/usr/src/castle-game-engine-6.4/files/castlexmlconfig.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2006-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Storing configuration files in XML (TCastleConfig). }
unit CastleXMLConfig;
{$I castleconf.inc}
interface
uses SysUtils, Classes, DOM, Generics.Collections,
CastleUtils, CastleXMLCfgInternal, CastleXMLUtils, CastleVectors, CastleColors;
type
EMissingAttribute = class(Exception);
TCastleConfig = class;
TCastleConfigEvent = procedure (const Config: TCastleConfig) of object;
TCastleConfigEventList = class(specialize TList<TCastleConfigEvent>)
public
{ Call all items. }
procedure ExecuteAll(const Config: TCastleConfig);
end;
{ Store configuration in XML format.
Adds various Castle Game Engine extensions to the ancestor TXMLConfig
class:
@unorderedList(
@item(load/save from an URL or a TStream (not just a filename),)
@item(load/save to the default config file location (for user preferences),)
@item(load/save more types (floats, vectors, colors, URLs,
multiline text...),)
@item(PathElement and MakePathElement utility, to use powerful DOM
functions when needed to process something more complex,)
@item(encrypt/descrypt contents, just use BlowFishKeyPhrase property
(this is actually built-in in our modified TXMLConfig).)
)
See http://castle-engine.sourceforge.net/tutorial_user_prefs.php
for more documentation. }
TCastleConfig = class(TXMLConfig)
private
FOnLoad, FOnSave: TCastleConfigEventList;
FLoaded: boolean;
{ Load empty config. This loads a clear content, without any saved
settings, but it takes care to set @link(Loaded) to @true,
run OnLoad listeners and so on. Useful if your default config
is broken for some reason (e.g. file corruption),
but you want to override it and just get into a state
where config is considered loaded. }
procedure LoadEmpty(const PretendURL: string);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
{ Get a @italic(required) integer attribute, raise exception if missing or invalid.
@raises(EMissingAttribute If the attribute is missing or empty.)
@raises(EConvertError If the attribute exists but has invalid format.) }
function GetInteger(const APath: String): Integer; overload;
{ Get a @italic(required) boolean attribute, raise exception if missing or invalid.
@raises(EMissingAttribute If the attribute is missing or empty.)
@raises(EConvertError If the attribute exists but has invalid format.) }
function GetBoolean(const APath: String): Boolean; overload;
{ Get a @italic(required, non-empty) string value.
Value must exist and cannot be empty in XML file.
@raises(EMissingAttribute If value doesn't exist or is empty in XML file.) }
function GetStringNonEmpty(const APath: string): string;
function GetNonEmptyValue(const APath: string): string; deprecated 'use GetStringNonEmpty';
{ Internal notes about GetFloat / SetFloat:
At the beginning I made the float methods
to overload existing names (GetValue, SetValue etc.).
But this turned out to be a *very* bad idea: integers are
casted to floats automatically, and this means that it's too
easy to use integer getter to read a value that may be float.
Consider that default value for some float parameter is of integer type
(e.g. because it was declared as an integer, because you forget to
write "0.0" instead of "0" etc.). Then
MyValue := GetValue('float_param', 0);
will choose GetValue that interprets given value as an integer.
If you perviously stored a float value there
(like by SetValue('float_param', 3.14)) then the GetValue above
will compile but fail miserably at runtime.
}
{ Float values reading/writing to config file.
Note: for powerful reading of float expressions,
consider using @code(GetFloatExpression) instead of @code(GetFloat).
It can read expressions like @code("3.0 * 2.0") or @code("sin(2.0)").
Use CastleScriptXML unit to introduce
necessary class helper for this, see @link(TCastleConfigScriptHelper.GetFloatExpression).
@raises(EMissingAttribute Raised by GetFloat(string) (overloaded
version without the ADefaultValue parameter) if the attribute is missing.)
