This file is indexed.

/usr/share/cinnamon/js/ui/dnd.js is in cinnamon-common 3.6.7-8ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-

const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
const St = imports.gi.St;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Cinnamon = imports.gi.Cinnamon;
const Signals = imports.signals;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;

const Params = imports.misc.params;

const DND_ANIMATION_TIME = 0.2;
// Time to scale down to maxDragActorSize
const SCALE_ANIMATION_TIME = 0.25;
// Time to animate to original position on cancel
const SNAP_BACK_ANIMATION_TIME = 0.25;
// Time to animate to original position on success
const REVERT_ANIMATION_TIME = 0.75;

const DragMotionResult = {
    NO_DROP:   0,
    COPY_DROP: 1,
    MOVE_DROP: 2,
    CONTINUE:  3
};

const DRAG_CURSOR_MAP = {
    0: Cinnamon.Cursor.DND_UNSUPPORTED_TARGET,
    1: Cinnamon.Cursor.DND_COPY,
    2: Cinnamon.Cursor.DND_MOVE
};

const DragDropResult = {
    FAILURE:  0,
    SUCCESS:  1,
    CONTINUE: 2
};

let eventHandlerActor = null;
let currentDraggable = null;
let dragMonitors = [];
let targetMonitors = [];

function _getEventHandlerActor() {
    if (!eventHandlerActor) {
        eventHandlerActor = new Clutter.Actor({ width: 0, height: 0 });
        Main.uiGroup.add_actor(eventHandlerActor);
        // We connect to 'event' rather than 'captured-event' because the capturing phase doesn't happen
        // when you've grabbed the pointer.
        eventHandlerActor.connect('event',
                                  function(actor, event) {
                                      return currentDraggable._onEvent(actor, event);
                                  });
    }
    return eventHandlerActor;
}

function addDragMonitor(monitor) {
    dragMonitors.push(monitor);
}

function removeDragMonitor(monitor) {
    for (let i = 0; i < dragMonitors.length; i++)
        if (dragMonitors[i] == monitor) {
            dragMonitors.splice(i, 1);
            return;
        }
}

function isDragging() {
    return currentDraggable != null;
}

const _Draggable = new Lang.Class({
    Name: 'Draggable',

    _init : function(actor, params, target) {
        params = Params.parse(params, { manualMode: false,
                                        restoreOnSuccess: false,
                                        overrideX: undefined,
                                        overrideY: undefined,
                                        dragActorMaxSize: undefined,
                                        dragActorOpacity: undefined });

        this.inhibit = false; // Use the inhibit flag to temporarily disable an object from being draggable

        this.actor = actor;
        this.target = null;
        this.recentDropTarget = null;

        if (target) {
            this.target = target;
        }

        this.buttonPressEventId = 0;
        this.destroyEventId = 0;

        if (!params.manualMode)
            this.buttonPressEventId = this.actor.connect('button-press-event',
                                                    Lang.bind(this, this._onButtonPress));

        this.destroyEventId = this.actor.connect('destroy', Lang.bind(this, function() {
            this._actorDestroyed = true;

            if (this._dragInProgress && this._dragCancellable)
                this._cancelDrag(global.get_current_time());
            this.disconnectAll();
        }));
        this._onEventId = null;

        this._restoreOnSuccess = params.restoreOnSuccess;
        this._dragActorMaxSize = params.dragActorMaxSize;
        this._dragActorOpacity = params.dragActorOpacity;
        this._overrideX = params.overrideX;
        this._overrideY = params.overrideY;

        this._buttonDown = false; // The mouse button has been pressed and has not yet been released.
        this._dragInProgress = false; // The drag has been started, and has not been dropped or cancelled yet.
        this._animationInProgress = false; // The drag is over and the item is in the process of animating to its original position (snapping back or reverting).
        this._dragCancellable = true;

        this._eventsGrabbed = false;
    },

    _onButtonPress : function (actor, event) {
        if (this.inhibit)
            return false;

        if (event.get_button() != 1)
            return false;

        if (Tweener.getTweenCount(actor))
            return false;

        this._buttonDown = true;
        this._grabActor();

        let [stageX, stageY] = event.get_coords();
        this._dragStartX = stageX;
        this._dragStartY = stageY;

        return false;
    },

    _grabActor: function() {
        Clutter.grab_pointer(this.actor);
        this._onEventId = this.actor.connect('event',
                                             Lang.bind(this, this._onEvent));
    },

