/usr/share/cinnamon/js/ui/dnd.js is in cinnamon-common 3.6.7-8ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 | // -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
const St = imports.gi.St;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Cinnamon = imports.gi.Cinnamon;
const Signals = imports.signals;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;
const Params = imports.misc.params;
const DND_ANIMATION_TIME = 0.2;
// Time to scale down to maxDragActorSize
const SCALE_ANIMATION_TIME = 0.25;
// Time to animate to original position on cancel
const SNAP_BACK_ANIMATION_TIME = 0.25;
// Time to animate to original position on success
const REVERT_ANIMATION_TIME = 0.75;
const DragMotionResult = {
NO_DROP: 0,
COPY_DROP: 1,
MOVE_DROP: 2,
CONTINUE: 3
};
const DRAG_CURSOR_MAP = {
0: Cinnamon.Cursor.DND_UNSUPPORTED_TARGET,
1: Cinnamon.Cursor.DND_COPY,
2: Cinnamon.Cursor.DND_MOVE
};
const DragDropResult = {
FAILURE: 0,
SUCCESS: 1,
CONTINUE: 2
};
let eventHandlerActor = null;
let currentDraggable = null;
let dragMonitors = [];
let targetMonitors = [];
function _getEventHandlerActor() {
if (!eventHandlerActor) {
eventHandlerActor = new Clutter.Actor({ width: 0, height: 0 });
Main.uiGroup.add_actor(eventHandlerActor);
// We connect to 'event' rather than 'captured-event' because the capturing phase doesn't happen
// when you've grabbed the pointer.
eventHandlerActor.connect('event',
function(actor, event) {
return currentDraggable._onEvent(actor, event);
});
}
return eventHandlerActor;
}
function addDragMonitor(monitor) {
dragMonitors.push(monitor);
}
function removeDragMonitor(monitor) {
for (let i = 0; i < dragMonitors.length; i++)
if (dragMonitors[i] == monitor) {
dragMonitors.splice(i, 1);
return;
}
}
function isDragging() {
return currentDraggable != null;
}
const _Draggable = new Lang.Class({
Name: 'Draggable',
_init : function(actor, params, target) {
params = Params.parse(params, { manualMode: false,
restoreOnSuccess: false,
overrideX: undefined,
overrideY: undefined,
dragActorMaxSize: undefined,
dragActorOpacity: undefined });
this.inhibit = false; // Use the inhibit flag to temporarily disable an object from being draggable
this.actor = actor;
this.target = null;
this.recentDropTarget = null;
if (target) {
this.target = target;
}
this.buttonPressEventId = 0;
this.destroyEventId = 0;
if (!params.manualMode)
this.buttonPressEventId = this.actor.connect('button-press-event',
Lang.bind(this, this._onButtonPress));
this.destroyEventId = this.actor.connect('destroy', Lang.bind(this, function() {
this._actorDestroyed = true;
if (this._dragInProgress && this._dragCancellable)
this._cancelDrag(global.get_current_time());
this.disconnectAll();
}));
this._onEventId = null;
this._restoreOnSuccess = params.restoreOnSuccess;
this._dragActorMaxSize = params.dragActorMaxSize;
this._dragActorOpacity = params.dragActorOpacity;
this._overrideX = params.overrideX;
this._overrideY = params.overrideY;
this._buttonDown = false; // The mouse button has been pressed and has not yet been released.
this._dragInProgress = false; // The drag has been started, and has not been dropped or cancelled yet.
this._animationInProgress = false; // The drag is over and the item is in the process of animating to its original position (snapping back or reverting).
