/usr/share/freedroidrpg/dialogs/Arthur.lua is in freedroidrpg-data 0.16.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- This file is part of Freedroid
--
-- Freedroid is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- Freedroid is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Freedroid; see the file COPYING. If not, write to the
-- Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
-- MA 02111-1307 USA
----------------------------------------------------------------------
--[[WIKI
PERSONALITY = { "Elusive", "Obsessed", "Friendly" },
BACKSTORY = "$$NAME$$ is a game programmer.",
WIKI]]--
local Npc = FDrpg.get_npc()
local Tux = FDrpg.get_tux()
return {
FirstTime = function()
Tux:says(_"Hello!")
Npc:says(_"Bonjour!")
--; TRANSLATORS: %s = Tux:get_player_name()
Tux:says(_"I'm %s, and who are you?", Tux:get_player_name())
Npc:says(_"My name is Arthur.")
Npc:set_name("Arthur")
show("node1")
end,
EveryTime = function()
if (Arthur_node_1 == "node2") then
show("node2")
elseif (Arthur_node_1 == "node3") then
show("node3")
end
show("node99")
end,
{
id = "node1",
text = _"What are you doing here?",
code = function()
Npc:says(_"I'm programming.")
Tux:says(_"Oh, interesting.")
Tux:says(_"And, hmm, what are working on?")
Npc:says(_"My current project is a role playing game.")
Npc:says(_"The main character will be a penguin which, well, has to save the world basically.")
Tux:says(_"Oh, interesting! Tell me when you have it ready, I'd love to take a look at it.")
Npc:says(_"It's going to be ready when it's going to be ready.")
Tux:says(_"Sure, take your time.")
Npc:set_name("Arthur - Game developer")
hide("node1")
Arthur_node_1 = "node2"
end,
},
{
id = "node2",
text = _"Hi Arthur, how is your game going?",
code = function()
Tux:says(_"Do you mind sharing any more details?")
Npc:says(_"Hmm, there are still some parts to be finished.")
Npc:says(_"Do you think there should be some kind of zombie apocalypse which the player will have to deal with?")
Tux:says(_"Of course! Sounds cool!")
Arthur_node_1 = "node3"
hide("node2")
end,
},
{
id = "node3",
text = _"Hey, is your game finished already?",
code = function()
Npc:says(_"I'm doing the final polishing right now.")
Tux:says(_"Ah ok.")
hide("node3")
end,
},
{
id = "node99",
text = _"I have to go now.",
code = function()
Npc:says_random(_"See you later.",
--; TRANSLATORS: Au revoir = See you later in french
_"Au revoir.")
end_dialog()
end,
},
}
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