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//################################### hoa.lib ############################################
// Faust library for high order ambisonic.
//
// It should be used using the `ho` environment:
//
// ```
// ho = library("ho.lib");
// process = ho.functionCall;
// ```
//
// Another option is to import `stdfaust.lib` which already contains the `ho`
// environment:
//
// ```
// import("stdfaust.lib");
// process = ho.functionCall;
// ```
//########################################################################################

/************************************************************************
 ************************************************************************
  	FAUST library file
	Copyright (C) 2003-2012 GRAME, Centre National de Creation Musicale
    ----------------------------------------------------------------------
    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as
	published by the Free Software Foundation; either version 2.1 of the
	License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
 	License along with the GNU C Library; if not, write to the Free
  	Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
  	02111-1307 USA.

  	EXCEPTION TO THE LGPL LICENSE : As a special exception, you may create a
  	larger FAUST program which directly or indirectly imports this library
  	file and still distribute the compiled code generated by the FAUST
  	compiler, or a modified version of this compiled code, under your own
  	copyright and license. This EXCEPTION TO THE LGPL LICENSE explicitly
  	grants you the right to freely choose the license for the resulting
  	compiled code. In particular the resulting compiled code has no obligation
  	to be LGPL or GPL. For example you are free to choose a commercial or
  	closed source license or any other license if you decide so.

 ************************************************************************
 ************************************************************************/

declare name "High Order Ambisonics library";
declare author "Pierre Guillot";
declare author "Eliott Paris";
declare author "Julien Colafrancesco";
declare copyright "2012-2013 Guillot, Paris, Colafrancesco, CICM labex art H2H, U. Paris 8";

ma = library("math.lib");
si = library("signal.lib");


//----------------------`encoder`---------------------------------
// Ambisonic encoder. Encodes a signal in the circular harmonics domain 
// depending on an order of decomposition and an angle.
// 
// #### Usage
//
// ```
// encoder(n, x, a) : _
// ```
//
// Where:
//
// * `n`: the order
// * `x`: the signal
// * `a`: the angle
//----------------------------------------------------------------
encoder(0, x, a) = x;
encoder(n, x, a) = encoder(n-1, x, a), x*sin(n*a), x*cos(n*a);



//--------------------------`decoder`--------------------------------
// Decodes an ambisonics sound field for a circular array of loudspeakers.
// 
// #### Usage
//
// ```
// _ : decoder(n, p) : _
// ```
//
// Where:
//
// * `n`: the order
// * `p`: the number of speakers
//
// #### Note
//
// Number of loudspeakers must be greater or equal to 2n+1. It's preferable 
// to use 2n+2 loudspeakers.
//-------------------------------------------------------------------
decoder(n, p)	= par(i, 2*n+1, _) <: par(i, p, speaker(n, 2*ma.PI*i/p))
with 
{
   speaker(n,a)	= /(2), par(i, 2*n, _), encoder(n,2/(2*n+1),a) : si.dot(2*n+1);
};



//-----------------------`decoderStereo`------------------------
// Decodes an ambisonic sound field for stereophonic configuration. 
// An "home made" ambisonic decoder for stereophonic restitution 
// (30° - 330°) : Sound field lose energy around 180°. You should 
// use `inPhase` optimization with ponctual sources.
// #### Usage
//
// ```
// _ : decoderStereo(n) : _
// ```
//
// Where:
//
// * `n`: the order
//--------------------------------------------------------------
decoderStereo(n) = decoder(n, p) <: (par(i, 2*n+2, gainLeft(360 * i / p)) :> _), 
	(par(i, 2*n+2, gainRight(360 * i / p)) :> _)
with 
{
	p = 2*n+2;
	
   	gainLeft(a) =  _ * sin(ratio_minus + ratio_cortex)
	with 
	{
		ratio_minus = ma.PI*.5 * abs( (30 + a) / 60 * ((a <= 30)) + (a - 330) / 60 * (a >= 330) );
		ratio_cortex= ma.PI*.5 * abs( (120 + a) / 150 * (a > 30) * (a <= 180));
	};

	gainRight(a) =  _ * sin(ratio_minus + ratio_cortex)
	with 
	{
		ratio_minus = ma.PI*.5 * abs( (390 - a) / 60 * (a >= 330) + (30 - a) / 60 * (a <= 30) );
		ratio_cortex= ma.PI*.5 * abs( (180 - a) / 150 * (a < 330) * (a >= 180));
	};
};


//============================Optimization Functions======================================
// Functions to weight the circular harmonics signals depending to the 
// ambisonics optimization. 
// It can be `basic` for no optimization, `maxRe` or `inPhase`.
//========================================================================================


