12 0 0 0 0
P_WALL+206 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 13 0 0 0 0
P_WALL+207 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 14 0 0 0 0
P_WALL+208 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 15 0 0 0 0
P_WALL+209 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 16 0 0 0 0
P_WALL+210 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 17 0 0 0 0
P_WALL+211 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 18 0 0 0 0
P_WALL+212 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 19 0 0 0 0
P_WALL+213 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 20 0 0 0 0
P_WALL+214 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 21 0 0 0 0
P_WALL+215 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 22 0 0 0 0
P_WALL+216 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 23 0 0 0 0
P_WALL+217 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 24 0 0 0 0
P_WALL+218 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 25 0 0 0 0
P_WALL+219 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 26 0 0 0 0
P_WALL+220 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 27 0 0 0 0
P_WALL+221 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 28 0 0 0 0
P_WALL+222 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 29 0 0 0 0
P_WALL+223 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 30 0 0 0 0
P_WALL+224 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_SWAMP + 31 0 0 0 0
P_WALL+225 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 0 0 0 0 0
P_WALL+226 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 1 0 0 0 0
P_WALL+227 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 2 0 0 0 0
P_WALL+228 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 3 0 0 0 0
P_WALL+229 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 4 0 0 0 0
P_WALL+230 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 5 0 0 0 0
P_WALL+231 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 6 0 0 0 0
P_WALL+232 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 7 0 0 0 0
P_WALL+233 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 8 0 0 0 0
P_WALL+234 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 9 0 0 0 0
P_WALL+235 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 10 0 0 0 0
P_WALL+236 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 11 0 0 0 0
P_WALL+237 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 12 0 0 0 0
P_WALL+238 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 13 0 0 0 0
P_WALL+239 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 14 0 0 0 0
P_WALL+240 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 15 0 0 0 0
P_WALL+241 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 16 0 0 0 0
P_WALL+242 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 17 0 0 0 0
P_WALL+243 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 18 0 0 0 0
P_WALL+244 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 19 0 0 0 0
P_WALL+245 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 20 0 0 0 0
P_WALL+246 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 21 0 0 0 0
P_WALL+247 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 22 0 0 0 0
P_WALL+248 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 23 0 0 0 0
P_WALL+249 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 24 0 0 0 0
P_WALL+250 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 25 0 0 0 0
P_WALL+251 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 26 0 0 0 0
P_WALL+252 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 27 0 0 0 0
P_WALL+253 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 28 0 0 0 0
P_WALL+254 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 29 0 0 0 0
P_WALL+255 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 30 0 0 0 0
P_WALL+256 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 31 0 0 0 0
P_WALL+257 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 32 0 0 0 0
P_WALL+258 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 33 0 0 0 0
P_WALL+259 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_WALL_WOOD + 34 0 0 0 0
#
# Exits
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_EXIT P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 36 0 0 0 0
P_EXIT+1 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 37 0 0 0 0
P_EXIT+2 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 38 0 0 0 0
P_EXIT+3 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 39 0 0 0 0
P_EXIT+4 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 40 0 0 0 0
P_EXIT+5 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 41 0 0 0 0
P_EXIT+6 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 42 0 0 0 0