@groupBegin }
function GetFloat(const APath: string;
const ADefaultValue: Float): Float; overload;
function GetFloat(const APath: string): Float; overload;
procedure SetFloat(const APath: string;
const AValue: Float);
procedure SetDeleteFloat(const APath: string;
const AValue, ADefaultValue: Float);
{ @groupEnd }
{ Int64 values reading/writing to config file.
@raises(EMissingAttribute Raised by GetFloat(string) (overloaded
version without the ADefaultValue parameter) if the attribute is missing.) }
function GetInt64(const APath: string;
const ADefaultValue: Int64): Int64; overload;
function GetInt64(const APath: string): Int64; overload;
procedure SetInt64(const APath: string;
const AValue: Int64);
procedure SetDeleteInt64(const APath: string;
const AValue, ADefaultValue: Int64);
{ @groupEnd }
{ 2D, 3D, 4D vectors reading/writing to config file.
They should be expressed in XML like
@preformatted(<myVector x="1" y="2" z="3" w="4" />)
You can read such vector by
@longCode(# GetVector('example/path/to/myVector', Vector4(0, 0, 0, 0)); #)
@groupBegin }
function GetVector2(const APath: string;
const ADefaultValue: TVector2): TVector2; overload;
function GetVector2(const APath: string): TVector2; overload;
procedure SetVector2(const APath: string;
const AValue: TVector2); overload;
procedure SetDeleteVector2(const APath: string;
const AValue, ADefaultValue: TVector2); overload;
function GetVector3(const APath: string;
const ADefaultValue: TVector3): TVector3; overload;
function GetVector3(const APath: string): TVector3; overload;
procedure SetVector3(const APath: string;
const AValue: TVector3); overload;
procedure SetDeleteVector3(const APath: string;
const AValue, ADefaultValue: TVector3); overload;
function GetVector4(const APath: string;
const ADefaultValue: TVector4): TVector4; overload;
function GetVector4(const APath: string): TVector4; overload;
procedure SetVector4(const APath: string;
const AValue: TVector4); overload;
procedure SetDeleteVector4(const APath: string;
const AValue, ADefaultValue: TVector4); overload;
function GetValue(const APath: string;
const ADefaultValue: TVector2): TVector2;
overload; deprecated 'use GetVector2';
procedure SetValue(const APath: string;
const AValue: TVector2);
overload; deprecated 'use SetVector2';
procedure SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector2);
overload; deprecated 'use SetDeleteVector2';
function GetValue(const APath: string;
const ADefaultValue: TVector3): TVector3;
overload; deprecated 'use GetVector3';
procedure SetValue(const APath: string;
const AValue: TVector3);
overload; deprecated 'use SetVector3';
procedure SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector3);
overload; deprecated 'use SetDeleteVector3';
function GetValue(const APath: string;
const ADefaultValue: TVector4): TVector4;
overload; deprecated 'use GetVector4';
procedure SetValue(const APath: string;
const AValue: TVector4);
overload; deprecated 'use SetVector4';
procedure SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector4);
overload; deprecated 'use SetDeleteVector4';
{ @groupEnd }
{ Colors reading/writing to config file.
This is very similar to 3D / 4D vector reading/writing to config file,
however
@orderedList(
@itemSpacing Compact
@item(attribute names are better for colors
(@italic(red, green, blue, alpha) instead of @italic(x, y, z, w)),)
@item(we allow alternative color specification as hex.)
@item(and we limit component values to 0..1 range.)
