/usr/share/games/fretsonfire/game/SongChoosingScene.py is in fretsonfire-game 1.3.110.dfsg2-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from Scene import SceneServer, SceneClient
import Player
import Dialogs
import Song
import Config
from Language import _
# save chosen song into config file
Config.define("game", "selected_library", str, "")
Config.define("game", "selected_song", str, "")
class SongChoosingScene:
pass
class SongChoosingSceneServer(SongChoosingScene, SceneServer):
pass
class SongChoosingSceneClient(SongChoosingScene, SceneClient):
def createClient(self, libraryName = None, songName = None):
self.wizardStarted = False
self.libraryName = libraryName
self.songName = songName
def run(self, ticks):
SceneClient.run(self, ticks)
if not self.wizardStarted:
self.wizardStarted = True
if not self.songName:
while True:
self.libraryName, self.songName = \
Dialogs.chooseSong(self.engine, \
selectedLibrary = Config.get("game", "selected_library"),
selectedSong = Config.get("game", "selected_song"))
if not self.songName:
self.session.world.finishGame()
return
Config.set("game", "selected_library", self.libraryName)
Config.set("game", "selected_song", self.songName)
info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)
d = Dialogs.chooseItem(self.engine, info.difficulties,
_("Choose a difficulty:"), selected = self.player.difficulty)
if d:
self.player.difficulty = d
break
else:
info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)
# Make sure the difficulty we chose is available
if not self.player.difficulty in info.difficulties:
self.player.difficulty = info.difficulties[0]
self.session.world.deleteScene(self)
self.session.world.createScene("GuitarScene", libraryName = self.libraryName, songName = self.songName)
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