/usr/share/games/glob2/data/buildings.txt is in glob2-data 0.9.4.4-2.5build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2001, 2002, 2003 Stephane Magnenat & Luc-Olivier de Charriere
// for any question or comment contact us at <stephane at magnenat dot net>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
*swarm0c
type swarm
gameSprite data/gfx/swarm0c
gameSpriteImage 0
miniSprite data/gfx/miniswarm0c
miniSpriteImage 0
hueImage 1
fillable 1
width 4
height 4
decLeft -2
decTop -2
maxCorn 35
hpInit 1
hpMax 700
hpInc 20
level 0
shortTypeNum 0
maxUnitWorking 1
isBuildingSite 1
*swarm0
type swarm
gameSprite data/gfx/swarm0b
gameSpriteImage 0
miniSprite data/gfx/miniswarm0b
miniSpriteImage 0
hueImage 1
fillable 1
width 4
height 4
decLeft -2
decTop -2
unitProductionTime 150
ressourceForOneUnit 5
maxCorn 20
hpInit 700
hpMax 700
level 0
shortTypeNum 0
maxUnitWorking 1
viewingRange 4
regenerationSpeed 3
*inn0c
type inn
gameSprite data/gfx/inn0c
gameSpriteImage 0
miniSprite data/gfx/miniinn0c
miniSpriteImage 0
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 3
hpInit 1
hpMax 200
hpInc 67
level 0
shortTypeNum 1
maxUnitWorking 1
isBuildingSite 1
*inn0
type inn
gameSprite data/gfx/inn0b
gameSpriteImage 0
gameSpriteCount 2
miniSprite data/gfx/miniinn0b
miniSpriteImage 0
foodable 1
canFeedUnit 1
timeToFeedUnit 8
width 2
height 2
decLeft -1
decTop -1
maxCorn 10
maxFruit0 40
maxFruit1 40
maxFruit2 40
maxUnitInside 4
hpInit 200
hpMax 200
level 0
shortTypeNum 1
maxUnitWorking 1
*inn1c
type inn
gameSprite data/gfx/inn1c
gameSpriteImage 0
miniSprite data/gfx/miniinn1c
miniSpriteImage 0
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 8
hpInit 200
hpMax 500
hpInc 38
level 1
shortTypeNum 1
maxUnitWorking 1
isBuildingSite 1
*inn1
type inn
gameSprite data/gfx/inn1b
gameSpriteImage 0
gameSpriteCount 2
miniSprite data/gfx/miniinn1b
miniSpriteImage 0
foodable 1
canFeedUnit 1
timeToFeedUnit 5
width 2
height 2
decLeft -1
decTop -1
maxCorn 30
maxFruit0 80
maxFruit1 80
maxFruit2 80
maxUnitInside 7
hpInit 500
hpMax 500
armor 5
level 1
shortTypeNum 1
maxUnitWorking 1
*inn2c
type inn
gameSprite data/gfx/inn2c
gameSpriteImage 0
miniSprite data/gfx/miniinn2c
miniSpriteImage 0
fillable 1
width 3
height 3
decLeft -1
decTop -1
maxWood 7
maxStone 5
hpInit 500
hpMax 700
hpInc 17
armor 5
level 2
shortTypeNum 1
maxUnitWorking 1
isBuildingSite 1
*inn2
type inn
gameSprite data/gfx/inn2b
gameSpriteImage 0
miniSprite data/gfx/miniinn2b
miniSpriteImage 0
foodable 1
canFeedUnit 1
timeToFeedUnit 3
width 3
height 3
decLeft -1
decTop -1
maxCorn 50
maxFruit0 200
maxFruit1 200
maxFruit2 200
maxUnitInside 17
hpInit 700
hpMax 700
armor 10
level 2
shortTypeNum 1
maxUnitWorking 1
*hospital0c
type hospital
gameSprite data/gfx/hosp0c
gameSpriteImage 0
miniSprite data/gfx/minihosp0c
miniSpriteImage 0
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 3
hpInit 1
hpMax 260
hpInc 87
level 0
shortTypeNum 2
maxUnitWorking 1
isBuildingSite 1
*hospital0
type hospital
gameSprite data/gfx/hosp0b
gameSpriteImage 0
gameSpriteCount 2
miniSprite data/gfx/minihosp0b
miniSpriteImage 0
canHealUnit 1
timeToHealUnit 10
width 2
height 2
decLeft -1
decTop -1
