/usr/include/faust/audio/channels.h is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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************************************************************************
FAUST Architecture File
Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
************************************************************************
************************************************************************/
#ifndef __audio_channels__
#define __audio_channels__
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif
class channels
{
private:
int fNumFrames;
int fNumChannels;
FAUSTFLOAT** fBuffers;
public:
channels(int nframes, int nchannels)
{
fBuffers = new FAUSTFLOAT*[nchannels];
fNumFrames = nframes;
fNumChannels = nchannels;
// allocate audio channels
for (int i = 0; i < fNumChannels; i++) {
fBuffers[i] = new FAUSTFLOAT[fNumFrames];
}
}
void zero()
{
// allocate audio channels
for (int i = 0; i < fNumChannels; i++) {
for (int f = 0; f < fNumFrames; f++) {
fBuffers[i][f] = FAUSTFLOAT(0.0);
}
}
}
void impulse()
{
// allocate audio channels
for (int i = 0; i < fNumChannels; i++) {
fBuffers[i][0] = FAUSTFLOAT(1.0);
for (int f = 1; f < fNumFrames; f++) {
fBuffers[i][f] = FAUSTFLOAT(0.0);
}
}
}
void display()
{
for (int i = 0; i < fNumChannels; i++) {
for (int f = 0; f < fNumFrames; f++) {
std::cout << "chan = " << i << " frame = " << f << " value = " << fBuffers[i][f] << std::endl;
}
}
}
virtual ~channels()
{
// free separate input channels
for (int i = 0; i < fNumChannels; i++) {
delete [] fBuffers[i];
}
delete [] fBuffers;
}
FAUSTFLOAT** buffers() { return fBuffers; }
};
#endif
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