    _ungrabActor: function() {
        if (!this._onEventId)
            return;

        Clutter.ungrab_pointer();
        this.actor.disconnect(this._onEventId);
        this._onEventId = null;
    },

    _grabEvents: function() {
        if (!this._eventsGrabbed) {
            this._eventsGrabbed = Main.pushModal(_getEventHandlerActor());
            if (this._eventsGrabbed)
                Clutter.grab_pointer(_getEventHandlerActor());
        }
    },

    _ungrabEvents: function() {
        if (this._eventsGrabbed) {
            Clutter.ungrab_pointer();
            Main.popModal(_getEventHandlerActor());
            this._eventsGrabbed = false;
        }
    },

    _onEvent: function(actor, event) {
        // We intercept BUTTON_RELEASE event to know that the button was released in case we
        // didn't start the drag, to drop the draggable in case the drag was in progress, and
        // to complete the drag and ensure that whatever happens to be under the pointer does
        // not get triggered if the drag was cancelled with Esc.
        if (event.type() == Clutter.EventType.BUTTON_RELEASE) {
            this._buttonDown = false;
            if (this._dragInProgress) {
                return this._dragActorDropped(event);
            } else if (this._dragActor != null && !this._animationInProgress) {
                // Drag must have been cancelled with Esc.
                this._dragComplete();
                return true;
            } else {
                // Drag has never started.
                this._ungrabActor();
                return false;
            }
        // We intercept MOTION event to figure out if the drag has started and to draw
        // this._dragActor under the pointer when dragging is in progress
        } else if (event.type() == Clutter.EventType.MOTION) {
            if (this._dragInProgress) {
                return this._updateDragPosition(event);
            } else if (this._dragActor == null) {
                return this._maybeStartDrag(event);
            }
        // We intercept KEY_PRESS event so that we can process Esc key press to cancel
        // dragging and ignore all other key presses.
        } else if (event.type() == Clutter.EventType.KEY_PRESS && this._dragInProgress) {
            let symbol = event.get_key_symbol();
            if (symbol == Clutter.Escape) {
                this._cancelDrag(event.get_time());
                return true;
            }
        }

        return false;
    },

    /**
     * fakeRelease:
     *
     * Fake a release event.
     * Must be called if you want to intercept release events on draggable
     * actors for other purposes (for example if you're using
     * PopupMenu.ignoreRelease())
     */
    fakeRelease: function() {
        this._buttonDown = false;
        this._ungrabActor();
    },

    /**
     * startDrag:
     * @stageX: X coordinate of event
     * @stageY: Y coordinate of event
     * @time: Event timestamp
     *
     * Directly initiate a drag and drop operation from the given actor.
     * This function is useful to call if you've specified manualMode
     * for the draggable.
     */
    startDrag: function (stageX, stageY, time) {
        currentDraggable = this;
        this._dragInProgress = true;

        // Special-case St.Button: the pointer grab messes with the internal
        // state, so force a reset to a reasonable state here
        if (this.actor instanceof St.Button) {
            this.actor.fake_release();
            this.actor.hover = false;
        }

        this.emit('drag-begin', time);
        if (this._onEventId)
            this._ungrabActor();
        this._grabEvents();
        global.set_cursor(Cinnamon.Cursor.DND_IN_DRAG);

        this._dragX = this._dragStartX = stageX;
        this._dragY = this._dragStartY = stageY;

        if (this.actor._delegate && this.actor._delegate.getDragActor) {
            this._dragActor = this.actor._delegate.getDragActor();
            global.reparentActor(this._dragActor, Main.uiGroup);
            this._dragActor.raise_top();
            Cinnamon.util_set_hidden_from_pick(this._dragActor, true);

            // Drag actor does not always have to be the same as actor. For example drag actor
            // can be an image that's part of the actor. So to perform "snap back" correctly we need
            // to know what was the drag actor source.
            if (this.actor._delegate.getDragActorSource) {
                this._dragActorSource = this.actor._delegate.getDragActorSource();
                // If the user dragged from the source, then position
                // the dragActor over it. Otherwise, center it
                // around the pointer
                let [sourceX, sourceY] = this._dragActorSource.get_transformed_position();
                let x, y;
                if (stageX > sourceX && stageX <= sourceX + this._dragActor.width &&
                    stageY > sourceY && stageY <= sourceY + this._dragActor.height) {
                    x = sourceX;
                    y = sourceY;
                } else {
                    x = stageX - this._dragActor.width / 2;
                    y = stageY - this._dragActor.height / 2;
                }
                this._dragActor.set_position(x, y);
            } else {
                this._dragActorSource = this.actor;
            }
            this._dragOrigParent = undefined;

