/usr/share/faust/au-effect.cpp is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2013 Reza Payami
All rights reserved.
----------------------------BSD License------------------------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Remy Muller nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------Audio Unit SDK----------------------------------
In order to compile a AU (TM) plugin with this architecture file
you will need the proprietary AU SDK from Apple. Please check
the corresponding license.
************************************************************************
************************************************************************/
#include <stdlib.h>
#include <math.h>
#include <assert.h>
#include <string>
#include <vector>
#include "AUEffectBase.h"
#include <AudioToolbox/AudioUnitUtilities.h>
#include "FaustAUVersion.h"
#include "faust/misc.h"
#ifndef FaustAU_FaustAUEffect_h
#include "FaustAU.h" //TODO
#endif
using namespace std;
/******************************************************************************
*******************************************************************************
*
* VECTOR INTRINSICS
*
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
/********************END ARCHITECTURE SECTION (part 2/2)****************/
static const int kPreset_One = 0;
static const int kNumberPresets = 1;
static AUPreset kPresets[kNumberPresets] =
{ { kPreset_One, CFSTR("Default") }, };
#define MAX_OUT_CHANNELS 1000
class FaustAUEffect: public AUEffectBase
{
public:
FaustAUEffect(AudioUnit component);
~FaustAUEffect();
virtual OSStatus Version()
{
return kFaustAUVersion;
}
virtual OSStatus Initialize();
virtual OSStatus GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope, AudioUnitElement inElement,
UInt32 & outDataSize, Boolean & outWritable);
virtual OSStatus GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope, AudioUnitElement inElement, void * outData);
virtual OSStatus GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
void SetParameter(AudioUnitParameterID paramID,
AudioUnitParameterValue value);
virtual OSStatus SetParameter(AudioUnitParameterID inID,
AudioUnitScope inScope, AudioUnitElement inElement,
AudioUnitParameterValue inValue, UInt32);
virtual OSStatus GetPresets(CFArrayRef *outData) const;
virtual OSStatus NewFactoryPresetSet(const AUPreset & inNewFactoryPreset);
virtual bool SupportsTail()
{
return true;
}
virtual Float64 GetTailTime()
{
return 3.0;
}
//For example, a lookahead compressor or FFT-based processor should report the true latency in seconds
virtual Float64 GetLatency()
{
return 0.0;
}
virtual OSStatus ProcessBufferLists(AudioUnitRenderActionFlags &ioActionFlags,
const AudioBufferList &inBuffer, AudioBufferList &outBuffer,
UInt32 inFramesToProcess);
private:
auUI* dspUI;
public:
mydsp* dsp;
};
/**********************************************************************************/
AUDIOCOMPONENT_ENTRY(AUBaseFactory, FaustAU)
FaustAUEffect::FaustAUEffect(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
dspUI = new auUI();
dsp = new mydsp();
SetParamHasSampleRateDependency(true);
dsp->buildUserInterface(dspUI);
if (dspUI) {
for (int i = 0; i < dspUI->fUITable.size(); i++) {
if (dspUI->fUITable[i] && dspUI->fUITable[i]->fZone)
{
if (dynamic_cast<auButton*>(dspUI->fUITable[i]))
{
SetParameter(i, 0);
}
else if (dynamic_cast<auToggleButton*>(dspUI->fUITable[i]))
{
SetParameter(i, 0);
}
else if (dynamic_cast<auCheckButton*>(dspUI->fUITable[i]))
{
SetParameter(i, 0);
}
else
{
auSlider* slider = (auSlider*)dspUI->fUITable[i];
SetParameter(i, slider->fInit );
}
}
}
}
}
FaustAUEffect::~FaustAUEffect()
{
delete dspUI;
delete dsp;
}
OSStatus FaustAUEffect::Initialize()
{
OSStatus result = AUEffectBase::Initialize();
dsp->init(int(GetSampleRate()));
return result;
}
OSStatus FaustAUEffect::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo)
{
OSStatus result = noErr;
char name[100];
CFStringRef str;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global)
{
if (dspUI && dspUI->fUITable[inParameterID]