//----------------`optimBasic`-------------------------
// The basic optimization has no effect and should be used for a perfect 
// circle of loudspeakers with one listener at the perfect center loudspeakers 
// array.
//
// #### Usage
//
// ```
// _ : optimBasic(n) : _ 
// ```
//
// Where:
//
// * `n`: the order
//-----------------------------------------------------
optimBasic(n)	= par(i, 2*n+1, _);


//----------------`optimMaxRe`-------------------------
// The maxRe optimization optimize energy vector. It should be used for an 
// auditory confined in the center of the loudspeakers array.
//
// #### Usage
//
// ```
// _ : optimMaxRe(n) : _ 
// ```
//
// Where:
//
// * `n`: the order
//-----------------------------------------------------
optimMaxRe(n)	= par(i, 2*n+1, optim(i, n, _))
 with {
   	optim(i, n, _)= _ * cos(indexabs  / (2*n+1) * ma.PI)
	with {
		numberOfharmonics = 2 *n + 1;
		indexabs = (int)((i - 1) / 2 + 1);
	};
 };


//----------------`optimInPhase`-------------------------
//  The inPhase Optimization optimize energy vector and put all loudspeakers signals 
// in phase. It should be used for an auditory.
//
// #### Usage
//
// ```
// _ : optimInPhase(n) : _ 
// ```
//
// Where:
//
// * `n`: the order
//-----------------------------------------------------
optimInPhase(n)	= par(i, 2*n+1, optim(i, n, _))
with 
{
   	optim(i, n, _)= _ * (fact(n)^2.) / (fact(n+indexabs) * fact(n-indexabs))
	with 
	{
		indexabs = (int)((i - 1) / 2 + 1);
		fact(0) = 1;
		fact(n) = n * fact(n-1);
	};
 };


//----------------`wider`-------------------------
// Can be used to wide the diffusion of a localized sound. The order 
// depending signals are weighted and appear in a logarithmic way to 
// have linear changes.
//
// #### Usage
//
// ```
// _ : wider(n,w) : _ 
// ```
//
// Where:
//
// * `n`: the order
// * `w`: the width value between 0 - 1
//-----------------------------------------------------
wider(n, w)	= par(i, 2*n+1, perform(n, w, i, _))
with 
{	
	perform(n, w, i, _) = _ * (log(n+1) * (1 - w) + 1) * clipweight
	with
	{
		clipweight = weighter(n, w, i) * (weighter(n, w, i) > 0) * (weighter(n, w, i) <= 1) + (weighter(n, w, i) > 1)
		with
		{
			weighter(n, w, 0) = 1.;
			weighter(n, w, i) = (((w * log(n+1)) - log(indexabs)) / (log(indexabs+1) - log(indexabs)))
			with 
				{
					indexabs = (int)((i - 1) / 2 + 1);
				};
		};
	};
};



//----------------`map`-------------------------
// It simulate the distance of the source by applying a gain 
// on the signal and a wider processing on the soundfield.
//
// #### Usage
//
// ```
// map(n, x, r, a)
// ```
//
// Where:
//
// * `n`: the order
// * `x`: the signal
// * `r`: the radius
// * `a`: the angle in radian
//-----------------------------------------------------
map(n, x, r, a)	= encoder(n, x * volume(r), a) : wider(n, ouverture(r))
with
{
	volume(r) = 1. / (r * r * (r > 1) + (r < 1));
	ouverture(r) = r * (r < 1) + (r > 1);
};




//----------------`rotate`-------------------------
// Rotates the sound field.
//
// #### Usage
//
// ```
// _ : rotate(n, a) : _ 
// ```
//
// Where:
//
// * `n`: the order
// * `a`: the angle in radian
//-----------------------------------------------------
rotate(n, a) = par(i, 2*n+1, _) <: par(i, 2*n+1, rotation(i, a))
with
{
	rotation(i, a) = (par(j, 2*n+1, gain1(i, j, a)), par(j, 2*n+1, gain2(i, j, a)), par(j, 2*n+1, gain3(i, j, a)) :> _)
	with
	{	
		indexabs = (int)((i - 1) / 2 + 1);
		gain1(i, j, a) = _ * cos(a * indexabs) * (j == i);
		gain2(i, j, a) = _ * sin(a * indexabs) * (j-1 == i) * (j != 0) * (i%2 == 1);
		gain3(i, j, a) = (_ * sin(a * indexabs)) * (j+1 == i) * (j != 0) * (i%2 == 0);
	};
};