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			</mesh>
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		<light id="Spot" name="Spot">
			<technique_common>
				<point>
					<color>1.0 1.0 1.0</color>
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				</point>
			</technique_common>
		</light>
	</library_lights>
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		<visual_scene id="Scene" name="Scene">
			<node id="note1_None_001" name="note1_None_001">
				<translate>1e-05 1e-05 1e-05</translate>
				<scale>0.01 0.01 0.01</scale>
				<instance_geometry url="#note1_None_001-Geometry">
					<bind_material>
						<technique_common/>
					</bind_material>
				</instance_geometry>
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			<node id="note1_None" name="note1_None">
				<translate>1e-05 1e-05 1e-05</translate>
				<scale>0.01 0.01 0.01</scale>
				<instance_geometry url="#note1_None-Geometry">
					<bind_material>
						<technique_common/>
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				</instance_geometry>
			</node>
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				<translate>1e-05 1e-05 1e-05</translate>
				<scale>0.01 0.01 0.01</scale>
				<instance_geometry url="#note3_None-Geometry">
					<bind_material>
						<technique_common/>
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				<rotate>0.0 1.0 0.0 3.16371</rotate>
				<rotate>1.0 0.0 0.0 37.26105</rotate>
				<instance_light url="#Spot"/>
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			<node id="Camera" name="Camera">
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				<instance_camera url="#Camera-Camera"/>
			</node>
		</visual_scene>
	</library_visual_scenes>
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		<physics_material id="note1_None_001-PhysicsMaterial" name="note1_None_001-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0</dynamic_friction>
				<restitution>0</restitution>
				<static_friction>0</static_friction>
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		<physics_material id="note1_None-PhysicsMaterial" name="note1_None-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0</dynamic_friction>
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				<static_friction>0</static_friction>
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			<technique_common>
				<dynamic_friction>0</dynamic_friction>
				<restitution>0</restitution>
				<static_friction>0</static_friction>
			</technique_common>
		</physics_material>
	</library_physics_materials>
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			<rigid_body name="note1_None_001-RigidBody" sid="note1_None_001-RigidBody">
				<technique_common>
					<instance_physics_material url="#note1_None_001-PhysicsMaterial"/>
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							<half_extents>366.12659 375.54221 19.46079</half_extents>
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					<dynamic>false</dynamic>
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				</technique_common>
			</rigid_body>
		</physics_model>
		<physics_model id="note1_None-PhysicsModel" name="note1_None-PhysicsModel">
			<rigid_body name="note1_None-RigidBody" sid="note1_None-RigidBody">
				<technique_common>
					<instance_physics_material url="#note1_None-PhysicsMaterial"/>
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					</shape>
					<dynamic>false</dynamic>
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				</technique_common>
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		<physics_model id="note3_None-PhysicsModel" name="note3_None-PhysicsModel">
			<rigid_body name="note3_None-RigidBody" sid="note3_None-RigidBody">
				<technique_common>
					<instance_physics_material url="#note3_None-PhysicsMaterial"/>
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					<dynamic>false</dynamic>
					<mass>1.0</mass>
				</technique_common>
			</rigid_body>
		</physics_model>
	</library_physics_models>
	<library_physics_scenes>
		<physics_scene id="Scene-Physics" name="Scene-Physics">
			<instance_physics_model url="#note1_None_001-PhysicsModel">
				<instance_rigid_body body="note1_None_001-RigidBody" target="#note1_None_001"/>
			</instance_physics_model>
			<instance_physics_model url="#note1_None-PhysicsModel">
				<instance_rigid_body body="note1_None-RigidBody" target="#note1_None"/>
			</instance_physics_model>
			<instance_physics_model url="#note3_None-PhysicsModel">
				<instance_rigid_body body="note3_None-RigidBody" target="#note3_None"/>
			</instance_physics_model>
		</physics_scene>
	</library_physics_scenes>
	<scene>
		<instance_visual_scene url="#Scene"/>
		<instance_physics_scene url="#Scene-Physics"/>
	</scene>
</COLLADA>