This file is indexed.

/usr/share/cinnamon/js/ui/tooltips.js is in cinnamon-common 3.6.7-8ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const St = imports.gi.St;

const Applet = imports.ui.applet;
const Main = imports.ui.main;
const SignalManager = imports.misc.signalManager;
const Tweener = imports.ui.tweener;
const Gio = imports.gi.Gio;
const DESKTOP_SCHEMA = 'org.cinnamon.desktop.interface';
const CURSOR_SIZE_KEY = 'cursor-size';
/**
 * #TooltipBase
 * @item (Clutter.Actor): The object owning the tooltip.
 * @visible (boolean): Whether the tooltip is currently visible
 * @preventShow (boolean): Whether to inhibit the display of the tooltip
 * @mousePosition (array): The coordinates of the event that triggered the
 * show.
 *
 * This is a base class for other tooltip items to inherit. This cannot be
 * instantiated.
 *
 * All other tooltip items inherit this object. This base class is responsible
 * for listening to mouse events and determining when to show the tooltip. When
 * it thinks a tooltip should be shown, it calls `this.show()`. When it thinks
 * it should be hidden, it calls `this.hide()`. When the @item is destroyed, it
 * will call `this._destroy()`;
 *
 * Any object wishing to implement a tooltip should inherit this class, and
 * then implement the three functions above. It should be noted that the sole
 * responsibility of this class is to call the three functions above. It is
 * thus the user's job to create the tooltip actor and position it correctly in
 * the `show` function. Example implementations for reference include the
 * #Tooltips.Tooltip object as well as the `WindowPreview` object in the window
 * list applet.
 *
 * When calling the `show` function, #TooltipBase will set the
 * `this.mousePosition` to the mouse coordinates at which the event is
 * triggered.
 *
 * When implementing the `show` and `hide` functions, the user should set the
 * `this.visible` variable to the visibility state of the tooltip. This is
 * since calling the `show` function does not necessarily actually show the
 * tooltip, eg. when the tooltip text is empty and the tooltip refuses to show.
 * The `this.visible` variable should be set properly to reflect the actual
 * status of the tooltip.
 *
 * Finally, if the user wishes to inhibit the display of a tooltip, eg. when
 * the owner is being dragged, they can set the `this.preventShow` variable to
 * `true`.
 */
function TooltipBase(item) {
    throw new TypeError("Trying to instantiate abstract class TooltipBase");
}

TooltipBase.prototype = {
    _init: function(item) {
        this.signals = new SignalManager.SignalManager(null);

        this.signals.connect(global.stage, 'notify::key-focus', this._hide, this);
        this.signals.connect(item, 'enter-event', this._onEnterEvent, this);
        this.signals.connect(item, 'motion-event', this._onMotionEvent, this);
        this.signals.connect(item, 'leave-event', this._hide, this);
        this.signals.connect(item, 'button-press-event', this._hide, this);
        this.signals.connect(item, 'button-release-event', this._hide, this);
        this.signals.connect(item, 'destroy', this.destroy, this);
        this.signals.connect(item, 'allocation-changed', function() {
            // An allocation change could mean that the actor has moved,
            // so hide, but wait until after the allocation cycle.
            Mainloop.idle_add(Lang.bind(this, function() {
                this._hide();
            }));
        }, this);

        this._showTimer = null;
        this.visible = false;
        this.item = item;
        this.preventShow = false;
        this.mousePosition = null;
    },

    _onMotionEvent: function(actor, event) {
        if (this._showTimer) {
            Mainloop.source_remove(this._showTimer);
            this._showTimer = null;
        }

        if (this._hideTimer) {
            Mainloop.source_remove(this._hideTimer);
            this._hideTimer = null;
        }

        if (!this.visible) {
            this._showTimer = Mainloop.timeout_add(300, Lang.bind(this, this._onShowTimerComplete));
            this.mousePosition = event.get_coords();
        } else {
            this._hideTimer = Mainloop.timeout_add(500, Lang.bind(this, this._onHideTimerComplete));
        }
    },

    _onEnterEvent: function(actor, event) {
        if (!this._showTimer) {
            this._showTimer = Mainloop.timeout_add(300, Lang.bind(this, this._onShowTimerComplete));
            this.mousePosition = event.get_coords();
        }
    },