            this._dragOffsetX = this._dragActor.x - this._dragStartX;
            this._dragOffsetY = this._dragActor.y - this._dragStartY;
        } else {
            this._dragActor = this.actor;

            this._dragActorSource = undefined;
            this._dragOrigParent = this.actor.get_parent();
            this._dragOrigX = this._dragActor.x;
            this._dragOrigY = this._dragActor.y;
            this._dragOrigScale = this._dragActor.scale_x;

            // Set the actor's scale such that it will keep the same
            // transformed size when it's reparented to the uiGroup
            let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
            this._dragActor.set_scale(scaledWidth / this.actor.width,
                                      scaledHeight / this.actor.height);

            let [actorStageX, actorStageY] = this.actor.get_transformed_position();
            this._dragOffsetX = actorStageX - this._dragStartX;
            this._dragOffsetY = actorStageY - this._dragStartY;

            global.reparentActor(this._dragActor, Main.uiGroup);
            this._dragActor.raise_top();
            Cinnamon.util_set_hidden_from_pick(this._dragActor, true);
        }

        this._dragOrigOpacity = this._dragActor.opacity;
        if (this._dragActorOpacity != undefined)
            this._dragActor.opacity = this._dragActorOpacity;

        this._snapBackX = this._dragStartX + this._dragOffsetX;
        this._snapBackY = this._dragStartY + this._dragOffsetY;
        this._snapBackScale = this._dragActor.scale_x;

        if (this._dragActorMaxSize != undefined) {
            let [scaledWidth, scaledHeight] = this._dragActor.get_transformed_size();
            let currentSize = Math.max(scaledWidth, scaledHeight);
            if (currentSize > this._dragActorMaxSize) {
                let scale = this._dragActorMaxSize / currentSize;
                let origScale =  this._dragActor.scale_x;
                let origDragOffsetX = this._dragOffsetX;
                let origDragOffsetY = this._dragOffsetY;

                // The position of the actor changes as we scale
                // around the drag position, but we can't just tween
                // to the final position because that tween would
                // fight with updates as the user continues dragging
                // the mouse; instead we do the position computations in
                // an onUpdate() function.
                Tweener.addTween(this._dragActor,
                                 { scale_x: scale * origScale,
                                   scale_y: scale * origScale,
                                   time: SCALE_ANIMATION_TIME,
                                   transition: 'easeOutQuad',
                                   onUpdate: function() {
                                       let currentScale = this._dragActor.scale_x / origScale;
                                       this._dragOffsetX = currentScale * origDragOffsetX;
                                       this._dragOffsetY = currentScale * origDragOffsetY;
                                       this._setDragActorPosition();
                                   },
                                   onUpdateScope: this });
            }
        }
    },

    _maybeStartDrag:  function(event) {
        let [stageX, stageY] = event.get_coords();

        // See if the user has moved the mouse enough to trigger a drag
        let threshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
        if ((Math.abs(stageX - this._dragStartX) > threshold ||
             Math.abs(stageY - this._dragStartY) > threshold)) {
                this.startDrag(stageX, stageY, event.get_time());
                this._updateDragPosition(event);
        }

        return true;
    },

    _updateDragHover : function () {
        this._updateHoverId = 0;
        let target = null;
        let result = null;

        let x = this._overrideX == undefined ? this._dragX : this._overrideX;
        let y = this._overrideY == undefined ? this._dragY : this._overrideY;

        if (this.recentDropTarget) {
            let allocation = Cinnamon.util_get_transformed_allocation(this.recentDropTarget);

            if (x < allocation.x1 || x > allocation.x2 || y < allocation.y1 || y > allocation.y2) {
                this.recentDropTarget._delegate.handleDragOut();
                this.recentDropTarget = null;
            }
        }

        if (this.target) {
            target = this.target;
        } else {
            let stage = this._dragActor.get_stage();
            if (!stage) {
                return;
            }
            target = stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y);
        }