P_EXIT+7 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 13 0 0 0 0
P_EXIT+8 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 12 0 0 0 0
P_STONE P_STONE SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 0 ANIM_STONE_1 ANIM_TRIGGER_ERASE 0 0
P_STONE+1 P_STONE SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 46 ANIM_STONE_2 ANIM_TRIGGER_ERASE 0 0
P_KEY P_KEY SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 5 0 0 0 0
P_MATTOCK P_MATTOCK SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 6 0 0 0 0
P_MATTOCK+1 P_MATTOCK SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 1 0 0 0 0
P_KEY1 P_KEY1 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 8 0 0 0 0
P_KEY1+1 P_KEY1 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 8 0 0 0 0
P_KEY2 P_KEY2 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 9 0 0 0 0
P_KEY2+1 P_KEY2 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 7 0 0 0 0
P_KEY3 P_KEY3 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 10 0 0 0 0
P_KEY3+1 P_KEY3 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 9 0 0 0 0
P_KEY4 P_KEY4 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 11 0 0 0 0
P_KEY4+1 P_KEY4 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 10 0 0 0 0
P_KEY5 P_KEY5 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 12 0 0 0 0
P_KEY5+1 P_KEY5 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 11 0 0 0 0
#
# Color doors - horizontal
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DOOR1_H_O P_DOOR1_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+5
P_DOOR2_H_O P_DOOR2_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+6
P_DOOR3_H_O P_DOOR3_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+7
P_DOOR4_H_O P_DOOR4_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+8
P_DOOR5_H_O P_DOOR5_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+9
P_DOOR1_H_Z P_DOOR1_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+5
P_DOOR1_H_Z+1 P_DOOR1_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+1 PP_BOTTOM_JAMB_O+11
P_DOOR2_H_Z P_DOOR2_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+6
P_DOOR2_H_Z+1 P_DOOR2_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+2 PP_BOTTOM_JAMB_O+11
P_DOOR3_H_Z P_DOOR3_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+7
P_DOOR3_H_Z+1 P_DOOR3_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+3 PP_BOTTOM_JAMB_O+11
P_DOOR4_H_Z P_DOOR4_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+8
P_DOOR4_H_Z+1 P_DOOR4_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+4 PP_BOTTOM_JAMB_O+11
P_DOOR5_H_Z P_DOOR5_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+9
P_DOOR5_H_Z+1 P_DOOR5_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+5 PP_BOTTOM_JAMB_O+11
#
# Color doors - vertical
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DOOR1_V_O P_DOOR1_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+5
P_DOOR2_V_O P_DOOR2_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+6
P_DOOR3_V_O P_DOOR3_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+7
P_DOOR4_V_O P_DOOR4_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+8
P_DOOR5_V_O P_DOOR5_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+9
P_DOOR1_V_Z P_DOOR1_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+5
P_DOOR1_V_Z+1 P_DOOR1_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+1 PP_RIGHT_JAMB_O+11
P_DOOR2_V_Z P_DOOR2_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+6
P_DOOR2_V_Z+1 P_DOOR2_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+2 PP_RIGHT_JAMB_O+11
P_DOOR3_V_Z P_DOOR3_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+7
P_DOOR3_V_Z+1 P_DOOR3_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+3 PP_RIGHT_JAMB_O+11
P_DOOR4_V_Z P_DOOR4_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+8
P_DOOR4_V_Z+1 P_DOOR4_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+4 PP_RIGHT_JAMB_O+11
P_DOOR5_V_Z P_DOOR5_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+9
P_DOOR5_V_Z+1 P_DOOR5_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+5 PP_RIGHT_JAMB_O+11
#
# ID doors - horizontal opened
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_ID_DOOR1_H_O P_ID_DOOR1_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+0
P_ID_DOOR1_H_O+1 P_ID_DOOR1_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+4 PP_BOTTOM_JAMB_O+12
P_ID_DOOR2_H_O P_ID_DOOR2_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+1
P_ID_DOOR2_H_O+1 P_ID_DOOR2_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+5 PP_BOTTOM_JAMB_O+13
P_ID_DOOR3_H_O P_ID_DOOR3_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+2
P_ID_DOOR3_H_O+1 P_ID_DOOR3_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+6 PP_BOTTOM_JAMB_O+14