)
They should be expressed in XML like
@preformatted(
<myColor red="1" green="0.5" blue="0.25" alpha="1" />
<myColorRGB red="1" green="0.5" blue="0.25" />
)
or as hex colors (see @link(HexToColor)) like
@preformatted(
<myColor hex="ff804011" />
<myColorRGB hex="ff8040" />
)
You can read such colors by
@longCode(#
Color := GetColor('example/path/to/myColor', Black);
ColorRGB := GetColorRGB('example/path/to/myColorRGB', BlackRGB);
#)
@groupBegin }
function GetColorRGB(const APath: string;
const ADefaultColor: TCastleColorRGB): TCastleColorRGB; overload;
function GetColorRGB(const APath: string): TCastleColorRGB; overload;
procedure SetColorRGB(const APath: string;
const AColor: TCastleColorRGB); overload;
procedure SetDeleteColorRGB(const APath: string;
const AColor, ADefaultColor: TCastleColorRGB); overload;
function GetColor(const APath: string;
const ADefaultColor: TCastleColor): TCastleColor; overload;
function GetColor(const APath: string): TCastleColor; overload;
procedure SetColor(const APath: string;
const AColor: TCastleColor); overload;
procedure SetDeleteColor(const APath: string;
const AColor, ADefaultColor: TCastleColor); overload;
{ @groupEnd }
{ For a given path, return corresponding DOM element of XML tree.
This is useful if you want to mix XMLConfig style operations
on the file and then use some real DOM functions to more directly
operate/read on XML document.
Note that for paths that you pass to various
SetValue / SetColor / SetFloat / SetVector versions,
the last path component is the attribute name. You do not pass
this here. Path passed here should end with the name of final
element.
Path passed here may but doesn't have to be terminated by a final slash.
In fact, for now the path is just splitted using slash character
as a separator, so a path like @code(/some////path/) is equivalent
to a path like (some/path). But don't depend on this behavior.
If there is no such element:
when RaiseExceptionWhenMissing=@true, raises exception.
when RaiseExceptionWhenMissing=@false, returns @nil.
Remember that XMLConfig idea of XML document is limited.
That's intentional (XMLConfig is supposed to offer only a simple limited
XML access), and this means that some XML trees may confuse XMLConfig.
For example, if there are two elements with the same TagName as a children
of the same element: XMLConfig will (probably ?) just always ignore
the second one. Which means that if you use this method to change
some XML content, you should be careful when accessing this content
from regular XMLConfig GetValue / SetValue methods.
Note that if you modify the DOM contents this way,
you must manually call MarkModified afterwards, to make sure
it will get saved later. }
function PathElement(const APath: string;
const RaiseExceptionWhenMissing: boolean = false): TDOMElement;
{ Similar to PathElement,
but creates the necessary elements along the way as needed. }
function MakePathElement(const APath: string): TDOMElement;
{ For a given path, return corresponding children elements of a given
DOM element of XML tree. For example, you have an XML like this:
@preformatted(
<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<game_configuration>
<locations>
<location name="location_1st">...</location>
<location name="location_2nd">...</location>
</locations>
</game_configuration>
</CONFIG>
)
You could use @code(PathElement('game_configuration/locations'))
to get the @code(<locations>) DOM element.
Or you could use this method @code(PathChildren('game_configuration/locations',
'location')) to get a list of <location> elements.
Raises exception if element indicated by APath does not exist.
(But it is OK if it is empty.)
Never returns @nil. }
function PathChildren(const APath: string; const ChildName: string): TDOMNodeList;
deprecated 'use PathChildrenIterator';
{ For a given path, return iterator for elements of a given name.
For example, assume you have an XML like this:
@preformatted(
<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<game_configuration>
<locations>
<location name="location_1st">...</location>
<location name="location_2nd">...</location>
</locations>
</game_configuration>
</CONFIG>
)
You can process it like this:
@longCode(#
var
I: TXMLElementIterator;
begin
I := PathChildrenIterator('game_configuration/locations', 'location');
try
while I.GetNext do
begin
// ... here goes your code to process I.Current ...
end;
finally FreeAndNil(I) end;
end;
#)
Raises exception if element indicated by APath does not exist.
(But it is OK if it is empty.)
Never returns @nil. }
function PathChildrenIterator(const APath: string;
const ChildName: string): TXMLElementIterator;
{ Read an URL from an XML attribute.
The attribute in an XML file may be an absolute or relative URL,
(we will look at own TXMLConfig.FileName directory to resolve relative
URLs). The returned URL is always an absolute URL.