maxUnitInside 2
hpInit 260
hpMax 260
armor 5
level 0
shortTypeNum 2
*hospital1c
type hospital
gameSprite data/gfx/hosp1c
gameSpriteImage 0
miniSprite data/gfx/minihosp1c
miniSpriteImage 0
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 8
hpInit 260
hpMax 500
hpInc 30
level 1
shortTypeNum 2
maxUnitWorking 1
isBuildingSite 1
*hospital1
type hospital
gameSprite data/gfx/hosp1b
gameSpriteImage 0
miniSprite data/gfx/minihosp1b
miniSpriteImage 0
canHealUnit 1
timeToHealUnit 6
width 2
height 2
decLeft -1
decTop -1
maxUnitInside 5
hpInit 500
hpMax 500
armor 5
level 1
shortTypeNum 2
*hospital2c
type hospital
gameSprite data/gfx/hosp2c
gameSpriteImage 0
miniSprite data/gfx/minihosp2c
miniSpriteImage 0
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 3
maxStone 5
hpInit 500
hpMax 700
hpInc 25
armor 5
level 2
shortTypeNum 2
maxUnitWorking 1
isBuildingSite 1
*hospital2
type hospital
gameSprite data/gfx/hosp2b
gameSpriteImage 0
miniSprite data/gfx/minihosp2b
miniSpriteImage 0
canHealUnit 1
timeToHealUnit 2
width 2
height 2
decLeft -1
decTop -1
maxUnitInside 7
hpInit 700
hpMax 700
armor 10
level 2
shortTypeNum 2
*racetrack0c
type racetrack
gameSprite data/gfx/racetrack0c
gameSpriteImage 0
miniSprite data/gfx/miniracetrack0c
miniSpriteImage 0
fillable 1
width 4
height 4
decLeft -2
decTop -2
maxWood 6
maxStone 1
hpInit 1
hpMax 675
hpInc 97
armor 0
level 0
shortTypeNum 3
maxUnitWorking 1
isBuildingSite 1
*racetrack0
type racetrack
gameSprite data/gfx/racetrack0b
gameSpriteImage 0
gameSpriteCount 3
miniSprite data/gfx/miniracetrack0b
miniSpriteImage 0
upgradeWalk 1
upgradeTimeWalk 7
width 4
height 4
decLeft -2
decTop -2
maxUnitInside 2
hpInit 675
hpMax 675
armor 5
level 0
shortTypeNum 3
*racetrack1c
type racetrack
gameSprite data/gfx/buildingsite
gameSpriteImage 5
miniSprite data/gfx/minibuildingsite
miniSpriteImage 5
fillable 1
width 6
height 6
decLeft -3
decTop -3
maxWood 10
maxStone 5
hpInit 675
hpMax 1000
hpInc 22
armor 5
level 1
shortTypeNum 3
maxUnitWorking 1
isBuildingSite 1
*racetrack1
type racetrack
gameSprite data/gfx/racetrack1b
gameSpriteImage 0
gameSpriteCount 3
miniSprite data/gfx/miniracetrack1b
miniSpriteImage 0
upgradeWalk 1
upgradeTimeWalk 7
width 6
height 6
decLeft -3
decTop -3
maxUnitInside 4
hpInit 1000
hpMax 1000
armor 10
level 1
shortTypeNum 3
*racetrack2c
type racetrack
gameSprite data/gfx/buildingsite
gameSpriteImage 5
miniSprite data/gfx/minibuildingsite
miniSpriteImage 5
fillable 1
width 6
height 6
decLeft -3
decTop -3
maxWood 15
maxStone 5
hpInit 1000
hpMax 1500
hpInc 25
armor 10
level 2
shortTypeNum 3
maxUnitWorking 1
isBuildingSite 1
*racetrack2
type racetrack
gameSprite data/gfx/racetrack2b
gameSpriteImage 0
miniSprite data/gfx/miniracetrack2b
miniSpriteImage 0
upgradeWalk 1
upgradeTimeWalk 8
width 6
height 6
decLeft -3
decTop -3
maxUnitInside 6
hpInit 1500
hpMax 1500
armor 12
level 2
shortTypeNum 3
*swimmingpool0c
type swimmingpool
gameSprite data/gfx/pool0c
gameSpriteImage 0
miniSprite data/gfx/minipool0c
miniSpriteImage 0
fillable 1
width 4
height 4
decLeft -2
decTop -2
maxWood 8
hpInit 1
hpMax 675
hpInc 97
armor 0
level 0
shortTypeNum 4
maxUnitWorking 1
isBuildingSite 1
