/usr/include/faust/audio/netjack-dsp.h is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#ifndef __netjack_dsp__
#define __netjack_dsp__
#include <stdio.h>
#include "faust/audio/audio.h"
#include "faust/dsp/dsp.h"
#include "faust/gui/ControlUI.h"
#include "faust/midi/jack-midi.h"
#include <jack/net.h>
#include <string>
#include <assert.h>
class netjackaudio : public audio
{
protected:
dsp* fDSP;
jack_net_slave_t* fNet;
int fNetFormat;
std::string fMasterIP;
int fMasterPort;
int fMTU;
int fLatency;
jack_master_t fResult;
#ifdef RESTART_CB_API
static int net_restart(void* arg)
{
printf("Network failure, restart...\n");
return static_cast<netjackaudio*>(arg)->restart_cb();
}
#else
static void net_shutdown(void* arg)
{
printf("Network failure, shutdown...\n");
static_cast<netjackaudio*>(arg)->shutdown_cb();
}
#endif
static int net_sample_rate(jack_nframes_t nframes, void* arg)
{
return static_cast<netjackaudio*>(arg)->set_sample_rate(nframes);
}
static int net_buffer_size(jack_nframes_t nframes, void* arg)
{
return static_cast<netjackaudio*>(arg)->set_buffer_size(nframes);
}
static void net_error(int error_code, void* arg)
{
return static_cast<netjackaudio*>(arg)->error_cb(error_code);
}
static int net_process(jack_nframes_t buffer_size,
int,
float** audio_inputs,
int,
void** midi_inputs,
int,
float** audio_outputs,
int,
void** midi_outputs,
void* arg)
{
static_cast<netjackaudio*>(arg)->process(buffer_size, audio_inputs, audio_outputs, midi_inputs, midi_outputs);
return 0;
}
bool init_aux(const char* name, dsp* DSP, int audio_inputs, int audio_outputs, int midi_inputs, int midi_outputs)
{
if (init_aux(name, audio_inputs, audio_outputs, midi_inputs, midi_outputs)) {
set_dsp(DSP);
return true;
} else {
return false;
}
}
bool init_aux(const char* name, int audio_inputs, int audio_outputs, int midi_inputs, int midi_outputs)
{
jack_slave_t request = {
audio_inputs,
audio_outputs,
midi_inputs,
midi_outputs,
fMTU,
2,
(fNetFormat > 0) ? JackOpusEncoder : ((fNetFormat == -1) ? JackFloatEncoder : JackIntEncoder),
(fNetFormat > 0) ? fNetFormat : 0,
fLatency
};
if ((fNet = jack_net_slave_open(fMasterIP.c_str(), fMasterPort, name, &request, &fResult)) == 0) {
printf("JACK remote server not running ?\n");
return false;
}
jack_set_net_slave_process_callback(fNet, net_process, this);
#ifdef RESTART_CB_API
jack_set_net_slave_restart_callback(fNet, net_restart, this);
#else
jack_set_net_slave_shutdown_callback(fNet, net_shutdown, this);
#endif
jack_set_net_slave_sample_rate_callback(fNet, net_sample_rate, this);
jack_set_net_slave_buffer_size_callback(fNet, net_buffer_size, this);
jack_set_net_slave_error_callback(fNet, net_error, this);
return true;
}
// Possibly to be redefined by subclasses
virtual int restart_cb()
{
return 0;
}
virtual void shutdown_cb()
{}
virtual void error_cb(int error_code)
{}
virtual int set_sample_rate(jack_nframes_t nframes)
{
return 0;
}
virtual int set_buffer_size(jack_nframes_t nframes)
{
return 0;
}
virtual void process(int count, float** audio_inputs, float** audio_outputs, void** midi_inputs, void** midi_outputs)
{
AVOIDDENORMALS;
fDSP->compute(count, audio_inputs, audio_outputs);
}
public:
netjackaudio(int net_format, const std::string& master_ip, int master_port, int mtu, int latency = 2)
: fDSP(0), fNet(0), fNetFormat(net_format), fMasterIP(master_ip), fMasterPort(master_port), fMTU(mtu), fLatency(latency)
{}
virtual ~netjackaudio()
{
if (fNet) {
stop();
jack_net_slave_close(fNet);
}
}
virtual bool init(const char* name, dsp* DSP)
{
return init_aux(name, DSP, DSP->getNumInputs(), DSP->getNumOutputs(), 0, 0);
}
virtual bool start()
{
if (jack_net_slave_activate(fNet)) {
printf("cannot activate net");
return false;
}
return true;
}
virtual void stop()
{
if (fNet) {
jack_net_slave_deactivate(fNet);
}
}
void set_dsp(dsp* DSP)
{
fDSP = DSP;
fDSP->init(fResult.sample_rate);
}
virtual int get_buffer_size() { return fResult.buffer_size; }
virtual int get_sample_rate() { return fResult.sample_rate; }
};
/*
A special NetJack client that uses one more audio input/output to transmit control values.
