/usr/share/faust/faustvst.cpp is in faust-common 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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************************************************************************
FAUST Architecture File
Copyright (C) 2014-2016 Albert Graef <aggraef@gmail.com>
---------------------------------------------------------------------
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA.
************************************************************************
************************************************************************/
/* VST architecture for Faust synths. */
/* NOTE: This requires one of the Boost headers (boost/circular_buffer.hpp),
so to compile Faust programs created with this architecture you need to
have at least the Boost headers installed somewhere on your include path
(the Boost libraries aren't needed). */
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <list>
#include <map>
#include <set>
// generic Faust dsp and UI classes
#include <faust/dsp/dsp.h>
#include <faust/gui/UI.h>
using namespace std;
typedef pair<const char*,const char*> strpair;
struct Meta : std::map<const char*, const char*>
{
void declare(const char *key, const char *value)
{
(*this)[key] = value;
}
const char* get(const char *key, const char *def)
{
if (this->find(key) != this->end())
return (*this)[key];
else
return def;
}
};
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/***************************************************************************
VST UI interface
***************************************************************************/
#include <string.h>
enum ui_elem_type_t {
UI_BUTTON, UI_CHECK_BUTTON,
UI_V_SLIDER, UI_H_SLIDER, UI_NUM_ENTRY,
UI_V_BARGRAPH, UI_H_BARGRAPH,
UI_END_GROUP, UI_V_GROUP, UI_H_GROUP, UI_T_GROUP
};
struct ui_elem_t {
ui_elem_type_t type;
const char *label;
int port;
float *zone;
void *ref;
float init, min, max, step;
};
class VSTUI : public UI
{
public:
bool is_instr;
int nelems, nports;
ui_elem_t *elems;
map< int, list<strpair> > metadata;
VSTUI(int maxvoices = 0);
virtual ~VSTUI();
protected:
void add_elem(ui_elem_type_t type, const char *label = NULL);
void add_elem(ui_elem_type_t type, const char *label, float *zone);
void add_elem(ui_elem_type_t type, const char *label, float *zone,
float init, float min, float max, float step);
void add_elem(ui_elem_type_t type, const char *label, float *zone,
float min, float max);
bool have_freq, have_gain, have_gate;
bool is_voice_ctrl(const char *label);
public:
virtual void addButton(const char* label, float* zone);
virtual void addCheckButton(const char* label, float* zone);
virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step);
virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step);
virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step);
virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max);
virtual void addVerticalBargraph(const char* label, float* zone, float min, float max);
virtual void openTabBox(const char* label);
virtual void openHorizontalBox(const char* label);
virtual void openVerticalBox(const char* label);
virtual void closeBox();
virtual void run();
virtual void declare(float* zone, const char* key, const char* value);
};
VSTUI::VSTUI(int maxvoices)
{
is_instr = maxvoices>0;
have_freq = have_gain = have_gate = false;
nelems = nports = 0;
elems = NULL;
}
VSTUI::~VSTUI()
{
if (elems) free(elems);
}
void VSTUI::declare(float* zone, const char* key, const char* value)
{
map< int, list<strpair> >::iterator it = metadata.find(nelems);
if (it != metadata.end())
it->second.push_back(strpair(key, value));
else
metadata[nelems] = list<strpair>(1, strpair(key, value));
}
inline void VSTUI::add_elem(ui_elem_type_t type, const char *label)
{
ui_elem_t *elems1 = (ui_elem_t*)realloc(elems, (nelems+1)*sizeof(ui_elem_t));
if (elems1)
elems = elems1;
else
return;
elems[nelems].type = type;
elems[nelems].label = label;
elems[nelems].port = -1;
elems[nelems].zone = NULL;
elems[nelems].ref = NULL;
elems[nelems].init = 0.0;
elems[nelems].min = 0.0;
elems[nelems].max = 0.0;
elems[nelems].step = 0.0;
nelems++;
}
#define portno(label) (is_voice_ctrl(label)?-1:nports++)
inline void VSTUI::add_elem(ui_elem_type_t type, const char *label, float *zone)
{
ui_elem_t *elems1 = (ui_elem_t*)realloc(elems, (nelems+1)*sizeof(ui_elem_t));
if (elems1)
elems = elems1;
else
return;
elems[nelems].type = type;
elems[nelems].label = label;
elems[nelems].port = portno(label);
elems[nelems].zone = zone;
elems[nelems].ref = NULL;
elems[nelems].init = 0.0;
elems[nelems].min = 0.0;
elems[nelems].max = 1.0;
elems[nelems].step = 1.0;
nelems++;
}
inline void VSTUI::add_elem(ui_elem_type_t type, const char *label, float *zone, float init, float min, float max, float step)
{
ui_elem_t *elems1 = (ui_elem_t*)realloc(elems, (nelems+1)*sizeof(ui_elem_t));
if (elems1)
elems = elems1;
else
return;
elems[nelems].type = type;
elems[nelems].label = label;
elems[nelems].port = portno(label);
elems[nelems].zone = zone;
elems[nelems].ref = NULL;
elems[nelems].init = init;
elems[nelems].min = min;
elems[nelems].max = max;
elems[nelems].step = step;
nelems++;
}
inline void VSTUI::add_elem(ui_elem_type_t type, const char *label, float *zone, float min, float max)
{
ui_elem_t *elems1 = (ui_elem_t*)realloc(elems, (nelems+1)*sizeof(ui_elem_t));
if (elems1)
elems = elems1;
else
return;
elems[nelems].type = type;
elems[nelems].label = label;
elems[nelems].port = portno(label);
elems[nelems].zone = zone;
elems[nelems].ref = NULL;
elems[nelems].init = 0.0;
elems[nelems].min = min;
elems[nelems].max = max;
elems[nelems].step = 0.0;
nelems++;
}
inline bool VSTUI::is_voice_ctrl(const char *label)
{
if (!is_instr)
return false;
else if (!have_freq && !strcmp(label, "freq"))
return (have_freq = true);
else if (!have_gain && !strcmp(label, "gain"))
return (have_gain = true);
else if (!have_gate && !strcmp(label, "gate"))
return (have_gate = true);
else
return false;
}
void VSTUI::addButton(const char* label, float* zone)
{ add_elem(UI_BUTTON, label, zone); }
void VSTUI::addCheckButton(const char* label, float* zone)
{ add_elem(UI_CHECK_BUTTON, label, zone); }
void VSTUI::addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step)
{ add_elem(UI_V_SLIDER, label, zone, init, min, max, step); }
void VSTUI::addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step)
{ add_elem(UI_H_SLIDER, label, zone, init, min, max, step); }
void VSTUI::addNumEntry(const char* label, float* zone, float init, float min, float max, float step)
{ add_elem(UI_NUM_ENTRY, label, zone, init, min, max, step); }
void VSTUI::addHorizontalBargraph(const char* label, float* zone, float min, float max)
{ add_elem(UI_H_BARGRAPH, label, zone, min, max); }
void VSTUI::addVerticalBargraph(const char* label, float* zone, float min, float max)
{ add_elem(UI_V_BARGRAPH, label, zone, min, max); }
void VSTUI::openTabBox(const char* label)
{ add_elem(UI_T_GROUP, label); }
void VSTUI::openHorizontalBox(const char* label)
{ add_elem(UI_H_GROUP, label); }
void VSTUI::openVerticalBox(const char* label)
{ add_elem(UI_V_GROUP, label); }
void VSTUI::closeBox()
{ add_elem(UI_END_GROUP); }
void VSTUI::run() {}
//----------------------------------------------------------------------------
// FAUST generated signal processor
//----------------------------------------------------------------------------
<<includeclass>>
//----------------------------------------------------------------------------
// VST interface
//----------------------------------------------------------------------------
#line 286 "faustvst.cpp"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <boost/circular_buffer.hpp>
// Some boilerplate code pilfered from the mda Linux vst source code.
#include "pluginterfaces/vst2.x/aeffectx.h"
extern "C" {
#define VST_EXPORT __attribute__ ((visibility ("default")))
extern VST_EXPORT AEffect * VSTPluginMain(audioMasterCallback audioMaster);
// This is for legacy (<2.4) VST hosts which look for the 'main' entry point.
AEffect *main_plugin (audioMasterCallback audioMaster) asm ("main");
#define main main_plugin
VST_EXPORT AEffect * main(audioMasterCallback audioMaster)
{
return VSTPluginMain(audioMaster);
}
}
/* Setting NVOICES at compile time overrides meta data in the Faust source. If
set, this must be an integer value >= 0. A nonzero value indicates an
instrument (VSTi) plugin with the given maximum number of voices. Use 1 for
a monophonic synthesizer, and 0 for a simple effect plugin. If NVOICES
isn't defined at compile time then the number of voices of an instrument
plugin can also be set with the global "nvoices" meta data key in the Faust
source. This setting also adds a special "polyphony" control to the plugin
which can be used to dynamically adjust the actual number of voices in the
range 1..NVOICES. */
//#define NVOICES 16
/* This enables special polyphony/tuning controls on the GUI (VSTi only). */
#ifndef VOICE_CTRLS
#define VOICE_CTRLS 1
#endif
/* This enables a special "tuning" control in a VSTi plugin which lets you
select the MTS tuning to be used for the synth. In order to use this, you
just drop some sysex (.syx) files with MTS octave-based tunings in 1- or
2-byte format into the ~/.fautvst/tuning directory (these can be generated
with the author's sclsyx program, https://bitbucket.org/agraef/sclsyx).
The control will only be shown if any .syx files were found at startup. 0
selects the default tuning (standard 12-tone equal temperament), i>0 the
tuning in the ith sysex file (in alphabetic order). */
#ifndef FAUST_MTS
#define FAUST_MTS 1
#endif
/* This allows various manifest data to be generated from the corresponding
metadata (author, name, description, license) in the Faust source. */
#ifndef FAUST_META
#define FAUST_META 1
#endif
/* This enables automatic MIDI controller mapping based on the midi:ctrl
attributes in the Faust source. We have this enabled by default, but you
may have to disable it if the custom controller mapping gets in the way of
the automation facilities that the host provides. (But then again if the
host wants to do its own controller mapping then it probably won't, or at
least shouldn't, send us the MIDI controllers in the first place.) */
#ifndef FAUST_MIDICC
#define FAUST_MIDICC 1
#endif
/* This enables or disables the plugin's custom Qt GUI (see the Qt-specific
part at the end of this module). This is disabled by default, but enabled
with gui=1 in the Makefile or the -gui option of the faust2vst script. */
#ifndef FAUST_UI
#define FAUST_UI 0
#endif
// You can define these for various debugging output items.
//#define DEBUG_META 1 // recognized MIDI controller metadata
//#define DEBUG_VOICES 1 // triggering of synth voices
//#define DEBUG_VOICE_ALLOC 1 // voice allocation
//#define DEBUG_MIDI 1 // incoming MIDI messages
//#define DEBUG_NOTES 1 // note messages
//#define DEBUG_MIDICC 1 // controller messages
//#define DEBUG_RPN 1 // RPN messages (pitch bend range, master tuning)
//#define DEBUG_MTS 1 // MTS messages (octave/scale tuning)
// Note and voice data structures.
struct NoteInfo {
uint8_t ch;
int8_t note;
};
struct VoiceData {
// Octave tunings (offsets in semitones) per MIDI channel.
float tuning[16][12];
// Allocated voices per MIDI channel and note.
int8_t notes[16][128];
// Free and used voices.
int n_free, n_used;
boost::circular_buffer<int> free_voices;
boost::circular_buffer<int> used_voices;
NoteInfo *note_info;
// Voices queued for note-offs (zero-length notes).
set<int> queued;
// Last gate value during run() for each voice. We need to keep track of
// these so that we can force the Faust synth to retrigger a note when
// needed.
float *lastgate;
// Current pitch bend and pitch bend range on each MIDI channel, in semitones.
float bend[16], range[16];
// Current coarse, fine and total master tuning on each MIDI channel (tuning
// offset relative to A4 = 440 Hz, in semitones).
float coarse[16], fine[16], tune[16];
VoiceData(int n) : free_voices(n), used_voices(n) { }
};
#if FAUST_MTS
// Helper classes to read and store MTS tunings.
