/usr/src/castle-game-engine-6.4/audio/castleinternalopenal.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 | {
Copyright 2003-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ OpenAL library bindings.
This is a translation of OpenAL C headers: @code(AL/al.h, AL/alc.h)
(and included headers: @code(AL/altypes.h, AL/alctypes.h)).
The library is loaded in unit initialization, and if not found
we will merely set global ALLibraryAvailable variable to @false.
This allows you to check at runtime and gracefully work
if OpenAL is not installed (e.g. you can turn off game sounds.)
Renamed to CastleInternalOpenAL (from OpenAL) to avoid clash with FPC's OpenAL
unit. FPC unit doesn't provide above ALLibraryAvailable feature, and it doesn't
integrate with CastleVectors.
@exclude (Unit not really ready for PasDoc, with many comments from
original C headers.) }
unit CastleInternalOpenAL;
{ C->Pascal translation comments:
@unorderedList(
@item(We use CTypes.)
@item(All types start with T, except pointers starting with P.
This is normal for Pascal.)
@item(In most cases function parameters and return values
PALubyte were changed into PChar, as their intention is to handle
C strings. ABI is the same,
but using PChar allows easier usage under Pascal compilers.)
@item(I didn't use h2pas. OpenGL headers are clean enough to handle
most stuff with some regexps and Emacs macros.)
@item(All original comments are preserved, sometimes they are useful.)
)
}
{ If OPENAL_DEPRECATED, we will define and load some functions
considered deprecated.
See http://opensource.creative.com/pipermail/openal-devel/2005-April/002985.html . }
{ $define OPENAL_DEPRECATED}
{$i castleconf.inc}
interface
uses SysUtils, CastleVectors, CTypes;
{$ifdef FREEBSD}
{$linklib pthread}
{$endif}
{$ifndef PASDOC}
{$I castleinternalopenal_al.inc}
{$I castleinternalopenal_alc.inc}
{$endif}
{ ----------------------------------------------------------------------------
Types to make this unit cooperate nicely with CastleVectors.
Definitions of types below are connected with definitions in openal_altypes.inc
--- if you change some type in openal_altypes.inc you have to adjust definitions
below as well. That's because we use constructions like
TALVector3f = TVector3
instead of
TALVector3f = array [0..2] of TALSingle
This way we can use all TVector3 functions from CastleVectors
to operate on OpenAL vectors.
}
type
{ }
TALVector3f = TVector3;
TALVector3d = TVector3Double;
{ TwoVectors type is useful for OpenAL's listener ORIENTATION property.
@groupBegin }
TALTwoVectors3f = array [0..1] of TALVector3f;
TALTwoVectors3d = array [0..1] of TALVector3d;
{ @groupEnd }
{ ---------------------------------------------------------------------------- }
{ Is OpenAL library loaded.
This means that functions alXxx and alcXxx are loaded (not @nil).
When OpenAL is not available, alXxx and alcXxx are @nil,
and this variable is @false, and you can gracefully handle it in your programs
(for example, continue normal game, just with sound turned off). }
function ALLibraryAvailable: boolean;
{ Reset OpenAL library.
In this unit's initialization, we link to OpenAL library, load all symbols,
and initialize ALLibraryAvailable. In this unit's finalization,
we release library handles and set ALLibraryAvailable back to @false.
What this procedure does?
It behaves like finalizing this unit (releasing OpenAL library handles),
then sleeping for some short amount, and initializing this unit again
(loading OpenAL library symbols).
When is it needed?
Unix OpenAL implementation seems to have a problem.
It's reproduceable in "The Castle" code:
When I want to switch from one OpenAL device to the other,
I would like to close OpenAL context and device,
change my device name, and create OpenAL context and device again.
But this causes problems under Linux:
when user selects some non-working device (e.g. when I select
esd device while Esound daemon is not running), OpenAL (correctly)
doesn't let me initialize the device (returns nil).
But then, after such failure, when I try to initialize *any* other device
(that worked before, like alsa or waveout), the initialization of
them also fails. I have to restart my program (to restart whole
OpenAL library state) to be able to initialize any other backend.
Workaround that I found is to do such OpenALRestart.
Release OpenAL library, wait some short time
(I guess that otherwise some resources will still occupy the sound
device? In any case, this short sleep is needed...), then do
OpenAL library initialization again. And things work correctly.
Note that this was possibly only necessary for old Loki implementation? }
procedure OpenALRestart;
{ Detect OpenAL SI (Sample Implementation) from Loki.
This was the most common implementation on most Unixes,
until OpenAL-soft came.