        let dragEvent = {
            x: this._dragX,
            y: this._dragY,
            dragActor: this._dragActor,
            source: this.actor._delegate,
            targetActor: target
        };
        for (let i = 0; i < dragMonitors.length; i++) {
            let motionFunc = dragMonitors[i].dragMotion;
            if (motionFunc) {
                result = motionFunc(dragEvent);
                if (result == DragMotionResult.MOVE_DROP || result == DragMotionResult.COPY_DROP) {
                    break;
                }
            }
        }

        while (target) {
            if (target._delegate && target._delegate.handleDragOver) {
                let [r, targX, targY] = target.transform_stage_point(x, y);
                // We currently loop through all parents on drag-over even if one of the children has handled it.
                // We can check the return value of the function and break the loop if it's true if we don't want
                // to continue checking the parents.
                result = target._delegate.handleDragOver(this.actor._delegate,
                                                             this._dragActor,
                                                             targX,
                                                             targY,
                                                             0);
                if (result == DragMotionResult.MOVE_DROP || result == DragMotionResult.COPY_DROP) {
                    if (target._delegate.handleDragOut) this.recentDropTarget = target;
                    break;
                }
            }
            target = target.get_parent();
        }
        if (result in DRAG_CURSOR_MAP) global.set_cursor(DRAG_CURSOR_MAP[result]);
        else global.set_cursor(Cinnamon.Cursor.DND_IN_DRAG);
        return false;
    },

    _queueUpdateDragHover: function() {
        if (this._updateHoverId)
            return;

        this._updateHoverId = GLib.idle_add(GLib.PRIORITY_DEFAULT,
                                            Lang.bind(this, this._updateDragHover));
    },

    _updateDragPosition : function (event) {
        let [stageX, stageY] = event.get_coords();
        this._dragX = stageX;
        this._dragY = stageY;

        this._setDragActorPosition();

        this._queueUpdateDragHover();
        return true;
    },

    _setDragActorPosition: function() {
        this._dragActor.x = this._overrideX == undefined ?
            this._dragX + this._dragOffsetX : this._overrideX;

        this._dragActor.y = this._overrideY == undefined ?
            this._dragY + this._dragOffsetY : this._overrideY;
    },

    _dragActorDropped: function(event) {
        let [dropX, dropY] = event.get_coords();
        let target = null;

        if (this._overrideX != undefined) dropX = this._overrideX;
        if (this._overrideY != undefined) dropY = this._overrideY;

        if (this.target)
            target = this.target;
        else
            target = this._dragActor.get_stage().get_actor_at_pos(Clutter.PickMode.ALL,
                                                                  dropX, dropY);

        // We call observers only once per motion with the innermost
        // target actor. If necessary, the observer can walk the
        // parent itself.
        let dropEvent = {
            dropActor: this._dragActor,
            targetActor: target,
            clutterEvent: event
        };
        for (let i = 0; i < dragMonitors.length; i++) {
            let dropFunc = dragMonitors[i].dragDrop;
            if (dropFunc)
                switch (dropFunc(dropEvent)) {
                    case DragDropResult.FAILURE:
                    case DragDropResult.SUCCESS:
                        return true;
                    case DragDropResult.CONTINUE:
                        continue;
                }
        }

        // At this point it is too late to cancel a drag by destroying
        // the actor, the fate of which is decided by acceptDrop and its
        // side-effects
        this._dragCancellable = false;

        while (target) {
            if (target._delegate && target._delegate.acceptDrop) {
                let [r, targX, targY] = target.transform_stage_point(dropX, dropY);
                if (target._delegate.acceptDrop(this.actor._delegate,
                                                this._dragActor,
                                                targX,
                                                targY,
                                                event.get_time())) {
                    // If it accepted the drop without taking the actor,
                    // handle it ourselves.
                    if (this._dragActor.get_parent() == Main.uiGroup) {
                        if (this._restoreOnSuccess) {
                            this._restoreDragActor(event.get_time());
                            return true;
                        } else
                            this._dragActor.destroy();
                    }

                    this._dragInProgress = false;
                    global.unset_cursor();
                    this.emit('drag-end', event.get_time(), true);
                    this._dragComplete();
                    return true;
                }
            }
            target = target.get_parent();
        }

        this._cancelDrag(event.get_time());

        return true;
    },

    _getRestoreLocation: function() {
        let x, y, scale;