If EmptyIfNoAttribute, then this will just set URL to ''
if appropriate XML attribute not found. Otherwise
(when EmptyIfNoAttribute = @false, this is default),
error will be raised.
@raises(EMissingAttribute If EmptyIfNoAttribute = @false and no such attribute.) }
function GetURL(const APath: string;
const EmptyIfNoAttribute: boolean = false): string;
{ Read string from a text content of given element.
The text may be multiline, line endings are guaranteed to be converted
to current OS newlines. }
function GetMultilineText(const APath: string; const DefaultValue: string): string; overload;
{ Read @italic(required, non-empty) string from a text content of given element.
The text may be multiline, line endings are guaranteed to be converted
to current OS newlines. }
function GetMultilineText(const APath: string): string; overload;
procedure NotModified;
procedure MarkModified;
{ Listeners, automatically called at the @link(Load) or @link(Save)
calls.
@bold(If the config file is already loaded when you call
AddLoadListener, then the Listener is called immediately.)
This is useful to make sure that Listener is always called,
regardless of the order. (Regardless if you call Config.Load
or Config.AddLoadListener first.)
@groupBegin }
procedure AddLoadListener(const Listener: TCastleConfigEvent);
procedure AddSaveListener(const Listener: TCastleConfigEvent);
procedure RemoveLoadListener(const Listener: TCastleConfigEvent);
procedure RemoveSaveListener(const Listener: TCastleConfigEvent);
{ @groupEnd }
property Loaded: boolean read FLoaded;
{ Load the current persistent data (user preferences, savegames etc.).
All these methods call the listeners (from AddLoadListener).
All these methods update the @link(Loaded) property and the URL property.
All these methods are secured to never raise exception in case of a currupted
config file -- in this case, they silently load an empty config
(but keep the new URL, so that following
@link(Save) call with overwrite the config location with a good save.)
@italic(Never call the ancestor load / save methods,
like TXMLConfig.LoadFromStream and TXMLConfig.SaveToStream, to be on the safe side.
Use the methods below to load / save user config.)
@unorderedList(
@item(The overloaded @code(Load) parameter-less version chooses
a default filename for storing application user preferences.
It uses ApplicationName to pick a filename that is unique
to your application. Usually you want to assign
@link(TCastleApplicationProperties.ApplicationName ApplicationProperties.ApplicationName),
unless you're fine with the default name derived from ParamStr(0).
It uses @link(ApplicationConfig) to determine location of this file.)
@item(The overloaded @code(Load) version with URL
sets @code(TXMLConfig.URL), loading the file from given URL.
As always, URL may be just a simple filename,
to just load a file from the local filesystem.
It can also be a full-blown URL, with a 'file://' protocol,
or 'http://', or other supported protocols, see
http://castle-engine.sourceforge.net/tutorial_network.php )
@item(The overloaded @code(Load) version with TStream loads from a stream.
URL is set to PretendURL (just pass empty string if you don't
need to be able to save it back).)
)
@groupBegin }
procedure Load; overload;
procedure Load(const AURL: string); overload;
procedure Load(const Stream: TStream; const PretendURL: string); overload;
procedure LoadFromString(const Data: string; const PretendURL: string);
{ @groupEnd }
{ Save the user persistent configuration.
Calls all the listeners (registered by AddSaveListener).
@unorderedList(
@item(The overloaded parameter-less version flushes
the changes to disk, thus saving them back to the file from which
they were read (in @code(TXMLConfig.URL) property).)
@item(The overloaded version with TStream parameter saves to a stream.
If does not use inherited Flush method, instead it always
unconditionally dumps contents to stream.)