&& dspUI->fUITable[inParameterID]->fZone)
{
if (dynamic_cast<auButton*>(dspUI->fUITable[inParameterID]))
{
auToggleButton* toggle = (auToggleButton*) dspUI->fUITable[inParameterID];
toggle->GetName(name);
str = CFStringCreateWithCString(kCFAllocatorDefault, name, 0);
AUBase::FillInParameterName(outParameterInfo, str, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Boolean;
outParameterInfo.minValue = 0;
outParameterInfo.maxValue = 1;
outParameterInfo.defaultValue = 0;
}
else if (dynamic_cast<auToggleButton*>(dspUI->fUITable[inParameterID]))
{
auToggleButton* toggle = (auToggleButton*) dspUI->fUITable[inParameterID];
toggle->GetName(name);
str = CFStringCreateWithCString(kCFAllocatorDefault, name, 0);
AUBase::FillInParameterName(outParameterInfo, str, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Boolean;
outParameterInfo.minValue = 0;
outParameterInfo.maxValue = 1;
outParameterInfo.defaultValue = 0;
}
else if (dynamic_cast<auCheckButton*>(dspUI->fUITable[inParameterID]))
{
auCheckButton* check = (auCheckButton*) dspUI->fUITable[inParameterID];
check->GetName(name);
str = CFStringCreateWithCString(kCFAllocatorDefault, name, 0);
AUBase::FillInParameterName(outParameterInfo, str, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Boolean;
outParameterInfo.minValue = 0;
outParameterInfo.maxValue = 1;
outParameterInfo.defaultValue = 0;
}
else
{
auSlider* slider = (auSlider*) dspUI->fUITable[inParameterID];
slider->GetName(name);
str = CFStringCreateWithCString(kCFAllocatorDefault, name, 0);
AUBase::FillInParameterName(outParameterInfo, str, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = slider->fMin;
outParameterInfo.maxValue = slider->fMax;
outParameterInfo.defaultValue = slider->fInit;
}
}
}
else
{
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
void FaustAUEffect::SetParameter(AudioUnitParameterID paramID,
AudioUnitParameterValue value)
{
AUEffectBase::SetParameter(paramID, value);
}
OSStatus FaustAUEffect::SetParameter(AudioUnitParameterID inID, AudioUnitScope inScope,
AudioUnitElement inElement, AudioUnitParameterValue inValue,
UInt32 inBufferOffsetInFrames)
{
if (inScope == kAudioUnitScope_Global)
{
if (dspUI)
{
if (dspUI->fUITable[inID] && dspUI->fUITable[inID]->fZone)
*(dspUI->fUITable[inID]->fZone) = (FAUSTFLOAT) inValue;
if (dynamic_cast<auButton*>(dspUI->fUITable[inID]))
return AUEffectBase::SetParameter(inID, inScope, inElement, 0,
inBufferOffsetInFrames);
}
}
return AUEffectBase::SetParameter(inID, inScope, inElement, inValue,
inBufferOffsetInFrames);
}
OSStatus FaustAUEffect::NewFactoryPresetSet(const AUPreset & inNewFactoryPreset)
{
SInt32 chosenPreset = inNewFactoryPreset.presetNumber;
for (int i = 0; i < kNumberPresets; ++i)
{
if (chosenPreset == kPresets[i].presetNumber)
{
switch (chosenPreset)
{
case kPreset_One:
break;
}
SetAFactoryPresetAsCurrent(kPresets[i]);
return noErr;
}
}
return kAudioUnitErr_InvalidPropertyValue;
}
OSStatus FaustAUEffect::GetPresets(CFArrayRef * outData) const
{
if (outData == NULL) {
return noErr;
}
CFMutableArrayRef theArray = CFArrayCreateMutable(NULL, kNumberPresets,
NULL);
for (int i = 0; i < kNumberPresets; ++i)
{
CFArrayAppendValue(theArray, &kPresets[i]);
}
*outData = (CFArrayRef) theArray;
return noErr;
}
OSStatus FaustAUEffect::GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32& outDataSize,
Boolean& outWritable)
{
if (inScope == kAudioUnitScope_Global)
{
switch (inID)
{
case kAudioUnitProperty_CocoaUI:
outWritable = false;
outDataSize = sizeof (AudioUnitCocoaViewInfo);
return noErr;
case kAudioUnitCustomProperty_dspUI:
{
if(inScope != kAudioUnitScope_Global ) return kAudioUnitErr_InvalidScope;
outWritable = false;
outDataSize = sizeof (int*);
return noErr;
}
}
}
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
OSStatus FaustAUEffect::GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void* outData)
{
switch (inID)
{
// This property allows the host application to find the UI associated with this AudioUnit
case kAudioUnitProperty_CocoaUI:
{
// Look for a resource in the main bundle by name and type.