Use this only when ALLibraryAvailable, since this is just a call to some alcGetString. }
function OpenALSampleImplementation: boolean;
procedure OpenALInitialization;
implementation
uses CastleUtils, CastleLog, CastleDynLib;
function OpenALSampleImplementation: boolean;
begin
Result := alGetString(AL_VENDOR) = 'J. Valenzuela';
end;
{ unit init/fini ------------------------------------------------------------ }
procedure OpenALFinalization; forward;
procedure OpenALRestart;
begin
OpenALFinalization;
Sleep(500);
OpenALInitialization;
end;
var
ALLibrary: TDynLib;
function ALLibraryAvailable: boolean;
begin
Result := ALLibrary <> nil;
end;
procedure OpenALInitialization;
begin
{ Be sure to start with a "clean" state. }
OpenALFinalization;
ALLibrary := TDynLib.Load(
{$ifdef UNIX}
{$ifdef DARWIN}
'/System/Library/Frameworks/OpenAL.framework/OpenAL'
{$else}
{ We are linking dynamically using dlopen/dlsym.
Library name should not be just 'libopenal.so',
as that is only available in -dev package of openal. }
'libopenal.so.0'
{$endif}
{$endif}
{$ifdef MSWINDOWS} 'OpenAL32.dll' {$endif}
, false);
{$ifdef UNIX}
if ALLibrary = nil then
ALLibrary := TDynLib.Load('libopenal.so.1', false);
{ esp. good for Android with our version in ../../../external_libraries/arm-android/ }
if ALLibrary = nil then
ALLibrary := TDynLib.Load('libopenal.so', false);
{$endif}
if ALLibrary <> nil then
begin
{ alXxx functions -------------------------------------------------------- }
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alEnable) := ALLibrary.Symbol('alEnable');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alDisable) := ALLibrary.Symbol('alDisable');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alIsEnabled) := ALLibrary.Symbol('alIsEnabled');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetBooleanv) := ALLibrary.Symbol('alGetBooleanv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetIntegerv) := ALLibrary.Symbol('alGetIntegerv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetFloatv) := ALLibrary.Symbol('alGetFloatv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetDoublev) := ALLibrary.Symbol('alGetDoublev');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetString) := ALLibrary.Symbol('alGetString');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetBoolean) := ALLibrary.Symbol('alGetBoolean');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetInteger) := ALLibrary.Symbol('alGetInteger');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetFloat) := ALLibrary.Symbol('alGetFloat');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetDouble) := ALLibrary.Symbol('alGetDouble');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetError) := ALLibrary.Symbol('alGetError');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alIsExtensionPresent) := ALLibrary.Symbol('alIsExtensionPresent');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetProcAddress) := ALLibrary.Symbol('alGetProcAddress');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetEnumValue) := ALLibrary.Symbol('alGetEnumValue');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alListenerf) := ALLibrary.Symbol('alListenerf');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alListeneri) := ALLibrary.Symbol('alListeneri');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alListener3f) := ALLibrary.Symbol('alListener3f');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alListenerfv) := ALLibrary.Symbol('alListenerfv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetListeneri) := ALLibrary.Symbol('alGetListeneri');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetListenerf) := ALLibrary.Symbol('alGetListenerf');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetListenerfv) := ALLibrary.Symbol('alGetListenerfv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetListener3f) := ALLibrary.Symbol('alGetListener3f');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGenSources) := ALLibrary.Symbol('alGenSources');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alDeleteSources) := ALLibrary.Symbol('alDeleteSources');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alIsSource) := ALLibrary.Symbol('alIsSource');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourcei) := ALLibrary.Symbol('alSourcei');
{ alSource3i possibily not present in older < 1.1 OpenAL implementations,
in particular in Loki versions. Handle gracefully: set to @nil, allowing
programs that don't use alSource3i to still work. }
try
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSource3i) := ALLibrary.Symbol('alSource3i');
except
on EDynLibError do alSource3i := nil;
end;