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <string>
#include <vector>
struct MTSTuning {
char *name; // name of the tuning
int len; // length of sysex data in bytes
unsigned char *data; // sysex data
MTSTuning() : name(0), len(0), data(0) {}
MTSTuning& operator=(const MTSTuning &t)
{
if (this == &t) return *this;
if (name) free(name); if (data) free(data);
name = 0; data = 0; len = t.len;
if (t.name) {
name = strdup(t.name); assert(name);
}
if (t.data) {
data = (unsigned char*)malloc(len); assert(data);
memcpy(data, t.data, len);
}
return *this;
}
MTSTuning(const MTSTuning& t) : name(0), len(0), data(0)
{ *this = t; }
MTSTuning(const char *filename);
~MTSTuning()
{ if (name) free(name); if (data) free(data); }
};
MTSTuning::MTSTuning(const char *filename)
{
FILE *fp = fopen(filename, "rb");
name = 0; len = 0; data = 0;
if (!fp) return;
struct stat st;
if (fstat(fileno(fp), &st)) return;
len = st.st_size;
data = (unsigned char*)calloc(len, 1);
if (!data) {
len = 0; fclose(fp);
return;
}
assert(len > 0);
if (fread(data, 1, len, fp) < len) {
free(data); len = 0; data = 0; fclose(fp);
return;
}
fclose(fp);
// Do some basic sanity checks.
if (data[0] != 0xf0 || data[len-1] != 0xf7 || // not a sysex message
(data[1] != 0x7e && data[1] != 0x7f) || data[3] != 8 || // not MTS
!((len == 21 && data[4] == 8) ||
(len == 33 && data[4] == 9))) { // no 1- or 2-byte tuning
free(data); len = 0; data = 0;
return;
}
// Name of the tuning is the basename of the file, without the trailing .syx
// suffix.
string nm = filename;
size_t p = nm.rfind(".syx");
if (p != string::npos) nm.erase(p);
p = nm.rfind('/');
if (p != string::npos) nm.erase(0, p+1);
name = strdup(nm.c_str());
assert(name);
}
struct MTSTunings {
vector<MTSTuning> tuning;
MTSTunings() {}
MTSTunings(const char *path);
};
static bool compareByName(const MTSTuning &a, const MTSTuning &b)
{
return strcmp(a.name, b.name) < 0;
}
MTSTunings::MTSTunings(const char *path)
{
DIR *dp = opendir(path);
if (!dp) return;
struct dirent *d;
while ((d = readdir(dp))) {
string nm = d->d_name;
if (nm.length() > 4 && nm.substr(nm.length()-4) == ".syx") {
string pathname = path;
pathname += "/";
pathname += nm;
MTSTuning t(pathname.c_str());
if (t.data) tuning.push_back(t);
}
}
closedir(dp);
// sort found tunings by name
sort(tuning.begin(), tuning.end(), compareByName);
}
#endif
#if FAUST_MIDICC
static float ctrlval(const ui_elem_t &el, uint8_t v)
{
// Translate the given MIDI controller value to the range and stepsize
// indicated by the Faust control.
switch (el.type) {
case UI_BUTTON: case UI_CHECK_BUTTON:
return (float)(v>=64);
default:
/* Continuous controllers. The problem here is that the range 0..127 is
not symmetric. We'd like to map 64 to the center of the range
(max-min)/2 and at the same time retain the full control range
min..max. So let's just pretend that there are 128 controller values
and map value 127 to the max value anyway. */
if (v==127)
return el.max;
else
// XXXFIXME: We might want to add proper quantization according to
// el.step here.
return el.min+(el.max-el.min)*v/128;
}
}
#endif
/***************************************************************************/
/* Polyphonic Faust plugin data structure. XXXTODO: At present this is just a
big struct which exposes all requisite data. Some more work is needed to
make the interface a bit more abstract and properly encapsulate the
internal data structures, so that implementation details can be changed
more easily. */
struct VSTPlugin {
const int maxvoices; // maximum number of voices (zero if not an instrument)
const int ndsps; // number of dsp instances (1 if maxvoices==0)
int nvoices; // current number of voices (<= maxvoices)
bool active; // activation status
bool modified; // keep track of modified controls
int rate; // sampling rate
mydsp **dsp; // the dsps
VSTUI **ui; // their Faust interface descriptions
int n_in, n_out; // number of input and output control ports
int poly, tuning; // polyphony and tuning ports
int *ctrls; // Faust ui elements (indices into ui->elems)
float *ports; // port data (plugin-side control values)
float *portvals; // cached port data from the last run
float *midivals[16]; // per-channel midi data
int *inctrls, *outctrls; // indices for active and passive controls
int freq, gain, gate; // indices of voice controls
const char **units; // unit names (control meta data)
unsigned n_samples; // current block size
float **outbuf; // audio buffers for mixing down the voices
float **inbuf; // dummy input buffer used for retriggering notes
std::map<uint8_t,int> ctrlmap; // MIDI controller map (control meta data)
// Current RPN MSB and LSB numbers, as set with controllers 101 and 100.
uint8_t rpn_msb[16], rpn_lsb[16];
// Current data entry MSB and LSB numbers, as set with controllers 6 and 38.
uint8_t data_msb[16], data_lsb[16];
// Synth voice data (instruments only).
VoiceData *vd;
// Static methods. These all use static data so they can be invoked before
// instantiating a plugin.
// Global meta data (dsp name, author, etc.).
static Meta *meta;
static void init_meta()
{
if (!meta && (meta = new Meta)) {
// We allocate the temporary dsp object on the heap here, to prevent
// large dsp objects from running out of stack in environments where
// stack space is precious (e.g., Reaper). Note that if any of these
// allocations fail then no meta data will be available, but at least we
// won't make the host crash and burn.
mydsp* tmp_dsp = new mydsp();
if (tmp_dsp) {
tmp_dsp->metadata(meta);
delete tmp_dsp;
}
}
}
static const char *meta_get(const char *key, const char *deflt)
{
init_meta();
return meta?meta->get(key, deflt):deflt;
}
static const char *pluginName()
{
return meta_get("name", "mydsp");
}
static const char *pluginAuthor()
{
return meta_get("author", "");
}
static const char *pluginDescription()
{
return meta_get("description", "");
}
static const char *pluginVersion()
{
return meta_get("version", "0.0");
}
// Load a collection of sysex files with MTS tunings in ~/.faust/tuning.
static int n_tunings;
#if FAUST_MTS
static MTSTunings *mts;
static MTSTunings *load_sysex_data()
{
if (!mts) {
string mts_path;
// Look for FAUST_HOME. If that isn't set, try $HOME/.faust. If HOME
// isn't set either, just assume a .faust subdir of the cwd.
const char *home = getenv("FAUST_HOME");
if (home)
mts_path = home;
else {
home = getenv("HOME");
if (home) {
mts_path = home;
mts_path += "/.faust";
} else
mts_path = ".faust";
}
// MTS tunings are looked for in this subdir.
mts_path += "/tuning";
mts = new MTSTunings(mts_path.c_str());
#ifdef __APPLE__
if (!mts || mts->tuning.size() == 0) {
// Also check ~/Library/Faust/Tuning on the Mac.
home = getenv("HOME");
if (home) {
if (mts) delete mts;
mts_path = home;
mts_path += "/Library/Faust/Tuning";
mts = new MTSTunings(mts_path.c_str());
}
}
#endif
n_tunings = mts->tuning.size();
}
return mts;
}
#endif
// The number of voices of an instrument plugin. We get this information
// from the global meta data (nvoices key) of the dsp module if present, and
// you can also override this setting at compile time by defining the
// NVOICES macro. If neither is defined or the value is zero then the plugin
// becomes a simple audio effect instead.
static int numVoices()
{
#ifdef NVOICES
return NVOICES;
#else
const char *numVoices = meta_get("nvoices", "0");
int nvoices = atoi(numVoices);
if (nvoices < 0 ) nvoices = 0;
return nvoices;
#endif
}
// The number of controls of the dsp. Some plugin interfaces need that
// information beforehand, so we create a dummy instance of the UI data to
// retrieve it. For instrument plugins, we also reserve extra ports for the
// polyphony and tuning controls, if applicable.
static int numControls()
{
const int num_voices = numVoices();
// Allocate temporary dsp object on the heap (see comments under init_meta
// for explanation).
mydsp *dsp = new mydsp();
if (!dsp) return 0;
VSTUI ui(num_voices);
dsp->buildUserInterface(&ui);
delete dsp;
// reserve one extra port for the polyphony control (instruments only)
int num_extra = (num_voices>0);
#if FAUST_MTS
// likewise for the tuning control
if (num_voices>0 && load_sysex_data())
num_extra += (mts->tuning.size()>0);
#endif
return ui.nports+num_extra;
}
// Instance methods.
VSTPlugin(const int num_voices, const int sr)
: maxvoices(num_voices), ndsps(num_voices<=0?1:num_voices),
vd(num_voices>0?new VoiceData(num_voices):0)
{
// Initialize static data.
init_meta();
#if FAUST_MTS
// Synth: load tuning sysex data if present.
if (num_voices>0) load_sysex_data();
#endif
// Allocate data structures and set some reasonable defaults.
dsp = (mydsp**)calloc(ndsps, sizeof(mydsp*));
ui = (VSTUI**)calloc(ndsps, sizeof(VSTUI*));
assert(dsp && ui);
if (vd) {
vd->note_info = (NoteInfo*)calloc(ndsps, sizeof(NoteInfo));
vd->lastgate = (float*)calloc(ndsps, sizeof(float));
assert(vd->note_info && vd->lastgate);
}
active = modified = false;
rate = sr;
nvoices = maxvoices;
n_in = n_out = 0;
poly = maxvoices/2;
tuning = 0;
freq = gain = gate = -1;
for (int i = 0; i < 16; i++) {
rpn_msb[i] = rpn_lsb[i] = 0x7f;
data_msb[i] = data_lsb[i] = 0;
}
if (vd) {
vd->n_free = maxvoices;
for (int i = 0; i < maxvoices; i++) {
vd->free_voices.push_back(i);
vd->lastgate[i] = 0.0f;
}
for (int i = 0; i < 16; i++) {
vd->bend[i] = 0.0f;
vd->range[i] = 2.0f;
vd->coarse[i] = vd->fine[i] = vd->tune[i] = 0.0f;
for (int j = 0; j < 12; j++)
vd->tuning[i][j] = 0.0f;
}
vd->n_used = 0;
memset(vd->notes, 0xff, sizeof(vd->notes));
}
n_samples = 0;
ctrls = inctrls = outctrls = NULL;
inbuf = outbuf = NULL;
ports = portvals = NULL;
units = NULL;
memset(midivals, 0, sizeof(midivals));
// Initialize the Faust DSPs.
for (int i = 0; i < ndsps; i++) {
dsp[i] = new mydsp();
ui[i] = new VSTUI(num_voices);
dsp[i]->init(rate);
dsp[i]->buildUserInterface(ui[i]);
}
// The ports are numbered as follows: 0..k-1 are the control ports, then
// come the n audio input ports, then the m audio output ports, and
// finally the midi input port and the polyphony and tuning controls. This
// mimics the port layout of faust-lv2, but should work fine with other
// kinds of plugin architectures as well.
int k = ui[0]->nports, p = 0, q = 0;
int n = dsp[0]->getNumInputs(), m = dsp[0]->getNumOutputs();
// Allocate tables for the built-in control elements and their ports.
ctrls = (int*)calloc(k, sizeof(int));
inctrls = (int*)calloc(k, sizeof(int));
outctrls = (int*)calloc(k, sizeof(int));
ports = (float*)calloc(k, sizeof(float));
portvals = (float*)calloc(k, sizeof(float));
units = (const char**)calloc(k, sizeof(const char*));
assert(k == 0 || (ctrls && inctrls && outctrls &&
ports && portvals && units));
for (int ch = 0; ch < 16; ch++) {
midivals[ch] = (float*)calloc(k, sizeof(float));
assert(k == 0 || midivals[ch]);
}
// Scan the Faust UI for active and passive controls which become the
// input and output control ports of the plugin, respectively.
for (int i = 0, j = 0; i < ui[0]->nelems; i++) {
const char *unit = NULL;
switch (ui[0]->elems[i].type) {
case UI_T_GROUP: case UI_H_GROUP: case UI_V_GROUP: case UI_END_GROUP:
// control groups (ignored right now)
break;
case UI_H_BARGRAPH: case UI_V_BARGRAPH:
// passive controls (output ports)
ctrls[j++] = i;
outctrls[q++] = i;
{
std::map< int, list<strpair> >::iterator it =
ui[0]->metadata.find(i);
if (it != ui[0]->metadata.end()) {
for (std::list<strpair>::iterator jt = it->second.begin();
jt != it->second.end(); jt++) {
const char *key = jt->first, *val = jt->second;
#if DEBUG_META
fprintf(stderr, "ctrl '%s' meta: '%s' -> '%s'\n",
ui[0]->elems[i].label, key, val);
#endif
if (strcmp(key, "unit") == 0)
unit = val;
}
}
int p = ui[0]->elems[i].port;
units[p] = unit;
}
break;
default:
// active controls (input ports)
if (maxvoices == 0)
goto noinstr;
else if (freq == -1 &&
!strcmp(ui[0]->elems[i].label, "freq"))
freq = i;
else if (gain == -1 &&
!strcmp(ui[0]->elems[i].label, "gain"))
gain = i;
else if (gate == -1 &&
!strcmp(ui[0]->elems[i].label, "gate"))
gate = i;
else {
noinstr:
std::map< int, list<strpair> >::iterator it =
ui[0]->metadata.find(i);
if (it != ui[0]->metadata.end()) {
// Scan for controller mappings and other control meta data.