CFBundleRef bundle = CFBundleGetBundleWithIdentifier( CFSTR("com.grame.audiounit.FaustAU") );
if (bundle == NULL) return fnfErr;
CFURLRef bundleURL = CFBundleCopyResourceURL( bundle,
CFSTR("FaustAUCustomView"), // this is the name of the cocoa bundle as specified in the CocoaViewFactory.plist
CFSTR("bundle"), // this is the extension of the cocoa bundle
NULL);
if (bundleURL == NULL) return fnfErr;
CFStringRef className = CFSTR("FaustAU_CustomViewFactory"); // name of the main class that implements the AUCocoaUIBase protocol
AudioUnitCocoaViewInfo cocoaInfo = { bundleURL, { className }};
*((AudioUnitCocoaViewInfo *)outData) = cocoaInfo;
return noErr;
}
// This is our custom property which reports the dspUI
case kAudioUnitCustomProperty_dspUI:
{
if (inScope != kAudioUnitScope_Global) {
return kAudioUnitErr_InvalidScope;
}
// the kernels are only created if we are initialized
// since we're using the kernels to get the curve info, let
// the caller know we can't do it if we're un-initialized
// the UI should check for the error and not draw the curve in this case
if(!IsInitialized() ) return kAudioUnitErr_Uninitialized;
*((auUI**)outData)= dspUI;
return noErr;
}
}
// if we've gotten this far, handles the standard properties
return AUEffectBase::GetProperty(inID, inScope, inElement, outData);
}
OSStatus FaustAUEffect::ProcessBufferLists(AudioUnitRenderActionFlags& iFlags,
const AudioBufferList& inBufferList, AudioBufferList& outBufferList,
UInt32 iFrames)
{
int inChannels = dsp->getNumInputs();
int outChannels = dsp->getNumOutputs();
// audio data type conversion before faust computation
FAUSTFLOAT* inputData[inChannels];
FAUSTFLOAT* outputData[outChannels];
for (int i = 0; i < inChannels; i++)
{
inputData[i] = (FAUSTFLOAT*) inBufferList.mBuffers[i].mData;
}
for (int i=0; i < outChannels; i++)
{
outputData[i] = (FAUSTFLOAT*) outBufferList.mBuffers[i].mData;
}
dsp->compute(iFrames, inputData, outputData);
// give data back to AU
for (int i = 0; i < outChannels; i++)
{
outBufferList.mBuffers[i].mData = outputData[i];
}
//TODO
/*
AudioUnitEvent myEvent;
myEvent.mArgument.mParameter.mAudioUnit = mComponentInstance;
myEvent.mArgument.mParameter.mScope = kAudioUnitScope_Global;
myEvent.mArgument.mParameter.mElement = 0;
myEvent.mEventType = kAudioUnitEvent_ParameterValueChange;
if (dspUI)
{
for (int i = 0; i < dspUI->fUITable.size(); i++)
{
myEvent.mArgument.mParameter.mParameterID = i; //TODO
AUEventListenerNotify(NULL, NULL, &myEvent);
}
}
*/
return noErr;
}
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