*swimmingpool0
type swimmingpool
gameSprite data/gfx/pool0b
gameSpriteImage 0
gameSpriteCount 2
miniSprite data/gfx/minipool0b
miniSpriteImage 0
upgradeSwim 1
upgradeTimeSwim 7
width 4
height 4
decLeft -2
decTop -2
maxUnitInside 2
hpInit 675
hpMax 675
armor 5
level 0
shortTypeNum 4
*swimmingpool1c
type swimmingpool
gameSprite data/gfx/buildingsite
gameSpriteImage 5
miniSprite data/gfx/minibuildingsite
miniSpriteImage 5
fillable 1
width 6
height 6
decLeft -3
decTop -3
maxCorn 6
maxWood 12
hpInit 675
hpMax 1000
hpInc 19
armor 5
level 1
shortTypeNum 4
maxUnitWorking 1
isBuildingSite 1
*swimmingpool1
type swimmingpool
gameSprite data/gfx/pool1b
gameSpriteImage 0
miniSprite data/gfx/minipool1b
miniSpriteImage 0
upgradeSwim 1
upgradeTimeSwim 7
width 6
height 6
decLeft -3
decTop -3
maxUnitInside 4
hpInit 1000
hpMax 1000
armor 8
level 1
shortTypeNum 4
*swimmingpool2c
type swimmingpool
gameSprite data/gfx/buildingsite
gameSpriteImage 5
miniSprite data/gfx/minibuildingsite
miniSpriteImage 5
fillable 1
width 6
height 6
decLeft -3
decTop -3
maxCorn 4
maxWood 8
maxStone 6
maxAlgue 8
hpInit 1000
hpMax 1500
hpInc 20
armor 8
level 2
shortTypeNum 4
maxUnitWorking 1
isBuildingSite 1
*swimmingpool2
type swimmingpool
gameSprite data/gfx/pool2b
gameSpriteImage 0
miniSprite data/gfx/minipool2b
miniSpriteImage 0
upgradeSwim 1
upgradeTimeSwim 8
width 6
height 6
decLeft -3
decTop -3
maxUnitInside 6
hpInit 1500
hpMax 1500
armor 12
level 2
shortTypeNum 4
*barracks0c
type barracks
gameSprite data/gfx/buildingsite
gameSpriteImage 3
miniSprite data/gfx/minibuildingsite
miniSpriteImage 3
fillable 1
width 4
height 4
decLeft -2
decTop -2
maxWood 7
hpInit 1
hpMax 440
hpInc 63
armor 0
level 0
shortTypeNum 5
maxUnitWorking 1
isBuildingSite 1
*barracks0
type barracks
gameSprite data/gfx/barracks0b
gameSpriteImage 0
miniSprite data/gfx/minibarracks0b
miniSpriteImage 0
upgradeAttackStrength 1
upgradeTimeAttackStrength 7
upgradeAttackSpeed 1
upgradeTimeAttackSpeed 7
upgradeInParallel 1
width 4
height 4
decLeft -2
decTop -2
maxUnitInside 2
hpInit 440
hpMax 440
armor 5
level 0
shortTypeNum 5
*barracks1c
type barracks
gameSprite data/gfx/buildingsite
gameSpriteImage 3
miniSprite data/gfx/minibuildingsite
miniSpriteImage 3
fillable 1
width 4
height 4
decLeft -2
decTop -2
maxStone 10
maxWood 3
hpInit 440
hpMax 800
hpInc 28
armor 5
level 1
shortTypeNum 5
maxUnitWorking 1
isBuildingSite 1
*barracks1
type barracks
gameSprite data/gfx/barracks1b
gameSpriteImage 0
miniSprite data/gfx/minibarracks1b
miniSpriteImage 0
upgradeAttackStrength 1
upgradeTimeAttackStrength 10
upgradeAttackSpeed 1
upgradeTimeAttackSpeed 10
upgradeInParallel 1
width 4
height 4
decLeft -2
decTop -2
maxUnitInside 4
hpInit 800
hpMax 800
armor 10
level 1
shortTypeNum 5
*barracks2c
type barracks
gameSprite data/gfx/buildingsite
gameSpriteImage 3
miniSprite data/gfx/minibuildingsite
miniSpriteImage 3
fillable 1
width 4
height 4
decLeft -2
decTop -2
maxWood 10
maxStone 10
hpInit 800
hpMax 1300
hpInc 25
armor 10
level 2
shortTypeNum 5
maxUnitWorking 1
isBuildingSite 1
*barracks2
type barracks
gameSprite data/gfx/barracks2b
gameSpriteImage 0
miniSprite data/gfx/minibarracks2b
