/usr/include/faust/vst/vstui.h is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 | #ifndef __VST_UI_H__
#define __VST_UI_H__
#include <audioeffectx.h>
#include <faust/gui/UI.h>
#ifdef DEBUG
#define TRACE(x) x
#else
#define TRACE(x)
#endif
//////////////////////////// VST UI ////////////////////////
class vstUIObject { /* superclass of all VST UI widgets */
protected:
string fLabel;
float* fZone;
Meta metadata;
float clip(float min, float max, float val)
{
return (val < min) ? min : (val > max) ? max : val;
}
float normalize(float min, float max, float val)
{ // VST parameters are normalized to the range [0;1] on the host
val = min + val * (max - min);
return (val < min) ? min : (val > max) ? max : val;
}
public:
vstUIObject(const char* label, float* zone)
: fLabel(label), fZone(zone), metadata()
{}
virtual ~vstUIObject()
{}
virtual void GetName(char *text) {
std::strcpy(text,fLabel.c_str());
}
virtual void SetValue(double f) {
*fZone = normalize(0.0f,1.0f,(float)f);
}
virtual void SetValueNoNormalization(double f) {
*fZone = clip(0.0f,1.0f,(float)f);
}
virtual float GetValue() {
return *fZone;
}
virtual float GetValueNoNormalization() {
return *fZone;
}
virtual void GetDisplay(char *text){
std::sprintf(text,"%f",*fZone);
}
virtual long GetID() {
/* returns the sum of all the ASCII characters contained in the
parameter's label */
unsigned int i;
long acc;
for(i=0,acc = 0; i < fLabel.length(); i++) {
acc += (fLabel.c_str())[i];
}
return acc;
}
const float* getZone() const {
return fZone;
}
}; // end of vstUIObject class
/*-------------------------------------------------------------------------*/
class vstToggleButton : public vstUIObject {
public:
vstToggleButton(const char* label, float* zone)
: vstUIObject(label,zone)
{}
virtual ~vstToggleButton() {}
virtual float GetValue() {
return *fZone;
}
virtual void SetValue(double f) {
*fZone = (f>0.5f) ? 1.0f : 0.0f;
}
virtual void GetDisplay(char *text) {
(*fZone > 0.5f) ? std::strcpy(text,"ON") : std::strcpy(text,"OFF");
}
};
/*--------------------------------------------------------------------------*/
class vstCheckButton : public vstUIObject {
public:
vstCheckButton(const char* label, float* zone):vstUIObject(label,zone) {}
virtual ~vstCheckButton() {}
virtual float GetValue() {
return *fZone;
}
virtual void SetValue(double f) {*fZone = (f>0.5f)?1.0f:0.0f;}
virtual void GetDisplay(char *text) {
(*fZone>0.5f)? std::strcpy(text,"ON"): std::strcpy(text,"OFF");
}
};
/*--------------------------------------------------------------------------*/
class vstButton : public vstUIObject {
public:
vstButton(const char* label, float* zone)
: vstUIObject(label,zone)
{}
virtual ~vstButton() {}
virtual float GetValue() {return *fZone;}
virtual void SetValue(double f) {*fZone = (f>0.5f)?1.0f:0.0f;}
virtual void GetDisplay(char *text){(*fZone>0.5f)? std::strcpy(text,"ON"): std::strcpy(text,"OFF");}
};
#define MAX_PARAM_DISPLAY_PRECISION 6
/*--------------------------------------------------------------------------*/
class vstSlider : public vstUIObject{
private:
float fInit;
float fMin;
float fMax;
float fStep;
int fPrecision;
public:
vstSlider(const char* label, float* zone, float init, float min, float max, float step)
:vstUIObject(label,zone), fInit(init), fMin(min), fMax(max), fStep(step), fPrecision(0) {
for (fPrecision = 0; fPrecision < MAX_PARAM_DISPLAY_PRECISION && step != floor(step); ++fPrecision, step *= 10.0) {;}
}
virtual ~vstSlider() {}
// The VST host calls GetValue() and expects a result in [0,1].
// The VST host calls SetValue(f) with f in [0,1]. We convert to real units.