for (std::list<strpair>::iterator jt = it->second.begin();
jt != it->second.end(); jt++) {
const char *key = jt->first, *val = jt->second;
#if DEBUG_META
fprintf(stderr, "ctrl '%s' meta: '%s' -> '%s'\n",
ui[0]->elems[i].label, key, val);
#endif
if (strcmp(key, "unit") == 0) {
unit = val;
#if FAUST_MIDICC
} else if (strcmp(key, "midi") == 0) {
unsigned num;
if (sscanf(val, "ctrl %u", &num) < 1) continue;
#if 0 // enable this to get feedback about controller assignments
const char *dsp_name = pluginName();
fprintf(stderr, "%s: cc %d -> %s\n", dsp_name, num,
ui[0]->elems[i].label);
#endif
ctrlmap.insert(std::pair<uint8_t,int>(num, p));
#endif
}
}
}
ctrls[j++] = i;
inctrls[p++] = i;
int p = ui[0]->elems[i].port;
float val = ui[0]->elems[i].init;
assert(p>=0);
portvals[p] = ports[p] = val;
units[p] = unit;
for (int ch = 0; ch < 16; ch++)
midivals[ch][p] = val;
}
break;
}
}
// Realloc the inctrls and outctrls vectors to their appropriate sizes.
inctrls = (int*)realloc(inctrls, p*sizeof(int));
assert(p == 0 || inctrls);
outctrls = (int*)realloc(outctrls, q*sizeof(int));
assert(q == 0 || outctrls);
n_in = p; n_out = q;
if (maxvoices > 0) {
// Initialize the mixdown buffer.
outbuf = (float**)calloc(m, sizeof(float*));
assert(m == 0 || outbuf);
// We start out with a blocksize of 512 samples here. Hopefully this is
// enough for most realtime hosts so that we can avoid reallocations
// later when we know what the actual blocksize is.
n_samples = 512;
for (int i = 0; i < m; i++) {
outbuf[i] = (float*)malloc(n_samples*sizeof(float));
assert(outbuf[i]);
}
// Initialize a 1-sample dummy input buffer used for retriggering notes.
inbuf = (float**)calloc(n, sizeof(float*));
assert(n == 0 || inbuf);
for (int i = 0; i < m; i++) {
inbuf[i] = (float*)malloc(sizeof(float));
assert(inbuf[i]);
*inbuf[i] = 0.0f;
}
}
}
~VSTPlugin()
{
const int n = dsp[0]->getNumInputs();
const int m = dsp[0]->getNumOutputs();
for (int i = 0; i < ndsps; i++) {
delete dsp[i];
delete ui[i];
}
free(ctrls);
free(inctrls);
free(outctrls);
free(ports);
free(portvals);
free(units);
for (int ch = 0; ch < 16; ch++)
free(midivals[ch]);
if (inbuf) {
for (int i = 0; i < n; i++)
free(inbuf[i]);
free(inbuf);
}
if (outbuf) {
for (int i = 0; i < m; i++)
free(outbuf[i]);
free(outbuf);
}
free(dsp);
free(ui);
if (vd) {
free(vd->note_info);
free(vd->lastgate);
delete vd;
}
}
// Voice allocation.
#if DEBUG_VOICE_ALLOC
void print_voices(const char *msg)
{
fprintf(stderr, "%s: notes =", msg);
for (uint8_t ch = 0; ch < 16; ch++)
for (int note = 0; note < 128; note++)
if (vd->notes[ch][note] >= 0)
fprintf(stderr, " [%d] %d(#%d)", ch, note, vd->notes[ch][note]);
fprintf(stderr, "\nqueued (%d):", vd->queued.size());
for (int i = 0; i < nvoices; i++)
if (vd->queued.find(i) != vd->queued.end()) fprintf(stderr, " #%d", i);
fprintf(stderr, "\nused (%d):", vd->n_used);
for (boost::circular_buffer<int>::iterator it = vd->used_voices.begin();
it != vd->used_voices.end(); it++)
fprintf(stderr, " #%d->%d", *it, vd->note_info[*it].note);
fprintf(stderr, "\nfree (%d):", vd->n_free);
for (boost::circular_buffer<int>::iterator it = vd->free_voices.begin();
it != vd->free_voices.end(); it++)
fprintf(stderr, " #%d", *it);
fprintf(stderr, "\n");
}
#endif
int alloc_voice(uint8_t ch, int8_t note, int8_t vel)
{
int i = vd->notes[ch][note];
if (i >= 0) {
// note already playing on same channel, retrigger it
voice_off(i);
voice_on(i, note, vel, ch);
// move this voice to the end of the used list
for (boost::circular_buffer<int>::iterator it =
vd->used_voices.begin();
it != vd->used_voices.end(); it++) {
if (*it == i) {
vd->used_voices.erase(it);
vd->used_voices.push_back(i);
break;
}
}
#if DEBUG_VOICE_ALLOC
print_voices("retrigger");
#endif
return i;
} else if (vd->n_free > 0) {
// take voice from free list
int i = vd->free_voices.front();
vd->free_voices.pop_front();
vd->n_free--;
vd->used_voices.push_back(i);
vd->note_info[i].ch = ch;
vd->note_info[i].note = note;
vd->n_used++;
voice_on(i, note, vel, ch);
vd->notes[ch][note] = i;
#if DEBUG_VOICE_ALLOC
print_voices("alloc");
#endif
return i;
} else {
// steal a voice
assert(vd->n_used > 0);
// FIXME: Maybe we should look for the oldest note on the *current*
// channel here, but this is faster.
int i = vd->used_voices.front();
int oldch = vd->note_info[i].ch;
int oldnote = vd->note_info[i].note;
voice_off(i);
vd->notes[oldch][oldnote] = -1;
vd->queued.erase(i);
vd->used_voices.pop_front();
vd->used_voices.push_back(i);
vd->note_info[i].ch = ch;
vd->note_info[i].note = note;
voice_on(i, note, vel, ch);
vd->notes[ch][note] = i;
#if DEBUG_VOICE_ALLOC
print_voices("steal");
#endif
return i;
}
}
int dealloc_voice(uint8_t ch, int8_t note, int8_t vel)
{
int i = vd->notes[ch][note];
if (i >= 0) {
if (vd->lastgate[i] == 0.0f && gate >= 0) {
// zero-length note, queued for later
vd->queued.insert(i);
vd->notes[ch][note] = -1;
#if DEBUG_VOICE_ALLOC
print_voices("dealloc (queued)");
#endif
return i;
}
assert(vd->n_free < nvoices);
vd->free_voices.push_back(i);
vd->n_free++;
voice_off(i);
vd->notes[ch][note] = -1;
// erase this voice from the used list
for (boost::circular_buffer<int>::iterator it =
vd->used_voices.begin();
it != vd->used_voices.end(); it++) {
if (*it == i) {
vd->used_voices.erase(it);
vd->n_used--;
break;
}
}
#if DEBUG_VOICE_ALLOC
print_voices("dealloc");
#endif
return i;
}
return -1;
}
float midicps(int8_t note, uint8_t chan)
{
float pitch = note + vd->tune[chan] +
vd->tuning[chan][note%12] + vd->bend[chan];
return 440.0*pow(2, (pitch-69.0)/12.0);
}
void voice_on(int i, int8_t note, int8_t vel, uint8_t ch)
{
if (vd->lastgate[i] == 1.0f && gate >= 0) {
// Make sure that the synth sees the 0.0f gate so that the voice is
// properly retriggered.
*ui[i]->elems[gate].zone = 0.0f;
dsp[i]->compute(1, inbuf, outbuf);
}
#if DEBUG_VOICES
fprintf(stderr, "voice on: %d %d (%g Hz) %d (%g)\n", i,
note, midicps(note, ch), vel, vel/127.0);
#endif
if (freq >= 0)
*ui[i]->elems[freq].zone = midicps(note, ch);
if (gate >= 0)
*ui[i]->elems[gate].zone = 1.0f;
if (gain >= 0)
*ui[i]->elems[gain].zone = vel/127.0;
// reinitialize the per-channel control data for this voice
for (int idx = 0; idx < n_in; idx++) {
int j = inctrls[idx], k = ui[0]->elems[j].port;
*ui[i]->elems[j].zone = midivals[ch][k];
}
}
void voice_off(int i)
{
#if DEBUG_VOICES
fprintf(stderr, "voice off: %d\n", i);
#endif
if (gate >= 0)
*ui[i]->elems[gate].zone = 0.0f;
}
void update_voices(uint8_t chan)
{
// update running voices on the given channel after tuning or pitch bend
// changes
for (boost::circular_buffer<int>::iterator it =
vd->used_voices.begin();
it != vd->used_voices.end(); it++) {
int i = *it;
if (vd->note_info[i].ch == chan && freq >= 0) {
int note = vd->note_info[i].note;
*ui[i]->elems[freq].zone = midicps(note, chan);
}
}
}
void all_notes_off()
{
for (int i = 0; i < nvoices; i++)
voice_off(i);
for (int i = 0; i < 16; i++)
vd->bend[i] = 0.0f;
memset(vd->notes, 0xff, sizeof(vd->notes));
vd->free_voices.clear();
vd->n_free = nvoices;
for (int i = 0; i < nvoices; i++)
vd->free_voices.push_back(i);
vd->queued.clear();
vd->used_voices.clear();
vd->n_used = 0;
}
void all_notes_off(uint8_t chan)
{
for (boost::circular_buffer<int>::iterator it =
vd->used_voices.begin();
it != vd->used_voices.end(); ) {
int i = *it;
if (vd->note_info[i].ch == chan) {
assert(vd->n_free < nvoices);
vd->free_voices.push_back(i);
vd->n_free++;
voice_off(i);
vd->notes[vd->note_info[i].ch][vd->note_info[i].note] = -1;
vd->queued.erase(i);
// erase this voice from the used list
it = vd->used_voices.erase(it);
vd->n_used--;
#if DEBUG_VOICE_ALLOC
print_voices("dealloc (all-notes-off)");
#endif
} else
it++;
}
vd->bend[chan] = 0.0f;
}
void queued_notes_off()
{
if (vd->queued.empty()) return;
for (int i = 0; i < nvoices; i++)
if (vd->queued.find(i) != vd->queued.end()) {
assert(vd->n_free < nvoices);
vd->free_voices.push_back(i);
vd->n_free++;
voice_off(i);
vd->notes[vd->note_info[i].ch][vd->note_info[i].note] = -1;
vd->queued.erase(i);
// erase this voice from the used list
for (boost::circular_buffer<int>::iterator it =
vd->used_voices.begin();
it != vd->used_voices.end(); it++) {
if (*it == i) {
vd->used_voices.erase(it);
vd->n_used--;
break;
}
}
#if DEBUG_VOICE_ALLOC
print_voices("dealloc (unqueued)");
#endif
}
}
// Plugin activation status. suspend() deactivates a plugin (disables audio
// processing), resume() reactivates it. Also, set_rate() changes the sample
// rate. Note that the audio and MIDI process functions (see below) can
// still be called in deactivated state, but this is optional. The plugin
// tries to do some reasonable processing in either case, no matter whether
// the host plugin architecture actually executes callbacks in suspended
// state or not.
void suspend()
{
active = false;
if (maxvoices > 0) all_notes_off();
}
void resume()
{
for (int i = 0; i < ndsps; i++)
dsp[i]->init(rate);
for (int i = 0, j = 0; i < ui[0]->nelems; i++) {
int p = ui[0]->elems[i].port;
if (p >= 0) {
float val = ui[0]->elems[i].init;
portvals[p] = val;
}
}
active = true;
}
void set_rate(int sr)
{
rate = sr;
for (int i = 0; i < ndsps; i++)
dsp[i]->init(rate);
}
// Audio and MIDI process functions. The plugin should run these in the
// appropriate real-time callbacks.
void process_audio(int blocksz, float **inputs, float **outputs)
{
int n = dsp[0]->getNumInputs(), m = dsp[0]->getNumOutputs();
AVOIDDENORMALS;
modified = false;
if (maxvoices > 0) queued_notes_off();
if (!active) {
// Depending on the plugin architecture, this code might never be
// invoked, since the plugin is deactivitated at this point. But let's
// do something reasonable here anyway.