this._dragCancellable = true;
this._eventsGrabbed = false;
},
_onButtonPress : function (actor, event) {
if (this.inhibit)
return false;
if (event.get_button() != 1)
return false;
if (Tweener.getTweenCount(actor))
return false;
this._buttonDown = true;
this._grabActor();
let [stageX, stageY] = event.get_coords();
this._dragStartX = stageX;
this._dragStartY = stageY;
return false;
},
_grabActor: function() {
Clutter.grab_pointer(this.actor);
this._onEventId = this.actor.connect('event',
Lang.bind(this, this._onEvent));
},
_ungrabActor: function() {
if (!this._onEventId)
return;
Clutter.ungrab_pointer();
this.actor.disconnect(this._onEventId);
this._onEventId = null;
},
_grabEvents: function() {
if (!this._eventsGrabbed) {
this._eventsGrabbed = Main.pushModal(_getEventHandlerActor());
if (this._eventsGrabbed)
Clutter.grab_pointer(_getEventHandlerActor());
}
},
_ungrabEvents: function() {
if (this._eventsGrabbed) {
Clutter.ungrab_pointer();
Main.popModal(_getEventHandlerActor());
this._eventsGrabbed = false;
}
},
_onEvent: function(actor, event) {
// We intercept BUTTON_RELEASE event to know that the button was released in case we
// didn't start the drag, to drop the draggable in case the drag was in progress, and
// to complete the drag and ensure that whatever happens to be under the pointer does
// not get triggered if the drag was cancelled with Esc.
if (event.type() == Clutter.EventType.BUTTON_RELEASE) {
this._buttonDown = false;
if (this._dragInProgress) {
return this._dragActorDropped(event);
} else if (this._dragActor != null && !this._animationInProgress) {
// Drag must have been cancelled with Esc.
this._dragComplete();
return true;
} else {
// Drag has never started.
this._ungrabActor();
return false;
}
// We intercept MOTION event to figure out if the drag has started and to draw
// this._dragActor under the pointer when dragging is in progress
} else if (event.type() == Clutter.EventType.MOTION) {
if (this._dragInProgress) {
return this._updateDragPosition(event);
} else if (this._dragActor == null) {
return this._maybeStartDrag(event);
}
// We intercept KEY_PRESS event so that we can process Esc key press to cancel
// dragging and ignore all other key presses.
} else if (event.type() == Clutter.EventType.KEY_PRESS && this._dragInProgress) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.Escape) {
this._cancelDrag(event.get_time());
return true;
}
}
return false;
},
/**
* fakeRelease:
*
* Fake a release event.
* Must be called if you want to intercept release events on draggable
* actors for other purposes (for example if you're using
* PopupMenu.ignoreRelease())
*/
fakeRelease: function() {
this._buttonDown = false;
this._ungrabActor();
},
/**
* startDrag:
* @stageX: X coordinate of event
* @stageY: Y coordinate of event
* @time: Event timestamp
*
* Directly initiate a drag and drop operation from the given actor.
* This function is useful to call if you've specified manualMode
* for the draggable.
*/
startDrag: function (stageX, stageY, time) {
currentDraggable = this;
this._dragInProgress = true;
// Special-case St.Button: the pointer grab messes with the internal
// state, so force a reset to a reasonable state here
if (this.actor instanceof St.Button) {
this.actor.fake_release();
this.actor.hover = false;
}
this.emit('drag-begin', time);
if (this._onEventId)
this._ungrabActor();
this._grabEvents();
global.set_cursor(Cinnamon.Cursor.DND_IN_DRAG);
this._dragX = this._dragStartX = stageX;
this._dragY = this._dragStartY = stageY;
if (this.actor._delegate && this.actor._delegate.getDragActor) {
this._dragActor = this.actor._delegate.getDragActor();
global.reparentActor(this._dragActor, Main.uiGroup);
this._dragActor.raise_top();
Cinnamon.util_set_hidden_from_pick(this._dragActor, true);
// Drag actor does not always have to be the same as actor. For example drag actor
// can be an image that's part of the actor. So to perform "snap back" correctly we need
// to know what was the drag actor source.
