This file is indexed.

/usr/share/gem/examples/04.pix/05.film.pd is in gem-doc 1:0.93.3-13.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
#N canvas 61 68 827 638 12;
#X obj 90 186 gemhead;
#X floatatom 220 155 5 0 0 0 - - -;
#X msg 150 156 auto \$1;
#X obj 150 137 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0
1;
#X floatatom 124 261 5 0 0 0 - - -;
#X msg 197 392 -1 -2 -1 -2 8 -2 1 -2 1;
#X obj 90 467 pix_convolve 3 3;
#X text 472 233 load and play-back a movie;
#X text 368 28 win32:;
#X text 212 134 frame;
#N canvas 243 65 604 505 README 0;
#X text 49 38 the pix_film is the same as pix_movie but does not texture
the movie immediately onto a Geo.;
#X text 50 77 therefore it is possible to manipulate the frames;
#X text 48 106 the pix_film object will return the movie in it's (more
or less) native color-space. most of the times \, this will probably
be not RGBA but RGB or BGR (on windows machines).;
#X text 48 153 do not worry about this. however \, most of the pix-manips
will only work correctly on RGBA-pixes. if this is the case and you
send it a non-RGBA pixture it will say something like "pix_object cannot
handle gray image".;
#X text 49 226 to avoid this \, you can convert your pix-buff to RGBA
using "pix_rgba". this will be a no-cost operation if the pix_buf already
is in RGBA.;
#X text 36 334 you might notice a significant performance-enhancement
by just turning the [pix_rgba] off (via the toggle). however \, not
[pix_rgba] is expensive but actually the [pix_convolve] (which appears to do
nothing when initialized with "0 0 0 0 1 0 0 0 0". When [pix_rgba]
is "off" \, the [pix_convolve] will be bypassed \, and therefore be
very fast.;
#X restore 635 187 pd README;
#X obj 90 573 square 4;
#X obj 90 233 pix_film;
#X floatatom 149 547 5 0 0 0 - - -;
#X msg 393 48 open ../data/homer.avi;
#X msg 386 111 open ../data/anim-1.mov;
#X msg 391 156 open ../data/alea.mpg;
#X text 247 502 you have to texture the movie by hand;
#X text 256 466 manipulate the movie (expensive!);
#X text 26 10 load \, play and manipulate digital videos;
#X text 423 397 edge detection;
#X msg 230 424 0.125 0.125 0.125 0.125 0.125 0.125 0.125 0.125 0.125
;
#X text 715 422 smoothing;
#X obj 289 252 t f;
#X obj 197 368 loadbang;
#X text 178 299 transform the movie into RGBA-space (if turned off
\, [pix_convolve] will be by-passed and therefore much speed will be
"gained");
#X obj 110 439 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0
1;
#X obj 90 500 pix_texture;
#X obj 20 49 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 22 454 304 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 182 68 set create;
#X msg 132 112 create \, 1;
#X msg 238 112 destroy;
#N canvas 87 154 247 179 Gem.init 0;
#X obj 118 46 loadbang;
#X msg 118 81 reset;
#X obj 118 113 outlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X restore 289 80 pd Gem.init;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X connect 8 0 0 0;
#X restore 25 93 pd gemwin;
#X msg 25 69 create;
#X text 21 49 Create window and render;
#X text 358 91 linux \, os-X:;
#X text 363 140 linux \, ??:;
#X obj 345 181 t a;
#X msg 55 309 thread 0;
#X msg 410 207 open \$1;
#X obj 410 185 symbol;
#X obj 471 185 openpanel;
#X obj 563 185 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X connect 0 0 12 0;
#X connect 1 0 12 1;
#X connect 2 0 12 0;
#X connect 3 0 2 0;
#X connect 5 0 6 2;
#X connect 6 0 27 0;
#X connect 12 0 6 0;
#X connect 12 1 4 0;
#X connect 12 2 23 0;
#X connect 13 0 11 1;
#X connect 14 0 34 0;
#X connect 15 0 34 0;
#X connect 16 0 34 0;
#X connect 21 0 6 2;
#X connect 23 0 12 1;
#X connect 24 0 5 0;
#X connect 26 0 6 0;
#X connect 27 0 11 0;
#X connect 29 0 30 0;
#X connect 30 0 29 0;
#X connect 34 0 12 0;
#X connect 35 0 12 0;
#X connect 36 0 34 0;
#X connect 37 0 36 0;
#X connect 38 0 37 0;
#X connect 39 0 38 0;