if (n == m) {
// copy inputs to outputs
for (int i = 0; i < m; i++)
for (unsigned j = 0; j < blocksz; j++)
outputs[i][j] = inputs[i][j];
} else {
// silence
for (int i = 0; i < m; i++)
for (unsigned j = 0; j < blocksz; j++)
outputs[i][j] = 0.0f;
}
return;
}
// Handle changes in the polyphony control.
if (nvoices != poly && poly > 0 && poly <= maxvoices) {
modified = true;
for (int i = 0; i < nvoices; i++)
voice_off(i);
nvoices = poly;
// Reset the voice allocation.
memset(vd->notes, 0xff, sizeof(vd->notes));
vd->free_voices.clear();
vd->n_free = nvoices;
for (int i = 0; i < nvoices; i++)
vd->free_voices.push_back(i);
vd->used_voices.clear();
vd->n_used = 0;
} else
poly = nvoices;
// Only update the controls (of all voices simultaneously) if a port value
// actually changed. This is necessary to allow MIDI controllers to modify
// the values for individual MIDI channels (see processEvents below). Also
// note that this will be done *after* processing the MIDI controller data
// for the current audio block, so manual inputs can still override these.
bool is_instr = maxvoices > 0;
for (int i = 0; i < n_in; i++) {
int j = inctrls[i], k = ui[0]->elems[j].port;
float &oldval = portvals[k], newval = ports[k];
if (newval != oldval) {
modified = true;
if (is_instr) {
// instrument: update running voices
for (boost::circular_buffer<int>::iterator it =
vd->used_voices.begin();
it != vd->used_voices.end(); it++) {
int i = *it;
*ui[i]->elems[j].zone = newval;
}
} else {
// simple effect: here we only have a single dsp instance
*ui[0]->elems[j].zone = newval;
}
// also update the MIDI controller data for all channels (manual
// control input is always omni)
for (int ch = 0; ch < 16; ch++)
midivals[ch][k] = newval;
// record the new value
oldval = newval;
}
}
// Initialize the output buffers.
if (n_samples < blocksz) {
// We need to enlarge the buffers. We're not officially allowed to do
// this here (presumably in the realtime thread), but since we usually
// don't know the hosts's block size beforehand, there's really nothing
// else that we can do. Let's just hope that doing this once suffices,
// then hopefully noone will notice.
if (outbuf) {
for (int i = 0; i < m; i++) {
outbuf[i] = (float*)realloc(outbuf[i],
blocksz*sizeof(float));
assert(outbuf[i]);
}
}
n_samples = blocksz;
}
if (outbuf) {
// Polyphonic instrument: Mix the voices down to one signal.
for (int i = 0; i < m; i++)
for (unsigned j = 0; j < blocksz; j++)
outputs[i][j] = 0.0f;
for (int l = 0; l < nvoices; l++) {
// Let Faust do all the hard work.
dsp[l]->compute(blocksz, inputs, outbuf);
for (int i = 0; i < m; i++)
for (unsigned j = 0; j < blocksz; j++)
outputs[i][j] += outbuf[i][j];
}
} else {
// Simple effect: We can write directly to the output buffer.
dsp[0]->compute(blocksz, inputs, outputs);
}
// Finally grab the passive controls and write them back to the
// corresponding control ports. NOTE: Depending on the plugin
// architecture, this might require a host call to get the control GUI
// updated in real-time (if the host supports this at all).
// FIXME: It's not clear how to aggregate the data of the different
// voices. We compute the maximum of each control for now.
if (n_out > 0) modified = true;
for (int i = 0; i < n_out; i++) {
int j = outctrls[i], k = ui[0]->elems[j].port;
float *z = ui[0]->elems[j].zone;
ports[k] = *z;
for (int l = 1; l < nvoices; l++) {
float *z = ui[l]->elems[j].zone;
if (ports[k] < *z)
ports[k] = *z;
}
}
// Keep track of the last gates set for each voice, so that voices can be
// forcibly retriggered if needed.
if (gate >= 0)
for (int i = 0; i < nvoices; i++)
vd->lastgate[i] =
*ui[i]->elems[gate].zone;
}
// This processes just a single MIDI message, so to process an entire series
// of MIDI events you'll have to loop over the event data in the plugin's
// MIDI callback. XXXTODO: Sample-accurate processing of MIDI events.
void process_midi(unsigned char *data, int sz)
{
#if DEBUG_MIDI
fprintf(stderr, "midi ev (%d bytes):", sz);
for (int i = 0; i < sz; i++)
fprintf(stderr, " 0x%0x", data[i]);
fprintf(stderr, "\n");
#endif
uint8_t status = data[0] & 0xf0, chan = data[0] & 0x0f;
bool is_instr = maxvoices > 0;
switch (status) {
case 0x90: {
if (!is_instr) break;
// note on
#if DEBUG_NOTES
fprintf(stderr, "note-on chan %d, note %d, vel %d\n", chan+1,
data[1], data[2]);
#endif
if (data[2] == 0) goto note_off;
alloc_voice(chan, data[1], data[2]);
break;
}
case 0x80: {
if (!is_instr) break;
// note off
#if DEBUG_NOTES
fprintf(stderr, "note-off chan %d, note %d, vel %d\n", chan+1,
data[1], data[2]);
#endif
note_off:
dealloc_voice(chan, data[1], data[2]);
break;
}
case 0xe0: {
if (!is_instr) break;
// pitch bend
// data[1] is LSB, data[2] MSB, range is 0..0x3fff (which maps to
// -2..+2 semitones by default), center point is 0x2000 = 8192
int val = data[1] | (data[2]<<7);
vd->bend[chan] =
(val-0x2000)/8192.0f*vd->range[chan];
#if DEBUG_MIDICC
fprintf(stderr, "pitch-bend (chan %d): %g cent\n", chan+1,
vd->bend[chan]*100.0);
#endif
update_voices(chan);
break;
}
case 0xb0: {
// controller change
switch (data[1]) {
case 120: case 123:
if (!is_instr) break;
// all-sound-off and all-notes-off controllers (these are treated
// the same in the current implementation)
all_notes_off(chan);
#if DEBUG_MIDICC
fprintf(stderr, "all-notes-off (chan %d)\n", chan+1);
#endif
break;
case 121:
// all-controllers-off (in the current implementation, this just
// resets the RPN-related controllers)
data_msb[chan] = data_lsb[chan] = 0;
rpn_msb[chan] = rpn_lsb[chan] = 0x7f;
#if DEBUG_MIDICC
fprintf(stderr, "all-controllers-off (chan %d)\n", chan+1);
#endif
break;
case 101: case 100:
// RPN MSB/LSB
if (data[1] == 101)
rpn_msb[chan] = data[2];
else
rpn_lsb[chan] = data[2];
break;
case 6: case 38:
// data entry coarse/fine
if (data[1] == 6)
data_msb[chan] = data[2];
else
data_lsb[chan] = data[2];
goto rpn;
case 96: case 97:
// data increment/decrement
/* NOTE: The specification of these controllers is a complete
mess. Originally, the MIDI specification didn't have anything
to say about their exact behaviour at all. Nowadays, the
behaviour depends on which RPN or NRPN is being modified, which
is also rather confusing. Fortunately, as we only handle RPNs
0..2 here anyway, it's sufficient to assume the MSB for RPN #2
(channel coarse tuning) and the LSB otherwise. */
if (rpn_msb[chan] == 0 && rpn_lsb[chan] == 2) {
// modify the MSB
if (data[1] == 96 && data_msb[chan] < 0x7f)
data_msb[chan]++;
else if (data[1] == 97 && data_msb[chan] > 0)
data_msb[chan]--;
} else {
// modify the LSB
if (data[1] == 96 && data_lsb[chan] < 0x7f)
data_lsb[chan]++;
else if (data[1] == 97 && data_lsb[chan] > 0)
data_lsb[chan]--;
}
rpn:
if (!is_instr) break;
if (rpn_msb[chan] == 0) {
switch (rpn_lsb[chan]) {
case 0:
// pitch bend range, coarse value is in semitones, fine value
// in cents
vd->range[chan] = data_msb[chan]+
data_lsb[chan]/100.0;
#if DEBUG_RPN
fprintf(stderr, "pitch-bend-range (chan %d): %g cent\n", chan+1,
vd->range[chan]*100.0);
#endif
break;
case 1:
{
// channel fine tuning (14 bit value, range -100..+100 cents)
int value = (data_msb[chan]<<7) |
data_lsb[chan];
vd->fine[chan] = (value-8192)/8192.0f;
}
goto master_tune;
case 2:
// channel coarse tuning (only msb is used, range -64..+63
// semitones)
vd->coarse[chan] = data_msb[chan]-64;
master_tune:
vd->tune[chan] = vd->coarse[chan]+
vd->fine[chan];
#if DEBUG_RPN
fprintf(stderr, "master-tuning (chan %d): %g cent\n", chan+1,
vd->tune[chan]*100.0);
#endif
update_voices(chan);
break;
default:
break;
}
}
break;
default: {
#if FAUST_MIDICC
// interpret all other controller changes according to the MIDI
// controller map defined in the Faust plugin itself
std::map<uint8_t,int>::iterator it = ctrlmap.find(data[1]);
if (it != ctrlmap.end()) {
// defined MIDI controller
int j = inctrls[it->second],
k = ui[0]->elems[j].port;
float val = ctrlval(ui[0]->elems[j], data[2]);
midivals[chan][k] = val;
if (is_instr) {
// instrument: update running voices on this channel
for (boost::circular_buffer<int>::iterator it =
vd->used_voices.begin();
it != vd->used_voices.end(); it++) {
int i = *it;
if (vd->note_info[i].ch == chan)
*ui[i]->elems[j].zone = val;
}
} else {
// simple effect: here we only have a single dsp instance and
// we're operating in omni mode, so we just update the control no
// matter what the midi channel is
*ui[0]->elems[j].zone = val;
}
#if DEBUG_MIDICC
fprintf(stderr, "ctrl-change chan %d, ctrl %d, val %d\n", chan+1,
data[1], data[2]);
#endif
}
#endif
break;
}
}
break;
}
default:
break;
}
}
// Process an MTS sysex message and update the control values accordingly.
void process_sysex(uint8_t *data, int sz)
{
if (!data || sz < 2) return;
#if DEBUG_MIDI
fprintf(stderr, "midi sysex (%d bytes):", sz);
for (int i = 0; i < sz; i++)
fprintf(stderr, " 0x%0x", data[i]);
fprintf(stderr, "\n");
#endif
if (data[0] == 0xf0) {
// Skip over the f0 and f7 status bytes in case they are included in the
// dump.
data++; sz--;
if (data[sz-1] == 0xf7) sz--;
}
if ((data[0] == 0x7e || data[0] == 0x7f) && data[2] == 8) {
// MIDI tuning standard
bool realtime = data[0] == 0x7f;
if ((sz == 19 && data[3] == 8) ||
(sz == 31 && data[3] == 9)) {
// MTS scale/octave tuning 1- or 2-byte form
bool onebyte = data[3] == 8;
unsigned chanmsk = (data[4]<<14) | (data[5]<<7) | data[6];
for (int i = 0; i < 12; i++) {
float t;
if (onebyte)
t = (data[i+7]-64)/100.0;
else
t = (((data[2*i+7]<<7)|data[2*i+8])-8192)/8192.0;
for (uint8_t ch = 0; ch < 16; ch++)
if (chanmsk & (1<<ch))
vd->tuning[ch][i] = t;
}
if (realtime) {
for (uint8_t ch = 0; ch < 16; ch++)
if (chanmsk & (1<<ch)) {
// update running voices on this channel
update_voices(ch);
}
}
#if DEBUG_MTS
fprintf(stderr, "octave-tuning-%s (chan ",
realtime?"realtime":"non-realtime");
bool first = true;
for (uint8_t i = 0; i < 16; )
if (chanmsk & (1<<i)) {
uint8_t j;
for (j = i+1; j < 16 && (chanmsk&(1<<j)); )
j++;
if (first)
first = false;
else
fprintf(stderr, ",");
if (j > i+1)
fprintf(stderr, "%u-%u", i+1, j);
else
fprintf(stderr, "%u", i+1);
i = j;
} else
i++;
fprintf(stderr, "):");
if (onebyte) {
for (int i = 7; i < 19; i++) {
int val = data[i];
fprintf(stderr, " %d", val-64);
}
} else {
for (int i = 7; i < 31; i++) {
int val = data[i++] << 7;
val |= data[i];
fprintf(stderr, " %g", ((double)val-8192.0)/8192.0*100.0);
}
}
fprintf(stderr, "\n");
#endif
}
}
}
// Change to a given preloaded tuning. The given tuning number may be in the
// range 1..VSTPlugin::n_tunings, zero denotes the default tuning (equal
// temperament). This is only supported if FAUST_MTS is defined at compile
// time.
