/usr/include/faust/au/AUUI.h is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Audio Unit UI
Copyright (C) 2013 Reza Payami
All rights reserved.
----------------------------BSD License------------------------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Remy Muller nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------Audio Unit SDK----------------------------------
In order to compile a AU (TM) Synth plugin with this architecture file
you will need the proprietary AU SDK from Apple. Please check
the corresponding license.
************************************************************************/
#include <set>
#include "faust/gui/UI.h"
using namespace std;
class auUI;
class auUIObject {
public:
string fLabel;
float* fZone;
float range(float min, float max, float val) { // AU parameters are normalized in the range [0;1]
val = min + val * (max - min);
return (val < min) ? min : (val > max) ? max : val;
}
public:
auUIObject(const char* label, FAUSTFLOAT* zone) :
fLabel(label), fZone(zone) {
}
virtual ~auUIObject() {
}
virtual void GetName(char *text) {
std::strcpy(text, fLabel.c_str());
}
virtual void SetValue(double f) {
*fZone = range(0.0f, 1.0f, (float) f);
}
virtual float GetValue() {
return *fZone;
}
virtual void GetDisplay(char *text) {
std::sprintf(text, "%f", *fZone);
}
virtual long GetID() { /* returns the sum of all the ASCII characters contained in the parameter's label */
int i;
long acc;
for (i = 0, acc = 0; i < fLabel.length(); i++)
acc += (fLabel.c_str())[i];
return acc;
}
};
/**********************************************************************************/
class auToggleButton: public auUIObject {
public:
auToggleButton(const char* label, FAUSTFLOAT* zone) :
auUIObject(label, zone) {
}
virtual ~auToggleButton() {
}
virtual float GetValue() {
return *fZone;
}
virtual void SetValue(double f) {
*fZone = (f > 0.5f) ? 1.0f : 0.0f;
}
virtual void GetDisplay(char *text) {
(*fZone > 0.5f) ? std::strcpy(text, "ON") : std::strcpy(text, "OFF");
}
};
/**********************************************************************************/
class auCheckButton: public auUIObject {
public:
auCheckButton(const char* label, FAUSTFLOAT* zone) :
auUIObject(label, zone) {
}
virtual ~auCheckButton() {
}
virtual float GetValue() {
return *fZone;
}
virtual void SetValue(double f) {
*fZone = (f > 0.5f) ? 1.0f : 0.0f;
}
virtual void GetDisplay(char *text) {
(*fZone > 0.5f) ? std::strcpy(text, "ON") : std::strcpy(text, "OFF");
}
};
/**********************************************************************************/
class auButton: public auUIObject {
public:
auButton(const char* label, FAUSTFLOAT* zone) :
auUIObject(label, zone) {
}
virtual ~auButton() {
}
virtual float GetValue() {
return *fZone;
}
virtual void SetValue(double f) {
*fZone = (f > 0.5f) ? 1.0f : 0.0f;
}
virtual void GetDisplay(char *text) {
(*fZone > 0.5f) ? std::strcpy(text, "ON") : std::strcpy(text, "OFF");
}
};
/**********************************************************************************/
class auSlider: public auUIObject {
public:
float fInit;
float fMin;
float fMax;
float fStep;
bool fIsVertical;
public:
auSlider(const char* label, FAUSTFLOAT* zone, float init, float min, float max,
float step, bool isVertical) :
auUIObject(label, zone), fInit(init), fMin(min), fMax(max), fStep(step), fIsVertical(isVertical) {
}
virtual ~auSlider() {
}
virtual float GetValue() {
return (*fZone - fMin) / (fMax - fMin);
} // normalize
virtual void SetValue(double f) {
*fZone = range(fMin, fMax, (float) f);
} // expand
};
/**********************************************************************************/
class auBargraph: public auUIObject {
public:
float fInit;
float fMin;
float fMax;
float fStep;
bool fIsVertical;
public:
auBargraph(const char* label, FAUSTFLOAT* zone, float min, float max, bool isVertical) :
auUIObject(label, zone), fMin(min), fMax(max), fIsVertical(isVertical){
}
virtual ~auBargraph() {
}
virtual float GetValue() {
return (*fZone - fMin) / (fMax - fMin);
} // normalize
virtual void SetValue(double f) {
*fZone = range(fMin, fMax, (float) f);
} // expand
};
/**********************************************************************************/
class auBox: public auUIObject {
public:
vector<auUIObject*> children;
bool isVertical;