    _onShowTimerComplete: function() {
        this._showTimer = null;

        if (!this.preventShow) {
            this.show();
        }

        return false;
    },

    _onHideTimerComplete: function() {
        this._hideTimer = null;

        let [abs_x, abs_y, mods] = global.get_pointer();
        let box = this.item.get_allocation_box();

        let [success, x, y] = this.item.get_parent().transform_stage_point(abs_x, abs_y);

        if ((x < box.x1) || (x > box.x2) ||
            (y < box.y1) || (y > box.y2)) {
            this._hide();
        }

        return false;
    },

    _hide: function(actor, event) {
        if (this._showTimer) {
            Mainloop.source_remove(this._showTimer);
            this._showTimer = null;
        }

        if (this._hideTimer) {
            Mainloop.source_remove(this._hideTimer);
            this._hideTimer = null;
        }

        this.hide();
    },

    /**
     * destroy:
     *
     * Destroys the tooltip.
     */
    destroy: function() {
        if (this._showTimer) {
            Mainloop.source_remove(this._showTimer);
            this._showTimer = null;
        }

        if (this._hideTimer) {
            Mainloop.source_remove(this._hideTimer);
            this._hideTimer = null;
        }

        this.signals.disconnectAllSignals();
        this._destroy();
    }
};

/**
 * #Tooltip:
 *
 * This is a tooltip item that displays some text. The tooltip will be
 * displayed such that the top left corner of the label is at the mouse
 * position.
 *
 * This is not suitable for use in applets, since in the case of applets, we
 * don't want the tooltip at the position of the mouse. Instead, it should
 * appear above/below the panel without overlapping with the applet. Hence the
 * #PanelItemTooltip class should be used instead.
 *
 * Note that the tooltip refuses to show if the tooltip text is empty.
 *
 * Inherits: Tooltips.TooltipBase
 */
function Tooltip(item, initTitle) {
    this._init(item, initTitle);
}

Tooltip.prototype = {
    __proto__: TooltipBase.prototype,

    /**
     * _init:
     * @item (Clutter.Actor): the actor owning the tooltip
     * @initTitle (string): the string to display initially
     */
    _init: function(item, initTitle) {
        TooltipBase.prototype._init.call(this, item);
        this._tooltip = new St.Label({
            name: 'Tooltip'
        });
        this._tooltip.show_on_set_parent = false;

        if (initTitle) this._tooltip.set_text(initTitle);
        Main.uiGroup.add_actor(this._tooltip);

        this.desktop_settings = new Gio.Settings({
            schema_id: DESKTOP_SCHEMA
        });
    },

    hide: function() {
        this._tooltip.hide();

        this.visible = false;
    },

    show: function() {
        if (this._tooltip.get_text() == "" || !this.mousePosition)
            return;

        let tooltipWidth = this._tooltip.get_allocation_box().x2 - this._tooltip.get_allocation_box().x1;

        let monitor = Main.layoutManager.findMonitorForActor(this.item);

        let cursorSize = this.desktop_settings.get_int(CURSOR_SIZE_KEY);
        let tooltipTop = this.mousePosition[1]  + Math.round(cursorSize / 1.5);
        var tooltipLeft = this.mousePosition[0] + Math.round(cursorSize / 2);

        tooltipLeft = Math.max(tooltipLeft, monitor.x);
        tooltipLeft = Math.min(tooltipLeft, monitor.x + monitor.width - tooltipWidth);

        this._tooltip.set_position(tooltipLeft, tooltipTop);

        this._tooltip.show();
        this._tooltip.raise_top();
        this.visible = true;
    },

    /**
     * set_text:
     * @text (string): new text to display
     *
     * Sets the text to display to @text.
     */
    set_text: function(text) {
        this._tooltip.set_text(text);
    },

    _destroy: function() {
        this._tooltip.destroy();
    }
};

