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<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
	<title>Those Funny Funguloids! - README</title>
	<link href="docs/stylesheet.css" rel="stylesheet" type="text/css" />
</head>

<body>

<div class="page">
	<div class="title">
	<img src="docs/logo.png" title="Those Funny Funguloids!" alt="Those Funny Funguloids!" />
	</div>

	<div class="menu">
	<h2>.: Version 1.06 -- README :.</h2>
	</div>

	<div class="maincontent">

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		<h2>Contents</h2>
		<ol>
			<li><a href="#history">Version history</a></li>
			<li><a href="#about">About "Those Funny Funguloids!"</a></li>
			<li><a href="#howtoplay">Getting started &amp; How to play</a></li>
			<li><a href="#systemreq">System requirements</a></li>
			<li><a href="#sources">Building from the sources</a></li>
			<li><a href="#credits">Credits</a></li>
			<li><a href="#license">License</a></li>
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		<h2>Version history</h2>
		<ul>
			<li><span class="version1">Version 1.06</span> <span class="version2">(released on 22.05.2007)</span>
				<ul>
					<li>We have music now!</li>
					<li>A proper <b>Linux</b> version is now available, thanks to Piet!</li>
					<li>More nicely aligned high scores</li>
					<li>Upgraded to Ogre v1.4.1</li>
					<li>Small bug fixes plus more platform independant code..</li>
				</ul>
			</li>
			<br/>
			<li><span class="version1">Version 1.05</span> <span class="version2">(released on 25.03.2007)</span>
				<ul>
					<li>Upgraded to the latest Ogre (v1.4 Eihort) for better performance and stability</li>
					<li>Documentation improvements, made the docs available to the website as well</li>
				</ul>
			</li>
			<br/>
			<li><span class="version1">Version 1.01</span> <span class="version2">(released on 06.03.2007)</span>
				<ul>
					<li>Maintenance release with much improved OpenGL port (the bloom looks virtually the same as in D3D now)</li>
					<li>Bugfix for the options volume settings (a rounding error)</li>
					<li>Fixed the high score name input (names starting with blank now allowed, as one would expect)</li>
				</ul>
			</li>
			<br/>
			<li><span class="version1">Version 1.0</span> <span class="version2">(released on 04.03.2007)</span>
				<ul>
					<li>The first public version.</li>
				</ul>
			</li>
		</ul>
		<p>..and that's it, so far.</p>
		<p style="font-size: smaller;"><a href="#contents">^ To the contents</a></p>
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		<h2>About "Those Funny Funguloids!"</h2>
		<p class="blurb">Never before has collecting mushrooms been this mildly entertaining.
		At least not in outer space. It's more of a lifestyle than a game, really. Now with graphics and sound, too!</p>
		<p>Seriously though, we like to think the game as a space-flying-mushroom-picking-simulator. Well no,
		"Those Funny Funguloids!" is actually a nice little piece of entertainment. You collect mushrooms, bring
		them back to your home base and profit! That's the basic idea in a nutshell.
		It has smooth, appealing 3d graphics and nice atmospheric sound effects. Go ahead and try it out - it has sounds too!</p>
		<p>"Those Funny Funguloids!" is free, open source software. See <a href="#license">License</a>.
		<p>PS. Did we mention the graphics..?</p>
		<p style="font-size: smaller;"><a href="#contents">^ To the contents</a></p>
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		<h2>Getting started &amp; How to play</h2>
		<p>On the first run, you'll see a Ogre configuration dialog. It looks something like this.</p>
		<center><img src="docs/config.png" alt="Ogre configuration dialog" title="Ogre configuration dialog" /></center>
		<p>Select either <b>Direct3D9</b> (recommended<a href="#opengl">*</a>) or <b>OpenGL</b> rendersystem from the list.
		Then adjust the individual settings if you want to. You're most likely interested in <i>Video Mode</i> and <i>Full Screen</i>
		options. The default is 800x600 in fullscreen, which is fine, but if your PC has the horsepower, feel free to crank up the
		resolution - it'll look nicer! :)</p>
		<p>After the weird looking title screen you should find yourself in the main menu. It's quite self-explanatory, so I'm just going to cover the <i>Game Options</i> - menu
		briefly. The defaults are the highest quality settings, feel free to tone them down if you notice choppiness.</p>
		<center><img src="docs/options.jpg" alt="Game Options - menu" title="Game Options - menu" /></center>
		<ul>
			<li><span class="version1">"Bloom Effect"</span> controls the subtle brightening bloom (glow) effect that's applied over the picture.
			The game may appear overly dark without bloom, as it's designed with it on.</li>
			<li><span class="version1">"Shadows"</span> controls the shadows cast by player and other light sources. Disabling them increases the speed dramatically on slower PCs.</li>
			<li><span class="version1">"Dynamic Lights"</span> controls the dynamic lighting effects from (for example) picking the mushrooms.</li>
			<li><span class="version1">"Dynamic Light Shadows"</span> controls whether the dynamic ligts cast shadows or not. If you're running slow, this is
			a good first choice to disable as it doesn't decrease the visual quality too much.</li>
		</ul>
		<p>The volume settings should be self-explanatory.</p>
		<p>Funguloids supports playing music (mp3, ogg, mod/xm/it/s3m + more!) from your music collection on the background when you're playing.
		You can copy your music files to the <span class="file">music</span> folder of the game, or open the <span class="file">music/playlist.lua</span> script (in Notepad, for example)
		and edit it to play your files from different locations. Linux version only supports mp3 and ogg by default, and plays custom music from <span class="file">$HOME/.funguloids/music/</span>.
		Pressing <span class="version1">F1</span> key in the game skips to the next track in the playlist.</p>
		<!-- I recommend some
		nice and calm piano music, works really well! :) As of now, there is no music included with the game. Maybe in later versions, or in a
		separate "music pack", but no promises.. If you think you have what it takes, feel free to <a href="#credits">contact us</a> on the subject.</p>
		-->