void change_tuning(int num)
{
#if FAUST_MTS
if (!mts || num == tuning) return;
modified = true;
if (num < 0) num = 0;
if (num > mts->tuning.size())
num = mts->tuning.size();
tuning = num;
if (tuning > 0) {
process_sysex(mts->tuning[tuning-1].data,
mts->tuning[tuning-1].len);
} else {
memset(vd->tuning, 0, sizeof(vd->tuning));
#if DEBUG_MTS
fprintf(stderr,
"octave-tuning-default (chan 1-16): equal temperament\n");
#endif
#endif
}
}
};
Meta *VSTPlugin::meta = 0;
int VSTPlugin::n_tunings = 0;
#if FAUST_MTS
MTSTunings *VSTPlugin::mts = 0;
#endif
/* VST-specific part starts here. ********************************************/
#include "audioeffectx.h"
#if FAUST_UI
#include "faustvstqt.h"
#endif
/* NOTE: Some hosts are blacklisted here due to incompatibilities with the
optional Qt GUI code. We include Ardour by default, but you may want to put
other hosts on this list if they give you random crashes. You can also
comment out the following define to enable the GUI in all hosts for testing
purposes. Note that in any case the VST plugins *will* run in the
blacklisted hosts, just without a custom GUI. */
#define HOST_BLACKLIST { "Ardour", "REAPER", NULL }
//#define HOST_BLACKLIST { "Ardour", "Tracktion", NULL }
class VSTWrapper : public AudioEffectX
{
public:
VSTWrapper(audioMasterCallback audioMaster);
~VSTWrapper();
virtual void processReplacing(float **inputs, float **outputs,
VstInt32 sampleframes);
virtual VstInt32 processEvents(VstEvents* events);
virtual void suspend();
virtual void resume();
virtual void setSampleRate(float sampleRate);
virtual void setProgram(VstInt32 program);
virtual void setProgramName(const char *name);
virtual void getProgramName(char *name);
virtual bool getProgramNameIndexed(VstInt32 category,
VstInt32 index, char* text);
virtual void setParameter(VstInt32 index, float value);
virtual float getParameter(VstInt32 index);
virtual bool string2parameter(VstInt32 index, char *text);
virtual void getParameterLabel(VstInt32 index, char *label);
virtual void getParameterDisplay(VstInt32 index, char *text);
virtual void getParameterName(VstInt32 index, char *text);
virtual VstInt32 getChunk(void** data,
bool isPreset = false);
virtual VstInt32 setChunk(void* data, VstInt32 byteSize,
bool isPreset = false);
virtual bool getInputProperties(VstInt32 index,
VstPinProperties *properties);
virtual bool getOutputProperties(VstInt32 index,
VstPinProperties* properties);
virtual bool getEffectName(char* name);
virtual bool getVendorString(char* text);
virtual bool getProductString(char* text);
virtual VstInt32 getVendorVersion();
virtual VstInt32 canDo(char* text);
// We process all MIDI channels on input.
virtual VstInt32 getNumMidiInputChannels() { return 16; }
// No MIDI output for now. XXXTODO: We might want to do MIDI controller
// output for passive Faust controls in the future.
virtual VstInt32 getNumMidiOutputChannels() { return 0; }
#if FAUST_UI
// GUI-specific methods
float getMinimum(VstInt32 index);
float getMaximum(VstInt32 index);
float getStep(VstInt32 index);
int isPassiveControl(VstInt32 index);
int getMaxVoices();
int getNumTunings();
int getNumControls();
const char *getHostName();
#endif
private:
VSTPlugin *plugin;
char progname[kVstMaxProgNameLen+1];
#if FAUST_UI
char host[65];
#endif
float *progdata;
};
// Create a "unique" VST plugin ID using Murmur2 hashes. This can't possibly
// avoid all collisions, but will hopefully be good enough.
// Code pilfered from http://code.google.com/p/smhasher/.
static uint32_t MurmurHash2(const void *key, int len, uint32_t seed)
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
const uint32_t m = 0x5bd1e995;
const int r = 24;
// Initialize the hash to a 'random' value
uint32_t h = seed ^ len;
// Mix 4 bytes at a time into the hash
const unsigned char * data = (const unsigned char *)key;
while(len >= 4)
{
uint32_t k = *(uint32_t*)data;
k *= m;
k ^= k >> r;
k *= m;
h *= m;
h ^= k;
data += 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch(len)
{
case 3: h ^= data[2] << 16;
case 2: h ^= data[1] << 8;
case 1: h ^= data[0];
h *= m;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
static uint32_t idhash(const char *s)
{
// Arbitrary seed value (should be the same for all instances).
const uint32_t seed = 4711;
// XXXFIXME: The rules for valid-formed VST ids don't seem to be very
// clear. Can it be just any 32 bit number? But it looks like at least the
// most significant bit should be 0 here, so we enforce that. (Some VST
// hosts such as Carla display the id as zero otherwise.)
return MurmurHash2(s, strlen(s), seed) & 0x7fffffff;
}
// initialization and finalization
// This interface function is used by the code in vstplugmain.cpp to create an
// instance of the plugin. It simply invokes the constructor of our VSTWrapper
// class here.
AudioEffect *createEffectInstance(audioMasterCallback audioMaster)
{
return new VSTWrapper(audioMaster);
}
VSTWrapper::VSTWrapper(audioMasterCallback audioMaster)
: AudioEffectX(audioMaster, 1, VSTPlugin::numControls())
{
const char *dsp_name = VSTPlugin::pluginName();
const int num_voices = VSTPlugin::numVoices();
// Get the initial sample rate from the VST host.
const int rate = getSampleRate();
plugin = new VSTPlugin(num_voices, rate);
#if FAUST_UI
// Get the name of the host (product string).
strcpy(host, "Unknown");
// Some hosts like Ardour properly report the product string even though
// getHostProductString() returns false, so we just ignore the return value.
getHostProductString(host);
#endif
// VST-specific initialization:
if (audioMaster) {
setNumInputs(plugin->dsp[0]->getNumInputs());
setNumOutputs(plugin->dsp[0]->getNumOutputs());
canProcessReplacing();
programsAreChunks();
if (plugin->maxvoices > 0) isSynth();
// XXXFIXME: Maybe do something more clever for the unique id.
setUniqueID((VstInt32)idhash(dsp_name));
#if FAUST_UI
#ifdef HOST_BLACKLIST
char *blacklist[] = HOST_BLACKLIST, **b = blacklist;
while (*b && strcmp(host, *b)) ++b;
//fprintf(stderr, "host '%s' is %s blacklist\n", host, *b?"on":"not on");
if (!*b)
#endif
setEditor(new VSTQtGUI(this));
#endif
}
// We only provide one "program" (a.k.a. built-in control preset), which
// corresponds to the initial input control values in the Faust UI. Faust
// has no built-in support for presets and we don't try to emulate that here
// either. Most VST hosts will provide you with a way to save and restore
// presets in a number of different formats, such as fxb and fxp files.
curProgram = 0;
setProgramName("Default");
// Initialize the program storage. This is also used with getChunk/setChunk.
// We reserve two extra entries for the instrument poly and tuning controls
// here if needed.
int k = plugin->ui[0]->nports;
#if FAUST_MTS
int m = (plugin->maxvoices > 0)?2:0;
#else
int m = (plugin->maxvoices > 0)?1:0;
#endif
progdata = (float*)calloc(k+m, sizeof(float));
assert(k+m == 0 || progdata);
// At this point, plugin->ports should already be filled with the initial
// control values, use getChunk to copy them over to the program storage.
void *data;
(void)getChunk(&data);
}
VSTWrapper::~VSTWrapper()
{
delete plugin;
if (progdata) free(progdata);
}
// plugin activation and deactivation
void VSTWrapper::suspend()
{
plugin->suspend();
}
void VSTWrapper::resume()
{
plugin->rate = getSampleRate();
plugin->resume();
}
void VSTWrapper::setSampleRate(float sampleRate)
{
AudioEffect::setSampleRate(sampleRate);
plugin->set_rate(sampleRate);
}
// programs a.k.a. built-in presets (see above)
void VSTWrapper::setProgram(VstInt32 prog)
{
if (prog < 0 || prog >= 1) return;
curProgram = prog;
int k = plugin->ui[0]->nports;
// instrument data size
#if FAUST_MTS
int m = (plugin->maxvoices > 0)?2:0;
#else
int m = (plugin->maxvoices > 0)?1:0;
#endif
(void)setChunk(progdata, (k+m)*sizeof(float));
// Some hosts may require this to force a GUI update of the parameters.
updateDisplay();
}
void VSTWrapper::setProgramName(const char* name)
{
vst_strncpy(progname, name, kVstMaxProgNameLen);
}
void VSTWrapper::getProgramName(char *name)
{
vst_strncpy(name, progname, kVstMaxProgNameLen);
}
bool VSTWrapper::getProgramNameIndexed(VstInt32 category, VstInt32 index,
char* text)
{
if (index < 1) {
vst_strncpy(text, progname, kVstMaxProgNameLen);
return true;
} else
return false;
}
// control values (setters, getters, meta data)
VstInt32 VSTWrapper::getChunk(void** data, bool isPreset)
{
int k = plugin->ui[0]->nports;
// data for the k ports is already in plugin->ports, for instruments we also
// add the values of the polyphony and (if enabled) the tuning control
memcpy(progdata, plugin->ports, k*sizeof(float));
if (plugin->maxvoices > 0) {
progdata[k++] = plugin->poly;
#if FAUST_MTS
progdata[k++] = plugin->tuning;
#endif
}
*data = progdata;
return k*sizeof(float);
}
VstInt32 VSTWrapper::setChunk(void* data, VstInt32 byteSize, bool isPreset)
{
int k = plugin->ui[0]->nports, l = byteSize/sizeof(float);
// instrument data size
#if FAUST_MTS
int m = (plugin->maxvoices > 0)?2:0;
#else
int m = (plugin->maxvoices > 0)?1:0;
#endif
if (byteSize != (k+m)*sizeof(float)) return 0; // data size mismatch
// copy the data over to the program storage
if (progdata != data) memcpy(progdata, data, (k+m)*sizeof(float));
// set the control data
memcpy(plugin->ports, progdata, k*sizeof(float));
if (plugin->maxvoices > 0) {
plugin->poly = min(plugin->maxvoices, max(1, (int)progdata[k]));
#if FAUST_MTS
plugin->change_tuning((int)progdata[k+1]);
#endif
}
// Noone seems to know what the return value is good for. Just always
// returning zero reportedly works with existing hosts.
return 0;
}
void VSTWrapper::getParameterName(VstInt32 index, char *label)
{
int k = plugin->ui[0]->nports;
strcpy(label, "");
if (index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
// Note that the VST spec mandates a maximum size of kVstMaxParamStrLen
// for the label string, which is a rather small constant. This seems
// overly restrictive, however, given that virtually all VST hosts provide
// for much longer names. We allow 32 characters here which is hopefully
// on the safe side.
vst_strncpy(label, plugin->ui[0]->elems[j].label, 32);
} else if (index == k && plugin->maxvoices > 0) {
strcpy(label, "polyphony");
#if FAUST_MTS
} else if (index == k+1 && plugin->n_tunings > 0) {
strcpy(label, "tuning");
#endif
}
}
void VSTWrapper::getParameterLabel(VstInt32 index, char *label)
{
int k = plugin->ui[0]->nports;
strcpy(label, "");
if (index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
if (plugin->units[index])
// Allow for up to 32 characters; see the remarks concerning
// kVstMaxParamStrLen above.
vst_strncpy(label, plugin->units[index], 32);
}
}
// NOTE: VST parameters are always floats with unit range (0..1). So we need
// to convert between Faust control values with given range/stepsize and the
// VST range here. We use the following quantization algorithm for mapping VST
// to Faust control values.
static double quantize(double x, double d)
{
if (d == 0.0) return x;
// Round off x to the nearest increment of d. Note that this may produce
// rounding artifacts if d is some power of 10 less than 0, since these
// can't be represented exactly in binary.
double i;
if (x*d < 0.0)
modf(x/d-0.5, &i);
else
modf(x/d+0.5, &i);
return i*d;
}
void VSTWrapper::getParameterDisplay(VstInt32 index, char *text)
{
int k = plugin->ui[0]->nports;
strcpy(text, "");
if (index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
sprintf(text, "%0.5g", plugin->ports[index]);
} else if (index == k && plugin->maxvoices > 0) {
sprintf(text, "%d voices", plugin->poly);
#if FAUST_MTS
} else if (index == k+1 && plugin->n_tunings > 0) {
sprintf(text, "%d %s", plugin->tuning,
plugin->tuning>0?plugin->mts->tuning[plugin->tuning-1].name:
"default");
#endif
}
}
static inline float clamp(float min, float max, float val)
{
if (min<=max) {
if (val < min) val = min;
if (val > max) val = max;
} else {
if (val > min) val = min;
if (val < max) val = max;
}
return val;
}
float VSTWrapper::getParameter(VstInt32 index)
{
int k = plugin->ui[0]->nports;
if (index >= 0 && index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
float min = plugin->ui[0]->elems[j].min;
float max = plugin->ui[0]->elems[j].max;
if (min == max)
return 0.0f;
else
// Clamp the value to the 0..1 VST range. Some VST hosts (e.g., Carla)
// don't like values falling outside that range.
