/usr/src/castle-game-engine-6.4/x3d/x3dloadinternalspine.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2014-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Spine 2D animations loader. }
unit X3DLoadInternalSpine;
{$I castleconf.inc}
interface
uses X3DNodes;
function LoadSpine(URL: string): TX3DRootNode;
var
{ Turn this on to see some additional warnings when loading Spine models.
These warnings are sometimes too verbose (often the models will work fine,
and these warning can be ignored), so they are disabled by default. }
SpineVerboseWarnings: boolean = false;
{ Do not use textures and atlases referenced in the Spine model,
do not set their URLs and do not try to load them in any way. }
SpineIgnoreTextures: boolean = false;
implementation
uses SysUtils, Classes, Generics.Collections, FpJson, JSONParser, JSONScanner, Math,
CastleVectors, CastleUtils, CastleLog, CastleURIUtils, CastleDownload,
CastleStringUtils, CastleClassUtils, CastleColors, X3DLoadInternalUtils,
X3DFields;
type
ESpineReadError = class(Exception);
{$I x3dloadinternalspine_textureloader.inc}
{$I x3dloadinternalspine_simpletextureloader.inc}
{$I x3dloadinternalspine_atlas.inc}
{ JSON skeleton -------------------------------------------------------------- }
type
{ forward declarations }
TBoneList = class;
TAttachmentList = class;
{$define read_interface}
{$I x3dloadinternalspine_json.inc}
{$I x3dloadinternalspine_bones.inc}
{$I x3dloadinternalspine_slots.inc}
{$I x3dloadinternalspine_attachments.inc}
{$I x3dloadinternalspine_skins.inc}
{$I x3dloadinternalspine_bonetimelines.inc}
{$I x3dloadinternalspine_slottimelines.inc}
{$I x3dloadinternalspine_drawordertimelines.inc}
{$I x3dloadinternalspine_animations.inc}
{$I x3dloadinternalspine_skeleton.inc}
{$undef read_interface}
{$define read_implementation}
{$I x3dloadinternalspine_json.inc}
{$I x3dloadinternalspine_bones.inc}
{$I x3dloadinternalspine_slots.inc}
{$I x3dloadinternalspine_attachments.inc}
{$I x3dloadinternalspine_skins.inc}
{$I x3dloadinternalspine_bonetimelines.inc}
{$I x3dloadinternalspine_slottimelines.inc}
{$I x3dloadinternalspine_drawordertimelines.inc}
{$I x3dloadinternalspine_animations.inc}
{$I x3dloadinternalspine_skeleton.inc}
{$undef read_implementation}
{ Main loading function ------------------------------------------------------ }
function LoadSpine(URL: string): TX3DRootNode;
function CreateTextureLoader: TTextureLoader;
function FindAtlas(const InitialAtlasURL: string; out AtlasURL: string): boolean;
var
NoExtension: string;
begin
AtlasURL := InitialAtlasURL;
if URIFileExists(AtlasURL) then Exit(true);
NoExtension := ChangeURIExt(URL, '');
// try with "_tex", used by Dragon Bones
AtlasURL := NoExtension + '_tex.atlas';
if URIFileExists(AtlasURL) then Exit(true);
// try to remove -pro and -ess suffixes, Spine runtimes on
// https://github.com/EsotericSoftware/spine-runtimes
// (sometimes) do it too
if IsSuffix('-pro', NoExtension, true) then
begin
AtlasURL := SuffixRemove('-pro', NoExtension, true) + '.atlas';
if URIFileExists(AtlasURL) then Exit(true);
end;
if IsSuffix('-ess', NoExtension, true) then
begin
AtlasURL := SuffixRemove('-ess', NoExtension, true) + '.atlas';
if URIFileExists(AtlasURL) then Exit(true);
end;
Exit(false);
end;
var
StandardAtlasURL, AtlasURL: string;
Atlas: TAtlas;
begin
if SpineIgnoreTextures then
Exit(TSimpleTextureLoader.Create(URL));
StandardAtlasURL := ChangeURIExt(URL, '.atlas');
if FindAtlas(StandardAtlasURL, AtlasURL) then
begin
Atlas := TAtlas.Create;
try
Atlas.Parse(AtlasURL);
Atlas.BuildNodes(URL);
Result := Atlas;
except FreeAndNil(Atlas); raise end;
end else
begin
WritelnLog('Spine', 'Atlas not found under URL "' + StandardAtlasURL + '" (and some alternative URLs we tried), will load images without atlas, using "images/xxx.png" filenames');
Result := TSimpleTextureLoader.Create(URL);
end;
end;
var
Json: TJSONData;
P: TJSONParser;
S: TStream;
Skeleton: TSkeleton;
SkinName: string;
TextureLoader: TTextureLoader;
begin
{ Strip SkinName from URL anchor. }
URIExtractAnchor(URL, SkinName, true);
TextureLoader := CreateTextureLoader;
try
S := Download(URL);
try
P :=
{$ifdef VER2} TJSONParser.Create(S);
{$else}
{$ifdef VER3_0_0} TJSONParser.Create(S);
{$else} { For FPC > 3.0.0 }
{ Do not add joUTF8, it fails to work on
tests/data/escape_from_the_universe_boss/boss.json
with FPC 3.1.1-r36683 [2017/07/08] for Linux x86_64
(and it may be our fault? not really sure.)
Works with FPC 3.0.2. }
TJSONParser.Create(S, [joComments]);
{$endif}
{$endif}
try
Json := P.Parse;
try
Result := TX3DRootNode.Create('', URL);
try
try
if Assigned(Json) then
begin
Skeleton := TSkeleton.Create;
try
Skeleton.Parse(Json);
Skeleton.BuildNodes(URL, TextureLoader, Result, SkinName);
Skeleton.Animations.Exported(Result);
finally FreeAndNil(Skeleton) end;
end;
except
on E: ESpineReadError do
begin
E.Message := E.Message + ' (inside ' + URIDisplay(URL) + ')';
raise;
end;
end;
except FreeAndNil(Result); raise end;
finally FreeAndNil(Json) end;
finally FreeAndNil(P) end;
finally FreeAndNil(S) end;
finally FreeAndNil(TextureLoader) end;
end;
end.
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