/usr/share/cinnamon/js/ui/tooltips.js is in cinnamon-common 3.6.7-8ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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const Mainloop = imports.mainloop;
const St = imports.gi.St;
const Applet = imports.ui.applet;
const Main = imports.ui.main;
const SignalManager = imports.misc.signalManager;
const Tweener = imports.ui.tweener;
const Gio = imports.gi.Gio;
const DESKTOP_SCHEMA = 'org.cinnamon.desktop.interface';
const CURSOR_SIZE_KEY = 'cursor-size';
/**
* #TooltipBase
* @item (Clutter.Actor): The object owning the tooltip.
* @visible (boolean): Whether the tooltip is currently visible
* @preventShow (boolean): Whether to inhibit the display of the tooltip
* @mousePosition (array): The coordinates of the event that triggered the
* show.
*
* This is a base class for other tooltip items to inherit. This cannot be
* instantiated.
*
* All other tooltip items inherit this object. This base class is responsible
* for listening to mouse events and determining when to show the tooltip. When
* it thinks a tooltip should be shown, it calls `this.show()`. When it thinks
* it should be hidden, it calls `this.hide()`. When the @item is destroyed, it
* will call `this._destroy()`;
*
* Any object wishing to implement a tooltip should inherit this class, and
* then implement the three functions above. It should be noted that the sole
* responsibility of this class is to call the three functions above. It is
* thus the user's job to create the tooltip actor and position it correctly in
* the `show` function. Example implementations for reference include the
* #Tooltips.Tooltip object as well as the `WindowPreview` object in the window
* list applet.
*
* When calling the `show` function, #TooltipBase will set the
* `this.mousePosition` to the mouse coordinates at which the event is
* triggered.
*
* When implementing the `show` and `hide` functions, the user should set the
* `this.visible` variable to the visibility state of the tooltip. This is
* since calling the `show` function does not necessarily actually show the
* tooltip, eg. when the tooltip text is empty and the tooltip refuses to show.
* The `this.visible` variable should be set properly to reflect the actual
* status of the tooltip.
*
* Finally, if the user wishes to inhibit the display of a tooltip, eg. when
* the owner is being dragged, they can set the `this.preventShow` variable to
* `true`.
*/
function TooltipBase(item) {
throw new TypeError("Trying to instantiate abstract class TooltipBase");
}
TooltipBase.prototype = {
_init: function(item) {
this.signals = new SignalManager.SignalManager(null);
this.signals.connect(global.stage, 'notify::key-focus', this._hide, this);
this.signals.connect(item, 'enter-event', this._onEnterEvent, this);
this.signals.connect(item, 'motion-event', this._onMotionEvent, this);
this.signals.connect(item, 'leave-event', this._hide, this);
this.signals.connect(item, 'button-press-event', this._hide, this);
this.signals.connect(item, 'button-release-event', this._hide, this);
this.signals.connect(item, 'destroy', this.destroy, this);
this.signals.connect(item, 'allocation-changed', function() {
// An allocation change could mean that the actor has moved,
// so hide, but wait until after the allocation cycle.