if (this.actor._delegate.getDragActorSource) {
this._dragActorSource = this.actor._delegate.getDragActorSource();
// If the user dragged from the source, then position
// the dragActor over it. Otherwise, center it
// around the pointer
let [sourceX, sourceY] = this._dragActorSource.get_transformed_position();
let x, y;
if (stageX > sourceX && stageX <= sourceX + this._dragActor.width &&
stageY > sourceY && stageY <= sourceY + this._dragActor.height) {
x = sourceX;
y = sourceY;
} else {
x = stageX - this._dragActor.width / 2;
y = stageY - this._dragActor.height / 2;
}
this._dragActor.set_position(x, y);
} else {
this._dragActorSource = this.actor;
}
this._dragOrigParent = undefined;
this._dragOffsetX = this._dragActor.x - this._dragStartX;
this._dragOffsetY = this._dragActor.y - this._dragStartY;
} else {
this._dragActor = this.actor;
this._dragActorSource = undefined;
this._dragOrigParent = this.actor.get_parent();
this._dragOrigX = this._dragActor.x;
this._dragOrigY = this._dragActor.y;
this._dragOrigScale = this._dragActor.scale_x;
// Set the actor's scale such that it will keep the same
// transformed size when it's reparented to the uiGroup
let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
this._dragActor.set_scale(scaledWidth / this.actor.width,
scaledHeight / this.actor.height);
let [actorStageX, actorStageY] = this.actor.get_transformed_position();
this._dragOffsetX = actorStageX - this._dragStartX;
this._dragOffsetY = actorStageY - this._dragStartY;
global.reparentActor(this._dragActor, Main.uiGroup);
this._dragActor.raise_top();
Cinnamon.util_set_hidden_from_pick(this._dragActor, true);
}
this._dragOrigOpacity = this._dragActor.opacity;
if (this._dragActorOpacity != undefined)
this._dragActor.opacity = this._dragActorOpacity;
this._snapBackX = this._dragStartX + this._dragOffsetX;
this._snapBackY = this._dragStartY + this._dragOffsetY;
this._snapBackScale = this._dragActor.scale_x;
if (this._dragActorMaxSize != undefined) {
let [scaledWidth, scaledHeight] = this._dragActor.get_transformed_size();
let currentSize = Math.max(scaledWidth, scaledHeight);
if (currentSize > this._dragActorMaxSize) {
let scale = this._dragActorMaxSize / currentSize;
let origScale = this._dragActor.scale_x;
let origDragOffsetX = this._dragOffsetX;
let origDragOffsetY = this._dragOffsetY;
// The position of the actor changes as we scale
// around the drag position, but we can't just tween
// to the final position because that tween would
// fight with updates as the user continues dragging
// the mouse; instead we do the position computations in
// an onUpdate() function.
Tweener.addTween(this._dragActor,
{ scale_x: scale * origScale,
scale_y: scale * origScale,
time: SCALE_ANIMATION_TIME,
transition: 'easeOutQuad',
onUpdate: function() {
let currentScale = this._dragActor.scale_x / origScale;
this._dragOffsetX = currentScale * origDragOffsetX;
this._dragOffsetY = currentScale * origDragOffsetY;
this._setDragActorPosition();
},
onUpdateScope: this });
}
}
},
_maybeStartDrag: function(event) {
let [stageX, stageY] = event.get_coords();
// See if the user has moved the mouse enough to trigger a drag
let threshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
if ((Math.abs(stageX - this._dragStartX) > threshold ||
Math.abs(stageY - this._dragStartY) > threshold)) {
this.startDrag(stageX, stageY, event.get_time());
this._updateDragPosition(event);
}
return true;
},
_updateDragHover : function () {
this._updateHoverId = 0;
let target = null;
let result = null;
let x = this._overrideX == undefined ? this._dragX : this._overrideX;
let y = this._overrideY == undefined ? this._dragY : this._overrideY;
if (this.recentDropTarget) {
let allocation = Cinnamon.util_get_transformed_allocation(this.recentDropTarget);
if (x < allocation.x1 || x > allocation.x2 || y < allocation.y1 || y > allocation.y2) {
this.recentDropTarget._delegate.handleDragOut();
this.recentDropTarget = null;
}
}
if (this.target) {
target = this.target;
} else {
let stage = this._dragActor.get_stage();
if (!stage) {
return;
}
target = stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y);
}
let dragEvent = {
x: this._dragX,
y: this._dragY,
dragActor: this._dragActor,
source: this.actor._delegate,
targetActor: target
};
for (let i = 0; i < dragMonitors.length; i++) {
let motionFunc = dragMonitors[i].dragMotion;
if (motionFunc) {
result = motionFunc(dragEvent);
if (result == DragMotionResult.MOVE_DROP || result == DragMotionResult.COPY_DROP) {
break;
}
}
}
while (target) {
if (target._delegate && target._delegate.handleDragOver) {
let [r, targX, targY] = target.transform_stage_point(x, y);
// We currently loop through all parents on drag-over even if one of the children has handled it.