		<p>When you finally get to the actual playing -part, you might be interested to know that this game uses only three buttons (either from the keyboard or the mouse) for its controls.
		<span class="version1">LEFT</span> and <span class="version1">RIGHT arrow keys</span> (or mouse buttons)
		turn the player around. To launch from the base, press either <span class="version1">SPACE</span>, <span class="version1">CTRL</span>, <span class="version1">SHIFT</span> or <span class="version1">RETURN</span> (or click the middle mouse button).
		You can take screenshots with the <span class="version1">PRINTSCRN</span> key, it saves .PNGs to the game folder. Press <span class="version1">CTRL+F</span>
		to toggle the debug stats display (FPS, etc.). It can be enabled from the config file as well.</p>
		<p>Your objective is to collect colored mushrooms and bring them back to your base. When you get back to the base, the mushrooms of the base color
		will be unloaded (this increases your score - the more mushrooms you bring the more you profit!) and the level changes. Avoid the asteroids - no
		extra lifes in this game. There are other things floating around the space as well, but you'll find out about them yourself..</p>
		<p>And that's it. Enjoy the game!</p>
		<center><img src="docs/game.jpg" alt="Game picture" title="Game picture" /></center>
		<a name="opengl"></a>
		<p><span class="note"><span class="version1">*)</span> In the first version the OpenGL port was inferior, looked uglier (the bloom shader was not too great, my fault).
		Now the situation has improved greatly, it looks virtually the same as in D3D. So use whatever you want, or what works better for you. :) In my case, the
		OpenGL is still much slower (especially with shadows on), so I continue with D3D. I still recommend D3D for most Windows users, as it tends to
		be better supported. Your mileage may vary, of course. Linux users obviously don't have D3D available.</span></p>
		<p style="font-size: smaller;"><a href="#contents">^ To the contents</a></p>
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		<h2>System requirements</h2>
		<p>The game requires at least a moderate amount of power to run nicely. What matters the most
		is your graphics card. For the best visuals you need a card with <i>pixel &amp; vertex shader support</i> (<b>SM2.0</b> or greater preferred).
		It does run even on older cards, like on the crappy Geforce 2 MX in my old computer (I was surprised it actually worked, heh), but
		the performance is not very smooth and the graphics suffer quite a lot due to lack of shader support.</p>
		<p>On my own computer, which is AMD Athlon XP 2600+ with 768MB of RAM, and a ATI Radeon 9600 Pro, the game runs quite alright in 800x600 (with
		the best settings). Disabling the "Dynamic light shadows" helps to make it run well enough on my PC. The 9600 Pro is the bottleneck here.
		</p>
		<p>Currently on Linux, due to an Ogre <a href="http://www.ogre3d.org/mantis/view.php?id=170">bug</a>, Funguloids <b>may not work</b> if the graphics card doesn't support the shaders.
		This may or may not also affect the Windows version if OpenGL is used.</p>
		<p>Here is some tips on how to make the game run better.</p>
		<ol>
			<li><span class="version1">Turn off the shadows.</span> This increases the speed dramatically, although it doesn't look very nice without them..</li>
			<li><span class="version1">Reduce the number of shadows.</span> That means either turning off the <i>dynamic light shadows</i>, or disabling the <i>dynamic lights</i> totally.</li>
			<li><span class="version1">Turn off the bloom.</span> However, the game may appear somewhat dark without the <i>bloom effect</i> on, since the graphics were designed for the bloom.
				You can also adjust the bloom amount between 0.0 - 2.0 from <span class="file">gamesettings.cfg</span>. Reducing the bloom doesn't affect the speed, though.</li>
			<li><span class="version1">Reduce the display resolution.</span> Try running in 640x480 or 800x600 for the best performance.
				You can edit <span class="file">ogre.cfg</span> directly, or just delete it and select different resolution from the list at the game startup.</li>
			<li><span class="version1">Turn off the sounds.</span> Set the sound volume to zero in the <i>Game Options</i> to disable them, or edit <span class="file">gamesettings.cfg</span>.</li>
			<li><span class="version1">Use Direct3D (on Windows) instead of OpenGL, if possible.</span> Before you flame me, do read my comments on the <a href="#opengl">issue</a>.</li>
			<li><span class="version1">Keep your (display) drivers up to date.</span> Bad drivers equals bad performance. Stay up to date.</li>
		</ol>
		<p style="font-size: smaller;"><a href="#contents">^ To the contents</a></p>
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		<h2>Building from the sources</h2>
		<p><span class="version1">If you're using a precompiled binary version, as most of you probably are, you can skip this. :)</span></p>

