/usr/src/castle-game-engine-6.4/base/castleshaders.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | {
Copyright 2016-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Shaders types. }
unit CastleShaders deprecated 'use CastleRendererBaseTypes';
interface
{$I castleconf.inc}
uses CastleRendererBaseTypes;
type
{ Shader types. }
TShaderType = CastleRendererBaseTypes.TShaderType;
const
stVertex = CastleRendererBaseTypes.stVertex;
stGeometry = CastleRendererBaseTypes.stGeometry;
stFragment = CastleRendererBaseTypes.stFragment;
ShaderTypeName: array [TShaderType] of string =
( 'Vertex', 'Geometry', 'Fragment' );
ShaderTypeNameX3D: array [TShaderType] of string =
( 'VERTEX', 'GEOMETRY', 'FRAGMENT' )
deprecated 'do not use this constant, it should be internal in X3D units';
implementation
end.
|