/usr/include/faust/audio/audio.h is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
/******************************************************************************
*******************************************************************************
An abstraction layer over audio layer
*******************************************************************************
*******************************************************************************/
#ifndef __audio__
#define __audio__
class dsp;
typedef void (* shutdown_callback)(const char* message, void* arg);
class audio {
public:
audio() {}
virtual ~audio() {}
virtual bool init(const char* name, dsp*) = 0;
virtual bool start() = 0;
virtual void stop() = 0;
virtual void shutdown(shutdown_callback cb, void* arg) {}
virtual int get_buffer_size() = 0;
virtual int get_sample_rate() = 0;
virtual int get_num_inputs() { return -1; }
virtual int get_num_outputs() { return -1; }
virtual float get_cpu_load() { return 0.f; }
};
#endif
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