// We can check the return value of the function and break the loop if it's true if we don't want
// to continue checking the parents.
result = target._delegate.handleDragOver(this.actor._delegate,
this._dragActor,
targX,
targY,
0);
if (result == DragMotionResult.MOVE_DROP || result == DragMotionResult.COPY_DROP) {
if (target._delegate.handleDragOut) this.recentDropTarget = target;
break;
}
}
target = target.get_parent();
}
if (result in DRAG_CURSOR_MAP) global.set_cursor(DRAG_CURSOR_MAP[result]);
else global.set_cursor(Cinnamon.Cursor.DND_IN_DRAG);
return false;
},
_queueUpdateDragHover: function() {
if (this._updateHoverId)
return;
this._updateHoverId = GLib.idle_add(GLib.PRIORITY_DEFAULT,
Lang.bind(this, this._updateDragHover));
},
_updateDragPosition : function (event) {
let [stageX, stageY] = event.get_coords();
this._dragX = stageX;
this._dragY = stageY;
this._setDragActorPosition();
this._queueUpdateDragHover();
return true;
},
_setDragActorPosition: function() {
this._dragActor.x = this._overrideX == undefined ?
this._dragX + this._dragOffsetX : this._overrideX;
this._dragActor.y = this._overrideY == undefined ?
this._dragY + this._dragOffsetY : this._overrideY;
},
_dragActorDropped: function(event) {
let [dropX, dropY] = event.get_coords();
let target = null;
if (this._overrideX != undefined) dropX = this._overrideX;
if (this._overrideY != undefined) dropY = this._overrideY;
if (this.target)
target = this.target;
else
target = this._dragActor.get_stage().get_actor_at_pos(Clutter.PickMode.ALL,
dropX, dropY);
// We call observers only once per motion with the innermost
// target actor. If necessary, the observer can walk the
// parent itself.
let dropEvent = {
dropActor: this._dragActor,
targetActor: target,
clutterEvent: event
};
for (let i = 0; i < dragMonitors.length; i++) {
let dropFunc = dragMonitors[i].dragDrop;
if (dropFunc)
switch (dropFunc(dropEvent)) {
case DragDropResult.FAILURE:
case DragDropResult.SUCCESS:
return true;
case DragDropResult.CONTINUE:
continue;
}
}
// At this point it is too late to cancel a drag by destroying
// the actor, the fate of which is decided by acceptDrop and its
// side-effects
this._dragCancellable = false;
while (target) {
if (target._delegate && target._delegate.acceptDrop) {
let [r, targX, targY] = target.transform_stage_point(dropX, dropY);
if (target._delegate.acceptDrop(this.actor._delegate,
this._dragActor,
targX,
targY,
event.get_time())) {
// If it accepted the drop without taking the actor,
// handle it ourselves.