Mainloop.idle_add(Lang.bind(this, function() {
this._hide();
}));
}, this);
this._showTimer = null;
this.visible = false;
this.item = item;
this.preventShow = false;
this.mousePosition = null;
},
_onMotionEvent: function(actor, event) {
if (this._showTimer) {
Mainloop.source_remove(this._showTimer);
this._showTimer = null;
}
if (this._hideTimer) {
Mainloop.source_remove(this._hideTimer);
this._hideTimer = null;
}
if (!this.visible) {
this._showTimer = Mainloop.timeout_add(300, Lang.bind(this, this._onShowTimerComplete));
this.mousePosition = event.get_coords();
} else {
this._hideTimer = Mainloop.timeout_add(500, Lang.bind(this, this._onHideTimerComplete));
}
},
_onEnterEvent: function(actor, event) {
if (!this._showTimer) {
this._showTimer = Mainloop.timeout_add(300, Lang.bind(this, this._onShowTimerComplete));
this.mousePosition = event.get_coords();
}
},
_onShowTimerComplete: function() {
this._showTimer = null;
if (!this.preventShow) {
this.show();
}
return false;
},
_onHideTimerComplete: function() {
this._hideTimer = null;
let [abs_x, abs_y, mods] = global.get_pointer();
let box = this.item.get_allocation_box();
let [success, x, y] = this.item.get_parent().transform_stage_point(abs_x, abs_y);
if ((x < box.x1) || (x > box.x2) ||
(y < box.y1) || (y > box.y2)) {
this._hide();
}
return false;
},
_hide: function(actor, event) {
if (this._showTimer) {
Mainloop.source_remove(this._showTimer);
this._showTimer = null;
}
if (this._hideTimer) {
Mainloop.source_remove(this._hideTimer);
this._hideTimer = null;
}
this.hide();
},
/**
* destroy:
*
* Destroys the tooltip.
*/
destroy: function() {
if (this._showTimer) {
Mainloop.source_remove(this._showTimer);
this._showTimer = null;
}
if (this._hideTimer) {
Mainloop.source_remove(this._hideTimer);
this._hideTimer = null;
}
this.signals.disconnectAllSignals();
this._destroy();
}
};
/**
* #Tooltip:
*
* This is a tooltip item that displays some text. The tooltip will be
* displayed such that the top left corner of the label is at the mouse
* position.
*
* This is not suitable for use in applets, since in the case of applets, we
* don't want the tooltip at the position of the mouse. Instead, it should
* appear above/below the panel without overlapping with the applet. Hence the
* #PanelItemTooltip class should be used instead.
*
* Note that the tooltip refuses to show if the tooltip text is empty.
*
* Inherits: Tooltips.TooltipBase
*/
function Tooltip(item, initTitle) {
this._init(item, initTitle);
}
Tooltip.prototype = {
__proto__: TooltipBase.prototype,
/**
* _init:
* @item (Clutter.Actor): the actor owning the tooltip
* @initTitle (string): the string to display initially
*/
_init: function(item, initTitle) {
TooltipBase.prototype._init.call(this, item);
this._tooltip = new St.Label({
name: 'Tooltip'
});
this._tooltip.show_on_set_parent = false;
if (initTitle) this._tooltip.set_text(initTitle);
Main.uiGroup.add_actor(this._tooltip);
this.desktop_settings = new Gio.Settings({
schema_id: DESKTOP_SCHEMA
});
},
hide: function() {
this._tooltip.hide();
this.visible = false;
},
show: function() {
if (this._tooltip.get_text() == "" || !this.mousePosition)
return;
let tooltipWidth = this._tooltip.get_allocation_box().x2 - this._tooltip.get_allocation_box().x1;
let monitor = Main.layoutManager.findMonitorForActor(this.item);
let cursorSize = this.desktop_settings.get_int(CURSOR_SIZE_KEY);
let tooltipTop = this.mousePosition[1] + Math.round(cursorSize / 1.5);
var tooltipLeft = this.mousePosition[0] + Math.round(cursorSize / 2);
tooltipLeft = Math.max(tooltipLeft, monitor.x);
tooltipLeft = Math.min(tooltipLeft, monitor.x + monitor.width - tooltipWidth);
this._tooltip.set_position(tooltipLeft, tooltipTop);
this._tooltip.show();
this._tooltip.raise_top();
this.visible = true;
},
/**
* set_text:
* @text (string): new text to display
*
* Sets the text to display to @text.
*/
set_text: function(text) {
this._tooltip.set_text(text);
},
_destroy: function() {
this._tooltip.destroy();
}
};
/**
* #PanelItemTooltip
* @_panelItem (Applet.Applet): The applet owning the tooltip
* @orientation (St.Side): The orientation of the applet
*
* A tooltip for panel applets. This is displayed above/below the panel instead
* of at exactly the mouse position to avoid covering the applet.
