/usr/src/castle-game-engine-6.4/x3d/x3dloadinternalspine.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | {
  Copyright 2014-2017 Michalis Kamburelis.
  This file is part of "Castle Game Engine".
  "Castle Game Engine" is free software; see the file COPYING.txt,
  included in this distribution, for details about the copyright.
  "Castle Game Engine" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  ----------------------------------------------------------------------------
}
{ Spine 2D animations loader. }
unit X3DLoadInternalSpine;
{$I castleconf.inc}
interface
uses X3DNodes;
function LoadSpine(URL: string): TX3DRootNode;
var
  { Turn this on to see some additional warnings when loading Spine models.
    These warnings are sometimes too verbose (often the models will work fine,
    and these warning can be ignored), so they are disabled by default. }
  SpineVerboseWarnings: boolean = false;
  { Do not use textures and atlases referenced in the Spine model,
    do not set their URLs and do not try to load them in any way. }
  SpineIgnoreTextures: boolean = false;
implementation
uses SysUtils, Classes, Generics.Collections, FpJson, JSONParser, JSONScanner, Math,
  CastleVectors, CastleUtils, CastleLog, CastleURIUtils, CastleDownload,
  CastleStringUtils, CastleClassUtils, CastleColors, X3DLoadInternalUtils,
  X3DFields;
type
  ESpineReadError = class(Exception);
{$I x3dloadinternalspine_textureloader.inc}
{$I x3dloadinternalspine_simpletextureloader.inc}
{$I x3dloadinternalspine_atlas.inc}
{ JSON skeleton -------------------------------------------------------------- }
type
  { forward declarations }
  TBoneList = class;
  TAttachmentList = class;
  {$define read_interface}
  {$I x3dloadinternalspine_json.inc}
  {$I x3dloadinternalspine_bones.inc}
  {$I x3dloadinternalspine_slots.inc}
  {$I x3dloadinternalspine_attachments.inc}
  {$I x3dloadinternalspine_skins.inc}
  {$I x3dloadinternalspine_bonetimelines.inc}
  {$I x3dloadinternalspine_slottimelines.inc}
  {$I x3dloadinternalspine_drawordertimelines.inc}
  {$I x3dloadinternalspine_animations.inc}
  {$I x3dloadinternalspine_skeleton.inc}
  {$undef read_interface}
  {$define read_implementation}
  {$I x3dloadinternalspine_json.inc}
  {$I x3dloadinternalspine_bones.inc}
  {$I x3dloadinternalspine_slots.inc}
  {$I x3dloadinternalspine_attachments.inc}
  {$I x3dloadinternalspine_skins.inc}
  {$I x3dloadinternalspine_bonetimelines.inc}
  {$I x3dloadinternalspine_slottimelines.inc}
  {$I x3dloadinternalspine_drawordertimelines.inc}
  {$I x3dloadinternalspine_animations.inc}
  {$I x3dloadinternalspine_skeleton.inc}
  {$undef read_implementation}
{ Main loading function ------------------------------------------------------ }
function LoadSpine(URL: string): TX3DRootNode;
  function CreateTextureLoader: TTextureLoader;
    function FindAtlas(const InitialAtlasURL: string; out AtlasURL: string): boolean;
    var
      NoExtension: string;
    begin
      AtlasURL := InitialAtlasURL;
      if URIFileExists(AtlasURL) then Exit(true);
      NoExtension := ChangeURIExt(URL, '');
      // try with "_tex", used by Dragon Bones
      AtlasURL := NoExtension + '_tex.atlas';
      if URIFileExists(AtlasURL) then Exit(true);
      // try to remove -pro and -ess suffixes, Spine runtimes on
      // https://github.com/EsotericSoftware/spine-runtimes
      // (sometimes) do it too
      if IsSuffix('-pro', NoExtension, true) then
      begin
        AtlasURL := SuffixRemove('-pro', NoExtension, true) + '.atlas';
        if URIFileExists(AtlasURL) then Exit(true);
      end;
      if IsSuffix('-ess', NoExtension, true) then
      begin
        AtlasURL := SuffixRemove('-ess', NoExtension, true) + '.atlas';
        if URIFileExists(AtlasURL) then Exit(true);
      end;
      Exit(false);
    end;
  var
    StandardAtlasURL, AtlasURL: string;
    Atlas: TAtlas;
  begin
    if SpineIgnoreTextures then
      Exit(TSimpleTextureLoader.Create(URL));
    StandardAtlasURL := ChangeURIExt(URL, '.atlas');
    if FindAtlas(StandardAtlasURL, AtlasURL) then
    begin
      Atlas := TAtlas.Create;
      try
        Atlas.Parse(AtlasURL);
        Atlas.BuildNodes(URL);
        Result := Atlas;
      except FreeAndNil(Atlas); raise end;
    end else
    begin
      WritelnLog('Spine', 'Atlas not found under URL "' + StandardAtlasURL + '" (and some alternative URLs we tried), will load images without atlas, using "images/xxx.png" filenames');
      Result := TSimpleTextureLoader.Create(URL);
    end;
  end;
var
  Json: TJSONData;
  P: TJSONParser;
  S: TStream;
  Skeleton: TSkeleton;
  SkinName: string;
  TextureLoader: TTextureLoader;
begin
  { Strip SkinName from URL anchor. }
  URIExtractAnchor(URL, SkinName, true);
  TextureLoader := CreateTextureLoader;
  try
    S := Download(URL);
    try
      P :=
        {$ifdef VER2} TJSONParser.Create(S);
        {$else}
          {$ifdef VER3_0_0} TJSONParser.Create(S);
          {$else} { For FPC > 3.0.0 }
            { Do not add joUTF8, it fails to work on
                tests/data/escape_from_the_universe_boss/boss.json
              with FPC 3.1.1-r36683 [2017/07/08] for Linux x86_64
              (and it may be our fault? not really sure.)
              Works with FPC 3.0.2. }
            TJSONParser.Create(S, [joComments]);
          {$endif}
        {$endif}
      try
        Json := P.Parse;
        try
          Result := TX3DRootNode.Create('', URL);
          try
            try
              if Assigned(Json) then
              begin
                Skeleton := TSkeleton.Create;
                try
                  Skeleton.Parse(Json);
                  Skeleton.BuildNodes(URL, TextureLoader, Result, SkinName);
                  Skeleton.Animations.Exported(Result);
                finally FreeAndNil(Skeleton) end;
              end;
            except
              on E: ESpineReadError do
              begin
                E.Message := E.Message + ' (inside ' + URIDisplay(URL) + ')';
                raise;
              end;
            end;
          except FreeAndNil(Result); raise end;
        finally FreeAndNil(Json) end;
      finally FreeAndNil(P) end;
    finally FreeAndNil(S) end;
  finally FreeAndNil(TextureLoader) end;
end;
end.
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