		<p><span class="version1">For Windows:</span></p>
		<p>First of all, you need the latest source package. Download it from <a href="http://funguloids.sourceforge.net">http://funguloids.sourceforge.net</a>.
		As of now, the source package only contains project files (<span class="file">Funguloids.vcproj</span>) for <b>MSVC++ 2003</b> (7.1). However, you should be able to open that with
		<b>MSVC++ 2005</b> (8.0) and maybe with <b>Code::Blocks</b> too. Contributions such as project files for these and other compilers are welcome!</p>
		<p>To build Funguloids, you need to have <a href="http://www.ogre3d.org">Ogre</a> (SDK will do) and <a href="http://www.fmod.org">FMOD Ex</a>
		installed. <a href="http://www.lua.org">Lua 5.1</a> is included for <b>MSVC++ 2003</b> (might work with other compilers, too).
		<a href="http://sourceforge.net/projects/wgois">OIS</a> is included in Ogre dependencies.
		Note that starting from v1.05 Funguloids builds with Ogre <b>Eihort</b> (v1.4.x) only. <b>Dagon</b> (v1.2.x) users should
		upgrade. On the other hand, versions 1.0 and 1.01 only work with <b>Dagon</b>.</p>
		<p>Note that the project file assumes you have Ogre installed to a directory specified by the environment variable <span class="file">OGRE_HOME</span>.
		For FMOD, you have to add its directories to your compiler search path.</p>
		<p>When you have all the things set up correctly, the build should work alright.</p>

		<p><span class="version1">For Linux:</span></p>
		<p>Starting from version 1.06 Funguloids is finally (properly) available for Linux too, thanks to Piet &lt;<a href="mailto:funguloidsNOSPAM@superpiet.de">funguloids NOSPAM@superpiet.de</a>&gt;. Read the file <span class="file">INSTALL</span> for
		instructions on how to build and install the game. You have the option to use the free <a href="http://openal.org/">OpenAL</a>
		instead of the proprietary FMOD Ex.</p>
		<p style="font-size: smaller;"><a href="#contents">^ To the contents</a></p>
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		<h2>Credits</h2>
		<p><span class="date">Code:</span> Mika Halttunen &lt;<a href="mailto:lsoftNOSPAM@mbnet.fi">lsoftNOSPAM@mbnet.fi</a>&gt;<br/>
		<span class="date">Game Design:</span> Teemu Ruokolainen<br/>
		<span class="date">Artwork:</span> Mika Halttunen<br/>
		<span class="date">Sound Design &amp; Music:</span> Teemu Ruokolainen<br/>
		</p>
		<p>We're using <a href="http://www.ogre3d.org/">Ogre</a> graphics engine for visuals, <a href="http://sourceforge.net/projects/wgois">OIS</a>
		for input, <a href="http://www.lua.org">Lua</a>	for scripting and <a href="http://www.fmod.org">FMOD Ex</a> for audio output.
		<a href="http://code.jellycan.com/simpleini/">SimpleIni</a> is used for the configuration reading/writing.
		Installer made with <a href="http://nsis.sourceforge.net">NSIS</a>. EXE and DLLs compressed with
		<a href="http://upx.sourceforge.net">UPX</a>. Hosted by <a href="http://sourceforge.net">SourceForge</a>.
		</p>
		<p>Comments, ideas, patches, bug reports, etc. are always welcome and appreciated! :) Use the SourceForge <a href="http://sourceforge.net/tracker/?group_id=190227">trackers</a>,
		or just mail me at the e-mail address above.
		And be sure to check out Funguloids website at <a href="http://funguloids.sourceforge.net">http://funguloids.sourceforge.net</a>
		for the latest stuff!</p>
		<p><a class="logo" href="http://www.ogre3d.org/"><img class="logo" src="docs/ogrebtn.png" alt="Ogre 3d" title="Ogre 3d" /></a></p>
		<p style="font-size: smaller;"><a href="#contents">^ To the contents</a></p>
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		<h2>License</h2>
		<p><strong>"Those Funny Funguloids!"</strong> is licensed under the <a href="http://www.opensource.org/licenses/zlib-license.php">zlib/libpng</a> license.<br />
		Copyright &copy; 2006-2007, Mika Halttunen &amp; Teemu Ruokolainen</p>
		<p>This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.</p>

		<p>Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:</p>
		<ol>
			<li>The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.</li>
			<li>Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.</li>
			<li>This notice may not be removed or altered from any source distribution.</li>
		</ol>
		<p style="font-size: smaller;"><a href="#contents">^ To the contents</a></p>
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<div class="copyright">
	Copyright &copy; 2007, Mika Halttunen. All rights reserved.<br />
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