        if (this._dragActorSource && this._dragActorSource.visible) {
            // Snap the clone back to its source
            [x, y] = this._dragActorSource.get_transformed_position();
            let [sourceScaledWidth, sourceScaledHeight] = this._dragActorSource.get_transformed_size();
            scale = this._dragActor.width / sourceScaledWidth;
        } else if (this._dragOrigParent) {
            // Snap the actor back to its original position within
            // its parent, adjusting for the fact that the parent
            // may have been moved or scaled
            let [parentX, parentY] = this._dragOrigParent.get_transformed_position();
            let [parentWidth, parentHeight] = this._dragOrigParent.get_size();
            let [parentScaledWidth, parentScaledHeight] = this._dragOrigParent.get_transformed_size();
            let parentScale = 1.0;
            if (parentWidth != 0)
                parentScale = parentScaledWidth / parentWidth;

            x = parentX + parentScale * this._dragOrigX;
            y = parentY + parentScale * this._dragOrigY;
            scale = this._dragOrigScale * parentScale;
        } else {
            // Snap back actor to its original stage position
            x = this._snapBackX;
            y = this._snapBackY;
            scale = this._snapBackScale;
        }

        return [x, y, scale];
    },

    _cancelDrag: function(eventTime) {
        this.emit('drag-cancelled', eventTime);
        this._dragInProgress = false;
        let [snapBackX, snapBackY, snapBackScale] = this._getRestoreLocation();

        if (this._actorDestroyed) {
            global.unset_cursor();
            if (!this._buttonDown)
                this._dragComplete();
            this.emit('drag-end', eventTime, false);
            if (!this._dragOrigParent)
                this._dragActor.destroy();

            return;
        }

        this._animationInProgress = true;
        // No target, so snap back
        Tweener.addTween(this._dragActor,
                         { x: snapBackX,
                           y: snapBackY,
                           scale_x: snapBackScale,
                           scale_y: snapBackScale,
                           opacity: this._dragOrigOpacity,
                           time: SNAP_BACK_ANIMATION_TIME,
                           transition: 'easeOutQuad',
                           onComplete: this._onAnimationComplete,
                           onCompleteScope: this,
                           onCompleteParams: [this._dragActor, eventTime]
                         });
    },

    _restoreDragActor: function(eventTime) {
        this._dragInProgress = false;
        [restoreX, restoreY, restoreScale] = this._getRestoreLocation();

        // fade the actor back in at its original location
        this._dragActor.set_position(restoreX, restoreY);
        this._dragActor.set_scale(restoreScale, restoreScale);
        this._dragActor.opacity = 0;

        this._animationInProgress = true;
        Tweener.addTween(this._dragActor,
                         { opacity: this._dragOrigOpacity,
                           time: REVERT_ANIMATION_TIME,
                           transition: 'easeOutQuad',
                           onComplete: this._onAnimationComplete,
                           onCompleteScope: this,
                           onCompleteParams: [this._dragActor, eventTime]
                         });
    },

    _onAnimationComplete : function (dragActor, eventTime) {
        if (this._dragOrigParent) {
            global.reparentActor (dragActor, this._dragOrigParent);
            dragActor.set_scale(this._dragOrigScale, this._dragOrigScale);
            dragActor.set_position(this._dragOrigX, this._dragOrigY);
        } else {
            dragActor.destroy();
        }
        global.unset_cursor();
        this.emit('drag-end', eventTime, false);

        this._animationInProgress = false;
        if (!this._buttonDown)
            this._dragComplete();
    },

    _dragComplete: function() {
        if (!this._actorDestroyed)
            Cinnamon.util_set_hidden_from_pick(this._dragActor, false);

        this._ungrabEvents();
        global.sync_pointer();

        if (this._updateHoverId) {
            GLib.source_remove(this._updateHoverId);
            this._updateHoverId = 0;
        }

        this._dragActor = undefined;
        currentDraggable = null;
    }
});

Signals.addSignalMethods(_Draggable.prototype);

/**
 * makeDraggable:
 * @actor: Source actor
 * @params: (optional) Additional parameters
 *
 * Create an object which controls drag and drop for the given actor.
 *
 * If %manualMode is %true in @params, do not automatically start
 * drag and drop on click
 *
 * If %dragActorMaxSize is present in @params, the drag actor will
 * be scaled down to be no larger than that size in pixels.
 *
 * If %dragActorOpacity is present in @params, the drag actor will
 * will be set to have that opacity during the drag.
 *
 * Note that when the drag actor is the source actor and the drop
 * succeeds, the actor scale and opacity aren't reset; if the drop
 * target wants to reuse the actor, it's up to the drop target to
 * reset these values.
 */
function makeDraggable(actor, params, target) {
    return new _Draggable(actor, params, target);
}