if (this._dragActor.get_parent() == Main.uiGroup) {
if (this._restoreOnSuccess) {
this._restoreDragActor(event.get_time());
return true;
} else
this._dragActor.destroy();
}
this._dragInProgress = false;
global.unset_cursor();
this.emit('drag-end', event.get_time(), true);
this._dragComplete();
return true;
}
}
target = target.get_parent();
}
this._cancelDrag(event.get_time());
return true;
},
_getRestoreLocation: function() {
let x, y, scale;
if (this._dragActorSource && this._dragActorSource.visible) {
// Snap the clone back to its source
[x, y] = this._dragActorSource.get_transformed_position();
let [sourceScaledWidth, sourceScaledHeight] = this._dragActorSource.get_transformed_size();
scale = this._dragActor.width / sourceScaledWidth;
} else if (this._dragOrigParent) {
// Snap the actor back to its original position within
// its parent, adjusting for the fact that the parent
// may have been moved or scaled
let [parentX, parentY] = this._dragOrigParent.get_transformed_position();
let [parentWidth, parentHeight] = this._dragOrigParent.get_size();
let [parentScaledWidth, parentScaledHeight] = this._dragOrigParent.get_transformed_size();
let parentScale = 1.0;
if (parentWidth != 0)
parentScale = parentScaledWidth / parentWidth;
x = parentX + parentScale * this._dragOrigX;
y = parentY + parentScale * this._dragOrigY;
scale = this._dragOrigScale * parentScale;
} else {
// Snap back actor to its original stage position
x = this._snapBackX;
y = this._snapBackY;
scale = this._snapBackScale;
}
return [x, y, scale];
},
_cancelDrag: function(eventTime) {
this.emit('drag-cancelled', eventTime);
this._dragInProgress = false;
let [snapBackX, snapBackY, snapBackScale] = this._getRestoreLocation();
if (this._actorDestroyed) {
global.unset_cursor();
if (!this._buttonDown)
this._dragComplete();
this.emit('drag-end', eventTime, false);
if (!this._dragOrigParent)
this._dragActor.destroy();
return;
}
this._animationInProgress = true;
// No target, so snap back
Tweener.addTween(this._dragActor,
{ x: snapBackX,
y: snapBackY,
scale_x: snapBackScale,
scale_y: snapBackScale,
opacity: this._dragOrigOpacity,
time: SNAP_BACK_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._onAnimationComplete,
onCompleteScope: this,
onCompleteParams: [this._dragActor, eventTime]
});
},
_restoreDragActor: function(eventTime) {
this._dragInProgress = false;
[restoreX, restoreY, restoreScale] = this._getRestoreLocation();
// fade the actor back in at its original location
this._dragActor.set_position(restoreX, restoreY);
this._dragActor.set_scale(restoreScale, restoreScale);
this._dragActor.opacity = 0;
this._animationInProgress = true;
Tweener.addTween(this._dragActor,
{ opacity: this._dragOrigOpacity,
time: REVERT_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._onAnimationComplete,
onCompleteScope: this,
onCompleteParams: [this._dragActor, eventTime]
});
},
_onAnimationComplete : function (dragActor, eventTime) {
if (this._dragOrigParent) {
global.reparentActor (dragActor, this._dragOrigParent);
dragActor.set_scale(this._dragOrigScale, this._dragOrigScale);
dragActor.set_position(this._dragOrigX, this._dragOrigY);
} else {
dragActor.destroy();
}
global.unset_cursor();
this.emit('drag-end', eventTime, false);
this._animationInProgress = false;
if (!this._buttonDown)
this._dragComplete();
},
_dragComplete: function() {
if (!this._actorDestroyed)
Cinnamon.util_set_hidden_from_pick(this._dragActor, false);
this._ungrabEvents();
global.sync_pointer();
if (this._updateHoverId) {
GLib.source_remove(this._updateHoverId);
this._updateHoverId = 0;
}
this._dragActor = undefined;
currentDraggable = null;
}
});
Signals.addSignalMethods(_Draggable.prototype);
/**
* makeDraggable:
* @actor: Source actor
* @params: (optional) Additional parameters
*
* Create an object which controls drag and drop for the given actor.
*
* If %manualMode is %true in @params, do not automatically start
* drag and drop on click
*
* If %dragActorMaxSize is present in @params, the drag actor will
* be scaled down to be no larger than that size in pixels.