miniSpriteImage 0
upgradeAttackStrength 1
upgradeTimeAttackStrength 14
upgradeAttackSpeed 1
upgradeTimeAttackSpeed 14
upgradeInParallel 1
width 4
height 4
decLeft -2
decTop -2
maxUnitInside 5
hpInit 1300
hpMax 1300
armor 12
level 2
shortTypeNum 5
*school0c
type school
gameSprite data/gfx/buildingsite
gameSpriteImage 1
miniSprite data/gfx/minibuildingsite
miniSpriteImage 1
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 7
maxAlgue 2
hpInit 1
hpMax 360
hpInc 40
armor 0
level 0
shortTypeNum 6
maxUnitWorking 1
isBuildingSite 1
*school0
type school
gameSprite data/gfx/school0b
gameSpriteImage 0
gameSpriteCount 2
miniSprite data/gfx/minischool0b
miniSpriteImage 0
upgradeBuild 1
upgradeTimeBuild 7
upgradeHarvest 1
upgradeTimeHarvest 7
upgradeInParallel 1
width 2
height 2
decLeft -1
decTop -1
maxUnitInside 4
hpInit 360
hpMax 360
armor 3
level 0
shortTypeNum 6
*school1c
type school
gameSprite data/gfx/school1c
gameSpriteImage 0
miniSprite data/gfx/minischool1c
miniSpriteImage 0
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxStone 5
maxWood 5
maxAlgue 12
hpInit 360
hpMax 520
hpInc 8
armor 3
level 1
shortTypeNum 6
maxUnitWorking 1
isBuildingSite 1
*school1
type school
gameSprite data/gfx/school1b
gameSpriteImage 0
gameSpriteCount 3
miniSprite data/gfx/minischool1b
miniSpriteImage 0
upgradeBuild 1
upgradeTimeBuild 19
upgradeHarvest 1
upgradeTimeHarvest 19
upgradeInParallel 1
width 2
height 2
decLeft -1
decTop -1
maxUnitInside 7
hpInit 520
hpMax 520
armor 8
level 1
shortTypeNum 6
*school2c
type school
gameSprite data/gfx/buildingsite
gameSpriteImage 1
miniSprite data/gfx/minibuildingsite
miniSpriteImage 1
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxCorn 4
maxWood 7
maxStone 12
maxAlgue 10
hpInit 520
hpMax 700
hpInc 6
armor 8
level 2
shortTypeNum 6
maxUnitWorking 1
isBuildingSite 1
*school2
type school
gameSprite data/gfx/school2b
gameSpriteImage 0
miniSprite data/gfx/minischool2b
miniSpriteImage 0
upgradeBuild 1
upgradeTimeBuild 14
upgradeHarvest 1
upgradeTimeHarvest 14
upgradeMagicAttackGround 1
upgradeTimeMagicAttackGround 14
upgradeInParallel 1
width 2
height 2
decLeft -1
decTop -1
maxUnitInside 9
hpInit 700
hpMax 700
armor 12
level 2
shortTypeNum 6
prestige 50
*defencetower0c
type defencetower
gameSprite data/gfx/buildingsite
gameSpriteImage 1
miniSprite data/gfx/minibuildingsite
miniSpriteImage 1
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 6
hpInit 1
hpMax 480
hpInc 80
armor 0
level 0
shortTypeNum 7
maxUnitWorking 1
isBuildingSite 1
*defencetower0
type defencetower
gameSprite data/gfx/defencetower0b
gameSpriteImage 0
miniSprite data/gfx/minidefencetower0b
miniSpriteImage 0
fillable 1
maxStone 4
maxUnitWorking 1
shootingRange 5
shootDamage 30
shootSpeed 5000
shootRythme 1700
maxBullets 12
multiplierStoneToBullets 3
width 2
height 2
decLeft -1
decTop -1
hpInit 480
hpMax 480
armor 8
level 0
shortTypeNum 7
viewingRange 6
*defencetower1c
type defencetower
gameSprite data/gfx/buildingsite
gameSpriteImage 1
miniSprite data/gfx/minibuildingsite
miniSpriteImage 1
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 10
maxStone 14
hpInit 480
hpMax 1440
hpInc 40
armor 8
level 1
shortTypeNum 7