// When we process MIDI controls, we call SetValueNoNormalization(f) with f in real units.
virtual float GetValue() {
return (*fZone-fMin)/(fMax-fMin); // normalize
}
virtual void SetValue(double f) {
*fZone = normalize(fMin,fMax,(float)f); // denormalize
}
virtual void SetValueNoNormalization(double f) {
*fZone = clip(fMin,fMax,(float)f); // raw
}
int getMinValue() const {
return fMin;
}
int getMaxValue() const {
return fMax;
}
int getStep() const {
return fStep;
}
void GetDisplay(char *text) {
if(fPrecision == 0) {
std::sprintf(text, "%d", int(*fZone));
} else {
std::sprintf(text,"%.*f", fPrecision, *fZone);
}
}
};
/*--------------------------------------------------------------------------*/
class vstUI : public UI
{
private:
bool fStopped;
vector<vstUIObject*> fUITable;
map<const float*, Meta*> m_controlMetadataMap;
public:
int freqIndex; // note frequency
int gainIndex; // note velocity
int gateIndex; // note on/off
// can be used for effects such as portamento where
// we have to know the previous note
int prevFreqIndex;
// pitchbend wheel
int pitchbendIndex;
// Constructor
vstUI()
: fStopped(false), freqIndex(-1), gainIndex(-1), gateIndex(-1)
{ }
// Destructor
virtual ~vstUI()
{
for (vector<vstUIObject*>::iterator iter = fUITable.begin();
iter != fUITable.end(); iter++) {
delete *iter;
}
for (map<const float*, Meta*>::iterator iter = m_controlMetadataMap.begin();
iter != m_controlMetadataMap.end(); ++iter)
{
delete iter->second;
}
} // end of destructor
void stop() { fStopped = true; }
bool stopped() { return fStopped; }
virtual void declare(FAUSTFLOAT* zone, const char* key, const char* value) {
map<const float*, Meta*>::iterator iter = m_controlMetadataMap.find(zone);
if (iter == m_controlMetadataMap.end()) {
// if Meta for zone doesn't exist, create it now
pair<const float*, Meta*> entry(zone, new Meta());
pair< map<const float*, Meta*>::iterator, bool> result = m_controlMetadataMap.insert(entry);
if (!result.second) {
TRACE(fprintf(stderr, "Failed adding metadata %s:%s\n", key, value));
return;
}
iter = result.first;
}
iter->second->declare(key, value);
} // end of declare
/*
Return metadata for control (such as style, unit, etc...).
*/
const char* getControlMetadata(int index, const char* key, const char* defaultString)
{
if (index < 0 || index > (int)fUITable.size()) {
TRACE(fprintf(stderr, "Illegal index (%d) accessed by getControlMetadata\n",
index));
return defaultString;
}
const float* zone = fUITable[index]->getZone();
map<const float*, Meta*>::iterator iter = m_controlMetadataMap.find(zone);
if (iter == m_controlMetadataMap.end()) {
TRACE(fprintf(stderr, "Metadata for control %d not found\n", index));
return defaultString;
}
return iter->second->get(key, defaultString);
} // end of getControlMetadata
void setAny(int anyIndex, float val, const char *str) {
if (anyIndex < 0) {
// On the Receptor, and perhaps other hosts, output to stderr is
// logged in a file.