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourcef) := ALLibrary.Symbol('alSourcef');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSource3f) := ALLibrary.Symbol('alSource3f');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourcefv) := ALLibrary.Symbol('alSourcefv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetSourcei) := ALLibrary.Symbol('alGetSourcei');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetSourcef) := ALLibrary.Symbol('alGetSourcef');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetSourcefv) := ALLibrary.Symbol('alGetSourcefv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourcePlayv) := ALLibrary.Symbol('alSourcePlayv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourceStopv) := ALLibrary.Symbol('alSourceStopv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourceRewindv) := ALLibrary.Symbol('alSourceRewindv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourcePausev) := ALLibrary.Symbol('alSourcePausev');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourcePlay) := ALLibrary.Symbol('alSourcePlay');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourcePause) := ALLibrary.Symbol('alSourcePause');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourceRewind) := ALLibrary.Symbol('alSourceRewind');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourceStop) := ALLibrary.Symbol('alSourceStop');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGenBuffers) := ALLibrary.Symbol('alGenBuffers');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alDeleteBuffers) := ALLibrary.Symbol('alDeleteBuffers');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alIsBuffer) := ALLibrary.Symbol('alIsBuffer');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alBufferData) := ALLibrary.Symbol('alBufferData');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetBufferi) := ALLibrary.Symbol('alGetBufferi');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetBufferf) := ALLibrary.Symbol('alGetBufferf');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourceQueueBuffers) := ALLibrary.Symbol('alSourceQueueBuffers');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alSourceUnqueueBuffers) := ALLibrary.Symbol('alSourceUnqueueBuffers');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alDopplerFactor) := ALLibrary.Symbol('alDopplerFactor');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alDopplerVelocity) := ALLibrary.Symbol('alDopplerVelocity');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alDistanceModel) := ALLibrary.Symbol('alDistanceModel');
{$ifdef OPENAL_DEPRECATED}
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetBufferiv) := ALLibrary.Symbol('alGetBufferiv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetBufferfv) := ALLibrary.Symbol('alGetBufferfv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetSourceiv) := ALLibrary.Symbol('alGetSourceiv');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alGetListeneriv) := ALLibrary.Symbol('alGetListeneriv');
{$endif OPENAL_DEPRECATED}
{ alcXxx functions ---------------------------------------- }
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcCreateContext) := ALLibrary.Symbol('alcCreateContext');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcMakeContextCurrent) := ALLibrary.Symbol('alcMakeContextCurrent');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcProcessContext) := ALLibrary.Symbol('alcProcessContext');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcSuspendContext) := ALLibrary.Symbol('alcSuspendContext');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcDestroyContext) := ALLibrary.Symbol('alcDestroyContext');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcGetError) := ALLibrary.Symbol('alcGetError');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcGetCurrentContext) := ALLibrary.Symbol('alcGetCurrentContext');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcOpenDevice) := ALLibrary.Symbol('alcOpenDevice');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcCloseDevice) := ALLibrary.Symbol('alcCloseDevice');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcIsExtensionPresent) := ALLibrary.Symbol('alcIsExtensionPresent');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcGetProcAddress) := ALLibrary.Symbol('alcGetProcAddress');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcGetEnumValue) := ALLibrary.Symbol('alcGetEnumValue');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcGetContextsDevice) := ALLibrary.Symbol('alcGetContextsDevice');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcGetString) := ALLibrary.Symbol('alcGetString');
Pointer({$ifndef CASTLE_OBJFPC} @ {$endif} alcGetIntegerv) := ALLibrary.Symbol('alcGetIntegerv');
{ --------------------------------------------------------------------------
ALC_xxx constants depending on Sample Implementation or not }
if OpenALSampleImplementation then
begin
ALC_FREQUENCY := $100;
ALC_REFRESH := $101;
ALC_SYNC := $102;
ALC_DEFAULT_DEVICE_SPECIFIER := $300;
ALC_DEVICE_SPECIFIER := $301;
ALC_EXTENSIONS := $302;
ALC_MAJOR_VERSION := $303;
ALC_MINOR_VERSION := $304;
ALC_ATTRIBUTES_SIZE := $305;
ALC_ALL_ATTRIBUTES := $306;
end else
begin
ALC_MAJOR_VERSION := $1000;
ALC_MINOR_VERSION := $1001;
ALC_ATTRIBUTES_SIZE := $1002;
ALC_ALL_ATTRIBUTES := $1003;
ALC_DEFAULT_DEVICE_SPECIFIER := $1004;
ALC_DEVICE_SPECIFIER := $1005;
ALC_EXTENSIONS := $1006;
ALC_FREQUENCY := $1007;
ALC_REFRESH := $1008;
ALC_SYNC := $1009;
end;
end else
WritelnLog('OpenAL library not found');
end;
procedure OpenALFinalization;
begin
FreeAndNil(ALLibrary);
end;
initialization
{$ifdef ALLOW_DLOPEN_FROM_UNIT_INITIALIZATION}
OpenALInitialization;
{$endif}
finalization
OpenALFinalization;
end.
|