/usr/share/freedroidrpg/dialogs/MO-RGGateGuard.lua is in freedroidrpg-data 0.16.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- This file is part of Freedroid
--
-- Freedroid is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- Freedroid is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Freedroid; see the file COPYING. If not, write to the
-- Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
-- MA 02111-1307 USA
----------------------------------------------------------------------
--[[WIKI
PERSONALITY = { "Militarist", "Abrasive" },
BACKSTORY = "$$NAME$$ mans the defence structure near the Hell Fortress",
WIKI]]--
local Npc = FDrpg.get_npc()
local Tux = FDrpg.get_tux()
return {
FirstTime = function()
show("node0")
end,
EveryTime = function()
show("node99")
end,
{
id = "node0",
text = _"Hi! I'm new here.",
code = function()
Npc:says(_"Great. Now back to where you came from. This is no place for you.")
hide("node0") show("node1")
end,
},
{
id = "node1",
text = _"What's the matter with this gate?",
code = function()
Npc:says(_"This is a gate to an automated bot factory we call the Hell Fortress.")
Npc:says(_"You must be crazy if you want to get in there. That place is full of bots.")
Npc:says(_"Get out of here. They might attack at any moment!")
hide("node1") show("node2")
end,
},
{
id = "node2",
text = _"What if I just walk in there? Will you try to stop me?",
code = function()
Npc:says(_"Of course not. Murdering you would be a complete waste of time.")
Npc:says(_"The bots and disruptor shield will take care of that for me.")
Npc:says(_"Just remember to give me your valuables before you commit suicide.")
Npc:says(_"You won't need any money once you're dead, and I could use it, eh?")
hide("node2") show("node3")
end,
},
{
id = "node3",
text = _"Thanks for the advice.",
code = function()
Npc:says(_"You're dead if you don't take it.")
hide("node3")
end,
},
{
id = "node99",
text = _"I'll be going then.",
code = function()
Npc:says_random(_"Finally.",
_"Don't come back.",
_"It is dangerous here.",
_"Leave and stay away.")
show("node1")
end_dialog()
end,
},
}
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