TRACE(fprintf(stderr,"*** Faust vsti: %sIndex = %d never set!\n",
str,anyIndex) );
return;
}
if (anyIndex >= (int)fUITable.size()) {
TRACE(fprintf(stderr,"*** Faust vsti: %sIndex = %d too large!\n",
str,anyIndex));
return;
}
TRACE(fprintf(stderr,"*** Faust vsti: Setting %sIndex = %d to %f\n",
str,anyIndex,val));
fUITable[anyIndex]->SetValueNoNormalization(val);
} // end of setAny
float getAny(int anyIndex, const char* str) {
if (anyIndex < 0) {
TRACE(fprintf(stderr, "=== Faust VSTi: %sIndex = %d never set!\n",
str, anyIndex));
return -1;
}
return fUITable[anyIndex]->GetValueNoNormalization();
} // end of getAny
void setFreq(float val) {
setAny(freqIndex, val, "freq");
}
float getFreq( void ) {
return getAny(freqIndex, "freq");
}
void setGate(float val) {
setAny(gateIndex, val, "gate");
}
void setGain(float val) {
setAny(gainIndex, val, "gain");
}
void setPrevFreq(float val) {
setAny(prevFreqIndex, val, "prevfreq");
}
void setPitchBend(float val) {
setAny(pitchbendIndex, val, "pitchbend");
}
bool ckAnyMatch(const char* label, const char* indexName, int *index) {
if (0 == strcmp(label,indexName)) {
TRACE( fprintf(stderr,"=== Faust vsti: label '%s' matches '%s'\n",label,indexName) );
*index = fUITable.size() - 1;
return true;
}
return false;
}
void ckAllMatches(const char* label) {
ckAnyMatch(label,"gain",&gainIndex);
ckAnyMatch(label,"gate",&gateIndex);
ckAnyMatch(label,"freq",&freqIndex);
ckAnyMatch(label,"prevfreq", &prevFreqIndex);
ckAnyMatch(label,"pitchbend", &pitchbendIndex);
}
void addButton(const char* label, float* zone) {
vstButton* theButton = new vstButton(label, zone);
fUITable.push_back(theButton);
TRACE( fprintf(stderr,"=== Faust vsti: Adding Button with label '%s'\n",label) );
ckAnyMatch(label,"gate",&gateIndex);
}
void addToggleButton(const char* label, float* zone) {
fUITable.push_back(new vstToggleButton(label, zone));
}
void addCheckButton(const char* label, float* zone) {
fUITable.push_back(new vstCheckButton(label, zone));
}
void addVerticalSlider(const char* label, float* zone, float init,
float min, float max, float step)
{
vstSlider* theSlider = new vstSlider(label, zone, init, min, max, step);
fUITable.push_back(theSlider);
TRACE( fprintf(stderr,"=== Faust vsti: Adding VSlider (HSlider) "
"with label '%s'\n",label) );
ckAllMatches(label);
}
void addHorizontalSlider(const char* label, float* zone, float init,
float min, float max, float step)
{
vstSlider* theSlider = new vstSlider(label, zone, init, min, max, step);
fUITable.push_back(theSlider);
TRACE( fprintf(stderr,"=== Faust vsti: Adding HSlider with label '%s'\n",label) );
ckAllMatches(label);
}
void addNumEntry(const char* label, float* zone, float init, float min,
float max, float step)
{
/* Number entries converted to horizontal sliders */
vstSlider* theSlider = new vstSlider(label, zone, init, min, max, step);
fUITable.push_back(theSlider);
TRACE( fprintf(stderr,"=== Faust vsti: Adding NumEntry (HSlider) with "
"label '%s'\n",label) );
ckAllMatches(label);
}
void openFrameBox(const char* label) {}
void openTabBox(const char* label) {}
void openHorizontalBox(const char* label) {}
void openVerticalBox(const char* label) {}
void closeBox() {}
void SetValue(VstInt32 index, double f) {
assert(index < (VstInt32)fUITable.size());
fUITable[index]->SetValue(f);
}
float GetValue(VstInt32 index) {
assert(index < (VstInt32)fUITable.size());
return fUITable[index]->GetValue();
}
void GetDisplay(VstInt32 index, char *text) {
assert(index < (VstInt32)fUITable.size());
fUITable[index]->GetDisplay(text);
}
void GetName(VstInt32 index, char *text) {
assert(index < (VstInt32)fUITable.size());
fUITable[index]->GetName(text);
}
long GetNumParams() {
return fUITable.size();
}
/* Creates a (unique?)id by summing all the parameter's labels,
* then wrapping it in the range [0;maxNumberOfId] and adding
* this number to the offset made by the Four Character ID: 'FAUS'
*/
long makeID() {
const long maxNumberOfId = 128;
long baseid = 'FAUS';
long id=0;
for(int i=0;i<(int)fUITable.size();i++) {
id += fUITable[i]->GetID();
}
return baseid + id % maxNumberOfId;
}
// To be implemented
void addNumDisplay(const char* label, float* zone, int precision) {}
void addTextDisplay(const char* label, float* zone, char* names[],
float min, float max){}
void addHorizontalBargraph(const char* label, float* zone, float min,
float max){}
void addVerticalBargraph(const char* label, float* zone, float min,
float max){}
}; // end of vstUI class
#endif
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