return clamp(0.0, 1.0, (plugin->ports[index]-min)/(max-min));
} else if (index == k && plugin->maxvoices > 0) {
return (float)plugin->poly/(float)plugin->maxvoices;
#if FAUST_MTS
} else if (index == k+1 && plugin->n_tunings > 0) {
return (float)plugin->tuning/(float)plugin->mts->tuning.size();
#endif
} else
return 0.0f;
}
void VSTWrapper::setParameter(VstInt32 index, float value)
{
const double eps = 1e-5;
int k = plugin->ui[0]->nports;
if (index >= 0 && index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
// XXXTODO: We use a rather simple-minded quantization algorithm here, do
// something more comprehensive in the future.
float min = plugin->ui[0]->elems[j].min;
float max = plugin->ui[0]->elems[j].max;
float step = plugin->ui[0]->elems[j].step;
float val = (min == max)?min:min+quantize(value*(max-min), step);
if (fabs(val) < fabs(step) || fabs(val)/fabs(max-min) < eps)
val = 0.0;
// We only need to update the port value here, the ui values are then
// updated automatically as needed in the process_audio() callback.
plugin->ports[index] = val;
} else if (index == k && plugin->maxvoices > 0) {
plugin->poly = (int)quantize((value*plugin->maxvoices), 1);
if (plugin->poly <= 0) plugin->poly = 1;
#if FAUST_MTS
} else if (index == k+1 && plugin->n_tunings > 0) {
int tuning = (int)quantize((value*plugin->mts->tuning.size()), 1);
plugin->change_tuning(tuning);
#endif
}
}
bool VSTWrapper::string2parameter(VstInt32 index, char *text)
{
if (!text) return true;
int k = plugin->ui[0]->nports;
if (index >= 0 && index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
float min = plugin->ui[0]->elems[j].min;
float max = plugin->ui[0]->elems[j].max;
float step = plugin->ui[0]->elems[j].step;
double val = atof(text);
if (min == max)
val = min;
else
val = min+quantize(val-min, step);
if (min > max) {
float m = max;
max = min; min = m;
}
if (val < min)
val = min;
else if (val > max)
val = max;
plugin->ports[index] = val;
} else if (index == k && plugin->maxvoices > 0) {
int val = atoi(text);
if (val <= 0) val = 1;
if (val > plugin->maxvoices) val = plugin->maxvoices;
plugin->poly = val;
#if FAUST_MTS
} else if (index == k+1 && plugin->mts &&
plugin->mts->tuning.size() > 0) {
plugin->change_tuning(atoi(text));
#endif
} else
return false;
return true;
}
// audio inputs and outputs
bool VSTWrapper::getInputProperties(VstInt32 index,
VstPinProperties* properties)
{
const char *dsp_name = VSTPlugin::pluginName();
const int n = plugin->dsp[0]->getNumInputs();
if (index < 0 || index >= n)
return false;
snprintf(properties->label, kVstMaxLabelLen,
"%s input #%d", dsp_name, index);
sprintf(properties->shortLabel, "In%d", index);
properties->flags = kVstPinIsActive;
// XXXTODO: deal with multi-channel setups (>2) here
if (n == 2)
properties->flags |= kVstPinIsStereo;
return true;
}
bool VSTWrapper::getOutputProperties(VstInt32 index,
VstPinProperties* properties)
{
const char *dsp_name = VSTPlugin::pluginName();
const int n = plugin->dsp[0]->getNumOutputs();
if (index < 0 || index >= n)
return false;
snprintf(properties->label, kVstMaxLabelLen,
"%s output #%d", dsp_name, index);
sprintf(properties->shortLabel, "Out%d", index);
properties->flags = kVstPinIsActive;
// XXXTODO: deal with multi-channel setups (>2) here
if (n == 2)
properties->flags |= kVstPinIsStereo;
return true;
}
// global meta data
bool VSTWrapper::getEffectName(char *name)
{
const char *dsp_name = VSTPlugin::pluginName();
vst_strncpy(name, dsp_name, kVstMaxEffectNameLen);
return true;
}
bool VSTWrapper::getVendorString(char *text)
{
const char *vendorString = VSTPlugin::pluginAuthor();
vst_strncpy(text, vendorString, kVstMaxVendorStrLen);
return true;
}
bool VSTWrapper::getProductString(char *text)
{
const char *productString = VSTPlugin::pluginDescription();
vst_strncpy(text, productString, kVstMaxProductStrLen);
return true;
}
VstInt32 VSTWrapper::getVendorVersion()
{
const char *versionString = VSTPlugin::pluginVersion();
return (VstInt32)(atof(versionString)*1000.0);
}
VstInt32 VSTWrapper::canDo(char *text)
{
if (strcmp(text, "receiveVstEvents") == 0) return 1;
if (strcmp(text, "receiveVstMidiEvent") == 0) return 1;
// This may convince some VST hosts to send us sysex events (seems to be
// supported by some Bitwig versions at least).
if (strcmp(text, "receiveVstSysexEvent") == 0) return 1;
return -1;
}
// audio and MIDI process functions
void VSTWrapper::processReplacing(float **inputs, float **outputs,
VstInt32 n_samples)
{
plugin->process_audio(n_samples, inputs, outputs);
// Some hosts may require this to force a GUI update of the controls.
// XXXFIXME: Alas, some hosts don't seem to handle this at all (e.g.,
// Tracktion).
if (plugin->modified) updateDisplay();
}
VstInt32 VSTWrapper::processEvents(VstEvents* events)
{
// Process incoming MIDI events.
for (VstInt32 i = 0; i < events->numEvents; i++) {
if (events->events[i]->type == kVstMidiType) {
VstMidiEvent* ev = (VstMidiEvent*)events->events[i];
uint8_t *data = (uint8_t*)ev->midiData;
#if 0
// FIXME: Consider doing sample-accurate note onsets here. VST keeps
// track of the exact onset in the deltaFrames field, but we can't use
// that information at present, since our gate parameter is a control
// variable which can only change at block boundaries. In the future,
// the gate could be implemented as an audio signal to get
// sample-accurate note onsets.
VstInt32 frames = ev->deltaFrames;
#endif
#if 0
fprintf(stderr, "ev length = %d, offset = %d, detune = %d, off velocity = %d\n", ev->noteLength, ev->noteOffset, (int)(signed char)ev->detune, (int)ev->noteOffVelocity);
#endif
plugin->process_midi(data, 4);
} else if (events->events[i]->type == kVstSysExType) {
VstMidiSysexEvent* ev = (VstMidiSysexEvent*)events->events[i];
int sz = ev->dumpBytes;
uint8_t *data = (uint8_t*)ev->sysexDump;
bool is_instr = plugin->maxvoices > 0;
if (!is_instr) continue;
plugin->process_sysex(data, sz);
} else {
fprintf(stderr, "%s: unknown event type %d\n",
VSTPlugin::pluginName(), events->events[i]->type);
}
}
return 1;
}
#if FAUST_UI
/* Qt-specific part starts here. *********************************************/
/* Copyright (c) 2015-2016 by Roman Svidler (rosvid). Some improvements and
HTTPD/OSC support added by Albert Gräf (ag). Distributed under the LGPLv3+.
Original code is available at https://github.com/rosvid/faust-vst-qt. */
// special getters needed by the GUI code
float VSTWrapper::getMinimum(VstInt32 index)
{
int k = plugin->ui[0]->nports;
if (index < 0)
return 0.0f;
else if (index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
float min = plugin->ui[0]->elems[j].min;
return min;
} else if (index == k && plugin->maxvoices > 0) {
return 0.0f;
#if FAUST_MTS
} else if (index == k+1 && plugin->n_tunings > 0) {
return 0.0f;
#endif
} else
return 0.0f;
}
float VSTWrapper::getMaximum(VstInt32 index)
{
int k = plugin->ui[0]->nports;
if (index < 0)
return 0.0f;
else if (index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
float max = plugin->ui[0]->elems[j].max;
return max;
} else if (index == k && plugin->maxvoices > 0) {
return (float)plugin->maxvoices;
#if FAUST_MTS
} else if (index == k+1 && plugin->n_tunings > 0) {
return (float)plugin->mts->tuning.size();
#endif
} else
return 0.0f;
}
float VSTWrapper::getStep(VstInt32 index)
{
int k = plugin->ui[0]->nports;
if (index < 0)
return 0.0f;
else if (index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
float step = plugin->ui[0]->elems[j].step;
return step;
} else if (index == k && plugin->maxvoices > 0) {
return 1.0f;
#if FAUST_MTS
} else if (index == k+1 && plugin->n_tunings > 0) {
return 1.0f;
#endif
} else
return 0.0f;
}
int VSTWrapper::isPassiveControl(VstInt32 index)
{
int k = plugin->ui[0]->nports;
if (index >= 0 && index < k) {
int j = plugin->ctrls[index];
assert(index == plugin->ui[0]->elems[j].port);
switch (plugin->ui[0]->elems[j].type) {
case UI_V_BARGRAPH:
return 1; // passive control is of type UI_V_BARGRAPH
case UI_H_BARGRAPH:
return 2; // passive control is of type UI_H_BARGRAPH
default:
return 0; // not a passive control
}
} else
return 0;
}
int VSTWrapper::getMaxVoices()
{
return plugin->maxvoices;
}
int VSTWrapper::getNumTunings()
{
#if FAUST_MTS
return plugin->n_tunings;
#else
return 0;
#endif
}
int VSTWrapper::getNumControls()
{
return plugin->ui[0]->nports;;
}
const char *VSTWrapper::getHostName()
{
return host;
}
// OSCUI.h and httpdUI.h pull in their own definition of the Meta struct,
// prevent name clashes with our version.
#define Meta FaustMeta
#include <iostream>
#include <QApplication>
#include <faust/gui/faustqt.h>
#ifdef OSCCTRL
#include <faust/gui/OSCUI.h>
#endif
#ifdef HTTPCTRL
#include <faust/gui/httpdUI.h>
#endif
#include <QWidget>
#include <QX11Info>
#include <X11/Xlib.h>
#line 2438 "faustvst.cpp"
std::list<GUI*> GUI::fGuiList;
/* Define this to get debugging output from the Qt-related code, or add the
corresponding option to the qmake project options in the faust2faustvstqt
script to achieve the same effect. Setting this to a value >1 will give
even more extensive debugging output. Using a zero value or commenting the
following line makes sure that no qDebug calls are included in the code at
all. -ag */
//#define FAUSTQT_DEBUG 1
/**
* @brief VSTQtGUI::VSTQtGUI
* - initializations that need to be done when creating an editor object
* (make sure that the QApplication is initialized if needed)
* @param effect
*/
VSTQtGUI::VSTQtGUI(VSTWrapper* effect) : effect(effect),
widget(NULL), uidsp(NULL),
#ifdef OSCCTRL
oscinterface(NULL),
#endif
#ifdef HTTPCTRL
httpdinterface(NULL),
#endif
qtinterface(NULL)
{
static int argc = 0;
static char* argv[1] = {0};
if(qApp) {
#if FAUSTQT_DEBUG
qDebug() << "qApp already exists";
#endif
} else {
#if FAUSTQT_DEBUG
qDebug() << "qApp is created!";
#endif
new QApplication(argc, argv);
}
int n_controls = effect->getNumControls();
// instruments can have up to 2 controls more (poly+tuning)
if (effect->getMaxVoices()>0) n_controls += 2;
// this array is used to keep track of the current status of control values;
// GUI controls are only set if the value has changed
control_values = (float*)calloc(n_controls, sizeof(float));
#if FAUSTQT_DEBUG
qDebug() << "qApp=" << qApp;
static bool first_time = false;
if (!first_time) {
first_time = true;
qDebug() << "VST host: " << effect->getHostName();
}
#endif
}
/**
* @brief VSTQtGUI::~VSTQtGUI
* - finalizations that need to be done when destroying an editor object
*/
VSTQtGUI::~VSTQtGUI()
{
if (control_values) free(control_values);
}
// This is a little wrapper class around QTGUI which takes care of eliminating
// the freq/gain/gate controls of instruments in the user interface when
// running the dsp's buildUserInterface method. It also adds polyphony and
// tuning controls to instruments as needed. -ag
class QTGUIWrapper : public UI
{
protected:
bool is_instr;
QTGUI *ui;
int level, maxvoices, numtunings;
float *voices_zone, *tuning_zone;
bool have_freq, have_gain, have_gate;
bool is_voice_ctrl(const char *label)
{
if (!is_instr)
return false;
else if (!have_freq && !strcmp(label, "freq"))
return (have_freq = true);
else if (!have_gain && !strcmp(label, "gain"))
return (have_gain = true);
else if (!have_gate && !strcmp(label, "gate"))
return (have_gate = true);
else
return false;
}
public:
QTGUIWrapper(QTGUI *_ui, int _maxvoices, int _numtunings,
float *_voices_zone, float *_tuning_zone) :
is_instr(_maxvoices>0), ui(_ui), level(0),
maxvoices(_maxvoices), numtunings(_numtunings),
voices_zone(_voices_zone), tuning_zone(_tuning_zone),
have_freq(false), have_gain(false), have_gate(false)
{}
virtual ~QTGUIWrapper() {}
// -- widget's layouts
virtual void openTabBox(const char* label)
{ ui->openTabBox(label); level++; }
virtual void openHorizontalBox(const char* label)
{ ui->openHorizontalBox(label); level++; }
virtual void openVerticalBox(const char* label)
{ ui->openVerticalBox(label); level++; }
virtual void closeBox()
{
if (--level == 0 && is_instr) {
#if VOICE_CTRLS
// Add polyphony and tuning controls (experimental).