*
* If %dragActorOpacity is present in @params, the drag actor will
* will be set to have that opacity during the drag.
*
* Note that when the drag actor is the source actor and the drop
* succeeds, the actor scale and opacity aren't reset; if the drop
* target wants to reuse the actor, it's up to the drop target to
* reset these values.
*/
function makeDraggable(actor, params, target) {
return new _Draggable(actor, params, target);
}
function GenericDragItemContainer() {
this._init();
}
GenericDragItemContainer.prototype = {
_init: function() {
this.actor = new Cinnamon.GenericContainer({ style_class: 'drag-item-container' });
this.actor.connect('get-preferred-width',
Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height',
Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate',
Lang.bind(this, this._allocate));
this.actor._delegate = this;
this.child = null;
this._childScale = 1;
this._childOpacity = 255;
this.animatingOut = false;
},
_allocate: function(actor, box, flags) {
if (this.child == null)
return;
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
this.child.get_preferred_size();
let [childScaleX, childScaleY] = this.child.get_scale();
let childWidth = Math.min(natChildWidth * childScaleX, availWidth);
let childHeight = Math.min(natChildHeight * childScaleY, availHeight);
let childBox = new Clutter.ActorBox();
childBox.x1 = (availWidth - childWidth) / 2;
childBox.y1 = (availHeight - childHeight) / 2;
childBox.x2 = childBox.x1 + childWidth;
childBox.y2 = childBox.y1 + childHeight;
this.child.allocate(childBox, flags);
},
_getPreferredHeight: function(actor, forWidth, alloc) {
alloc.min_size = 0;
alloc.natural_size = 0;
if (this.child == null)
return;
let [minHeight, natHeight] = this.child.get_preferred_height(forWidth);
alloc.min_size += minHeight * this.child.scale_y;
alloc.natural_size += natHeight * this.child.scale_y;
},
_getPreferredWidth: function(actor, forHeight, alloc) {
alloc.min_size = 0;
alloc.natural_size = 0;
if (this.child == null)
return;
let [minWidth, natWidth] = this.child.get_preferred_width(forHeight);
alloc.min_size = minWidth * this.child.scale_y;
alloc.natural_size = natWidth * this.child.scale_y;
},
setChild: function(actor) {
if (this.child == actor)
return;
this.actor.destroy_all_children();
this.child = actor;
this.actor.add_actor(this.child);
},
animateIn: function() {
if (this.child == null)
return;
this.childScale = 0;
this.childOpacity = 0;
Tweener.addTween(this,
{ childScale: 1.0,
childOpacity: 255,
time: DND_ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
animateOutAndDestroy: function() {
if (this.child == null) {
this.actor.destroy();
return;
}
this.animatingOut = true;
this.childScale = 1.0;
Tweener.addTween(this,
{ childScale: 0.0,
childOpacity: 0,
time: DND_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this.actor.destroy();
})
});
},
set childScale(scale) {
this._childScale = scale;
if (this.child == null)
return;
this.child.set_scale_with_gravity(scale, scale,
Clutter.Gravity.CENTER);
this.actor.queue_relayout();
},
get childScale() {
return this._childScale;
},
set childOpacity(opacity) {
this._childOpacity = opacity;
if (this.child == null)
return;
this.child.set_opacity(opacity);
this.actor.queue_redraw();
},
get childOpacity() {
return this._childOpacity;
}
};
function GenericDragPlaceholderItem() {
this._init();
}
GenericDragPlaceholderItem.prototype = {
__proto__: GenericDragItemContainer.prototype,
_init: function() {
GenericDragItemContainer.prototype._init.call(this);
this.setChild(new St.Bin({ style_class: 'drag-placeholder' }));
}
};
function LauncherDraggable() {
this._init();
}
LauncherDraggable.prototype = {
_init: function() {
this.launchersBox = null;
},
getId: function() {
/* Implemented by draggable launchers */
global.logError("Could not complete drag-and-drop. Launcher does not implement LauncherDraggable");
}
};
|