/usr/include/faust/gui/GUI.h is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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FAUST Architecture File
Copyright (C) 2003-2016 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#ifndef FAUST_GUI_H
#define FAUST_GUI_H
#include "faust/gui/UI.h"
#include "faust/gui/ring-buffer.h"
#include <list>
#include <map>
#include <vector>
/*******************************************************************************
* GUI : Abstract Graphic User Interface
* Provides additional mechanisms to synchronize widgets and zones. Widgets
* should both reflect the value of a zone and allow to change this value.
******************************************************************************/
class uiItem;
typedef void (*uiCallback)(FAUSTFLOAT val, void* data);
class clist : public std::list<uiItem*>
{
public:
virtual ~clist();
};
typedef std::map<FAUSTFLOAT*, clist*> zmap;
typedef std::map<FAUSTFLOAT*, ringbuffer_t*> ztimedmap;
class GUI : public UI
{
private:
static std::list<GUI*> fGuiList;
zmap fZoneMap;
bool fStopped;
public:
GUI() : fStopped(false)
{
fGuiList.push_back(this);
}
virtual ~GUI()
{
// delete all
zmap::iterator g;
for (g = fZoneMap.begin(); g != fZoneMap.end(); g++) {
delete (*g).second;
}
// suppress 'this' in static fGuiList
fGuiList.remove(this);
}
// -- registerZone(z,c) : zone management
void registerZone(FAUSTFLOAT* z, uiItem* c)
{
if (fZoneMap.find(z) == fZoneMap.end()) fZoneMap[z] = new clist();
fZoneMap[z]->push_back(c);
}
void updateAllZones();
void updateZone(FAUSTFLOAT* z);
static void updateAllGuis()
{
std::list<GUI*>::iterator g;
for (g = fGuiList.begin(); g != fGuiList.end(); g++) {
(*g)->updateAllZones();
}
}
void addCallback(FAUSTFLOAT* zone, uiCallback foo, void* data);
virtual void show() {};
virtual bool run() { return false; };
virtual void stop() { fStopped = true; }
bool stopped() { return fStopped; }
virtual void declare(FAUSTFLOAT* , const char* , const char*) {}
// Static global for timed zones, shared between all UI that will set timed values
static ztimedmap gTimedZoneMap;
};
/**
* User Interface Item: abstract definition
*/
class uiItem
{
protected:
GUI* fGUI;
FAUSTFLOAT* fZone;
FAUSTFLOAT fCache;
uiItem(GUI* ui, FAUSTFLOAT* zone) : fGUI(ui), fZone(zone), fCache(FAUSTFLOAT(-123456.654321))
{
ui->registerZone(zone, this);
}
public:
virtual ~uiItem()
{}
void modifyZone(FAUSTFLOAT v)
{
fCache = v;
if (*fZone != v) {
*fZone = v;
fGUI->updateZone(fZone);
}
}
FAUSTFLOAT cache() { return fCache; }
virtual void reflectZone() = 0;
};
/**
* Callback Item
*/
struct uiCallbackItem : public uiItem
{
uiCallback fCallback;
void* fData;
uiCallbackItem(GUI* ui, FAUSTFLOAT* zone, uiCallback foo, void* data)
: uiItem(ui, zone), fCallback(foo), fData(data) {}
virtual void reflectZone()
{
FAUSTFLOAT v = *fZone;
fCache = v;
fCallback(v, fData);
}
};
/**
* Allows to group a set of zones.
*/
class uiGroupItem : public uiItem
{
protected:
std::vector<FAUSTFLOAT*> fZoneMap;
public:
uiGroupItem(GUI* ui, FAUSTFLOAT* zone):uiItem(ui, zone)
{}
virtual ~uiGroupItem()
{}
virtual void reflectZone()
{
FAUSTFLOAT v = *fZone;
fCache = v;
// Update all zones of the same group
std::vector<FAUSTFLOAT*>::iterator it;
for (it = fZoneMap.begin(); it != fZoneMap.end(); it++) {
(*(*it)) = v;
}
}
void addZone(FAUSTFLOAT* zone) { fZoneMap.push_back(zone); }
};
// en cours d'installation de callback : a finir!!!!!
/**
* Update all user items reflecting zone z
*/
inline void GUI::updateZone(FAUSTFLOAT* z)
{
FAUSTFLOAT v = *z;
clist* l = fZoneMap[z];
for (clist::iterator c = l->begin(); c != l->end(); c++) {
if ((*c)->cache() != v) (*c)->reflectZone();
}
}
/**
* Update all user items not up to date
*/
inline void GUI::updateAllZones()
{
for (zmap::iterator m = fZoneMap.begin(); m != fZoneMap.end(); m++) {
FAUSTFLOAT* z = m->first;
clist* l = m->second;
if (z) {
FAUSTFLOAT v = *z;
for (clist::iterator c = l->begin(); c != l->end(); c++) {
if ((*c)->cache() != v) (*c)->reflectZone();
}
}
}
}
inline void GUI::addCallback(FAUSTFLOAT* zone, uiCallback foo, void* data)
{
new uiCallbackItem(this, zone, foo, data);
};
inline clist::~clist()
{
std::list<uiItem*>::iterator it;
for (it = begin(); it != end(); it++) {
delete (*it);
}
}
// For precise timestamped control
struct DatedControl {
double fDate;
FAUSTFLOAT fValue;
DatedControl(double d = 0., FAUSTFLOAT v = FAUSTFLOAT(0)):fDate(d), fValue(v) {}
};
#endif
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