ui->addHorizontalSlider("polyphony", voices_zone,
maxvoices/2, 0, maxvoices, 1);
#if FAUST_MTS
if (numtunings>0)
ui->addHorizontalSlider("tuning", tuning_zone, 0, 0, numtunings, 1);
#endif
#endif
}
ui->closeBox();
}
// -- active widgets
virtual void addButton(const char* label, FAUSTFLOAT* zone)
{ if (!is_voice_ctrl(label))
ui->addButton(label, zone); }
virtual void addCheckButton(const char* label, FAUSTFLOAT* zone)
{ if (!is_voice_ctrl(label))
ui->addCheckButton(label, zone); }
virtual void addVerticalSlider(const char* label, FAUSTFLOAT* zone,
FAUSTFLOAT init, FAUSTFLOAT min,
FAUSTFLOAT max, FAUSTFLOAT step)
{ if (!is_voice_ctrl(label))
ui->addVerticalSlider(label, zone, init, min, max, step); }
virtual void addHorizontalSlider(const char* label, FAUSTFLOAT* zone,
FAUSTFLOAT init, FAUSTFLOAT min,
FAUSTFLOAT max, FAUSTFLOAT step)
{ if (!is_voice_ctrl(label))
ui->addHorizontalSlider(label, zone, init, min, max, step); }
virtual void addNumEntry(const char* label, FAUSTFLOAT* zone,
FAUSTFLOAT init, FAUSTFLOAT min,
FAUSTFLOAT max, FAUSTFLOAT step)
{ if (!is_voice_ctrl(label))
ui->addNumEntry(label, zone, init, min, max, step); }
// -- passive widgets
virtual void addHorizontalBargraph(const char* label, FAUSTFLOAT* zone,
FAUSTFLOAT min, FAUSTFLOAT max)
{ ui->addHorizontalBargraph(label, zone, min, max); }
virtual void addVerticalBargraph(const char* label, FAUSTFLOAT* zone,
FAUSTFLOAT min, FAUSTFLOAT max)
{ ui->addVerticalBargraph(label, zone, min, max); }
virtual void declare(FAUSTFLOAT* zone, const char* key, const char* val)
{ ui->declare(zone, key, val); }
};
/**
* @brief VSTQtGUI::open
* - method to open the plug-in GUI
* - the GUI is generated through faustqt.h (QTGUI() class)
* - communication between GUI elements and the corresponding VST parameters
* is realized using Qt's signal-slot mechanism
* @param ptr
* @return
*/
bool VSTQtGUI::open(void *ptr)
{
static int argc = 0;
static char* argv[1] = {0};
#if FAUSTQT_DEBUG
qDebug() << "open editor: " << ptr;
#endif
AEffEditor::open(ptr);
widget = new QScrollArea();
widget->setWidgetResizable(true);
qtinterface = new QTGUI(widget);
widget->setWidget(qtinterface);
mydsp* dsp = new mydsp();
#if FAUSTQT_DEBUG
qDebug() << "open interface: " << qtinterface;
#endif
// We build the QTGUI indirectly through QTGUIWrapper whose sole purpose is
// to eliminate the voice controls in case of an instrument plugin.
QTGUIWrapper qtwrapper(qtinterface,
effect->getMaxVoices(), effect->getNumTunings(),
&voices_zone, &tuning_zone);
dsp->buildUserInterface(&qtwrapper);
// HTTPD and OSC support (experimental)
#ifdef HTTPCTRL
httpdinterface = new httpdUI(VSTPlugin::pluginName(),
dsp->getNumInputs(), dsp->getNumOutputs(),
argc, argv);
dsp->buildUserInterface(httpdinterface);
#if FAUSTQT_DEBUG
qDebug() << "HTTPD is on";
#endif
#endif
#ifdef OSCCTRL
oscinterface = new OSCUI(VSTPlugin::pluginName(), argc, argv);
dsp->buildUserInterface(oscinterface);
#if FAUSTQT_DEBUG
qDebug() << "OSC is on";
#endif
#endif
// update the size of the QTGUI after creating the GUI elements
qtinterface->adjustSize();
// the dimensions of the plug-in window must not exceed screenGeometry
// (-80 pixel tolerance)
int desktopHeight = QApplication::desktop()->screenGeometry().height()-80;
int desktopWidth = QApplication::desktop()->screenGeometry().width()-80;
#if FAUSTQT_DEBUG>1
qDebug() << "desktop-height: " <<
QApplication::desktop()->screenGeometry().height();
qDebug() << "desktop-width: " <<
QApplication::desktop()->screenGeometry().width();
#endif
// determine the window size
rectangle.top = 0;
rectangle.left = 0;
// the height of the plug-in GUI must not exceed the desktop resolution
if(qtinterface->height() > desktopHeight)
rectangle.bottom = desktopHeight;
else // add 20 pixels for scroll bars
rectangle.bottom = qtinterface->height()+20;
// the width of the plug-in GUI must not exceed the desktop resolution
if(qtinterface->width() > desktopWidth)
rectangle.right = desktopWidth;
else // add 20 pixels for scroll bars
rectangle.right = qtinterface->width()+20;
// adjust the widget size
widget->resize(rectangle.right, rectangle.bottom);
// some hosts (e.g., Qtractor) need this to properly adjust the window size
effect->sizeWindow(rectangle.right, rectangle.bottom);
// determine all children of qtinterface of type QObject*
QList<QObject*> allObjects = qtinterface->findChildren<QObject*>();
#if FAUSTQT_DEBUG>1
qDebug() << "QObjects total count: " << allObjects.count();
#endif
int vstParamCount = 0;
bool vBargraphChecked = true; // used in HorizontalBargraph search
QObject* lastObject; // used in addNumDisplay check
for (QList<QObject*>::iterator i = allObjects.begin(); i != allObjects.end();
++i) {
#if FAUSTQT_DEBUG>1
qDebug("");
// debugging output: class name of found object
qDebug() << "QObject: " << (*i)->metaObject()->className();
qDebug() << "VST parameter assigned: " << vstParamCount;
#endif
// Slider
QSlider* slider = qobject_cast<QSlider*>(*i);
if (slider) {
#if FAUSTQT_DEBUG>1
qDebug("found slider!");
#endif
slider->setProperty("vstParam", vstParamCount);
QList<QObject*> c; c.append(slider);
controls.append(c);
connect(slider, SIGNAL(valueChanged(int)), this, SLOT(updateVST()),
Qt::QueuedConnection);
updateQTGUI(slider, effect->getParameter(vstParamCount));
vstParamCount++;
}
// Knob
QDial* dial = qobject_cast<QDial*>(*i);
if (dial) {
#if FAUSTQT_DEBUG>1
qDebug("found knob!");
#endif
dial->setProperty("vstParam", vstParamCount);
QList<QObject*> c; c.append(dial);
controls.append(c);
connect(dial, SIGNAL(valueChanged(int)), this, SLOT(updateVST()),
Qt::QueuedConnection);
updateQTGUI(dial, effect->getParameter(vstParamCount));
vstParamCount++;
}
// Button
QPushButton* button = qobject_cast<QPushButton*>(*i);
if (button) {
#if FAUSTQT_DEBUG>1
qDebug("found button!");
#endif
button->setProperty("vstParam", vstParamCount);
QList<QObject*> c; c.append(button);
controls.append(c);
connect(button, SIGNAL(pressed()), this,
SLOT(updateVST_buttonPressed()), Qt::QueuedConnection);
connect(button, SIGNAL(released()), this,
SLOT(updateVST_buttonReleased()), Qt::QueuedConnection);
// button is released when GUI opens
effect->setParameter(vstParamCount, 0.0f);
control_values[vstParamCount] = 0.0f;
vstParamCount++;
}
// NumDisplay (list) / NumEntry / numerical HorizontalBargraph
QDoubleSpinBox* num = qobject_cast<QDoubleSpinBox*>(*i);
if (num) {
// ignore QDoubleSpinBox with NoButtons, as it's not a list but
// a NumDisplay
if(num->buttonSymbols() != QAbstractSpinBox::NoButtons) {
#if FAUSTQT_DEBUG>1
qDebug("found list!");
#endif
num->setProperty("vstParam", vstParamCount);
QList<QObject*> c; c.append(num);
controls.append(c);
connect(num, SIGNAL(valueChanged(double)), this, SLOT(updateVST()),
Qt::QueuedConnection);
updateQTGUI(num, effect->getParameter(vstParamCount));
vstParamCount++;
// if previous control is passive and vBargraphChecked==false:
// found NumDisplay of VerticalBargraphs
// this is always called if we found a vBargraph in the previous
// iteration
} else if(effect->isPassiveControl(vstParamCount-1)==1
&& !vBargraphChecked) {
#if FAUSTQT_DEBUG>1
qDebug("found numDisplay!");
#endif
num->setProperty("vstParam", vstParamCount-1);
controls[vstParamCount-1].append(num);
passive_controls.append(num);
// the corresponding display of the vBargraphs is now set
vBargraphChecked = true;
} else if(effect->isPassiveControl(vstParamCount)==2
&& vBargraphChecked) {
QAbstractSlider* sliderOrKnob =
qobject_cast<QAbstractSlider*>(lastObject);
// only if the previously found QObject is neither slider nor
// knob
if(!sliderOrKnob) {
#if FAUSTQT_DEBUG>1
qDebug("found horizontal bargraph with numerical style!");
#endif
num->setProperty("vstParam", vstParamCount);
QList<QObject*> c; c.append(num);
controls.append(c);
passive_controls.append(num);
control_values[vstParamCount] = effect->getMinimum(vstParamCount);
vstParamCount++;
}
}
}
// CheckBox
QCheckBox* checkBox = qobject_cast<QCheckBox*>(*i);
if (checkBox) {
#if FAUSTQT_DEBUG>1
qDebug("found checkbox!");
#endif
checkBox->setProperty("vstParam", vstParamCount);
QList<QObject*> c; c.append(checkBox);
controls.append(c);
connect(checkBox, SIGNAL(stateChanged(int)), this,
SLOT(updateVST_checkBox()), Qt::QueuedConnection);
// if the VST parameter of the checkbox is less than 0.5 then the
// checkbox is unchecked
updateQTGUI(checkBox, effect->getParameter(vstParamCount));
vstParamCount++;
}
// Bargraph
AbstractDisplay* bargraph = dynamic_cast<AbstractDisplay*>(*i);
if (bargraph) {
if(effect->isPassiveControl(vstParamCount)==1) {
#if FAUSTQT_DEBUG>1
qDebug("found vertical bargraph!");
#endif
vBargraphChecked = false;
}
#if FAUSTQT_DEBUG>1
else
qDebug("found horizontal bargraph!");
#endif
bargraph->setProperty("vstParam", vstParamCount);
//led->setProperty("elemType", "led");
QList<QObject*> c; c.append(bargraph);
controls.append(c);
passive_controls.append(bargraph);
control_values[vstParamCount] = effect->getMinimum(vstParamCount);
vstParamCount++;
}
// Radiobuttons
uiRadioButtons* uiRadio = dynamic_cast<uiRadioButtons*>(*i);
if (uiRadio) {
#if FAUSTQT_DEBUG>1
qDebug("found radio buttons!");
#endif
QList<QRadioButton*> radiobuttons =
uiRadio->findChildren<QRadioButton*>();
int radioCount = 0;
QList<QObject*> c;
// iterate over all radio buttons in this group
for (QList<QRadioButton*>::iterator r = radiobuttons.begin();
r != radiobuttons.end(); ++r) {
float minimum = effect->getMinimum(vstParamCount);
float maximum = effect->getMaximum(vstParamCount);
float step = effect->getStep(vstParamCount);
// set all properties needed for updateVST()
(*r)->setProperty("value", radioCount);
(*r)->setProperty("vstParam", vstParamCount);
(*r)->setProperty("minimum", minimum);
(*r)->setProperty("maximum", maximum);
(*r)->setProperty("singleStep", step);
connect((*r), SIGNAL(clicked(bool)), this, SLOT(updateVST()),
Qt::QueuedConnection);
// set the proper radio button as "clicked" when the GUI opens
updateQTGUI(*r, effect->getParameter(vstParamCount));
c.append(*r);
radioCount++;
}
controls.append(c);
vstParamCount++;
}
// Menu
uiMenu* menu = dynamic_cast<uiMenu*>(*i);
if (menu) {
#if FAUSTQT_DEBUG>1
qDebug("found menu!");
#endif
float minimum = effect->getMinimum(vstParamCount);
float maximum = effect->getMaximum(vstParamCount);
float step = effect->getStep(vstParamCount);
menu->setProperty("vstParam", vstParamCount);
menu->setProperty("minimum", minimum);
menu->setProperty("maximum", maximum);
menu->setProperty("singleStep", step);
QList<QObject*> c; c.append(menu);
controls.append(c);
connect(menu, SIGNAL(activated(int)), this, SLOT(updateVST()),
Qt::QueuedConnection);
updateQTGUI(menu, effect->getParameter(vstParamCount));
vstParamCount++;
}
// save the QObject of this iteration
lastObject = (*i);
}
#if FAUSTQT_DEBUG>1
qDebug() << "VST parameters assigned: " << vstParamCount;
#endif
#ifdef HTTPCTRL
httpdinterface->run();
#ifdef QRCODECTRL
// FIXME: This will pop up each time the GUI is opened. We should maybe have
// a little button in the GUI somewhere so that the user can show the QR
// code when needed.