*/
class netjackaudio_control : public netjackaudio, public ControlUI {
protected:
virtual void process(int count, float** audio_inputs, float** audio_outputs, void** midi_inputs, void** midi_outputs)
{
AVOIDDENORMALS;
float** inputs_tmp = (float**)alloca(fDSP->getNumInputs()*sizeof(float*));
float** outputs_tmp = (float**)alloca(fDSP->getNumOutputs()*sizeof(float*));
for (int i = 0; i < fDSP->getNumInputs(); i++) {
inputs_tmp[i] = audio_inputs[i+1];
}
for (int i = 0; i < fDSP->getNumOutputs(); i++) {
outputs_tmp[i] = audio_outputs[i+1];
}
// Control buffer always use buffer_size, even if uncomplete data buffer (count < buffer_size) is received
decode_control(audio_inputs[0], fResult.buffer_size);
// "count" may be less than buffer_size
fDSP->compute(count, inputs_tmp, outputs_tmp);
// Control buffer always use buffer_size, even if uncomplete data buffer (count < buffer_size) is received
encode_control(audio_outputs[0], fResult.buffer_size);
}
public:
netjackaudio_control(int net_format, const std::string& master_ip, int master_port, int mtu, int latency)
:netjackaudio(net_format, master_ip, master_port, mtu, latency)
{}
virtual ~netjackaudio_control()
{}
bool is_connexion_active()
{
return jack_net_slave_is_active(fNet);
}
virtual bool init(const char* name, dsp* dsp)
{
dsp->buildUserInterface(this);
return init_aux(name, dsp, dsp->getNumInputs() + 1, dsp->getNumOutputs() + 1, 0, 0); // One more audio port for control
}
virtual int restart_cb()
{
return -1;
}
};
/*
A special NetJack client that uses MIDI input/output to transmit control values.
*/
class netjackaudio_midicontrol : public netjackaudio, public ControlUI, public jack_midi_handler {
protected:
virtual void process(int count, float** audio_inputs, float** audio_outputs, void** midi_inputs, void** midi_outputs)
{
AVOIDDENORMALS;
float** inputs_tmp = (float**)alloca(fDSP->getNumInputs()*sizeof(float*));
float** outputs_tmp = (float**)alloca(fDSP->getNumOutputs()*sizeof(float*));
for (int i = 0; i < fDSP->getNumInputs(); i++) {
inputs_tmp[i] = audio_inputs[i];
}
for (int i = 0; i < fDSP->getNumOutputs(); i++) {
outputs_tmp[i] = audio_outputs[i];
}
// Control buffer always use buffer_size, even if uncomplete data buffer (count < buffer_size) is received
decode_midi_control(midi_inputs[0], fResult.buffer_size);
// Decode MIDI messages
processMidiInBuffer(midi_inputs[1]);
// "count" may be less than buffer_size
fDSP->compute(count, inputs_tmp, outputs_tmp);
// Control buffer always use buffer_size, even if uncomplete data buffer (count < buffer_size) is received
encode_midi_control(midi_outputs[0], fResult.buffer_size);
// Encode MIDI messages
processMidiOutBuffer(midi_outputs[1], true);
}
public:
netjackaudio_midicontrol(int net_format, const std::string& master_ip, int master_port, int mtu, int latency)
:netjackaudio(net_format, master_ip, master_port, mtu, latency)
{}
virtual ~netjackaudio_midicontrol()
{}
bool is_connexion_active()
{
return jack_net_slave_is_active(fNet);
}
virtual bool init(const char* name, dsp* dsp)
{
dsp->buildUserInterface(this);
// One MIDI channel for control, and one MIDI channel for messages in both direction
return init_aux(name, dsp, dsp->getNumInputs(), dsp->getNumOutputs(), 2, 2);
}
virtual int restart_cb()
{
return -1;
}
};
#endif
/********************END ARCHITECTURE SECTION (part 2/2)****************/
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