)
@groupBegin }
procedure Save; overload;
procedure Save(const Stream: TStream); overload;
function SaveToString: string;
{ @groupEnd }
end;
procedure Register;
implementation
uses //Base64,
CastleStringUtils, CastleFilesUtils, CastleLog, CastleURIUtils;
procedure Register;
begin
RegisterComponents('Castle', [TCastleConfig]);
end;
{ TCastleConfigEventList ----------------------------------------------------- }
procedure TCastleConfigEventList.ExecuteAll(const Config: TCastleConfig);
var
I: Integer;
begin
for I := 0 to Count - 1 do
Items[I](Config);
end;
{ TCastleConfig -------------------------------------------------------------- }
constructor TCastleConfig.Create(AOwner: TComponent);
begin
inherited;
FOnLoad := TCastleConfigEventList.Create;
FOnSave := TCastleConfigEventList.Create;
end;
destructor TCastleConfig.Destroy;
begin
FreeAndNil(FOnLoad);
FreeAndNil(FOnSave);
inherited;
end;
function TCastleConfig.GetInteger(const APath: String): Integer;
begin
Result := StrToInt(GetStringNonEmpty(APath));
end;
function TCastleConfig.GetBoolean(const APath: String): Boolean;
var
S: String;
begin
S := GetStringNonEmpty(APath);
if AnsiCompareText(S, 'TRUE') = 0 then
Result := true else
if AnsiCompareText(s, 'FALSE') = 0 then
Result := false else
raise EConvertError.CreateFmt('Invalid boolean value "%s" in XML attribute "%s"',
[S, APath]);
end;
function TCastleConfig.GetStringNonEmpty(const APath: string): string;
begin
Result := GetValue(APath, '');
if Result = '' then
raise EMissingAttribute.CreateFmt('Missing attribute "%s" in XML file', [APath]);
end;
function TCastleConfig.GetNonEmptyValue(const APath: string): string;
begin
Result := GetStringNonEmpty(APath);
end;
{ get/set floats ------------------------------------------------------------ }
function TCastleConfig.GetFloat(const APath: string;
const ADefaultValue: Float): Float;
var
ResultString: string;
begin
ResultString := GetValue(APath, FloatToStr(ADefaultValue));
Result := StrToFloatDef(ResultString, ADefaultValue);
end;
function TCastleConfig.GetFloat(const APath: string): Float;
begin
Result := StrToFloat(GetStringNonEmpty(APath));
end;
procedure TCastleConfig.SetFloat(const APath: string;
const AValue: Float);
begin
SetValue(APath, FloatToStr(AValue));
end;
procedure TCastleConfig.SetDeleteFloat(const APath: string;
const AValue, ADefaultValue: Float);
begin
SetDeleteValue(APath, FloatToStr(AValue), FloatToStr(ADefaultValue));
end;
{ get/set Int64s ------------------------------------------------------------ }
function TCastleConfig.GetInt64(const APath: string;
const ADefaultValue: Int64): Int64;
var
ResultString: string;
begin
ResultString := GetValue(APath, IntToStr(ADefaultValue));
Result := StrToInt64Def(ResultString, ADefaultValue);
end;
function TCastleConfig.GetInt64(const APath: string): Int64;
begin
Result := StrToInt64(GetStringNonEmpty(APath));
end;
procedure TCastleConfig.SetInt64(const APath: string;
const AValue: Int64);
begin
SetValue(APath, IntToStr(AValue));
end;
procedure TCastleConfig.SetDeleteInt64(const APath: string;
const AValue, ADefaultValue: Int64);
begin
SetDeleteValue(APath, IntToStr(AValue), IntToStr(ADefaultValue));
end;
{ get/set vectors ------------------------------------------------------------ }
const
VectorComponentPaths: array [0..3] of string =
('/x', '/y', '/z', '/w');
function TCastleConfig.GetVector2(const APath: string;
const ADefaultValue: TVector2): TVector2;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
function TCastleConfig.GetVector2(const APath: string): TVector2;
var
I: Integer;
begin
for I := 0 to High(Result.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I]);
end;
procedure TCastleConfig.SetVector2(const APath: string;
