/usr/src/castle-game-engine-6.4/x3d/opengl/ is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o755.
..
/usr/src/castle-game-engine-6.4/x3d/opengl/castlebackground.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castleglcubemaps.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerenderer.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerenderer_glsl.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerenderer_materials.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerenderer_meshrenderer.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerenderer_resource.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerenderer_surfacetextures.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerenderer_texture.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerendererinternallights.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerendererinternalshader.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castlerendererinternaltextureenv.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castlescene.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castlesceneinternalblending.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castlesceneinternalocclusion.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castlesceneinternalshape.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/castleshapeinternalrendershadowvolumes.pas
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/Makefile
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping_parallax.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping_parallax.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping_parallax.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping_parallax.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping_steep_parallax_shadowing.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping_steep_parallax_shadowing.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping_steep_parallax_shadowing.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/bump_mapping_steep_parallax_shadowing.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/fallback.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/fallback.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/fallback.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/fallback.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/screen_effect.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/screen_effect.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/screen_effect_library.glsl
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/screen_effect_library.glsl.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/shadow_map_common.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/shadow_map_common.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/shadow_map_generate.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/shadow_map_generate.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/shadow_map_generate.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/shadow_map_generate.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/simplest.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/simplest.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/simplest.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/simplest.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/ssao.glsl
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/ssao.glsl.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template.gs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template.gs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_gouraud.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_gouraud.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_gouraud.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_gouraud.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_gouraud_test.x3dv
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_light.glsl
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_light.glsl.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_phong.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_phong.fs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_phong.vs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_phong.vs.inc
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/template_test.x3dv
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/variance_shadow_map_common.fs
/usr/src/castle-game-engine-6.4/x3d/opengl/glsl/variance_shadow_map_common.fs.inc