This file is indexed.

/usr/src/castle-game-engine-6.4/library/castleengine.lpi is in castle-game-engine-src 6.4+dfsg1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
  <ProjectOptions>
    <Version Value="9"/>
    <PathDelim Value="\"/>
    <General>
      <Flags>
        <MainUnitHasCreateFormStatements Value="False"/>
        <MainUnitHasTitleStatement Value="False"/>
      </Flags>
      <SessionStorage Value="InIDEConfig"/>
      <MainUnit Value="0"/>
      <Title Value="castleengine"/>
      <UseAppBundle Value="False"/>
      <ResourceType Value="res"/>
    </General>
    <i18n>
      <EnableI18N LFM="False"/>
    </i18n>
    <VersionInfo>
      <StringTable ProductVersion=""/>
    </VersionInfo>
    <BuildModes Count="1">
      <Item1 Name="Default" Default="True"/>
    </BuildModes>
    <PublishOptions>
      <Version Value="2"/>
      <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
      <ExcludeFileFilter Value="*.(bak|ppu|o|so);*~;backup"/>
    </PublishOptions>
    <RunParams>
      <local>
        <FormatVersion Value="1"/>
      </local>
    </RunParams>
    <RequiredPackages Count="1">
      <Item1>
        <PackageName Value="castle_base"/>
      </Item1>
    </RequiredPackages>
    <Units Count="3">
      <Unit0>
        <Filename Value="castleengine.lpr"/>
        <IsPartOfProject Value="True"/>
        <UnitName Value="castleengine"/>
      </Unit0>
      <Unit1>
        <Filename Value="..\window\castlewindow.pas"/>
        <IsPartOfProject Value="True"/>
        <UnitName Value="CastleWindow"/>
      </Unit1>
      <Unit2>
        <Filename Value="..\window\castlewindowtouch.pas"/>
        <IsPartOfProject Value="True"/>
        <UnitName Value="CastleWindowTouch"/>
      </Unit2>
    </Units>
  </ProjectOptions>
  <CompilerOptions>
    <Version Value="11"/>
    <PathDelim Value="\"/>
    <Target>
      <Filename Value="castleengine"/>
    </Target>
    <SearchPaths>
      <IncludeFiles Value="$(ProjOutDir);..\base"/>
      <OtherUnitFiles Value="..\window"/>
      <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
    </SearchPaths>
    <CodeGeneration>
      <RelocatableUnit Value="True"/>
      <Optimizations>
        <OptimizationLevel Value="2"/>
      </Optimizations>
    </CodeGeneration>
    <Linking>
      <Debugging>
        <GenerateDebugInfo Value="False"/>
        <StripSymbols Value="True"/>
      </Debugging>
      <Options>
        <ExecutableType Value="Library"/>
      </Options>
    </Linking>
    <Other>
      <Verbosity>
        <ShowHints Value="False"/>
      </Verbosity>
      <CompilerMessages>
        <MsgFileName Value=""/>
      </CompilerMessages>
      <ConfigFile>
        <CustomConfigFile Value="True"/>
        <ConfigFilePath Value="..\..\castle-fpc.cfg"/>
      </ConfigFile>
      <CustomOptions Value="-dCASTLE_WINDOW_LIBRARY"/>
      <CompilerPath Value="$(CompPath)"/>
    </Other>
  </CompilerOptions>
  <Debugging>
    <Exceptions Count="3">
      <Item1>
        <Name Value="EAbort"/>
      </Item1>
      <Item2>
        <Name Value="ECodetoolError"/>
      </Item2>
      <Item3>
        <Name Value="EFOpenError"/>
      </Item3>
    </Exceptions>
  </Debugging>
</CONFIG>