const AValue: TVector2);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteVector2(const APath: string;
const AValue, ADefaultValue: TVector2);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
function TCastleConfig.GetVector3(const APath: string;
const ADefaultValue: TVector3): TVector3;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
function TCastleConfig.GetVector3(const APath: string): TVector3;
var
I: Integer;
begin
for I := 0 to High(Result.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I]);
end;
procedure TCastleConfig.SetVector3(const APath: string;
const AValue: TVector3);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteVector3(const APath: string;
const AValue, ADefaultValue: TVector3);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
function TCastleConfig.GetVector4(const APath: string;
const ADefaultValue: TVector4): TVector4;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
function TCastleConfig.GetVector4(const APath: string): TVector4;
var
I: Integer;
begin
for I := 0 to High(Result.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I]);
end;
procedure TCastleConfig.SetVector4(const APath: string;
const AValue: TVector4);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteVector4(const APath: string;
const AValue, ADefaultValue: TVector4);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
{ deprecated get/set on vectors ---------------------------------------------- }
function TCastleConfig.GetValue(const APath: string;
const ADefaultValue: TVector2): TVector2;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
procedure TCastleConfig.SetValue(const APath: string;
const AValue: TVector2);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector2);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
function TCastleConfig.GetValue(const APath: string;
const ADefaultValue: TVector3): TVector3;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
procedure TCastleConfig.SetValue(const APath: string;
const AValue: TVector3);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector3);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
function TCastleConfig.GetValue(const APath: string;
const ADefaultValue: TVector4): TVector4;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue.Data) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
procedure TCastleConfig.SetValue(const APath: string;
const AValue: TVector4);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector4);
var
I: Integer;
begin
for I := 0 to High(AValue.Data) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
{ get/set colors ------------------------------------------------------------- }
const
ColorComponentPaths: array [0..3] of string =
('/red', '/green', '/blue', '/alpha');
HexPath = '/hex';
function TCastleConfig.GetColorRGB(const APath: string;
const ADefaultColor: TCastleColorRGB): TCastleColorRGB;
var
I: Integer;
Hex: string;
begin
Hex := GetValue(APath + HexPath, '');
if Hex <> '' then
Result := HexToColorRGB(Hex) else
begin
Hex := GetValue(APath + HexPath, '');
if Hex <> '' then
Result := HexToColorRGB(Hex) else
begin
for I := 0 to High(ADefaultColor.Data) do
Result[I] := Clamped(GetFloat(APath + ColorComponentPaths[I], ADefaultColor[I]), 0.0, 1.0);
end;
end;
end;
function TCastleConfig.GetColorRGB(const APath: string): TCastleColorRGB;
var
I: Integer;
Hex: string;
begin
Hex := GetValue(APath + HexPath, '');
if Hex <> '' then
Result := HexToColorRGB(Hex) else
begin
Hex := GetValue(APath, '');
if Hex <> '' then
Result := HexToColorRGB(Hex) else
begin
for I := 0 to High(Result.Data) do
Result[I] := Clamped(GetFloat(APath + ColorComponentPaths[I]), 0.0, 1.0);
end;
end;
end;
procedure TCastleConfig.SetColorRGB(const APath: string;
const AColor: TCastleColorRGB);
var
I: Integer;
