/usr/include/faust/gui/MapUI.h is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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FAUST Architecture File
Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#ifndef FAUST_MAPUI_H
#define FAUST_MAPUI_H
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif
#include <vector>
#include <map>
#include <string>
#include "faust/gui/UI.h"
#include "faust/gui/PathBuilder.h"
/*******************************************************************************
* MapUI : Faust User Interface
* This class creates a map of complete hierarchical path and zones for each UI items.
******************************************************************************/
class MapUI : public UI, public PathBuilder
{
protected:
// Complete path map
std::map<std::string, FAUSTFLOAT*> fPathZoneMap;
// Label zone map
std::map<std::string, FAUSTFLOAT*> fLabelZoneMap;
public:
MapUI() {};
virtual ~MapUI() {};
// -- widget's layouts
void openTabBox(const char* label)
{
fControlsLevel.push_back(label);
}
void openHorizontalBox(const char* label)
{
fControlsLevel.push_back(label);
}
void openVerticalBox(const char* label)
{
fControlsLevel.push_back(label);
}
void closeBox()
{
fControlsLevel.pop_back();
}
// -- active widgets
void addButton(const char* label, FAUSTFLOAT* zone)
{
fPathZoneMap[buildPath(label)] = zone;
fLabelZoneMap[label] = zone;
}
void addCheckButton(const char* label, FAUSTFLOAT* zone)
{
fPathZoneMap[buildPath(label)] = zone;
fLabelZoneMap[label] = zone;
}
void addVerticalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT fmin, FAUSTFLOAT fmax, FAUSTFLOAT step)
{
fPathZoneMap[buildPath(label)] = zone;
fLabelZoneMap[label] = zone;
}
void addHorizontalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT fmin, FAUSTFLOAT fmax, FAUSTFLOAT step)
{
fPathZoneMap[buildPath(label)] = zone;
fLabelZoneMap[label] = zone;
}
void addNumEntry(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT fmin, FAUSTFLOAT fmax, FAUSTFLOAT step)
{
fPathZoneMap[buildPath(label)] = zone;
fLabelZoneMap[label] = zone;
}
// -- passive widgets
void addHorizontalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT fmin, FAUSTFLOAT fmax)
{
fPathZoneMap[buildPath(label)] = zone;
fLabelZoneMap[label] = zone;
}
void addVerticalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT fmin, FAUSTFLOAT fmax)
{
fPathZoneMap[buildPath(label)] = zone;
fLabelZoneMap[label] = zone;
}
// -- metadata declarations
void declare(FAUSTFLOAT* zone, const char* key, const char* val)
{}
// set/get
void setParamValue(const std::string& path, FAUSTFLOAT value)
{
if (fPathZoneMap.find(path) != fPathZoneMap.end()) {
*fPathZoneMap[path] = value;
} else if (fLabelZoneMap.find(path) != fLabelZoneMap.end()) {
*fLabelZoneMap[path] = value;
}
}
FAUSTFLOAT getParamValue(const std::string& path)
{
if (fPathZoneMap.find(path) != fPathZoneMap.end()) {
return *fPathZoneMap[path];
} else if (fLabelZoneMap.find(path) != fLabelZoneMap.end()) {
return *fLabelZoneMap[path];
} else {
return FAUSTFLOAT(0);
}
}
// map access
std::map<std::string, FAUSTFLOAT*>& getMap() { return fPathZoneMap; }
int getParamsCount() { return fPathZoneMap.size(); }
std::string getParamAddress(int index)
{
std::map<std::string, FAUSTFLOAT*>::iterator it = fPathZoneMap.begin();
while (index-- > 0 && it++ != fPathZoneMap.end()) {}
return (*it).first;
}
};
#endif // FAUST_MAPUI_H
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