maxUnitWorking 1
isBuildingSite 1
viewingRange 5
*defencetower1
type defencetower
gameSprite data/gfx/defencetower1b
gameSpriteImage 0
gameSpriteCount 3
miniSprite data/gfx/minidefencetower1b
miniSpriteImage 0
fillable 1
maxStone 4
maxUnitWorking 1
shootingRange 7
shootDamage 40
shootSpeed 5700
shootRythme 1800
maxBullets 16
multiplierStoneToBullets 4
width 2
height 2
decLeft -1
decTop -1
hpInit 1440
hpMax 1440
armor 12
level 1
shortTypeNum 7
viewingRange 7
*defencetower2c
type defencetower
gameSprite data/gfx/buildingsite
gameSpriteImage 1
miniSprite data/gfx/minibuildingsite
miniSpriteImage 1
fillable 1
width 2
height 2
decLeft -1
decTop -1
maxWood 8
maxStone 14
maxAlgue 2
hpInit 1440
hpMax 2000
hpInc 24
armor 12
level 2
shortTypeNum 7
maxUnitWorking 1
isBuildingSite 1
viewingRange 6
*defencetower2
type defencetower
gameSprite data/gfx/defencetower2b
gameSpriteImage 0
miniSprite data/gfx/minidefencetower2b
miniSpriteImage 0
fillable 1
maxStone 4
maxUnitWorking 1
shootingRange 9
shootDamage 50
shootSpeed 7000
shootRythme 1900
maxBullets 20
multiplierStoneToBullets 7
width 2
height 2
decLeft -1
decTop -1
hpInit 2000
hpMax 2000
armor 15
level 2
shortTypeNum 7
viewingRange 8
*explorationflag0
type explorationflag
gameSprite data/gfx/explorationflag
gameSpriteImage 0
hueImage 1
miniSpriteImage -1
zonableExplorer 1
width 1
height 1
decLeft 0
decTop 0
isVirtual 1
isCloacked 1
maxUnitWorking 1
shortTypeNum 8
defaultUnitStayRange 10
maxUnitStayRange 20
*warflag0
type warflag
gameSprite data/gfx/warflag
gameSpriteImage 0
hueImage 1
miniSpriteImage -1
zonableWarrior 1
width 1
height 1
decLeft 0
decTop 0
isVirtual 1
isCloacked 1
maxUnitWorking 1
shortTypeNum 9
defaultUnitStayRange 4
maxUnitStayRange 8
*clearingflag0
type clearingflag
gameSprite data/gfx/clearingflag
gameSpriteImage 0
hueImage 1
miniSpriteImage -1
zonableWorker 1
width 1
height 1
decLeft 0
decTop 0
isVirtual 1
isCloacked 1
maxUnitWorking 1
shortTypeNum 10
defaultUnitStayRange 3
maxUnitStayRange 14
*stonewall0c
type stonewall
gameSprite data/gfx/wallc
gameSpriteImage 0
miniSpriteImage -1
hueImage 1;
miniSpriteImage -1
fillable 1
maxWood 0
maxStone 1
width 1
height 1
decLeft 0
decTop 0
hpInit 1
hpMax 180
hpInc 180
level 0
shortTypeNum 11
maxUnitWorking 1
isBuildingSite 1
*stonewall0
type stonewall
gameSprite data/gfx/wall
gameSpriteImage 0
miniSpriteImage 23
crossConnectMultiImage 1
hueImage 1;
miniSpriteImage -1
width 1
height 1
decLeft 0
decTop 0
hpInit 180
hpMax 180
level 0
shortTypeNum 11
armor 10
*market0c
type market
gameSprite data/gfx/buildingsite
gameSpriteImage 2
miniSprite data/gfx/minibuildingsite
miniSpriteImage 2
width 3
height 3
decLeft -1
decTop -1
maxWood 4
maxStone 4
hpInit 1
hpMax 400
hpInc 50
level 0
shortTypeNum 12
maxUnitWorking 1
isBuildingSite 1
fillable 1
*market0
type market
gameSprite data/gfx/market0b
gameSpriteImage 0
miniSprite data/gfx/minimarket0b
miniSpriteImage 0
width 3
height 3
decLeft -1
decTop -1
hpInit 400
hpMax 400
level 0
shortTypeNum 12
armor 6
fillable 1
canExchange 1
useTeamRessources 1
maxFruit0 200
maxFruit1 200
maxFruit2 200
maxUnitWorking 1
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