/**
 * #PanelItemTooltip
 * @_panelItem (Applet.Applet): The applet owning the tooltip
 * @orientation (St.Side): The orientation of the applet
 *
 * A tooltip for panel applets. This is displayed above/below the panel instead
 * of at exactly the mouse position to avoid covering the applet.
 *
 * It is possible that @panelItem is not an applet, but a child of an applet.
 * An immediate example is for use in the window list, where each individual
 * item, instead of the applet,  has its own tooltip. These objects must have
 * `panelItem._applet` set as the actual applet, since we need to access the
 * applet to listen to orientation changes.
 *
 * Inherits: Tooltips.Tooltip
 */
function PanelItemTooltip(panelItem, initTitle, orientation) {
    this._init(panelItem, initTitle, orientation);
}

PanelItemTooltip.prototype = {
    __proto__: Tooltip.prototype,

    /**
     * _init:
     * @panelItem (Applet.Applet): the applet owning the tooltip
     * @initTitle (string): the initial string of the tooltip
     * @orientation (St.Side): the orientation of the applet.
     *
     * It should be noted that @panelItem is the *applet* owning the tooltip,
     * while that usually passed to #Tooltips.Tooltip is the *actor*. These are
     * different objects.
     */
    _init: function(panelItem, initTitle, orientation) {
        Tooltip.prototype._init.call(this, panelItem.actor, initTitle);
        this._panelItem = panelItem;
        this.orientation = orientation;
        if (this._panelItem instanceof Applet.Applet) {
            this._panelItem.connect("orientation-changed", Lang.bind(this, this._onOrientationChanged));
        } else if (this._panelItem._applet) {
            this._panelItem._applet.connect("orientation-changed",
                Lang.bind(this, this._onOrientationChanged));
        }
    },

    show: function() {
        if (this._tooltip.get_text() == "" || global.menuStackLength > 0 || !this.mousePosition)
            return;

        let op = this._tooltip.get_opacity();
        this._tooltip.set_opacity(0);
        this._tooltip.show();

        let tooltipHeight = this._tooltip.get_allocation_box().y2 - this._tooltip.get_allocation_box().y1;
        let tooltipWidth = this._tooltip.get_allocation_box().x2 - this._tooltip.get_allocation_box().x1;

        let monitor = Main.layoutManager.findMonitorForActor(this._panelItem.actor);
        let tooltipTop = 0;
        let tooltipLeft = 0;

        switch (this.orientation) {
            case St.Side.BOTTOM:
                tooltipTop = this.item.get_transformed_position()[1] - tooltipHeight;
                tooltipLeft = this.mousePosition[0] - Math.round(tooltipWidth / 2);
                tooltipLeft = Math.max(tooltipLeft, monitor.x);
                tooltipLeft = Math.min(tooltipLeft, monitor.x + monitor.width - tooltipWidth);
                break;
            case St.Side.TOP:
                tooltipTop = this.item.get_transformed_position()[1] + this.item.get_transformed_size()[1];
                tooltipLeft = this.mousePosition[0] - Math.round(tooltipWidth / 2);
                tooltipLeft = Math.max(tooltipLeft, monitor.x);
                tooltipLeft = Math.min(tooltipLeft, monitor.x + monitor.width - tooltipWidth);
                break;
            case St.Side.LEFT:
                [tooltipLeft, tooltipTop] = this._panelItem.actor.get_transformed_position();
                tooltipTop = tooltipTop + Math.round((this._panelItem.actor.get_allocation_box().y2 -
                    this._panelItem.actor.get_allocation_box().y1) / 2) - Math.round(tooltipHeight / 2);
                tooltipLeft = tooltipLeft + this._panelItem.actor.get_allocation_box().x2 -
                    this._panelItem.actor.get_allocation_box().x1;
                break;
            case St.Side.RIGHT:
                [tooltipLeft, tooltipTop] = this._panelItem.actor.get_transformed_position();
                tooltipTop = tooltipTop + Math.round((this._panelItem.actor.get_allocation_box().y2 -
                    this._panelItem.actor.get_allocation_box().y1) / 2) - Math.round(tooltipHeight / 2);
                tooltipLeft = tooltipLeft - tooltipWidth;
                break;
            default:
                break;
        }

        this._tooltip.set_position(tooltipLeft, tooltipTop);

        this._tooltip.set_opacity(op);
        this.visible = true;
    },

    _onOrientationChanged: function(a, orientation) {
        this.orientation = orientation;
    }
};