begin
SetValue(APath + HexPath, ColorRGBToHex(AColor));
for I := 0 to High(AColor.Data) do
DeleteValue(APath + ColorComponentPaths[I]);
end;
procedure TCastleConfig.SetDeleteColorRGB(const APath: string;
const AColor, ADefaultColor: TCastleColorRGB);
var
I: Integer;
begin
SetDeleteValue(APath + HexPath, ColorRGBToHex(AColor), ColorRGBToHex(ADefaultColor));
for I := 0 to High(AColor.Data) do
DeleteValue(APath + ColorComponentPaths[I]);
end;
function TCastleConfig.GetColor(const APath: string;
const ADefaultColor: TCastleColor): TCastleColor;
var
I: Integer;
Hex: string;
begin
Hex := GetValue(APath + HexPath, '');
if Hex <> '' then
Result := HexToColor(Hex) else
begin
Hex := GetValue(APath, '');
if Hex <> '' then
Result := HexToColor(Hex) else
begin
for I := 0 to High(ADefaultColor.Data) do
Result[I] := Clamped(GetFloat(APath + ColorComponentPaths[I], ADefaultColor[I]), 0.0, 1.0);
end;
end;
end;
function TCastleConfig.GetColor(const APath: string): TCastleColor;
var
I: Integer;
Hex: string;
begin
Hex := GetValue(APath + HexPath, '');
if Hex <> '' then
Result := HexToColor(Hex) else
begin
Hex := GetValue(APath, '');
if Hex <> '' then
Result := HexToColor(Hex) else
begin
for I := 0 to High(Result.Data) do
Result[I] := Clamped(GetFloat(APath + ColorComponentPaths[I]), 0.0, 1.0);
end;
end;
end;
procedure TCastleConfig.SetColor(const APath: string;
const AColor: TCastleColor);
var
I: Integer;
begin
SetValue(APath + HexPath, ColorToHex(AColor));
for I := 0 to High(AColor.Data) do
DeleteValue(APath + ColorComponentPaths[I]);
end;
procedure TCastleConfig.SetDeleteColor(const APath: string;
const AColor, ADefaultColor: TCastleColor);
var
I: Integer;
begin
SetDeleteValue(APath + HexPath, ColorToHex(AColor), ColorToHex(ADefaultColor));
for I := 0 to High(AColor.Data) do
DeleteValue(APath + ColorComponentPaths[I]);
end;
{ others --------------------------------------------------------------------- }
function TCastleConfig.PathElement(const APath: string;
const RaiseExceptionWhenMissing: boolean): TDOMElement;
var
SeekPos: Integer;
PathComponent: string;
begin
Result := Doc.DocumentElement;
SeekPos := 1;
while Result <> nil do
begin
PathComponent := NextToken(APath, SeekPos, ['/']);
if PathComponent = '' then break;
Result := Result.ChildElement(PathComponent, false);
end;
if (Result = nil) and RaiseExceptionWhenMissing then
raise Exception.CreateFmt('Missing element "%s" in file "%s"', [APath, URL]);
end;
function TCastleConfig.MakePathElement(const APath: string): TDOMElement;
var
SeekPos: Integer;
PathComponent: string;
NewResult: TDOMElement;
begin
Result := Doc.DocumentElement;
SeekPos := 1;
{ only exits by break, for consistency with PathElement implementation above }
while true do
begin
PathComponent := NextToken(APath, SeekPos, ['/']);
if PathComponent = '' then break;
NewResult := Result.ChildElement(PathComponent, false);
{ create child if necessary }
if NewResult = nil then
begin
NewResult := Doc.CreateElement(UTF8Decode(PathComponent));
Result.AppendChild(NewResult);
end;
Result := NewResult;
end;
end;
function TCastleConfig.PathChildren(const APath: string;
const ChildName: string): TDOMNodeList;
begin
Result := PathElement(APath, true).GetElementsByTagName(UTF8Decode(ChildName));
end;
function TCastleConfig.PathChildrenIterator(const APath: string;
const ChildName: string): TXMLElementIterator;
begin
Result := PathElement(APath, true).ChildrenIterator(ChildName);
end;
function TCastleConfig.GetURL(const APath: string;
const EmptyIfNoAttribute: boolean): string;
begin
Result := GetValue(APath, '');
if Result = '' then
begin
if not EmptyIfNoAttribute then
raise EMissingAttribute.CreateFmt('Missing attribute "%s" in XML file', [APath]);
end else
Result := CombineURI(URL, Result);
end;