function GenericDragItemContainer() {
    this._init();
}

GenericDragItemContainer.prototype = {
    _init: function() {
        this.actor = new Cinnamon.GenericContainer({ style_class: 'drag-item-container' });
        this.actor.connect('get-preferred-width',
                           Lang.bind(this, this._getPreferredWidth));
        this.actor.connect('get-preferred-height',
                           Lang.bind(this, this._getPreferredHeight));
        this.actor.connect('allocate',
                           Lang.bind(this, this._allocate));
        this.actor._delegate = this;

        this.child = null;
        this._childScale = 1;
        this._childOpacity = 255;
        this.animatingOut = false;
    },

    _allocate: function(actor, box, flags) {
        if (this.child == null)
            return;

        let availWidth = box.x2 - box.x1;
        let availHeight = box.y2 - box.y1;
        let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
            this.child.get_preferred_size();
        let [childScaleX, childScaleY] = this.child.get_scale();

        let childWidth = Math.min(natChildWidth * childScaleX, availWidth);
        let childHeight = Math.min(natChildHeight * childScaleY, availHeight);

        let childBox = new Clutter.ActorBox();
        childBox.x1 = (availWidth - childWidth) / 2;
        childBox.y1 = (availHeight - childHeight) / 2;
        childBox.x2 = childBox.x1 + childWidth;
        childBox.y2 = childBox.y1 + childHeight;

        this.child.allocate(childBox, flags);
    },

    _getPreferredHeight: function(actor, forWidth, alloc) {
        alloc.min_size = 0;
        alloc.natural_size = 0;

        if (this.child == null)
            return;

        let [minHeight, natHeight] = this.child.get_preferred_height(forWidth);
        alloc.min_size += minHeight * this.child.scale_y;
        alloc.natural_size += natHeight * this.child.scale_y;
    },

    _getPreferredWidth: function(actor, forHeight, alloc) {
        alloc.min_size = 0;
        alloc.natural_size = 0;

        if (this.child == null)
            return;

        let [minWidth, natWidth] = this.child.get_preferred_width(forHeight);
        alloc.min_size = minWidth * this.child.scale_y;
        alloc.natural_size = natWidth * this.child.scale_y;
    },

    setChild: function(actor) {
        if (this.child == actor)
            return;

        this.actor.destroy_all_children();

        this.child = actor;
        this.actor.add_actor(this.child);
    },

    animateIn: function() {
        if (this.child == null)
            return;

        this.childScale = 0;
        this.childOpacity = 0;
        Tweener.addTween(this,
                         { childScale: 1.0,
                           childOpacity: 255,
                           time: DND_ANIMATION_TIME,
                           transition: 'easeOutQuad'
                         });
    },

    animateOutAndDestroy: function() {
        if (this.child == null) {
            this.actor.destroy();
            return;
        }

        this.animatingOut = true;
        this.childScale = 1.0;
        Tweener.addTween(this,
                         { childScale: 0.0,
                           childOpacity: 0,
                           time: DND_ANIMATION_TIME,
                           transition: 'easeOutQuad',
                           onComplete: Lang.bind(this, function() {
                               this.actor.destroy();
                           })
                         });
    },

    set childScale(scale) {
        this._childScale = scale;

        if (this.child == null)
            return;

        this.child.set_scale_with_gravity(scale, scale,
                                          Clutter.Gravity.CENTER);
        this.actor.queue_relayout();
    },

    get childScale() {
        return this._childScale;
    },

    set childOpacity(opacity) {
        this._childOpacity = opacity;

        if (this.child == null)
            return;

        this.child.set_opacity(opacity);
        this.actor.queue_redraw();
    },

    get childOpacity() {
        return this._childOpacity;
    }
};

function GenericDragPlaceholderItem() {
    this._init();
}

GenericDragPlaceholderItem.prototype = {
    __proto__: GenericDragItemContainer.prototype,

    _init: function() {
        GenericDragItemContainer.prototype._init.call(this);
        this.setChild(new St.Bin({ style_class: 'drag-placeholder' }));
    }
};

function LauncherDraggable() {
    this._init();
}

LauncherDraggable.prototype = {
    _init: function() {
        this.launchersBox = null;
    },

    getId: function() {
        /* Implemented by draggable launchers */
        global.logError("Could not complete drag-and-drop.  Launcher does not implement LauncherDraggable");
    }
};