qtinterface->displayQRCode(httpdinterface->getTCPPort());
#endif
#endif
#ifdef OSCCTRL
oscinterface->run();
#endif
qtinterface->run();
// The STYLE symbol is set during compilation when using the -style option
// of the faust2faustvst script or the corresponding options in the
// Makefile. You can also set this manually if needed, but note that the
// corresponding resource needs to be present in the qmake project (this is
// taken care of automagically when using the -style option). Otherwise (or
// if no style was specified) the default style will be used. -ag
#ifdef STYLE
// set the style sheet for this GUI, if any
QString styleSheet("");
// C preprocessor stringify magic to insert the style sheet name
#define __xstr(s) __str(s)
#define __str(s) #s
QFile file(":/" __xstr(STYLE) ".qss");
if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
styleSheet = QLatin1String(file.readAll());
file.close();
}
widget->setStyleSheet(styleSheet);
#endif
// embed the plug-in widget into the window provided by the host
Display* display = QX11Info::display();
XReparentWindow(display, widget->winId(), WId(ptr), 0, 0);
XMapWindow(display, WId(ptr));
XFlush(display);
widget->show();
#if FAUSTQT_DEBUG>1
qDebug() << "Number of controls: " << controls.size();
qDebug() << "Number of passive controls: " << passive_controls.size();
#endif
uidsp = dsp;
return true;
}
/**
* @brief VSTQtGUI::idle
* - idle() is called repeatedly at some time interval determined by the host
* to process any pending GUI events
* - it also updates control elements in the GUI as needed
*/
void VSTQtGUI::idle()
{
if (qApp) {
QApplication::processEvents();
for (int i = 0; i < controls.size(); ++i) {
float val = effect->getParameter(i);
if (!controls[i].empty() && control_values[i] != val) {
if (effect->isPassiveControl(i)) {
for (QList<QObject*>::iterator it = controls[i].begin();
it != controls[i].end(); ++it)
updatePassiveControl(*it, val);
} else {
for (QList<QObject*>::iterator it = controls[i].begin();
it != controls[i].end(); ++it)
updateQTGUI(*it, val, false);
}
control_values[i] = val;
}
}
}
#if FAUSTQT_DEBUG
else
qDebug("qApp ERROR! QApplication doesn't exist!");
#endif
}
/**
* @brief VSTQtGUI::close
* - when closing the plugin GUI, all GUI elements are destroyed and the
* controls and passive_controls vectors are cleared
*/
void VSTQtGUI::close()
{
#ifdef HTTPCTRL
httpdinterface->stop();
delete httpdinterface;
httpdinterface = NULL;
#endif
#ifdef OSCCTRL
oscinterface->stop();
delete oscinterface;
oscinterface = NULL;
#endif
qtinterface->stop();
delete qtinterface;
qtinterface = NULL;
delete widget;
widget = NULL;
mydsp* dsp = (mydsp*)uidsp;
delete dsp;
dsp = NULL;
controls.clear();
passive_controls.clear();
#if FAUSTQT_DEBUG
qDebug("close editor");
#endif
AEffEditor::close();
}
/**
* @brief VSTQtGUI::getRect
* - required pointer "rect" to determine the size of the plug-in window
* @param rect
* @return
*/
bool VSTQtGUI::getRect (ERect** rect)
{
*rect = &rectangle;
return true;
}
/**
* @brief VSTQtGUI::valueToVST
* - converts a value from the Faust to the VST representation
* @param value
* @param minimum
* @param maximum
* @return
*/
float VSTQtGUI::valueToVST(double value, double minimum,
double maximum)
{
float newFloat = 0.f;
if(minimum==maximum)
return newFloat;
else {
newFloat = (value-minimum) / (maximum-minimum);
return newFloat;
}
}
/**
* @brief VSTQtGUI::updateQTGUI
* - method to update a GUI element
* - called for GUI elements in the open() and idle() methods
* - VST values are converted to Faust ranges to determine the position of
* sliders, knobs, etc.
* @param object
* @param value
*/
void VSTQtGUI::updateQTGUI(QObject* object, float value, bool init)
{
const double eps = 1e-5;
double minimum, maximum, step, newValue;
char* valueChar;
if (init) {
int vstParam = object->property("vstParam").toInt();
control_values[vstParam] = value;
}
// checkboxes and radio buttons need special treatment
QCheckBox* checkBox = qobject_cast<QCheckBox*>(object);
if (checkBox) {
if (value < 0.5f)
checkBox->setChecked(false);
else
checkBox->setChecked(true);
return;
}
minimum = object->property("minimum").toDouble();
maximum = object->property("maximum").toDouble();
step = object->property("singleStep").toDouble();
QRadioButton* radioBut = qobject_cast<QRadioButton*>(object);
if (radioBut) {
int radioVal = radioBut->property("value").toInt();
float val = valueToVST(radioVal, minimum, maximum);
if (fabs(val-value)/(1+fabs(maximum-minimum)) < eps)
radioBut->click();
return;
}
if (QString(object->metaObject()->className())=="uiMenu")
valueChar = "currentIndex";
else
valueChar = "value";
#if FAUSTQT_DEBUG>1
qDebug() << "QTGUI: VST value: " << value;
qDebug() << "QTGUI: old Qt value: "
<< object->property(valueChar).toDouble();
#endif
newValue = (minimum==maximum)?minimum : minimum+quantize(value*
(maximum-minimum), step);
if (fabs(newValue) < fabs(step) ||
fabs(newValue)/fabs(maximum-minimum) < eps)
newValue = 0.0;
// set new value with setProperty("value",..), as setValue() is not
// defined for QObject
object->setProperty(valueChar, newValue);
#if FAUSTQT_DEBUG>1
qDebug() << "QTGUI: new Qt value: "
<< object->property(valueChar).toDouble();
#endif
uiMenu* menu = dynamic_cast<uiMenu*>(object);
if (menu) menu->updateZone(0); // updates the currentIndex
}
/**
* @brief VSTQtGUI::updatePassiveControl
* - method to update the passive control elements (bargraphs)
* - called in idle()
* @param object
*/
void VSTQtGUI::updatePassiveControl(QObject* object, float value)
{
int vstParam = object->property("vstParam").toInt();
float minimum = effect->getMinimum(vstParam);
float maximum = effect->getMaximum(vstParam);
// convert the VST value back to the corresponding Faust value
float fValue = value*maximum - value*minimum + minimum;
AbstractDisplay* bargraph = dynamic_cast<AbstractDisplay*>(object);
QDoubleSpinBox* numDisplay = dynamic_cast<QDoubleSpinBox*>(object);
if(bargraph)
bargraph->setValue(fValue);
else if(numDisplay)
numDisplay->setValue(fValue);
}
/***********************
******* Slots ********
***********************/
// The slots are called in response to interactive changes of a GUI element
// (e.g., slider movements). Here we update the corresponding VST parameters.
/**
* @brief VSTQtGUI::updateVST_buttonPressed
* - slot for pressing a button object
*/
void VSTQtGUI::updateVST_buttonPressed()
{
int vstParam = QObject::sender()->property("vstParam").toInt();
#if FAUSTQT_DEBUG>1
qDebug() << "VST: vstParam: " << vstParam;
qDebug() << "VST: button pressed";
#endif
effect->setParameter(vstParam, 1.0f);
control_values[vstParam] = 1.0f;
}
/**
* @brief VSTQtGUI::updateVST_buttonReleased
* - slot for releasing a button object
*/
void VSTQtGUI::updateVST_buttonReleased()
{
int vstParam = QObject::sender()->property("vstParam").toInt();
#if FAUSTQT_DEBUG>1
qDebug() << "VST: vstParam: " << vstParam;
qDebug() << "VST: button released";
#endif
effect->setParameter(vstParam, 0.0f);
control_values[vstParam] = 0.0f;
}
/**
* @brief VSTQtGUI::updateVST_checkBox
* - slot for check boxes
*/
void VSTQtGUI::updateVST_checkBox()
{
int vstParam = QObject::sender()->property("vstParam").toInt();
#if FAUSTQT_DEBUG>1
qDebug() << "VST: vstParam: " << vstParam;
#endif
// if CheckBox == checked
if(QObject::sender()->property("checked").toBool()) {
#if FAUSTQT_DEBUG>1
qDebug("checkbox checked");
#endif
effect->setParameter(vstParam, 1.0f);
control_values[vstParam] = 1.0f;
} else {
#if FAUSTQT_DEBUG>1
qDebug("checkbox unchecked");
#endif
effect->setParameter(vstParam, 0.0f);
control_values[vstParam] = 0.0f;
}
}
/**
* @brief VSTQtGUI::updateVST
* - slot for all other active control elements (sliders, knobs, menus, radio
* buttons etc.)
*/
void VSTQtGUI::updateVST()
{
double value, minimum, maximum, step;
int vstParam;
// for uiMenu we have the property "currentIndex" instead of the property
// "value"
if (QString(QObject::sender()->metaObject()->className())=="uiMenu")
value = QObject::sender()->property("currentIndex").toDouble();
else
value = QObject::sender()->property("value").toDouble();
vstParam = QObject::sender()->property("vstParam").toInt();
minimum = QObject::sender()->property("minimum").toDouble();
maximum = QObject::sender()->property("maximum").toDouble();
step = QObject::sender()->property("singleStep").toDouble();
#if FAUSTQT_DEBUG>1
qDebug() << "VST: vstParam: " << vstParam;
char text[32];
effect->getParameterName(vstParam, text);
qDebug() << "VST: label: " << text;
qDebug() << "VST: min: " << minimum;
qDebug() << "VST: max: " << maximum;
qDebug() << "VST: step: " << step;
qDebug() << "VST: new Qt value: " << value;
qDebug() << "VST: old VST value: " << effect->getParameter(vstParam);
#endif
float newFloat = valueToVST(value, minimum, maximum);
effect->setParameter(vstParam, newFloat);
control_values[vstParam] = newFloat;
#if FAUSTQT_DEBUG>1
qDebug() << "VST: new VST value: " << effect->getParameter(vstParam);
#endif
#if VOICE_CTRLS
if (vstParam >= effect->getNumControls()) {
// Extra polyphony and tuning controls. Generate some informative tooltips
// for these so that the user understands the meaning of these values.
QWidget *widget = qobject_cast<QWidget*>(QObject::sender());
char text[32];
effect->getParameterDisplay(vstParam, text);
widget->setToolTip(text);
// Also make sure that we trigger a host GUI update for changes in the
// tuning control here, since this isn't done elsewhere.
if (vstParam > effect->getNumControls())
effect->updateDisplay();
}
#endif
}
#endif // FAUST_UI
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