auBox* parent;
public:
auBox(const char* label, auBox* inParent, bool inIsVertical) :
auUIObject(label, NULL), parent(inParent), isVertical(inIsVertical) {
}
void add(auUIObject* child) {
children.push_back(child);
}
virtual ~auBox() {
}
};
/**********************************************************************************/
//eunum Direction {HORIZONTAL, VERTICAL}; //TODO
class auUI: public UI {
public:
vector<auUIObject*> fUITable;
std::set <float*>knobSet;
auBox* currentBox = NULL;
auBox* boundingBox = NULL;
public:
auUI() {
currentBox = boundingBox = new auBox("", NULL, true);
}
virtual ~auUI() {
for (vector<auUIObject*>::iterator iter = fUITable.begin();
iter != fUITable.end(); iter++)
delete *iter;
//TODO delete boxes
}
virtual void declare(float* zone, const char* key, const char* value)
{
if (zone == 0)
{
if (strcmp(key, "hidden") == 0)
{
}
}
else
{
if (strcmp(key,"size") == 0)
{
}
else if (strcmp(key,"tooltip") == 0)
{
}
else if (strcmp(key,"unit") == 0)
{
}
if (strcmp(key,"hidden") == 0)
{
}
else if (strcmp(key,"style") == 0)
{
if (strstr(value, "knob")) //TODO
{
knobSet.insert(zone);
}
}
else if (strcmp(key,"color") == 0)
{
}
else if (strcmp(key,"accx") == 0
|| strcmp(key,"accy") == 0
|| strcmp(key,"accz") == 0
|| strcmp(key,"gyrox") == 0
|| strcmp(key,"gyroy") == 0
|| strcmp(key,"gyroz") == 0
|| strcmp(key,"compass") == 0)
{
}
}
}
void addButton(const char* label, FAUSTFLOAT* zone) {
auButton* button = new auButton(label, zone);
fUITable.push_back(button);
currentBox->add(button);
}
void openTabBox(const char* label) {
}
void addCheckButton(const char* label, FAUSTFLOAT* zone) {
auCheckButton* checkButton= new auCheckButton(label, zone);
fUITable.push_back(checkButton);
currentBox->add(checkButton);
}
void addVerticalSlider(const char* label, FAUSTFLOAT* zone, float init, float min,
float max, float step) {
auSlider* slider = new auSlider(label, zone, init, min, max, step, true);
fUITable.push_back(slider);
currentBox->add(slider);
}
void addHorizontalSlider(const char* label, FAUSTFLOAT* zone, float init, float min,
float max, float step) {
auSlider* slider = new auSlider(label, zone, init, min, max, step, false);
fUITable.push_back(slider);
currentBox->add(slider);
}
void addNumEntry(const char* label, FAUSTFLOAT* zone, float init, float min, float max,
float step) {
auSlider* slider = new auSlider(label, zone, init, min, max, step, false);
fUITable.push_back(slider);
currentBox->add(slider);
}
void addHorizontalBargraph(const char* label, FAUSTFLOAT* zone, float min, float max) {
auBargraph* bargraph = new auBargraph(label, zone, min, max, false);
fUITable.push_back(bargraph);
currentBox->add(bargraph);
}
void addVerticalBargraph(const char* label, FAUSTFLOAT* zone, float min, float max) {
auBargraph* bargraph = new auBargraph(label, zone, min, max, true);
fUITable.push_back(bargraph);
currentBox->add(bargraph);
}
void openHorizontalBox(const char* label) {
auBox* box = new auBox(label, currentBox, false);
currentBox->add(box);
currentBox = box;
}
void openVerticalBox(const char* label) {
auBox* box = new auBox(label, currentBox, true);
currentBox->add(box);
currentBox = box;
}
void closeBox() {
if (currentBox) //TODO else?
currentBox = currentBox->parent;
}
void SetValue(int index, double f) {
assert(index < fUITable.size());
fUITable[index]->SetValue(f);
}
float GetValue(long index) {
assert(index < fUITable.size());
return fUITable[index]->GetValue();
}
void GetDisplay(long index, char *text) {
assert(index < fUITable.size());
fUITable[index]->GetDisplay(text);
}
void GetName(long index, char *text) {
assert(index < fUITable.size());
fUITable[index]->GetName(text);
}
long GetNumParams() {
return fUITable.size();
}
long makeID()
/* Creates a (unique) id by summing all the parameter's labels,
* then wrapping it in the range [0;maxNumberOfId] and adding
* this number to the offset made by the Four Character ID: 'FAUS'
*/
{
const long maxNumberOfId = 128;
long baseid = 'FAUS';
long id = 0;
for (int i = 0; i < fUITable.size(); i++)
id += fUITable[i]->GetID();
return baseid + id % maxNumberOfId;
}
void addNumDisplay(char* label, float* zone, int precision) {
}
void addTextDisplay(char* label, float* zone, char* names[], float min,
float max) {
}
};
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