*
* It is possible that @panelItem is not an applet, but a child of an applet.
* An immediate example is for use in the window list, where each individual
* item, instead of the applet, has its own tooltip. These objects must have
* `panelItem._applet` set as the actual applet, since we need to access the
* applet to listen to orientation changes.
*
* Inherits: Tooltips.Tooltip
*/
function PanelItemTooltip(panelItem, initTitle, orientation) {
this._init(panelItem, initTitle, orientation);
}
PanelItemTooltip.prototype = {
__proto__: Tooltip.prototype,
/**
* _init:
* @panelItem (Applet.Applet): the applet owning the tooltip
* @initTitle (string): the initial string of the tooltip
* @orientation (St.Side): the orientation of the applet.
*
* It should be noted that @panelItem is the *applet* owning the tooltip,
* while that usually passed to #Tooltips.Tooltip is the *actor*. These are
* different objects.
*/
_init: function(panelItem, initTitle, orientation) {
Tooltip.prototype._init.call(this, panelItem.actor, initTitle);
this._panelItem = panelItem;
this.orientation = orientation;
if (this._panelItem instanceof Applet.Applet) {
this._panelItem.connect("orientation-changed", Lang.bind(this, this._onOrientationChanged));
} else if (this._panelItem._applet) {
this._panelItem._applet.connect("orientation-changed",
Lang.bind(this, this._onOrientationChanged));
}
},
show: function() {
if (this._tooltip.get_text() == "" || global.menuStackLength > 0 || !this.mousePosition)
return;
let op = this._tooltip.get_opacity();
this._tooltip.set_opacity(0);
this._tooltip.show();
let tooltipHeight = this._tooltip.get_allocation_box().y2 - this._tooltip.get_allocation_box().y1;
let tooltipWidth = this._tooltip.get_allocation_box().x2 - this._tooltip.get_allocation_box().x1;
let monitor = Main.layoutManager.findMonitorForActor(this._panelItem.actor);
let tooltipTop = 0;
let tooltipLeft = 0;
switch (this.orientation) {
case St.Side.BOTTOM:
tooltipTop = this.item.get_transformed_position()[1] - tooltipHeight;
tooltipLeft = this.mousePosition[0] - Math.round(tooltipWidth / 2);
tooltipLeft = Math.max(tooltipLeft, monitor.x);
tooltipLeft = Math.min(tooltipLeft, monitor.x + monitor.width - tooltipWidth);
break;
case St.Side.TOP:
tooltipTop = this.item.get_transformed_position()[1] + this.item.get_transformed_size()[1];
tooltipLeft = this.mousePosition[0] - Math.round(tooltipWidth / 2);
tooltipLeft = Math.max(tooltipLeft, monitor.x);
tooltipLeft = Math.min(tooltipLeft, monitor.x + monitor.width - tooltipWidth);
break;
case St.Side.LEFT:
[tooltipLeft, tooltipTop] = this._panelItem.actor.get_transformed_position();
tooltipTop = tooltipTop + Math.round((this._panelItem.actor.get_allocation_box().y2 -
this._panelItem.actor.get_allocation_box().y1) / 2) - Math.round(tooltipHeight / 2);
tooltipLeft = tooltipLeft + this._panelItem.actor.get_allocation_box().x2 -
this._panelItem.actor.get_allocation_box().x1;
break;
case St.Side.RIGHT:
[tooltipLeft, tooltipTop] = this._panelItem.actor.get_transformed_position();
tooltipTop = tooltipTop + Math.round((this._panelItem.actor.get_allocation_box().y2 -
this._panelItem.actor.get_allocation_box().y1) / 2) - Math.round(tooltipHeight / 2);
tooltipLeft = tooltipLeft - tooltipWidth;
break;
default:
break;
}
this._tooltip.set_position(tooltipLeft, tooltipTop);
this._tooltip.set_opacity(op);
this.visible = true;
},
_onOrientationChanged: function(a, orientation) {
this.orientation = orientation;
}
};
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