P_ID_DOOR4_H_O P_ID_DOOR4_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+3
P_ID_DOOR4_H_O+1 P_ID_DOOR4_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+7 PP_BOTTOM_JAMB_O+15
P_ID_DOOR5_H_O P_ID_DOOR5_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+4
P_ID_DOOR5_H_O+1 P_ID_DOOR5_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+8 PP_BOTTOM_JAMB_O+16
#
# ID doors - horizontal closed
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_ID_DOOR1_H_Z P_ID_DOOR1_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+0
P_ID_DOOR1_H_Z+1 P_ID_DOOR1_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+4 PP_BOTTOM_JAMB_O+12
P_ID_DOOR2_H_Z P_ID_DOOR2_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+1
P_ID_DOOR2_H_Z+1 P_ID_DOOR2_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+5 PP_BOTTOM_JAMB_O+13
P_ID_DOOR3_H_Z P_ID_DOOR3_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+2
P_ID_DOOR3_H_Z+1 P_ID_DOOR3_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+6 PP_BOTTOM_JAMB_O+14
P_ID_DOOR4_H_Z P_ID_DOOR4_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+3
P_ID_DOOR4_H_Z+1 P_ID_DOOR4_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+7 PP_BOTTOM_JAMB_O+15
P_ID_DOOR5_H_Z P_ID_DOOR5_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+4
P_ID_DOOR5_H_Z+1 P_ID_DOOR5_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+8 PP_BOTTOM_JAMB_O+16
#
# ID doors - vertical door - opened
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_ID_DOOR1_V_O P_ID_DOOR1_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+0
P_ID_DOOR1_V_O+1 P_ID_DOOR1_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+4 PP_RIGHT_JAMB_O+12
P_ID_DOOR2_V_O P_ID_DOOR2_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+1
P_ID_DOOR2_V_O+1 P_ID_DOOR2_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+5 PP_RIGHT_JAMB_O+13
P_ID_DOOR3_V_O P_ID_DOOR3_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+2
P_ID_DOOR3_V_O+1 P_ID_DOOR3_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+6 PP_RIGHT_JAMB_O+14
P_ID_DOOR4_V_O P_ID_DOOR4_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+3
P_ID_DOOR4_V_O+1 P_ID_DOOR4_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+7 PP_RIGHT_JAMB_O+15
P_ID_DOOR5_V_O P_ID_DOOR5_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+4
P_ID_DOOR5_V_O+1 P_ID_DOOR5_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+8 PP_RIGHT_JAMB_O+16
#
# ID doors - vertical door - closed
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_ID_DOOR1_V_Z P_ID_DOOR1_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+0
P_ID_DOOR1_V_Z+1 P_ID_DOOR1_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+4 PP_RIGHT_JAMB_O+12
P_ID_DOOR2_V_Z P_ID_DOOR2_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+1
P_ID_DOOR2_V_Z+1 P_ID_DOOR2_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+5 PP_RIGHT_JAMB_O+13
P_ID_DOOR3_V_Z P_ID_DOOR3_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+2
P_ID_DOOR3_V_Z+1 P_ID_DOOR3_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+6 PP_RIGHT_JAMB_O+14
P_ID_DOOR4_V_Z P_ID_DOOR4_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+3
P_ID_DOOR4_V_Z+1 P_ID_DOOR4_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+7 PP_RIGHT_JAMB_O+15
P_ID_DOOR5_V_Z P_ID_DOOR5_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+4
P_ID_DOOR5_V_Z+1 P_ID_DOOR5_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+8 PP_RIGHT_JAMB_O+16
#
# DV doors - horizontal door
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DV_H_O P_DV_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+2 PP_BOTTOM_JAMB_O+10
P_DV_H_O+1 P_DV_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 76 0 0 PP_TOP_JAMB_O+9 PP_BOTTOM_JAMB_O+17
P_DV_H_Z P_DV_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+2 PP_BOTTOM_JAMB_Z+0
P_DV_H_Z+1 P_DV_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 79 0 0 PP_TOP_JAMB_Z+6 PP_BOTTOM_JAMB_O+17
#
# DV doors - vertical doors
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DV_V_O P_DV_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+2 PP_RIGHT_JAMB_O+10
P_DV_V_O+1 P_DV_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 70 0 0 PP_LEFT_JAMB_O+9 PP_RIGHT_JAMB_O+17
P_DV_V_Z P_DV_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+2 PP_RIGHT_JAMB_Z+0
P_DV_V_Z+1 P_DV_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 73 0 0 PP_LEFT_JAMB_Z+6 PP_RIGHT_JAMB_O+17
#
# DV doors - hor/vertical doors
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DV_H P_DV_H SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+3 PP_BOTTOM_JAMB_O+11
P_DV_V P_DV_V SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+3 PP_RIGHT_JAMB_O+11
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