function TCastleConfig.GetMultilineText(const APath: string;
const DefaultValue: string): string;
var
E: TDOMElement;
begin
E := PathElement(APath, false);
if E = nil then
Result := DefaultValue else
Result := UTF8Encode(E.TextContent);
{ convert all to Unix-line endings }
StringReplaceAllVar(Result, #13, '', false);
{ in case we're not on Unix, convert to current line endings }
{$warnings off} { don't warn about dead code on OSes where NL = #10 }
if #10 <> NL then
StringReplaceAllVar(Result, #10, NL, false);
{$warnings on}
end;
function TCastleConfig.GetMultilineText(const APath: string): string;
begin
Result := GetMultilineText(APath, '');
if Result = '' then
raise EMissingAttribute.CreateFmt('Missing multi-line text context of element "%s" in XML file', [APath]);
end;
procedure TCastleConfig.NotModified;
begin
FModified := false;
end;
procedure TCastleConfig.MarkModified;
begin
FModified := true;
end;
{ loading and saving --------------------------------------------------------- }
procedure TCastleConfig.AddLoadListener(const Listener: TCastleConfigEvent);
begin
if Loaded then
Listener(Self);
FOnLoad.Add(Listener);
end;
procedure TCastleConfig.AddSaveListener(const Listener: TCastleConfigEvent);
begin
FOnSave.Add(Listener);
end;
procedure TCastleConfig.RemoveLoadListener(const Listener: TCastleConfigEvent);
begin
FOnLoad.Remove(Listener);
end;
procedure TCastleConfig.RemoveSaveListener(const Listener: TCastleConfigEvent);
begin
FOnSave.Remove(Listener);
end;
procedure TCastleConfig.Load;
begin
Load(ApplicationConfig(ApplicationName + '.conf'));
end;
procedure TCastleConfig.Load(const AURL: string);
begin
try
URL := AURL; // use ancestor method to load
except
on E: Exception do
begin
WritelnWarning('UserConfig', 'User config in "' + AURL + '" corrupted (will load defaults): ' + E.Message);
LoadEmpty(AURL);
Exit;
end;
end;
FOnLoad.ExecuteAll(Self);
FLoaded := true;
{ This is used for various files (not just user preferences,
also resource.xml files). Logging this may get talkative, but it's also
useful for now... }
WritelnLog('Config', 'Loaded configuration from "%s"', [AURL]);
end;
procedure TCastleConfig.Load(const Stream: TStream; const PretendURL: string);
begin
try
LoadFromStream(Stream, PretendURL); // use ancestor method to load
except
on E: Exception do
begin
WritelnWarning('UserConfig', 'User config in stream corrupted (will load defaults): ' + E.Message);
LoadEmpty(PretendURL);
Exit;
end;
end;
FOnLoad.ExecuteAll(Self);
FLoaded := true;
WritelnLog('Config', 'Loaded configuration from stream, pretending the URL is "%s"', [PretendURL]);
end;
procedure TCastleConfig.LoadFromString(const Data: string; const PretendURL: string);
var
InputStream: TStringStream;
begin
InputStream := TStringStream.Create(Data);
try
Load(InputStream, PretendURL);
finally FreeAndNil(InputStream) end;
end;
procedure TCastleConfig.LoadEmpty(const PretendURL: string);
const
EmptyConfig = '<?xml version="1.0" encoding="utf-8"?>' + LineEnding +
'<CONFIG>' + LineEnding +
'</CONFIG>';
begin
LoadFromString(EmptyConfig, PretendURL);
end;
procedure TCastleConfig.Save;
begin
FOnSave.ExecuteAll(Self);
Flush; // use ancestor method to save
if Log and (URL <> '') then
WritelnLog('Config', 'Saving configuration to "%s"', [URL]);
end;
procedure TCastleConfig.Save(const Stream: TStream);
begin
FOnSave.ExecuteAll(Self);
SaveToStream(Stream); // use ancestor method to save
WritelnLog('Config', 'Saving configuration to stream');
end;
function TCastleConfig.SaveToString: string;
var
ResultStream: TStringStream;
begin
ResultStream := TStringStream.Create('');
try
Save(ResultStream);
Result := ResultStream.DataString;
finally FreeAndNil(ResultStream) end;
end;
end.
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